Realtime Worlds Slaps the Cuffs on APB

apb-gal-logoThey say that only the good die young, but sometimes this old adage extends to the bad as well. All Points Bulletin (APB for those of us who have never been in the back of a cop car) was released only three months ago, but the cops-and-robbers style MMO is being put behind bars already. The game was lauded for its strong customization options but lost a lot of points for having dull combat, horrible player versus player and a very generic quest system.

While fans of the game are certainly upset, most of us who followed the news surrounding the title wouldn’t be surprised. Realtime Worlds, best known for the X-Box 360 hit Crackdown, entered administration (bankruptcy over in the United Kingdom) and laid off a significant part of their work force last month. APB’s Community Officer Ben Bateman posted a final thanks on the official forums:

APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone’s best efforts to keep the service running; APB is coming to a close. It’s been a pleasure working on APB and with all its players. Together we were building an absolutely amazing game, and for that, we thank you. You guys are awesome!

It looks like this is the end of Realtime Worlds, folks. It’s a real shame that the studio that brought us Crackdown is on the down and out. While I was originally psyched for the game, really poor reviews led me to steer clear, and I imagine that’s true for a lot of us. What do you guys think of RTW closing? Any parting thoughts for this once celebrated studio?

Source: Kotaku

Would You Rather: Plot Edition

You guys keep asking for it, and because I’m a softy and I like you, we keep bringing it. It’s time for another Would You Rather. What we’ve been doing on the last few outings is focusing in on a specific genre, keying in on features to see what your gaming preferences are. I’ve said it before, but I love the responses that these things get, so I wanted to get a feel for how you guys lean when it comes to stories and plot in the world of video games.

For the uninitiated, in Would You Rather, I simply ask a series of questions, and you follow up with your answers. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

But beware, lest your answers be blessed with the curse of suck. If they do, large men dressed as either sushi or video games (I haven’t decided yet), will come to your house. And you will not like what they do when they arrive. I haven’t decided on what it is yet, but involves the fireball flower from the Mario games.

For video game plots, would you rather… Continue reading Would You Rather: Plot Edition

Activision Wants to Sell Gaming Cut Scenes as Movies

Starcraft 2Get your popcorn ready. Bobby Kotick’s got a bright idea for you.

Ever since gaming content distribution has moved online in a significant way, I’ve wondered privately why video game studios haven’t taken full advantage of this by capitalizing on their audiences with video content. Since it’s ridiculously hard these days to get a video game movie produced, why don’t video game studios take this development into their own hands?

With great looking game assets and competent studio directors, there’s no reason someone like Konami, Bungie or Naughty Dog couldn’t take their popular franchises and create an in-game graphics movie out of the cut scenes, extending their stories or telling side stories. At a proper price point, this would be cheaper than producing a movie, and much cheaper than going to a movie for consumers. I imagine a 90 minute Uncharted movie would sell millions online, but I could be naive about this.

Well, we appear to be inching in a slightly different direction, if Activision CEO Bobby Kotick’s latest comments are to be taken at face value. You see, Kotick thinks that if Blizzard took the cut scenes from the already released Starcraft II and put them all together at once, gamers would pay up to $20 or $30 for them. Say what, Bobby Kotick? Check the jump for the quote. Continue reading Activision Wants to Sell Gaming Cut Scenes as Movies

The Many Companions of Fallout: New Vegas

Fallout: New Vegas companions

The apocalyptic Wasteland can be a lonely and bizarre place, especially for gunmen hopping around on RPG-like quests and equipped to their teeth in dangerous weaponry. Naturally, slaughtering ghouls and all kinds of other baddies in the Mojave is a grim task to face alone. So that’s why Fallout: New Vegas, like Fallout 3, allows you some tag-alongs in the form of one humanoid and one non-humanoid buddy with which to explore the expansive desert.

In a recent update on the Playstation blog, Bethesda Senior Community Manager Matt Grandstaff outlined the possible Fallout: New Vegas companions that we can look forward to meeting in the sequel to the hit Fallout 3. The list actually gives quite a bit of detail on the various friends you can partner up with, and they come in all shapes and sizes. There are dudes, dames, dogs and even a mutant named Lily who looks like Beast straight out of the X-Men.

