GamerSushi Asks: Sound Off, Almost-Fall Edition

Deus Ex

We keep saying it over and over, but gaming news is mostly out of commission right now. Well, unless you think that the 3DS thumb peripheral is news. Or… well, that’s about it, this week.

When we’re normally dealing with this kind of drought, the tactic I usually take is to talk about something going on in the specific game I’m playing. However, I’m standing on the cusp of a lot of games coming out, and I’m currently playing nothing. So instead of talking about nothing, I thought I’d ask you guys what’s been on your mind lately in relation to games and the gaming industry.

For me, I’ve mostly been thinking about game design in relation to Deus Ex: Human Revolution, which I finished last week. For everything wrong with the game, it was designed in such a way that it didn’t matter. Just something bouncing around in my head that I might expand on in a future feature.

So what about you guys? What’s been rattling around in those noggins of yours in relation to gaming? Go!

Twenty Minute Skyrim Walkthrough is All Kinds of Amazing

Where do these games companies get off, making awesome things and then teasing me for a year before I can actually get my hands on their games. If it wasn’t enough making Skyrim look like the RPG to end all RPGs, Bethesda just released a twenty-minute walkthrough of the game, narrated by Game Director Todd Howard. This was the behind closed doors demo shown to games press at E3 and fans at PAX, and now the general public finally gets a look at it. Part one is here, and parts two and three are after the jump.

Continue reading Twenty Minute Skyrim Walkthrough is All Kinds of Amazing

Review: Warhammer 40,000: Space Marine

If you’re unfamiliar with the Warhammer franchise (and given how many times in the last week I’ve had to explain the universe, I’m going to assume that most of you are), this is the granddaddy of fantasy and sci-fi tabletop games. While Warhammer is by no means the first in that field, its sci-fi offshoot, Warhammer 40,000 has inspired dozens of games from StarCraft to Gears of War. If anyone says to you that Space Marine is ripping off Gears, you can firmly say that there were Space Marines swinging chainswords long before Marcus Fenix was a twinkle in Cliffy B.’s eyes.

Now that we have that out of the way, we can get down into the nitty-gritty about Warhammer 40,000: Space Marine, a third-person hack-and-slash/shooter hybrid developed by Relic Entertainment, perhaps best known for their Dawn of War (set in the same universe) and Company of Heroes RTS games. As Ultramarines Captain Titus, you’re tasked with securing a valuable strategic asset known as a Titan during an Ork invasion of the Forge World Graia. If you’re already raising a skeptical eyebrow, don’t worry; there are much more obtuse terms that will be in this review.

It’s taken this long to get a proper game from the perspective of an individual soldier, but how does it hold up against other similar titles? Does Relic’s skill with strategy games cross over into shooters? Continue reading Review: Warhammer 40,000: Space Marine

Would You Rather: Fall 2011 Edition

Well, it’s not quite fall, but nobody’s told that to the video games industry yet. Already, we’ve seen Deus Ex: Human Revolution, Resistance 3, Dead Island, Space Marine and soon, Gears of War 3. And that’s just for the month of September. Yes, the Fall of 2011 has been documented far too many times on our site, but seriously, can you blame us?

As such, we thought it was time to drop in with a brand new edition of Would You Rather. This time, we wanted to give you some tough decisions regarding the fall, and all its video game goodness. For the Would You Rather newbies out there, the game is easy: we ask and you dish out your response. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

Don’t let your answers suck, though. Jeff just got a new pair of glasses that can spy people that give sucky answers and then annihilate them with crazy lasers. Seriously. I’m totally not making that up. OK go!

Continue reading Would You Rather: Fall 2011 Edition

How Are You Liking Dead Island?

