30 Obscure Final Fantasy Facts

Final Fantasy - Lightning

One of the most popular and most written about (especially by me) franchises, Final Fantasy is also something of an enigma to most gamers. From its odd spin-offs and the confusing issue regarding the numbering of the games, there is a lot of misinformation out there about the series. Hell, the name alone gets made fun of at least once a month on the Internet. Tell me if you haven’t seen this little ditty or some derivative before: “But how can it be the FINAL fantasy if there are 14 of them?” hardy har har. NOT FUNNY.

Well, 1UP provided us with a handy list of 30 Things You (Probably) Didn’t Know About Final Fantasy. I actually knew most of them in general, but the details of some, like Cid’s name being a pun or the fact that the combat was inspired by Formula One racing, were all news to me. It’s a pretty informative read and it even explains just why it’s called “Final” Fantasy to begin with.

So hit the link and educate yourself!

How much of this final fantasy trivia did you guys already know? What surprised you?

Source: 1Up.com

The GamerSushi Show, Ep 25: Inspiring Gaming

Here’s Episode 25 of the podcast. Sadly, it was recorded a week ago, which means it doesn’t have any of the juicy discussion about Nintendo’s rumored new console or Valve’s ARG. But do not fret! Those issues are in next week’s podcast.

However, we do cover a host of wonderful topics in this week’s edition of the GamerSushi Show, including our most inspirational games, Sony versus Anonymous and sex in video games. Steamy.

Also, we tried to get through this podcast without making a “nice” joke – so I hope that makes SOME OF YOU happy.

So yeah. Listen up. Rate it. Like it. Continue reading The GamerSushi Show, Ep 25: Inspiring Gaming

Battlefield 3 Full Length Fault Line Trailer is the Best B-Day Gift

How sweet of DICE and EA to drop the full length Battlefield 3 Fault Line trailer a few days early so it coincides with my Birthday. I know this is just a small coincidence, but let me have this, damn it. Following up on the previous three trailers I posted for BF3, this twelve minute numbers shows the action in its entirety with the cuts being reserved for getting you to the action quicker as opposed to just teasing the juicy bits. Enjoy.

Even though we’ve seen most of this before, it still looks amazing. Sure, the dialogue and voice acting are a little ho-hum and the AI of the enemies seems pretty basic, but for an Alpha build DICE really have the destruction mechanics and the graphics nailed down. Are you guys still pumped for BF3?

Today’s WTF: Army of Two, Third Time’s the Charm?

army of two 3

Some franchises are not long for this world and have the dignity to go quietly into that good night. Not so with Army of Two, though, as every couple of years it comes kicking and screaming back into the limelight, refusing to be relegated to the dust bin where it belongs. After two games which rest somewhere along the lines of “meh” according to critics, EA Games (more specifically Visceral Games Montreal) is bringing the co-op dude fest back for another go around.

Several job postings on EA’s website (as dug up by GameSpot) reveal that the Quebec, Canada, based studio is looking for a senior producer and an evironment artist (among other positions) to work on the Army of Two franchise, which is apparently a million seller. If you’re itching for more adventures from everybody’s favorite totally hetero dude-bros, then I guess you’re in luck. Given that these listing are on EA’s website, I’d expect to see something about Army of Two 3 very soon.
Continue reading Today’s WTF: Army of Two, Third Time’s the Charm?

Rumor: New Nintendo Console to Be Announced at E3?

Nintendo

Alright rumor mongers, here’s your chance to salivate a little bit…

You may have already heard, but the big rumor going around on the tubes these days is that Nintendo has a shiny new console that they’re going to announce at E3, with a launch date of 2012. Speculation kicked up earlier this week when rumors went around that the Wii is getting a price drop come May. While I ignored these rumblings at first, they’ve kicked up another notch in the last couple of days.

Game Informer made things more interesting when they supposedly confirmed with multiple sources what others had only speculated: that Nintendo is bringing an HD console to market which will support 1080p. IGN has now followed this supposed confirmation with more of their own reporting: the new console is going to be much more powerful than the 360 or the PS3.

Other sources have gone on to claim that it will use motion sensing capabilities of some sort, most likely comparable to the Wii, although some are saying it will use a Kinect-ish camera. Still, others are saying this big change in Nintendo’s mindset is a bid to recapture the hardcore market. The question remains, though: did they wait too long?

