GamerSushi Asks: Gaming Marathons?

Dragon Age 2

Every now and then as gamers we get to bunker down and tackle a game for as long as we want. This doesn’t happen very often due to a number a life circumstances, but sometimes the stars align and clear the way for a gaming marathon session like no other. Needless to say, these always make for awesome days, and if you’re lucky enough, awesome binge gaming weekends.

Yesterday, a few members of the GamerSushi crew got to do just that. For instance, Jeff, finally over-burdened by our constant podcast harassment, took it upon himself to play Mass Effect 2 for about 10 hours. He knocked out the second half of the game and even DLC, including Overlord and Lair of the Shadow Broker. I know that Anthony has also spent some time plowing through Demon’s Souls. As for me, I think I’ve played Dragon Age 2 for about 23 hours this week, including about 9 yesterday in one awesome gaming session.

So what about you guys? When’s the last time you’ve gotten to jump into a marathon gaming session? What game or games did you play? Go!

Evolution of the Digital Man

Doom ManSaw this while browsing Maximum PC the other day. It’s a quick look at some essential games with 3D characters from the last 19 years (gosh I feel old now) The focus is on a picture system starting with Wolfenstein 3D from 1992 moving up to todays big hitter of Crysis 2. It’s a cool history of how 3D characters have changed over the years, giving you a good look at the evolution of character graphics.

33 Key Stages in the Evolution of (Virtual) Mankind

Just wanted to share this with the community. What do you guys think of this change over time? Any thoughts or complaints on how designs have changed?

Source – Maximum PC

The GamerSushi Show, Ep 22: The Hangover

The funny thing about the banner image on the front page is that we thought about Photoshopping our faces on the characters of The Hangover, but then realized we could leave Nick’s the same. Think about it.

So how do we all hold up after a couple of weeks to reflect and regret our actions in the last podcast? Pretty good, actually. Episode 22 of the podcast is all about Dragon Age 2, Infinity Blade, Radiant Historia and other gaming goodness. Apparently we were focused on RPG’s when we did this. “Nice.”

After those initial topics, Nick drops a game of fill in the blank on us. As always, my exceptional vocabulary and clever word play propelled me ahead of my opponents and secured my victory. So be ready for that.

Alright, victory celebrations aside, here’s the podcast. Listen. Rate. Enjoy.
Continue reading The GamerSushi Show, Ep 22: The Hangover

First Person Mario Takes No Prisoners

This sort of thing has been done to death, but Freddie Wong’s take on a First Person Super Mario incorporates some Call of Duty tropes that make it worth while. Once I saw the first experience bonus pop up, I totally dug the rest of the video.

Pretty great, no? Freddie Wong has made some neat stuff in the past, but I think this is my current favorite. What about you guys?

GamerSushi Asks: When Does a Game Grab You?

Infinity Blade

The original title for this article was “When Are You Addicted to a Game”, but then I would have admitted publicly that I’m a sucker jonesing for a gaming fix. At any rate, I was thinking about this subject today as Eddy passed around an email thread where he detailed his current problem with Infinity Blade: namely, does he buy the titular sword or purchase less powerful weapons to get some experience points for the immediate future. He’s also completed about twenty bloodlines in the game, meaning that he’s well and truly in the throws of an Infinity Blade obsession.

That’s not to say that I’m immune though. While I did have a lengthy infatuation with Infinity Blade, I’m currently eyeballs-deep in another Dragon Age 2 playthrough, this time as a female Rogue. I’m determined to see everything I didn’t find last time, so I’m searching ever nook and cranny and even taking advantage of the leveling glitch to make my progress a bit smoother. BioWare games do this a lot to me, where I’ll play for a little while then get hooked into the experience. Knights of the Old Republic and both Mass Effects have done this to me, and now Dragon Age 2 has as well. Something about their games are just irrestiable.

What about you guys? Have you had a similar experience with a game? Do you know when you’re enthralled with a game, when every waking moment is consumed with thoughts about it?

Bethesda Calls Your Graphics Bluff

Skyrim

And here we are, back to the graphics discussion. While there are great numbers of gamers out there that swear up and down that graphics are all that matters when it comes to new games, there are just as many that say that graphics don’t interest in them. As I’ve said here before, I wouldn’t consider myself to be in the first camp, but every now and then something catches me by surprise.