Anyway, totally worth checking it out, especially for the non-humanoid companions. With this game only about a month away from release, who’s getting more anxious for it to finally be here? What do you think of the companions?

Source – Playstation Blog

Steel Battalion: Heavy Armor Coming To Kinect

One of the most legendary games of all time was Steel Battalion for the Xbox, mainly due to it’s incredibly complex controller, pictured here. 40 buttons and 2 control sticks were needed to play this game and few did, though likely because of the $200.00 price tag. Well, as we have seen, one of the main themes of this new generation of consoles has been streamlining and Capcom just set the bar as the newly announced Steel Battalion will have no buttons.

That’s right, as revealed at the Tokyo Game Show and reported by 1UP.com’s Frank Cifaldi, the sequel to the giant mech game will be a Kinect exclusive. How such a thing is even possible is beyond me, but color me intrigued. Other than Child of Eden, this is the first “hardcore” game revealed for Kinect, so perhaps they aren’t leaving their core demographic behind with their shiny new peripheral.

Did anyone out there play Steel Battalion? Would you be interested in buying a Kinect for this? Or will it just be another rail-shooter? Your keyboard has more than 40 buttons…use them now!

Source: 1UP

Poll: How Do You Buy Your Games?

The other night, I gathered in a line of the nerdiest of nerds, standing in mostly single file all with the same goal: Halo: Reach. I know, we’re trying to cut back on Reach posts, and you’ll see some more impressions/reviews in the coming week (I’ve already beat Campaign), but the line got me thinking about something else entirely.

As all of the nerds (I say this with mostly affection) began clamoring for whatever merchandise was being thrown out as prizes, I wondered how they all came to arrive there, and how the hype is different for a release in this digital download age. After all, you won’t see quite as many people lining up to play an exclusively PC game, since they can just order it with the click of a mouse. In the future, when Call of Duty 11X is being released for download on consoles, the hype machine will take a different appearance than we know it right now. Even talking to all of my friends, there are a variety of different methods that people used to obtain Halo: Reach. Online, pre-order, walk-in, etc.

So, I thought I’d ask: how would you say you purchase the majority of your games, and through what service? Go!

How Do You Buy Your Games?

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Team Ico Collection for the PS3 is Happening

Shadow of the Colossus

I guess it’s for real this time.

Several months back, there was a rumor that a Team Ico Collection coming to the PS3 at some point in the near future. This little anthology would feature both Ico and Shadow of the Colossus, upgraded to glorious and stunning HD to match their already gorgeous art design.

Well, this juicy rumor has now been proven real, and confirmed by this week’s issue of Famitsu, the Japanese gaming magazine. Now, when it will release – and for what price – is still up for grabs. However, there are rumors going around placing its release in March or April 2011 for a price of about $40. Call me crazy, but I like it.

While I’d rather be playing the game at Christmas, I guess I can live with getting this game next year, because let’s face it – these are two of the greatest games of last gen, put together on one disc for our enjoyment. Who else is ridiculously excited about this?

Source – Andria Sang

Review: Spider-Man: Shattered Dimensions

spider-man shattered dimensions review

I think Spider-Man may rank in first place for having the most alternate dimension spin-offs. You have Spider-Man 2099, Ultimate, Manga, India, 1602, Reign; the list goes on and on. Despite the fact that there’s dozens of Spider-Men to draw inspiration from for a game, we’ve generally stuck to the same old Peter Parker with a few exceptions (such as last gen’s Ultimate Spider-Man). Franchise new-comer Beenox decided to tap into the rich tapestry of Spidey’s history and bring together four different version of the web-slinger-Amazing, Noir, 2099 and Ultimate-for a cross-dimensions web-fest. With four different play styles and multiple possibilities, how well does Spider-Man: Shattered Dimensions do in delivering the definitive Spider-Man game?
Continue reading Review: Spider-Man: Shattered Dimensions

Mario Celebrates 25 Years of Stomping Goombas

There are a few times when I feel older than my years, despite the fact that I am only 23. One example is that children born when Harry Potter and the Philosopher’s Stone came out are now teenagers. The other is that, 25 years ago today, Super Mario Bros. graced the Nintendo Entertainment System and changed the way we viewed home entertainment. What started that day in 1985 was just the beginning of a life long journey for Nintendo from a small playing card company to the video game giant it is today. Mario has been through a lot of changes in his life time, and Nintendo has cooked up a video to celebrate.

