Poll: Favorite Time of Year for Gaming?

American Thanksgiving is upon us. By this time tomorrow, the smell of turkey, stuffing and pumpkin pie will be wafting all across the fruited plains. Which is also a good time for some gaming. Tomorrow won’t give me too many chances for my favorite hobby, but the following days hopefully will. But even then, Thanksgiving can’t compare to Christmas break. When I was a kid, getting new games and playing the crap out of them before school started back was a tradition, one I sincerely miss.

I imagine these days, with great games coming out all year round, that summer vacation is also a good time for some gaming action, as long as the family doesn’t drag you on too many cross-country vacations. Back in my day, summer vacation was decent, but only if you had some games leftover from Christmas, as the new release pickings were slim.

Which leads us to our poll question. Hit it!

What is your favorite time of year for gaming?

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Pirate Witcher 2 and Pay a Fine

Witcher 2 anti-piracySo, Witcher 2 is coming out soon. If you’re thinking of pirating it to save a few pennies, think again, because CD Projekt, the developers of Witcher 2 and owners of GOG.com, have a nasty surprise for you. Apparently the European company is tired of people snatching their games off of torrents (an presumably through windows as well), so they’ve teamed up with some big law firms to bring the full might of the court against PC pirates.

The game, which is set to launch in March of 2011, will be DRM-free from the outset, allowing legitimate purchasers to install the game as many times as they want on any PC. For those out there who choose less-than-legal methods to obtain their game, they should expect a cease-and-desist letter from one of the firms that have teamed up with CD Projekt.

In case you are wondering, the way that a torrenter is tracked is by having the law firm send a request to the torrent sites to get a list of IP addresses that have used the site. From there it goes to the IP provider, who then needs to cough up the name of the end user. It’s a time consuming and imperfect process, as I’m sure we all remember the claims of fraud from the few who were persecuted by the music industry a while back for illegally downloading songs. Since there’s no actual way to prove that the IP owner was the one who downloaded the game, just that it was from their address, this has lead some to believe that this method of piracy protection is a violation of personal privacy.

While DRM methods are usually stringent and are a pain in the rear, this is the first time in my memory that a game company is standing ready to take legal action against pirates. What do you guys think of CD Projekt’s plan? Is it too heavy-handed, or is a trip to the district court just what the pirates deserve?

Source – Eurogamer

Rumor: Elder Scrolls V Is a Direct Sequel to Oblivion?

Elder Scrolls 4

Well, we’ve been waiting forever, and it seems that Bethesda’s addiction machine, I mean, Elder Scrolls, is gearing up for another entry into the long running franchise. That’s right, Eurogamer Denmark is reporting that Elder Scrolls V is well into production, and it’s so far along in fact that they’ll be doing voicework for the game over the next few weeks.

While the reporters that supposedly saw the game are sworn to secrecy through blood pacts (also called NDAs), there are a few things we know about the game. Namely, that it’s a direct sequel to Elder Scrolls IV: Oblivion, rather than a standalone tale set in the same universe. I know this should really excite fans of the last game, and I’m sure the idea of jumping right back into those events is going to encumber people with happiness like so many extra pieces of armor. Maybe I can try and actually finish this one instead of robbing houses for 35 hours.

I probably don’t even have to ask this, but is anyone else excited about this? What do you guys think a direct sequel to Oblivion could entail? Anything in particular you want to see in Elder Scrolls V?

Source – Eurogamer Denmark via Google Translate

GamerSushi Asks: What Is the New PS3 Exclusive?

Save the date

The Spike Video Game Awards are a time for the industry to come together and accept accolades while hardcore gamers at home scream, “WTF does the Jersey Shore have to do with video games?” at their televisions. It’s also a time for new games to be announced, as we have seen with great fanfare in the past.

But Sony, ever out of step with the rest of gaming world, has decided to announce a reveal of some new PS3 exclusive the day after the awards at 2 PM Pacific time on Sunday, December 12th. The question on everyone’s mind is, of course, what will this exclusive be? Some new Move game? Uncharted 3? Gran Turismo 6? Let us know in the comments!