Well, it looks like Bethesda’s Peter Hines, the company’s VP of marketing, has called everyone’s bluff. Here’s what Hines had to say on the most recent OXM podcast when talking about Skyrim:

“There’s a lot of people who say graphics don’t matter. To them I usually say ‘you’re lying’… [People] will look at a screenshot and make a snap decision: ‘that looks awesome’, or ‘I’m not interested’. So if you can make something look amazing just at first glance, it’s so much easier to get them.”

From a marketing standpoint, it seems like the man has a point with the latter half of the statement. However, I’ve always maintained that you need more than that to hook somebody once the first visuals have been released. People are quick to pick up on whether or not a game will have any staying power.

What do you guys think? Are gamers lying when they say graphics don’t matter? COME AT ME WITH COMMENTS, BRO.

Source – CVG

Wordy Bastion Will Talk Your Ear Off

I’m always on the lookout for something different (yes, even though I play Call of Duty) and I’ve been hearing about Bastion, an upcoming downloadable action-RPG by Supergiant Games, an indie developer, for some quite. So I finally decided to take a look see at what all the fuss is about and honestly, I am intrigued and looking forward to its release on PSN, Xbox Live and PC this year.

I don’t know much beyond this: I kinda love the art style, the isometric viewpoint brings back fond memories of Super Mario RPG and the constant commentary is going go be awesome or super annoying within the first 15 minutes. Have a look:

[youtube width=”500″ height=”310″]http://www.youtube.com/watch?v=fqQE6f2BzTs[/youtube]

What say you? Seem like an interesting concept? Or just a lame gimmick? The narrator has plenty to say, what about you?

Battlefield 3 Returns With Fault Line Part 2

Continuing in the grand tradition of posting videos only I care about, I bring you the next installment of the “Fault Line” series of trailers for Battlefield 3. Previously on Fault Line, we saw our squad of Marines take the fight to some insurgents in a parking lot, but this time around they’re up against a sniper with a fifty caliber rifle. How do you deal with such a threat? Heavy ordnance, of course. Have a look at Fault Line Part 2: Good Effect on Target:

It’s still amazing to me that this is apparently an Alpha build, because the whole thing is really impressive. I know that I’ve said that quite a few times about this game, but for real, take a look at those animations. Part three will debut on the 30 of March, so come back then for the newest episode! What do you guys think of this trailer?

Review: Dragon Age 2

dragon age 2 review

Dragon Age: Origins was a strange sort of game when it released back in the Fall of 2009. Not to say it was bad by any means (Eddy gave it a good review), but the game seemed to draw on more of the old RPG conventions than newer ones. It still retained that BioWare dedication to character and story, but for those of us who got most of their RPG experience from games like Fallout 3 and Mass Effect, it was a little difficult to get into.

Regardless of what you may have thought about the original’s mechanics, the success it obtained meant that BioWare launched head-first into a sequel, dropping Dragon Age 2 a year and a bit after the original and all of its expansion. A lot of things have been changed, re-vamped or just plain dropped this time around. Does BioWare work their magic again, or should we call the Templars?
Continue reading Review: Dragon Age 2

Batman: Arkham City Trailer Swoops in with Gameplay

Oh man. My love for Batman: Arkham Asylum has been well documented on this site. It combined the best parts of Metal Gear Solid, Metroidvania structure and just feeling like a badass and churned out perhaps one of the best licensed games to ever grace our screens. For months, anticipation has been building about the follow-up, Arkham City, and I’ve been waiting anxiously to see some kind of gameplay after all of those tantalizing yet empty pre-rendered trailers.

Fortunately, the first Arkham City gameplay trailer has arrived, and it’s something to behold. If Arkham Asylum was the Batman game I’ve always wanted, Arkham City looks like the one I’ve always dreamed of. Check it out.

Thoughts? Drool? Go.

GamerSushi Asks: Games Least Interested In?

Homefront

Here on Gamersushi, we are some nosy people, always asking you what you’re playing, what you want to be playing and what you’re going to be playing. But on the other end of the DO WANT spectrum lies DO NOT WANT: the games that you honestly couldn’t care less about it. You know, the ones that get a lot of hype and discussion, but if someone paid you, you would probably not even play it.

For me, this Homefront game is one of them, but I’m keeping an open mind should any reviews make it sound worthy. Also, I don’t really care about Prototype 2 at all, despite any apologies/improvements the developers may make. Crysis 2 is another that rates high on the “meh” meter and sad to say, I don’t have high hopes for the next Mortal Kombat.

