One of the most legendary games of all time was Steel Battalion for the Xbox, mainly due to it’s incredibly complex controller, pictured here. 40 buttons and 2 control sticks were needed to play this game and few did, though likely because of the $200.00 price tag. Well, as we have seen, one of the main themes of this new generation of consoles has been streamlining and Capcom just set the bar as the newly announced Steel Battalion will have no buttons.
That’s right, as revealed at the Tokyo Game Show and reported by 1UP.com’s Frank Cifaldi, the sequel to the giant mech game will be a Kinect exclusive. How such a thing is even possible is beyond me, but color me intrigued. Other than Child of Eden, this is the first “hardcore” game revealed for Kinect, so perhaps they aren’t leaving their core demographic behind with their shiny new peripheral.
Did anyone out there play Steel Battalion? Would you be interested in buying a Kinect for this? Or will it just be another rail-shooter? Your keyboard has more than 40 buttons…use them now!
Source: 1UP
Steel Batalion…
Revolutionizing the way games are played one generation at a time.
I always wanted to play the original but I would never of bought it. I like how they tried to bring “realism” into a mech game. One extension of this is how if you die you have to start with a brand new character. A little over-kill, but it always has an audience.
So let me get this straight: They’re taking a game with a controller that had 40 buttons and two control sticks and putting it on a system with no buttons?
How the bloody hell is that going to work? Are you just going to touch imaginary buttons in the air?
Color me dubious.
I’m with Zayven on this. My guess is on-rails but I’d like to be proved wrong.
Oh, no doubt in my mind that it’s going to somehow be on rails. Kind of strange that they’d try to adapt this, unless they can come up with some crazy kind of on screen interface. But that seems like it would be so inexact.
Maybe it will be like floaty buttons in the air.