So, what do you guys think of all this? Normally, I would just ignore it, but honestly, Game Informer and IGN typically don’t get involved in the wild rumor mongering that other gaming blogs gain all of their hits from. In fact, Game Informer is one of the few legit journalism outfits left in gaming, in my opinion.

Would you guys be excited about a new Nintendo console? Go!

Game Informer and IGN

Player Investment in Multiplayer: A Necessary Evil?

gears of war 3 beta unlocks

The Gears of War 3 beta is coming out next Tuesday, and I get to partake in it thanks to my holding onto the Epic Edition of Bulletstorm. As I was checking out the Gears of War 3 Beta Featurette that Eddy posted a few days ago, I noticed that Epic Games has taken a cue from their fellow developers and added a bit of player customization into the game, namely the ability to paint your weapons with a variety of colors (and a few other treats as well, I’m sure).

In an age where the game trade in business cleans up and publishers are trying to get people to hang onto their games, player investment in multiplayer has become a predictable addition to any big budget title. While Battlefield 2 was the first game I can think of that pioneered this (and I’m holding to that), Call of Duty 4 brought this out in a huge way. Even Halo has had a bit of that with the different armor pieces in Halo 3, and went whole hog with it in Reach.
Continue reading Player Investment in Multiplayer: A Necessary Evil?

GamerSushi Asks: Can You Attach a Number to Art?

Homefront

Ouch. Someone might be sore from a few reviews.

While this post is not going to be another in the inexorably long discussion of whether or not games are art, it does apply to the discussion about how we view art in general. You see, THQ EVP Danny Bilson recently shared some thoughts with IGN about Homefront’s review scores. When asked what he thought of them, Bilson had this to say:

If we were universally panned, I would say “Yeah I guess it didn’t work.” I think the idea of 50 reviews that are so radically spread says that we made a game that has a point of view and that you might even argue is controversial…

Do I prefer that it’s controversial? No, I’d prefer if everybody in the world loved it. But there are 20+ reviews that are over 80, there are some haters, and there are some mid-range ones. Do I read them all to see what we can do better next time and have every review be 100? Of course, our goal is always that. What I will say pretty clearly is the game is not a “71.” You can’t apply math to art.

I haven’t played Homefront, so I’m not going to comment on whether or not Homefront is in fact art, or not. However, this does bring an issue up about how video games are reviewed and scored. Do you guys think that in an artistic medium, it’s alright to attach hard numbers to these games? I mean, Shadow of the Colossus has a 91 attached to it on Metacritic, which to me just seems silly for something that I actually do consider art.

So what do you guys think? Go!

Source – IGN

Valve’s Impressive Portal 2 PotatoFools ARG

Portal 2 ARG

Wow. I’ve seen some impressive Alternative Reality Games before (namely, ILoveBees by Bungie leading up to Halo 2), but Valve’s new endeavor, PotatoFools, has certainly taken the cake… no pun intended.

If you’re unaware, Valve launched the Potato Sack pack of indie games on April 1st. It includes 13 games, features a few Portal 2 themed levels for those games and even some Portal 2 content for Team Fortress 2. However, a few users started noticing something weird about the updates for each of the indie games. A little bit of digging turned up a lofty and epic ARG straight from Valve.

I can’t even begin to describe how everything has gone down, so you should check out the PotatoFools ARG thread over on the Steam Forums for the full break down of all the events since April 1st. Needless to say, it’s absurdly impressive. We’re talking cross game clues, passwords, messages from Gabe Newell himself, anonymous e-mails from employees, a special clue hidden on the side of a building in the Netherlands, a surveillance camera watching the forum user that found the clue, secret frames referencing top ARG players in the newest Portal 2 trailers… and that doesn’t begin to scratch the surface.

The point of all of this? Nobody really knows, although speculation right now is that it’s pointing towards an early release of Portal 2 on Steam for this Friday. Who knows if that’s the case, though.