What about you? What games that are coming out this year are so far off your radar that they might as well be invisible? COME AT ME WITH COMMENTS!

Black Mesa Source Devs Make Light of Japanese Earthquake

black mesa source devs are idiots

I long ago lost my faith in most of humanity so people mocking horrible natural disasters no longer surprises me, but I thought this particular faux pas should be brought to our attention as it concerns Black Mesa Source, the long-time coming Source Engine update for the original Half-Life.

On the game’s official forums, the lead developer posted a comment concerning his thoughts on the Japanese Earthquake, and boy, is it a doozy. The quote is not safe for work, and is plenty offensive aside, so I’m not going to post it here. You have to be a member of the BMS forums to view posts, but Neogaf has all the appropriate links.

Black Mesa Source has been on the radar for quite a while, but the game has reportedly been making real strides towards an actual release and the developers have received a lot of support from Valve themselves. It’s unfortunate that the developers of BMS feel this way, and it will no doubt hurt the game in the long run. If you weren’t disgusted enough, though, members of the forums are backing up the devs, supporting them and their moronic statements.

What do you guys think about this? Sure, it’s one guys opinion, but he’s the public face for a mod that has been the focal point of many articles in official publications for years, not to mention fervent fan support. Should he have kept his mouth shut, and will this affect reception of the game in the long run?

Source – Neogaf

DICE Calls Out Competitors

Battlefield 3

I think this is when junk, in a very official capacity, “gets real”.

Apparently one of the bigger trends in the industry these days is for game developers to call out other game developers in a no holds barred type of way, causing the blogosphere to erupt in a collective chorus of “oh snap”. The most recent edition of this would have to be Battlefield 3 wranglers DICE, who in the upcoming issue of the Official Playstation Magazine has dropped notice to its competitors.

Here’s what general manager of DICE Karl-Magnus Troedsson (or should it be Trollson?) had to say.

Our competitors are getting lazy. They’re using the same engine, the same recipe for building a game. At some point you need to take that leap. I haven’t seen them take that leap since a long time ago. We are doing that now. They had better watch out. We are coming for them.

This seems specifically aimed at Call of Duty, which is everyone’s favorite target these days. While it makes for a funny quote, I don’t think anybody is going to knock Activision’s shooter off of its sales throne anytime soon. Honestly, my attitude toward this kind of statement is that I wish guys would just be quiet and make awesome games.

What do you guys think about stuff like this? Are you rooting for DICE and Battlefield 3? Do you want them to keep their mouths shut? Go!

Source – CVG

Get Existential With The Fantastic Mr. StarFox

I’m sure we’re a couple days behind everyone else on this, but forgive us, as real life was calling (OK, Dragon Age 2). I’ve never been a fan of Wes Andersen’s work, but I do think that the subject matter of his films are ripe for parody. If you’ve seen The Fantastic Mr. Fox, or just have an appreciation for random StarFox quotes, you’ll love this.

Eclipsing the World (of Warcraft)

BlizzardIt’s hard to believe that anyone could try and out-do the mammoth MMO that is World of Warcraft, even Blizzard itself. But already Blizzard COO Paul Sams has been quoted, saying they are going to do just that with their new MMO codenamed “Titan”.

“I believe it’s the most ambitious thing we’ve ever attempted, and I feel like we have set our company up to succeed on that. We have some of our most talented and most experienced developers on that team. Many of the people that built World of Warcraft are full time on that other team.”

While this doesn’t spell the death of World of Warcraft it does lead to some questions as the highly experienced and talented staff that created the most successful MMO gears forwards on its new project. Sam’s also said that World of Warcraft still has an experienced staff watching over the game, just key members were moving on to the new project. The quote that really interests me is this next one… Continue reading Eclipsing the World (of Warcraft)

Poll: What Influences Your Game Buying Decisions?

We’ve come a long way in video games in how we determine what games to buy. In the old days, box art was pretty much all you had to go on. Maybe, if you were lucky, your friend took a chance on something and you got to try it at his house first, but until the video game magazines really got going, information was sparse.

Now, nothing could be further from the truth. There is almost too much information out there about video games, so much so that myself and others are really only reading reviews now and not even able to focus on the myriad previews that are posted daily on the Internet. Which leads me to ask: what is the biggest factor in your game buying process? Myself, it’s reviews, but the score matters less than the text. I know what I like, so I can usually figure it out based on a well-written review. What about you?

What influences your decision most?