Watching that video brings a smile to my face as it makes me remember all the great times I’ve had playing Mario games over the years. Although Nintendo doesn’t really click with my anymore, there’s no denying that they were a powerful force in my childhood, and probably ruined my willingness to engage in physical activity for the rest of my life. Do you guys have any memories about the plumber? Any game you remember more fondly than the others? What do you hope to see from Mario in the next 25 years?

GamerSushi Asks: Halo: Reach Roll Call?

Halo: ReachIt’s about time, gents. For those of you who have been waiting patiently and impatiently for Halo: Reach, the week is finally upon us, rolling like a tidal way to sweep us up in its inexorable and powerful wake. For those that are sick of any and all Reach-around news, you are equally as joyous as the pain will soon be at its end, the hype pushed behind.

Regardless of your stance towards the huge franchise that Bungie fashioned with its own hands, Halo: Reach will be a hard game to ignore, and stands as Bungie’s swan song to Halo when it drops this Tuesday. If you’re unaware, the reviews are already pouring in, and apparently the game is turning a few heads. Many are calling it the greatest Halo game created.

So, with all of this nonsense in mind, I figured it was about time to do a roll call in these parts. I’m picking the game up tomorrow night at midnight, and I’m more than likely going to play it with my brother co-op through the night and the next day until we beat it, before jumping into other modes and replaying it again on legendary with multiple combatants. That’s the plan, anyway. I’m flexible, though.

What about you guys? Who out there is going to be getting Halo: Reach? When will you have it in your grimy and gamepad calloused hands? Roll call, boys. Go!

GamerSushi Top Six: Best DLC

Every generation of gaming seems defined by either new pieces of technology or something else that broadens our definition of what a game entails. One of the new advents that’s become more widespread in the last few years would be what is now known as DLC, a bit of an adaptation of the expansion pack from PC’s gaming glory days. It’s yet another example of the transition of gaming as it has moved from the desk to the couch, and it’s taken up its own shape as a result, both on the console and on PC.

Only in the last few years have developers started to show exceptional treatment in the handling of DLC, finding ways to extend the life of the games we love in a variety of ways. In no particular order, here are our top six games with great DLC: Continue reading GamerSushi Top Six: Best DLC

Play as a Creepy Zombie Baby in Dead Space 2

Dead Space gained instant cult status amongst gamers, becoming notable for its chilling atmosphere and unique combat mechanic of dismembering foes instead of going for headshots. The game rightly got a bit of stick for essentially boiling down to an extended “Mr. Fix-It” run inside of a derelict spaceship crawling with flesh-rending foes, but it had a lot going for it under the hood, so we’re getting a sequel in January of 2011. One of the things that Visceral Games is adding this time around is multiplayer, and GTTV had an episode up last night with the exclusive reveal. If you ever played through the original Dead Space wishing you could control a dead baby with tentacle-like appendages on a mission to devour your friends, you are in for a treat.

Looks pretty interesting in my opinion, if a little reminiscent of Left 4 Dead’s versus mode. I doubt that the trailer showed all of what is shipping on the final product, but it looks like a four on four blood and guts fest is in the cards. Visceral Games is sure on track to live up to their moniker. Any thoughts on Dead Space 2’s multiplayer? Is the game on your “must have” list, or does the addition of multiplayer make you wary? Tell us in the comments!

Call of Duty: Black Ops Will Have Post-Launch Support, No Online Passes

Call-of-Duty-Black-Ops-DLC

EA recently launched a new initiative a while back in which a unique code (such as Bad Company 2’s VIP or Mass Effect 2’s Cerberus Network) would incentivize purchasers not to trade their games back in by offering exclusive access to downloadable content (used game buyers would have to pay a fifteen dollar fee to access such a service). EA Sports also branched out with their own version of this program with the Online Pass, a one-time use token that would allow gamers to play the online portions of upcoming sports titles like Tiger Woods and Madden. Naturally, there was a bit of a backlash, but EA is just trying to protect itself from the ravenous jaws of the used game industry. So far, this is the only solution put forward by a publisher to actively combat trade ins, but is it the best one?