The funny thing is, I happen to be pals with Matt “LordNed” Hoffman, one of the main driving forces behind collecting information for the ARG (you’ll see him referenced in the thread quite a bit). I asked him what the current status is, and he had this to report:

Several ARG administrators are gone. A couple are acting strange, giving cryptic hints that translate about to “Please help she’s killing me”, a POTATO logo was updated to show a figure inside a portal. A whiteboard states that two people are dead, GLADOS took over the wiki and has control over it.

Yikes. So what do you guys think of all this craziness? Has anyone been following it?

Source – Portal 2 ARG thread on the Steam Forums

Magicka: Vietnam DLC Hoists Me By My Own Petard

magicka vietnam dlc review

Fresh off my little essay on how war gaming needs a break, I decided to flex my hypocrisy muscles and try out Magicka: Vietnam, the new war flavored expansion for the co-op monster slaying fest. The neat thing about Magicka: Vietnam is that only one person needs to have the DLC; everyone else can join on them and play through the levels, although they don’t get access to the fatigue and helmet wearing wizard skin. Kitted out with an American flag staff and my trusty M16A1, I hopped into a Huey and prepared to face the hordes of Goblin-Cong that no doubt awaited me in the jungle ahead.

Magicka: Vietnam takes the crazy spell-casting insanity of the main game and plants it firmly in a battlefield setting, giving all your enemies firearms and having you fight alongside infantrymen. You can use a gun, much like the M60 in the main game, and you can duck behind cover, a replacement for the block move that was rarely used. If you’ve played Magicka proper, you can pretty much guess how the expansion plays, but add a rocking 60’s soundtrack and some summonable napalm strikes and you’ve got a great recipe for a few awesome hours doing co-op. The expansion includes one scenario based mission and one survival map, but they can be replayed for quite a while as you try out the new guns, and it’s always fun to see how many goblins you can nail in one napalm hit.
Continue reading Magicka: Vietnam DLC Hoists Me By My Own Petard

Gamersushi Asks: Games You’ll Never Trade?

Reach

Trading games in has became a normal way of life for gamers, something I begrudgingly have come to terms with. I’ve always tried not to buy something that I know I will trade in right after finishing and if I truly love a game and think I will replay it again one day, in some mythical future when I have more time, I hold onto it.

But some games, even if I won’t likely play them again, I can’t get rid of, like Final Fantasy games. Not the spin-offs, mind you. I’m not crazy. But the main series entries. I have all of them, in various incarnations and the thought of getting rid of any of them makes my blood curdle. For a long time, I also felt that way about Grand Theft Auto, though that sentiment has faded in recent years.

One game I have held onto is Halo: Reach, simply for the occasional night of fun with Eddy and Mitch and Call of Duty: Black Ops for the PS3 to play with my brother on weekends. I will likely hold onto those until the next Halo and Call of Duty games come out because sometimes, I need that quick FPS fix.

What games are considered untouchable to you? Get jiggy with it in the comments!

Gears of War 3 Beta Featurette

The Gears of War 3 multiplayer beta kicks off to full effect in just two weeks, so that means it’s time for Epic to start a bit of a pre-roll on the hype train.

That train kicks off with a new beta featurette titled Dedicated Execution. As much as I sometimes ignore these kinds of things, this one actually shows off lots of brand new multiplayer footage. Interestingly enough, there seems to be an emphasis on melee combat, which is a cool enhancement for the Gears series, especially given the penchant for curb-stomping that it’s known for.

While I’ve enjoyed Horde mode more than anything else about Gears of War’s multiplayer, this looks pretty fun. The game drops in September, which will probably be here before we know it.

Thoughts?

Why War Gaming Needs a Break

war gaming needs a breakAt this point in my gaming career, I think I’ve taken back the city of Stalingrad more times than I can count. I’ve fought bad guys in Europe, in space, and saved the world as we know it, all from the view of a lowly grunt in the military. Playing a video game from the perspective of the military is old hat, yet it’s a well that the industry keeps going back to. It’s easy to find an enemy and give your players a reason to go around the globe using all the latest weaponry (or period specific weaponry, depending on the setting), but the thrill is starting to wear out.