Dead Island

This post is more out of curiosity than anything, but it’s not like there’s been any noteworthy news this week. (Or maybe there has, I’ve been pretty busy with the first week of school.) Out of the seven million games that dropped on Tuesday, I only picked up Warhammer 40,000: Space Marine, mostly because my money is very tight and I wanted to support a developer I respect (Relic Entertainment out of Vancouver). Other than Resistance 3, the other big ticket item from Tuesday’s buffet was Dead Island and I’ve been seeing all sorts of interesting tidbits regarding the game and its post-launch state.

You may have heard about the craziness with the PC version, which was released into the wild as the developer build instead of one suitable for public consumption and all the funny videos that went along with that. I’ve been watching some walkthroughs of the game and while it does look very rough in some parts, it appears to be a sort of Borderlands/Left 4 Dead crossover. The fact that this sort of game has co-op makes it a very appealing prospect, so I’m wondering if any of you guys picked it up.

So, if you’re playing Dead Island, I have a couple questions for you: is the game any fun? What system did you get it on? What are some things you love and some things you hate? Buy it, rent it, or wait for a Steam sale?

Deus Ex Made More Like Deus Ex: Human Revolution

We’ve been going a bit Deus Ex: Human Revolution crazy around these parts. Judging by your responses to Mitch’s review, I’m sure you all are doing the same. For my part, the game might be at my list for favorite game of the year at the moment, but that could easily change once I finish it and some other games start landing in my lap over the next few months.

While many people enjoy the game, there are a few having some fun at its expense in relation to the original Deus Ex. Take Deus Ex Unreal Revolution, for instance, where the original game is mashed up with cues from Deus Ex: Human Revolution. It’s a little bit too on the nose with the whole “new games suck and old games are the best ever” train, but it still managed to have some pretty funny bits in it.

It’s interesting. As aware as I am of all of DXHR’s faults, I can totally get past them. As one review I read mentioned, that’s the difference in a game that’s well designed as opposed to well made. It’s also what happens when a developer takes risks and chances during development.

So what did you guys think about this? For the lulz?

GamerSushi Asks: Fall Plans?

Arkham City

When you’ve got a fall that’s going to be as epic as 2011, it becomes necessary to dig into the furthest reaches of your brain to properly forumlate the best approach. If you look at the Fall of games like a mine field, which steps can you take to avoid getting blown to smithereens? At least, that’s the way I look at it, but I’m kind of weird.

Hyperbole aside, I really do have a game plan of sorts when it comes to this Fall’s releases. It seems like you almost have to in order to avoid dropping $500 in just a few months. Off the top of my head, here are just a few of the games we’re going to see: Deus Ex, Gears of War 3, Batman: Arkham City, Shadow of the Colossus/Ico, MGS HD, Assassin’s Creed: Revelations, Skyrim, Uncharted 3, Torchlight 2, etc. And that’s not mentioning Battlefield 3 and Modern Warfare 3.

As of now, I’ve got Gears of War 3 and Batman pre-ordered, with plans to use Batman’s credit to get closer to Skyrim. Beyond that, I have no idea what I’m going to do, but I know for sure that I’m going to buy Battlefield 3 and Uncharted 3, even if I have to sell my body.

So what about you guys? What’s your game plan for the Fall? What games are you for sure buying? What have you already pre-ordered? What’s your strategy? Go!

Review: Deus Ex: Human Revoltuion

deus ex human revolution review

The original Deus Ex came out at a time when every PC game seemed destined to raise the bar, informing the design decisions for the decade of titles that would follow. Between that and Half-Life, you’d be hard pressed to say which game has the bigger legacy. Of course, if the question was “which game actually followed up on that legacy”, the answer would be Half-Life.

After the less-than-stellar reception of the sequel, Invisible War, in 2003, the Deus Ex series went into a prolonged hibernation and for a while the likelihood of a new title in the franchise seemed doubtful. In 2007, however, Eidos announced that their Montreal studio would be developing the third game and in 2009 Square Enix was brought on as the publisher. Would this mishmash of an unproven developer and a Japanese studio prove to be a fruitful endeavor? Continue reading Review: Deus Ex: Human Revoltuion

The GamerSushi Show, Ep 35: Buy, Sell!

