Recently, we here at GamerSushi were having an intense email fistfight discussion and Final Fantasy X-2 came up. You might remember that one as the Girl Power edition, with three female protaganists who change their class by changing clothes in the middle of battle. The tone was also much more light-hearted and irreverent than its predecessor, Final Fantasy X.
Because of this, a lot of people judged a game by it’s cover and thought it was pure crap. I, having played the game, defended it, especially its fast-paced battle system, which paved the way for Final Fantasy XIII’s hyper fighting. Needless to say, no one believed me, chalking it up to my Final Fantasy fanboyishness. Thankfully, Eddy looked it up on Metacritic and discovered it had an average rating of 85. Ah, vindication, my old friend.
Which leads me to ask: what games have you heard or assumed were bad and then later found out they were pretty awesome? For me, I think that Saints Row was one of them. I mistook it for a cheap GTA-clone, but it surpassed it in terms of sheer fun for me. What about you guys?


I just spent a whole weekend in Austin, Texas for South By Southwest Interactive, the glorious tech and social media festival. I got to experience a whole lot of awesome things like hanging with some folks from Revision3, Burnie Burns from RoosterTeeth, and fans of Web Zeroes.
Welcome to a new edition of GameCop vs LameCop vs PsychoCop. It’s about time, huh? 
Ever since Nintendo dropped trou on the video game industry with its motion control system, and then consequently made a metric crapload of money, it was only a matter of time before the other boys followed suit. We all knew that Project Natal from Microsoft was worming its way into our homes sometime soon, but there had been little development from Sony’s side of the ring.

We’ve repeated it so many times, but I think it can’t be overstated: the amount of great games we’re getting so far this early in 2010 (with more still to come) is simply staggering. Already we’ve played a game of the year candidate in Mass Effect 2, seen some stuff we’ve never seen before in Heavy Rain, and soon will be revisited by an old friend in Final Fantasy XIII. Oh, and that’s not to mention the Resident Evil 5 DLC (second pack released last week), Crackdown 2 (coming this summer), Splinter Cell: Conviction or the newly released Battlefield: Bad Company 2.
In these parts and others, there is often the discussion of video games as a storytelling medium, and how it fares compared to its brethren such as films, books and the like. More often than not, gamers expect video game stories to be an afterthought, a means to an end, with the “end” being a fun game with engaging gameplay. The story simply serves as the vehicle by which you move from Level 1 to Level 2, the reason you are shooting/whipping/jumping to your next goal.
If you haven’t been paying attention, or if you’ve somehow wandered away from the Internet this week, you may have missed the fact that Valve is going bat poop loco with some new viral marketing regarding Portal. They’ve updated the puzzle FPS classic with some 