I’m ready for developers to move on from the fascination with the armed forces, but the gaming public needs to be on the same page. As long as Call of Duty is the top seller every year, we’re going to keep seeing the arms race between the big publishers as they try to put out their “CoD killer” by emulating it in every way possible. While I don’t think that Call of Duty is exactly killing the industry, it certainly isn’t helping it. Even Battlefield 3, a game that I’ve made my infatuation with clear several times, is hoping to outdo Call of Duty by making a game that’s scripted beyond belief. What can the games industry do to buck this trend?
Continue reading Why War Gaming Needs a Break

The Video Game Level Bucket List

Psychonauts

Is it just me, or do they just not make video game levels the way they used to? A big part of this comes from the fact that most modern video games work in very compact missions. While it makes for a mostly great experience, at times it’s hard to separate key levels that really stand out.

Everyone’s got their own list of favorite video game levels, and GamesRadar has pitched in with one of their old re-posts, 59 Levels to Play Before You Die. It represents a video game level bucket list, of sorts, and I have to say it’s a pretty good one. They cover everything from Assassin’s Creed’s Acre Cathedral to Chrono Cross, Symphony of the Night, Crackdown, Psychonauts and Twisted Metal 2. They’ve even got videos if you’re too lazy or unable to go play them.

We’ve talked before about some excellent video game levels on this site, but if you had a bucket list of levels to play before someone died, what would the top 5 or 10 be? Make your lists! Go!

Source – GamesRadar

Image Source – Ayem

Handheld Gaming: Is It Just For Kids?

sony ds babysitting toolIt seems that when Sony gets a little boost in the console industry, they get a bit full of themselves as PlayStation CEO Jack Tretton demonstrated over the weekend. In an interview with Fortune, he went after Microsoft and Nintendo pretty hard, calling out the Xbox 360’s reliance on the DVD format as a weakness, and decrying Nintendo’s DS as a “babysitting tool”.

A little trash-talking in the industry is nothing new (and seems to be making up most of the news lately), but I think that Mr. Tretton is a little off on his comments on the Nintendo DS. He’s quoted as saying that “no self-respecting twenty-something is going to be sitting on an airplane with one of those” as they’re “too old for that”. Being a twenty-something that uses a DS frequently (especially on airplanes, and to play Pokemon, no less), I think he’s kind of misinformed on the DS’s demographic. If people are that self-conscious, they’re not going to be playing the PSP in public either, because the average consumer doesn’t really know the difference between the two.

While a lot of Nintendo’s sales definitely go to kids, I’ve seen just as many grown up people using the DS on planes, public transit, or in a movie theater. Jack Tretton is obviously trying to reinforce the notion that the Nintendo DS is just for kids, but like I said above, people don’t necessarily identify the PSP as an “adult gaming machine” either.

Being a person who uses his DS a lot, I think that Mr. Tretton’s being a little bit of a mudslinger, but I was wondering what you guys think. There’s definitely a social stigma that comes with using a handheld gaming device in public, but I think that as time has gone on a lot of that has gone away. It’s still there, though, so what say you? Do you use your DS in public? If you use a PSP, do you feel a bit more manly than those girly DS gamers? Go!

Source – Fortune

Fly Your Fanboy Flag

Tingle

Fanboyism has been a hot topic around here lately and I am pretty happy with the respectful, but fierce debate we’ve been able to generate. However, it’s time for a change of pace, as we mainly have been talking about what fanboys annoy us the most and other issues of that sort.

So, in this topic, let’s talk about what games, systems or franchises that you are a fanboy for. We all know there is one thing out there that has won our hearts we will never get over it. That one entity that you will always buy, always defend and never trade in.

For me, as most of you know, it’s Final Fantasy. I love everything about the franchise and even the ones that are lackluster and that I crap on sometimes, I still love more than most other games. Square Enix has got a hold on me and despite my confusion at their current downward spiral, I will be there until the bitter, fiery end.

So what about you? What out there will you never turn your back on? Has anything you loved ever disappointed you so much that you actually did? Hit me with your comments!

Would You Rather: Developer Edition

It’s time for another edition of your favorite game, Would You Rather. We know how much you like talking about yourselves and all, and that’s cool, because we like it, too.

Our last Would You Rather covered the beginning of 2011, looking forward to the year’s major releases. This edition is going to be the “developer dream job” version, tackling questions about the video game makers we know and love. Since many of you are aspiring video game developers, we thought it would be appropriate to see where your tendencies lie as potential future leaders in the industry.