View Results

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Review: Pokemon Black and White

pokemon black and white review

If you’re in your early twenties now, chances are you were swept away by Pokemania when the first games arrived in North America in 1998. The ubiquity of the games was hard to escape from, especially in the playgrounds of elementary schools where the card trading and GameBoys reigned supreme.

As Pokemon was such a gaming fixture in my youth, I’ve followed the series all my life. I did drop out around the Ruby/Sapphire era, but having dipped my toes into the series with Diamond and Pearl and the HeartGold/SoulSilver remakes, I’m once again back in the world of Pocket Monsters. The fifth generation of the franchise, Black and White, makes a few fundamental changes to both the gameplay and the presentation, but is it enough to bring new life back to this very tried and true series?
Continue reading Review: Pokemon Black and White

Dragon Age 2 and Sequel Changes

Dragon Age 2

Hark and rejoice (and other fun things) friends, for Dragon Age 2 has been bestowed upon our collective brows, adorning us with epic RPG action and signature Bioware storytelling know-how. That last bit was an unintentional rhyme, but I don’t feel like editing the sentence. It seems you’re stuck with my accidental poetry.

Anyway, Dragon Age 2 is out, and I happily plunged into it last night for a couple of hours. After more than half an hour of fiddling with some ridiculous online EA garbage to redeem my preorder bonuses (which didn’t work), I was finally able to play the game proper. I was admittedly nervous about this game after the review embargo lifted yesterday, because so far everyone seems to have it pegged at about the same scores the first game received. Not that that’s a bad thing, exactly. I loved the first game, it’s just that I was hoping for a Mass Effect 2 style improvement.

It seems that the biggest complaints being leveled (get it?) against Dragon Age 2 would be that in terms of its story, it replaced the grand, sweeping 60 hour tale of the first game with a more local, small scale story that only spans about 20-30 hours. Instead of Ferelden-hopping and dealing with a massive conflict, the game focuses on one city and the political events inside of it. Other complaints about the game deal with its inventory system, which, while benefiting from a good old-fashioned streamline, makes almost all loot generic. And we all know we love us some RPG loot, yes? Continue reading Dragon Age 2 and Sequel Changes

Infinity Blade and Breaking Gaming Preconceptions

infinity blade

I’m kind of late to the party on this one but I recently (along with a few other GamerSushi editors) picked up Infinity Blade, Epic Games and Chair Entertainment’s fantasy hack-and-slash title for the iOS. For the uninformed, Infinity Blade is a game that revolves around one family’s quest to kill the God King and avenge the death of the blood lines’ progenitor. The game is played through a series of one-on-one fights between the player’s character and various enemies and has a deep RPG undertone to round out the gameplay.

This is the second hand-held game that I picked up the last couple of days, the first one being Pokemon Black. I had some doubts going into Infinity Blade, and, despite the fact that I’ve played some great iPhone games over the past while, I didn’t think I would find something that would drag me away from the “real” gaming devices. How wrong I was. I put down Pokemon Black to try out Infinity Blade, and I haven’t picked up my DS since. First off, the game is absolutely gorgeous, and I love the design of the enemies, the stages, and the weapons and armor. It has a very “dark fantasy” feel, and it appeals directly to the gamer in me that has been crying out for a bad-ass sword fighting game.

I’m totally floored by how quickly Infinity Blade drew me in, and on a phone of all platforms. I thought that the iPhone wasn’t made for this type of game, but Infinity Blade blew my preconceived notions out of the water. I could ramble on about Infinity Blade forever, but what about you guys? Has any game changed the way you thought about a gaming device, or maybe a different type of input method (like motion controls)? Have you tried Infinity Blade, and what do you think? Want to make fun of me for only realizing just now how great this game is? Go!

Crytek Shows Off CryEngine 3’s Pretty Pixels at GDC 11

GDC 11 happened last week, and it seems that one of the highlights of the show was when Epic demoed its next gen ambitions behind closed doors. The demonstration ran in real time and had a Blade Runner-esque feel to it, astounding gaming press viewers who went on to report about it on their respective sites.

As impressive as the screenshots are, I couldn’t help but think that Crytek essentially does the same kind of thing now with its various iterations of CryEngine. And wouldn’t you know it: Crytek confirmed its awesomeness with a brand new CryEngine 3 video demonstration.

If there was a way to display the face I made when I saw this demo via text, I would have just pasted it here and not bothered with any kind of setup. Seriously, just watch it. Then we can drool together in the comments.