Saint’s Row 3 and the Out of Date Escort Mission

Saint's Row 3

I’d like to consider myself a fairly patient gamer. I don’t have too many deal breakers or things that make me want to lambast a particular game in general. I’m very much able to greatly enjoy a number of titles despite small (and sometimes even massive) failures. That being said, there are occasional stumbling blocks I hit when playing a game that throw me for a loop.

Take Saint’s Row 3 for instance, a game that I love dearly at the moment. For all of its zany mayhem, hilarious writing and occasional forward-thinking (such as the GPS arrows on your HUD), the game has the occasional bothersome design hiccup. The biggest offender? Escort missions.

Like the top of some ancient relic poking through an otherwise serene landscape, these out of date mission prompts completely disrupt the flow of the game for me. What’s worse than that is the fact that for the first few hours, nearly every other mission you’re performing is an escort mission of some kind. Sure, they take on different shapes – you could be escorting someone below you while raining down rocket launcher fire or protecting a pimp while he goes to make girl/drug deals, but in the end it’s all the same.

As much as I should be used to these things appearing so frequently in games, it kind of seems like we should be past them now as a medium. I’m not saying that they should never appear again, but I do have to say that I’m surprised by their frequency, considering the fact that they have almost never been in the entire history of the people of Earth. I mean really, shouldn’t we have left these things behind last gen? I’m surprised that we still see these at all. You can add exploding red barrels to that list, as well. But I could be the only one that feels that way.

What do you guys think? Are escort missions out of date? Are there any other random gameplay tropes that still surprise you with how often they appear in modern games? Go!

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I write about samurai girls and space marines. Writer for Smooth Few Films. Rooster Teeth Freelancer. Author of Red vs. Blue, The Ultimate Fan Guide, out NOW!

One thought on “Saint’s Row 3 and the Out of Date Escort Mission”

  1. The problem with escort missions in games is that they’ve been done so well (Ico, Prince of Persia, and Half-Life 2: Ep 1 & 2 come to mind), that it’s become too obvious when it’s just padding in a game to give the illusion of length. Done right, an escort mission is an organic part of the story in which your partner is a vital presence rather than a helpless bullet sponge. At their worst, and this is far too often, escort missions present you with an arbitrary person that needs to get to an arbitrary place across town, makes your partner a chore to bring along, and then ditches the whole mission as soon as it’s finished. What’s the point?

    I haven’t played SR3, but it sounds like it falls into the latter category.

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