For the Would You Rather newbies out there, the game is easy: we ask and you dish out your response. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

Don’t let your answers suck, though. There’s a special blacklist going around on our site for sucky comments. Let’s just say those people get fed to the Sarlacc Nick keeps in his closet. And that thing is hungry. So yeah. Answer well. Go!

Continue reading Would You Rather: Developer Edition

Consoles: Killing PC Gaming Softly?

ConsolesOnce again, get your flame suits on, and make sure to seal them up extra tight. I’m predicting a lot of heat in these comments.

In the ongoing super-friendly and always well-mannered debate of PC enthusiasts versus console lovers, both sides constantly engage one another in only the finest of rebuttals and, yes, even buttals. However, Maximum PC has just launched a new salvo against the console in a new article titled 12 Ways Consoles Are Hurting PC Gaming. Not to editorialize too much, but I’m surprised the author didn’t pull a muscle from all the stretching he did in the piece.

While he raises quite a few issues that gaming in general is facing, I think it’s kind of hard to peg all of these on the rise of consoles. Dumbed down sequels? In some cases, perhaps, but that’s going to happen as developers try to make their games have a wider appeal, on PCs and consoles alike. See: Counter-Strike: Source. He also makes some noise about auto saving and bad control schemes, as well.

Anyway, check it out and see if you agree. My question is this: have consoles made gaming better on the whole, or deteriorated it? I don’t mean just from your perspective, but as a whole? I think there are interesting arguments to make on both sides. Go!

Source – Maximum PC

GamerSushi Asks: Gaming Paraphernalia?

play arts kai halo reach

Recently, I’ve become a little obsessed with Play Arts Kai’s line of Halo: Reach action figures, having bought Emile and scouring the city for the past month for Jun and Noble 6, the other two available figures in the current series. While I haven’t really been that into gaming doodads, purchasing the Orange Knight from Castle Crashers during my trip to PAX Prime and picking up the Halo: Reach Legendary Edition has kind of kindled my interest in collecting various pieces of memorabilia.

My geography has once again put me at a disadvantage as Square Enix only accepts American credit cards, but I’ve tracked down a few distributors and I’m planning on getting the whole set. It’s interesting because before this I thought that buying statues related to gaming was taking my hobby a bit to far, but some of the things you can get are pretty freaking sweet.

Do any of you share my current fixation? Do you have any figures currently, or are you planning on getting some? What’s the farthest you’ve gone to acquire something like this?

The GamerSushi Show, Ep 24: Vestchewbacca

Gamers! Listeners! Friends!

Hey.

We’re back this week with Episode 24 of the podcast, which takes place entirely in real time. Sort of. We actually had a lot of technical difficulties with this one, but I think Nick did a great job of lessening the horrors that we faced.

Technical gremlins aside, this week we participate in the same tomfoolery that you’ve experienced from us every week, only this time we talk about Quantic Dream versus Rockstar, Square Enix’s fall into irrelevance, the most annoying fanboys in the world and Mass Effect 2’s Arrival DLC. After that, Nick drops a new game of Either/Or on us, and we hit up the PS3’s sales, Nintendo versus Angry Birds and the new trailers we got last week.

So, there you have it. Check it out. Rate it. Enjoy. Continue reading The GamerSushi Show, Ep 24: Vestchewbacca

Project Legacy and the Mystery of Social Integration

Assassin's Creed: Project Legacy

I’ve been playing Assassin’s Creed: Brotherhood again because of the recent release of the single player centric ‘The Da Vinci Disappearance’ DLC. The content itself is quite fun, and a darn sight better than the expansions released for Assassin’s Creed 2. As I’m once again firmly ensconced in the Assassin’s Creed franchise, I decided to look around at the various other properties that UbiSoft has put out for the series, namely Project Legacy, the Facebook game connected to UPlay, and through that, the Assassin’s Creed games.

I can hear you groaning already about the fact that I’m playing a Facebook game, but Project Legacy isn’t Farmville. While the interface is really simple (you spend Action Points on a given sequence to achieve 100% synchronization) it really feels like an Assassin’s Creed game, boasting an Animus-like interface and featuring some shady dealings on behalf of the Abstergo Corporation, who’re putting you through the Project.
Continue reading Project Legacy and the Mystery of Social Integration