Source: Joystiq

Assassin’s Creed: Brotherhood Flying Glitch Shows the Sights

My, Ezio, what a big city you have. I knew the world of Assassin’s Creed: Brotherhood was huge, but dang, this is actually pretty impressive. It seems that some folks getting ready for an AC: Brotherhood review ran across a glitch that sent their player flying high into the night sky, where he could then look down upon the game’s enormous sprawling world.

This is one of those rare occasions where a bug/glitch shows off something far more astounding, especially when you look down at all the buildings and city streets and realize that you can actually run and climb throughout all of those. Honestly, it seems like flying around in some kind of sandbox mode after the game was over would not be a bad feature at all, after seeing this.

Has anyone had a chance to play this yet? Got any thoughts on it?

Today’s WTF: Virtual MMO Real Estate SOLD for $335,000

Club Neverdie Entropia

Some people may have too much time on their hands. Some may have too much money. Some guys, like Jon Jacobs, have a little bit of both; or at least now he does. Jon Jacobs sold his in-game property for a whopping $335,000 dollars. The property was in the Swedish-made MMORPG Entropia Universe3, a game which looks like a clash of Second Life and Star Wars Galaxies where avatars can go around and do pretty much anything.

The property is one which Jacobs had been managing for over 5 years. Jacobs bought Club Neverdie in 2005, taking out a $100,000 mortgage on his home. The club sits on an asteroid around Entropia’s first planet, Planet Calypso. Club Neverdie hosts in-game shopping, clubbing with live DJs, hunting, real cash prizes and more. The thing about Entropia Universe is that it runs off a real cash economy, where players can buy in-game currency (PED – Project Entropia Dollars) with real money and then redeem it back into real world funds at a fixed exchange rate. Jacobs’ business brought him an annual income of around $200,000 a year, allowing him to live comfortably with his family. Pretty sweet set up – he even has his own theme song.

The sale of the property netted him just over half a million in cash, with the largest chunk being sold to an avatar named John Foma Kalun, who paid $335,000 for it. This tops the previous largest virtual transaction, which was the sale of the Crystal Palace Space Station for $330,000 back in 2009.

So who’s the guy who deals out $335,000 big ones for fake real estate? A man named Yan Panasjuk, who had this to say for himself… Continue reading Today’s WTF: Virtual MMO Real Estate SOLD for $335,000

Halo Wars Says “GG”, Shuts Down Forum and Stat Tracking

Halo WarsHalo Wars, the Real Time Strategy spin-off of the popular shooter series, is getting a little downgrade to better integrate itself into Microsoft’s future plans for the franchise. In a recent post on the Halo Wars forum, moderator Cocopjojo announced that, after Title Update 5, the game will lose its forums and the online stat tracking on the dedicated site so it can be merged with the Halo Waypoint site.

While Halo Wars wasn’t exactly the most celebrated of the Halo games, it was still relatively well received and had a dedicated fan base to back it up. Most of the forum goers are naturally butt-hurt about the proceedings, and the very first comment after Cocopjojo pretty much sums up the sense of entitlement the Internet bestows upon people in one short snippet.

While this may not seem like a big deal since most of us probably don’t play Halo Wars anymore, online stats tracking has been a huge deal for Halo ever since Halo 2. For a series to get rid of one of the most successful community tools in the history of gaming, even if it’s a spin-off, is a pretty big blow. While Halo Wars will continue getting support for things like patches, it will be a bit more neutered going forward.

Any opinion on Microsoft dumping Halo Wars’ community on their collective butts? Even if Halo Wars gets rolled into Waypoint, it is a little bit of a slap in the face for the fans. Since Halo Wars lost its stat tracking, will future Halo games under the Microsoft umbrella even feature this?

Source – Halo Wars Forum

The GamerSushi Show, Ep 11: Reducto

Harry Potter and the Deathly HallowsThe GamerSushi Show is back, and this time in a newer, more awesome format. You see, while we enjoyed all the podcasts of old, they were starting to become large and scary monsters. At 2 hours plus, it gets harder and harder to find the time to not only record, but also edit and get them ready for release. On top of that, we felt that every 2 weeks was not as fun for you guys. Ideally, weekly content is better.