Enter Mark Lamia of Treyarch Studios, currently the developer of the upcoming Black Ops and potential savior of the Call of Duty series’ image amongst gamers. He maintains that a strong multiplayer segment and good post-launch support is the key to keep people playing your game long past the point of considering a trade-in. Teryarch still has a section of their studio working on keeping World at War fun, and they expect to dish out a lot of content for Black Ops. Instead of moving on immediately to the next project, they will be focusing on keeping fans engaged in the hopes that they’ll continue playing without gimmicks like VIP passes and online access codes, even if you bought the game used. With the new additions to multiplayer features like Wager Matches, replays and bringing back dedicated servers on the PC, Black Ops looks like it’s shaping up to be a proper title.

What do you guys think about his statement? What incentives would keep you from trading a game in? Online codes for first time purchasers, or a lot of DLC regardless of how you came by the title?

Source: MCV

FireFall, the Free-To-Play Sci-Fi MMO

Somehow I missed this game during my time and PAX, and now I am made to rue my mistake. I think I might have glanced the booth for this title once or twice, but I passed it over in favor of games that were of a known quantity. What a fool I was. Apparently, in my ignorance, I was missing out on a fantastic demo for a free (our favorite word) sci-fi MMO. Not just free to play online, or what have you, but costing a total of zero dollars to download and install. Made by veterans of both World of Warcraft and Tribes, this MMO hopes to lure you in with its appealing price tag and then gain its profit back through microtransactions. While this model works well in Asia, it has yet to really take hold here in North America (with a few exceptions). This game may be the one to do it though. Take a look at the video and see for yourself:

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For a game that’s being dished out for free, this is looking pretty fantastic. It’s a combination first and third person shooter with the requisite RPG elements. You can fly around in your ship, upgrade your ridiculous looking suit, and take part in randomly generated quests (the village siege at the end was an example of that). What do you guys think of FireFall? Does it catch your fancy? Any reservations about the microtransaction aspect? You’ve got a while to think about it, as the release date is set for Fall 2011. Tell us your thoughts!

Portal 2 Co-Op Demo from PAX

A few weeks ago, Valve released a brief Portal 2 co-op trailer. While it didn’t show us any actual gameplay, it finally gave us a small but illuminating look at what the game might entail for the many Portal fans that are dying to play with one another.

Over the weekend at PAX, though, Valve did even more: they brought a Portal 2 co-op demo with them for the world to see. As Mitch mentioned in his PAX 2010 round-up, there are definitely a few surprises to witness here. For one, instead of splitting the portal guns between the two players, both can each create both sets of portals, adding a layer of complication to the puzzles. There are some other surprises there, too, but I’ll let you guys see those for yourselves.

If these puzzles are any indication of how the later co-op puzzles could escalate, color me excited. Who else is dying to play this even more than before? What do you think of the gameplay they showed?

GameCop Vs LameCop Vs PsychoCop

Well, GamerSushi-ans, the last time we had a GC vs LC vs PC was back in June, before E3. Ah, things were so innocent then. We had no knowledge of the terrible Kinect software, Portal 2 on the PS3 and Kid Icarus on the Nintendo 3DS. It was a simpler time. And now we’re back, ready to kick off the Fall with a new edition.

If you’re unfamiliar with this feature, we discuss gaming issues and we switch roles each time. The GameCop is looking out for you, the gamer, while the LameCop is just what he sounds like: kind of a lamewad. Meanwhile, PsychoCop is a troll in every sense of the word, and completely bat poop insane.

The topics of this week’s feature include the Final Fantasy XIV experience cap, Dead Rising Case Zero and the raised subscription fees of XBox Live.