A new podcast appears? Yup. It’s been a couple of weeks since we recorded this, but I thought you’d like to have it anyway. We’re talking about some old news at this point, but there’s some entertaining bits in there about Counter-Strike: GO, Bethesda Versus Notch and Diablo 3 on consoles.

The super exciting news is that next week’s podcast release will be extra awesome, as it was done over GamerSushi weekend last weekend. Yes, all of us in the same room, acting the fool. It’s entertaining stuff, and by no means should keep you from enjoying this episode as well.

Nick tried editing this one in a different format than normal. It should play mostly the same, but if you open it in Quicktime, you can advance through chapters with the arrows, which is kind of cool. Have fun, gents and ladies.

And don’t forget to rate! Continue reading The GamerSushi Show, Ep 35: Buy, Sell!

Call of Duty: Modern Warfare 3 Multiplayer Trailer is all Slow-Mo

Infinity Ward’s Creative Strategist Robert Bowling just dropped the trailer for Call of Duty: Modern Warfare 3’s multiplayer mode to coincide with the Call of Duty Experience this weekend. While the trailer isn’t exactly revealing the changes to the UI that are coming with the three-quel, it does include a lot of shots of the weapons, perks and all the other little gadgets you’ll be using to kill people.

So did you get anything from the repeated slow-motion shots of people getting brassed up? Modern Warfare 3 is actually looking pretty cool, and I think we all have a good idea of what the multiplayer portion is going to be like anyways. What did you guys think of the trailer?

Poll: Most Anticipated September Release?

Finally, we’ve reached Fall. The season of where ALL THE GAMES are here. September brings about the first onslaught in what promises to be a long and tough campaign, but if we perservere and stay true to our goals, we will emerge victorious. You may think I am piling on the hyperbole, but you would be the most wrong person of all time. This is gonna get ugly. Vote below for your most anticipated game of September and may God have mercy on your souls.

What September Release Are You Most Looking Forward To?

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Personally, it’s all about the Gears of War 3. I’m really excited to try the multiplayer that Eddy and Mitch keep raving about. So…who ya got??

StarCraft II: Year One

As you know, if you listen to the podcast, a few of us here at GamerSushi enjoy a little game called StarCraft II, and a about a month ago was its 1st Birthday (grunt birthday noise!). To celebrate this, the guys over at WellPlayed put together this fantastic little 35-minute documentary from a series of interviews they conducted with 9 progamers and casters while at MLG Anaheim in July.

So turn up your speakers, or grab your nice headphones, crack open a drink, sit back, relax and enjoy…

[youtube width=”500″ height=”310″]http://www.youtube.com/watch?v=3h6NA9O9jQs[/youtube]

Source – WellPlayed

Is Gameplay More Important than Art?

David Jaffe

One of the big things that we all hear game developers talking about these days is an emphasis on narrative and story. They’re looking for better ways to convey emotion, bigger ways to connect with an audience and new avenues to tell their grand tales. But has this come at the price of gameplay? David Jaffe, creator of God of War, thinks so.

In his PAX keynote last weekend, Jaffe spoke at length about the idea that many AAA games these days have sacrificed gameplay and mechanics for the sake of trying to tell a story/act like a movie. He argued that it’s the games like Pac-Man, Tetris and the like that will really stick with us in 50 years’ time, more so than the titles that just play like interactive cut scenes.

Jaffe definitely raises some thoughtful points here. As much as I love a story, I’ve long been unhappy with the way that games handle their stories. And really, even the best story can be undone by boring or rote gameplay. The games with great stories that I remember are the ones that were coupled with great mechanics and a style of play I enjoyed.

What do you guys think of this? Do you agree with Jaffe? Are stories getting in the way of gameplay? Does it need to be an either/or discussion? Go!

Source – Gamasutra