So as a result, we decided to shorten the podcast down to 1 hour, and attempt to release it for you guys each and every week. This is much more manageable, and I think the product will be much better for it. It forces us to move from topic to topic, and doesn’t allow us to get too bogged down in one particular discussion.

In honor of this new format, and the release of Harry Potter and the Deathly Hallows in theaters, I’ve titled this week’s edition “Reducto”. In it, you’ll find discussion about Assassin’s Creed: Brotherhood, Fable III, a new game from Nick where we grade industry events (such as Diablo III heading to consoles) and a bit more. What stinks is there won’t actually be a follow-up next week because of the holidays, but you can expect one the week after.

Since I always ask, please go rate this cast on iTunes and subscribe with the handy links to the right. Enjoy! Continue reading The GamerSushi Show, Ep 11: Reducto

When a Game Grabs You

Limbo

For movies, it’s said that there is a “10 minute rule” of sorts, which dictates that a film has just that amount of time to convince you of whether or not it’s worth your attention. Usually in that first 10 minutes, you’re kind of like “OK, I’m not sure if I’m feeling this talking dog”, or “those lovable sidekicks better solve that alien mystery”. You know, normal movie stuff. The interesting question though, is: how does the 10 minute rule apply to video games? This is the very idea that a new feature on Gamasutra discusses, titled History, Mystery and Story. It’s a cool look at how games tend to try and capitalize on this concept, and that it has to differ from story games to games in other genres.

It seems to me that while the time in minutes would have to be different, the general idea behind the 10 minute rule would be largely the same. Whereas a movie is just a 90 to 120 minute experience, games typically range anywhere from 5 to 50 hours, depending on what you’re playing. So does the 10 minute rule scale up because of the longer nature of games? Or is it about the same? When you think about the way modern games work, the first 10 minutes places you right in the middle of a boring tutorial. It’s interesting to think about the idea that maybe the majority of people lose patience and make up their mind that early on. Honestly, the only game that had me convinced within 10 minutes in recent years would have to be Limbo, which grabbed me right from the get-go and still hasn’t let go, months later.

So what is your guys’ opinion on this issue? How long does it usually take a game to grab you? Are you typically more or less patient? How long will you give a game before you throw away interest?

Source – Gamasutra

Be Warned: Gran Turismo 5 Takes 50 Minutes to Install

GT5 50 min install

Gran Turismo 5 is finally coming next week, and I’m seriously considering picking it up. On the podcast we recorded this past week (which will hopefully be up this weekend) I mention that my PS3 hasn’t seen use since Heavy Rain. I didn’t get around to playing Heavy Rain until April, but even so, that’s still a large amount of time.

Imagine my surprise when I get around to checking the Internet this morning and see that GT5 will take a whopping 50 minutes to install on my poor launch-day PS3. Not only that, but the game will take up 10 GB in your hard drive; 6.4 GB at first, and the remainder unpacks as you play.

In a bit of damage control, Sony came out and said that the big original install will not be mandatory, and that the game will handle it on the back end, should you choose that method. Basically, you can either load it all up front or have the game do some maintenance as you play.

This isn’t a Today’s WTF per se, rather more of a warning so you don’t freak out come Wednesday when you get the disc in your hot little hands. Now that you know about this, how are you feeling about GT5? Still excited?

Source – CVG and Eurogamer

GamerSushi Asks: What’s Your Ideal Game Length?

Oblivion

There are as many different types of gamers as there are stars in the skies, it seems. Some hoard games and consoles, never trading them in. Others buy a new game, beat it as soon as possible and then trade it back in for something else, repeating the cycle over and over. But all gamers want decent value out of their purchases (or trade-ins) and for many people, that comes down to length.

How long should a game be? It’s a question that is asked on every message board when a new game comes out. The answer varies from person to person. Some people want a decent 8 hours, while others want something in the 15-20 hour range. In middle school and high school, hearing about a game that was 60 hours in length made me drool with excitement.