Continue reading GameCop Vs LameCop Vs PsychoCop

PlayStation Celebrates 15th Anniversary and Dreamcast Its 11th

On this day, 15 years ago, the gaming world was forever changed when a company best known for their stereos stepped into the wild fray that is the video game console business. On 9/9/95. Sony released the PlayStation, or PS1, as we all know it now. Many people, myself included, didn’t give it much of a chance, but eventually, with a ton of stellar titles, namely Final Fantasy VII, they managed to overtake Nintendo and change the course of gaming history. They also killed Sega, but that was going to happen anyway.

Personally, the Final Fantasy games, namely Tactics and Castlevania: Symphony of the Night were my highlights. I missed out on a lot of other big games, but I have since corrected that oversight.

Also, speaking of Sega, today is the 11th anniversary of the Dreamcast, Sega’s swan song. This console was pretty much the harbinger of things to come, but it harbinged (New word, tell your friends) far too early and gamers weren’t ready for its particular brand of goodness until Microsoft refined it with the Xbox 360.

So what are your fondest memories of the PS1 or Dreamcast? Any games you still want to play or wish you had played?

Valve Regrets Love Affair With 360, Moves to Open Development

team fortress valve heavy
A few years back, around the release of The Orange Box and Left 4 Dead, Valve was really going hard for Microsoft. They were trotting out quotes left and right saying how LIVE was the wave of the future and that the PS3 wasn’t really a good choice for developers. Fast forward to 2010, and opinions are changing. Back in July, Valve head honcho Gabe Newell swaggered out on stage at Sony’s E3 presser and announced that not only would Portal 2 be coming to the PlayStation 3, but it would be the premier version of the game. Naturally, some hyperbole is expected at E3, but Valve seems to be doing a neat about-face in regards to their console preferences.

Part of what caused Valve to change their mind about the X-Box 360 is that the development cycle for the system is very closed off. If you’re not familiar with Microsoft’s certification process, it is a very stringent battery of tests that need to be done internally by Microsoft before anything gets released to LIVE. This adds to the time needed to get patches out, even the critical ones. Microsoft also has a habit of insisting that downloadable content costs money, something Valve has preferred to avoid. The PS3, on the other hand, presents a much more open development platform for Valve, something they’re eager to utilize.
Continue reading Valve Regrets Love Affair With 360, Moves to Open Development

GamerSushi Asks: Launch Anticipation?

Midnight LaunchIf you haven’t gotten sick of us pointing out that Halo: Reach releases next week, then congratulations, you’re a trooper. As one of the bigger launches of the year, it’s kind of a hard thing to ignore, like King Kong taking a poop on your car. Not that any of us have experienced this, but you get the idea.

For me, there’s nothing quite like the anticipation that builds for a new release that you can’t wait to play. While I’m not the biggest Halo guy out there, I tend to get extremely excited about each new entry’s launch date. Perhaps it’s for nostalgia, and remembering the awesome nights I had for Halo 2 and 3, I don’t know. I seriously can’t wait for the launch of Halo: Reach, and I’m even taking September 14th off from work to play it all day with my brother.

I got just as excited this year when Mass Effect 2 came out, and I remember how antsy I got at work with it sitting on my desk (I picked it up during lunch). The only other release I can really remember getting this jazzed about was Gears of War 2, when I picked it up at midnight to play co-op with my buddy til the early hours of the morning.

So what about you guys? What games have you been most excited to have released in the past? Do you have any launch day ceremonies? What’s the next game coming out that you feel this way about? Go!

Update: GamerSushi Grade Chart

Along with the fresh coat of paint for the site, you may have noticed a few other updates around the house as well. One of those is an update to ye olde GamerSushi grade chart, which explains the way our review system works, and gives a few examples of where games tend to fall on the scale. It’s mostly the same in terms of content, but with a few extra details to help distinguish between the grades. Nick did a killer job of it, and I’m kind of in love with it.

We’ve been kicking around our grade system a little bit lately, and we’re of the belief that over the course of time we’ll continue to make tweaks and find better ways to look at games. I really like the way we do it right now, and I think the new grade chart is a nice refinement.

Anyway, take a look at it after the jump or head over to the grade chart page. Continue reading Update: GamerSushi Grade Chart