GamePro has an interesting article arguing for shorter, tighter games that don’t lose the narrative while trying to artificially lengthen the game. Personally, I think it depends on the genre, but the author is right in his assessment. Red Dead Redemption lost its strong story somewhere in Mexico and didn’t get it back until the end. At the same time, I enjoy the myriad tasks and I don’t want to see games lose those features just for story purposes.

What do you think? What’s a good length of time for you when it comes to games?

Source: GamePro

Poll: What Would it Take For You to Play an MMO?

With The Old Republic on the horizon and World of Warcraft: Cataclysm just around the bend, it seems that the MMO train will keep rolling forward for years to come. Since WoW has established its dominance in that arena, there are many, many contenders trying to vie for your attention. At first, they tried to “out-WoW WoW” but that backfired.

Now publishers are realizing that you have to strike Warcraft where it’s weak, not by going toe-to-toe with it in its own domain. A lot of gimmicks have been thrown around to try and tap into this vast, lucrative market, although this site does seem to be a bastion against MMOs. I know that we do have a couple players here, and I’m a recovering WoW player myself, but what about the rest of you? What would it take for you to tuck into an MMO?

To save you the trouble of typing a bothersome reply, I’ve created a handy dandy poll which you can click on to answer. If I’ve neglected something, though, feel free to comment. Vote away!

What Would it Take to Get You to Play an MMO?

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Gran Turismo 5: Kevin Butler Steals a Car

There’s really not much left to say about the Kevin Butler persona, the man who acts as Sony’s VP of everything awesome and hilarious. It’s a brilliant marketing touch by Sony, and to me, shows that they really do understand gamers in this leg of the console generation cycle.

In this newest Kevin Butler spot, the executive is pumping up Gran Turismo 5, and stealing a car in the process. Does this mean that the game is real, finally? Really real? The promised release date at the moment is November 24th, which is less than a week from today. Perhaps we can finally hope.

The more I think about this game, the more excited I am by its release. I’ve loved every single GT game, and I think the thought of this one’s delays actually delayed my enthusiasm as well. But now that we’re on the verge of another one, I can’t stop thinking about it. Anybody else considering picking it up?

GamerSushi Asks: Would You Rather?

Apparently we’ve been leaving the Would You Rather game off to the side of the road, flopping like a fish out of water. So, being the kind gents we are, we decided to resuscitate it and bring it back to life for your enjoyment. Not that I’d do mouth-to-mouth with a fish. Well, maybe I would.

For the uninitiated, in Would You Rather, I simply ask a series of questions, and you follow up with your answers. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

But beware, lest your answers be terrible and full of fail. For if they are, Jeff will use his vast eyebrow powers to blink you straight out of existence. Either that or he will call you names that hurt your feelings. He’s good at both, but it really depends on his mood that day. Anyway, have at it, folks.

Would you rather… Continue reading GamerSushi Asks: Would You Rather?

EVE Incursion Character Creator Is Most Impressive

EVE, the ridiculous space MMO with high-flying pirate antics and corporate espionage, is getting a new expansion pack known as Incursion in Janaury 2011. One of the new things that’s going to be included in this big update happens to be the Incarna Character Creator, for designing your characters. And it is filled with much hotness.

Honestly, I’m not sure why this even matters, since the game takes place inside of spaceships, but it’s still damn cool.

The idea of character creation is an interesting one. I feel like we should have some better tools at our disposal for more robust character creation systems at this point, but maybe that’s pie-in-the-sky thinking. I feel like most character creators end up producing people that all look the same for the most part.

What do you guys think? Got a favorite character creator? Is this one impressive at all?

GamerSushi Asks: Desired DLC Schedule?

New Vegas

Downloadable content, or DLC, as we in the industry refer to it as, is still a pretty new element to video games. As such, publishers and gamers both seem to be feeling each other as to how best go about implementing it. The issues range from price to file size to when it should be released. Nothing gets the Internet cranking like dreaded Day 1 DLC.

But it is a decent question, brought up by today’s news that Fallout: New Vegas, a massive game like few others, will have its first expansion pack drop on December 21st on Xbox Live. The game came out in October, so most people who bought it right away should have beaten it by then.

But back to question at hand: how soon after a game’s release should DLC be rolled out? And how often after that? It depends on both the size of the game and the DLC, but personally, I think 3 months is enough time and then maybe a month or 2 before the next one. What say you?

Source: Joystiq

BioWare Drops a Teaser for the 2010 VGAs

Mass Effect 3. I want it. You want it. BioWare hasn’t said much about it, aside from the fact that it’s coming. While the third chapter in the series I affectionately dubbed “nerd crack” exists somewhere, we haven’t seen much from it. With Spike’s Video Game Awards swiftly approaching on December 11, BioWare dropped a new video teasing…well, something. It doesn’t look quite like Mass Effect, and it certainly isn’t Dragon Age. Take a look:

Very cryptic, as a teaser has every right to be. Personally I’m leaning towards a Mass Effect-themed shooter, but what do you guys think? Is it something else entierly, or is it that rumored Mass Effect MMO I wrote about a while ago? Hit us with your thoughts and speculations!

Spike Video Game Awards 2010 Nominations Go Live

Spike Video Game Awards 2010Boom, sucker! Coming at you like a whole week’s worth of cliched masculine programming, it’s the list of nominees for the 2010 edition of the Spike Video Game Awards. All joking about Spike TV’s lineup aside, the VGAs are gaming’s only legitimate awards show and we need to lavish it with our praise, hoping that it will one day become less of a gong show. Hopefully this year they won’t troop out the troglodytes from the Jersey Shore again.

This year’s list of contenders is actually very solid, with some impressive choices filling out each category. While the big names fill in most of the lists, Spike gave due attention to all walks of gaming from the big Triple-A titles to the indie darlings that captured our cold, jaded hearts.

If you want to see the full list, hit the jump.

Continue reading Spike Video Game Awards 2010 Nominations Go Live

The Not So Fun Moments of Co-Op Gaming

Leeroy JenkinsCo-op. You’ve all heard us gush on numerous occasions about how we love it and want to get it pregnant. It’s one of the best things that this generation returned to us on a massive level, and has become a staple of most gaming releases.

But it’s not always fun and games. We’ve all had that co-op buddy that just doesn’t pull his weight, or is constantly griping about the game’s controls, or is always screwing you over so he can get the best loot. While my brother and I loved our time in Guardian of Light, there were definitely a few arguments had over whose fault it was when everything went to hell. Name calling might have happened. It’s a tough memory. I got to thinking about this because The Kartel posted its list of the 5 Worst Co-Op Gaming Moments, and it gave me a good chuckle. I think Leeroy Jenkins easily should top that list, as it’s one of the greatest gaming griefs of all time.

Anyway, as much as you all love co-op as well, what are some of your least favorite or hilarious co-op memories? Got any buddies that make it hard to play through a game with, or any games where it was particularly easy to grief your partner?

Source – The Kartel

Gaming in the Age of Information Overload

Grand Theft Auto 3The year is 2001. On a rainy October day, I run from the parking lot into the dorm, covering my head with a Best Buy shopping bag as I try to avoid getting swallowed up by the weather. After a not-so-quick elevator trip, I’m in my dorm room, tearing into the packaging of a Playstation 2 game. I curse once or twice as I pull at those little security labels, the ones that cling to your fingers like plastic mosquitoes and refuse to let go.

As the game spins to life, I am in a city. Just like the world beyond my windows, the world in the looking glass of my TV is consumed by rain. Soon enough, I am pulling motorists out of their vehicles with ease. I’m causing mayhem. I can go anywhere I want. I learn fairly quickly that this world has a name: Liberty City. The game I’m playing is Grand Theft Auto 3, and this is the first time I have ever seen it in motion. The experience waiting for me catches me completely off guard. Continue reading Gaming in the Age of Information Overload