Today’s WTF: Mass Effect Trilogy Doesn’t Include Paid DLC

mass effect trilogy dlc

It’s almost like EA is goading us on purpose now. The recently announced Mass Effect Trilogy collection sounds pretty neat and looks even cooler (what with the unified designs on the disc labels) but it will only include the DLC that came free with the various Online Passes associated with the game, and you’ll have to pay for the other bits.

I’ve never heard of a collection of any work where parts of it were purposely left out and you had to buy them separately. Hell, George Lucas kept adding stuff when nobody wanted it. For those curious, here’s a breakdown of what you will get with the package in terms of DLC:

On PC, Mass Effect will include Bring Down the Sky and Pinnacle Station on disk. For Mass Effect 2, Cerberus Network will be included which features Zaeed – The Price of Revenge, The Firewalker Pack, Cerberus Assault Gear, Arc Projector heavy weapon, and Normandy Crash site mission. For Mass Effect 3, Online Pass will be included granting players access to co-op multiplayer.

On Xbox 360, Bring Down the Sky and Pinnacle Station are not included with Mass Effect, however they are available as stand-alone downloads through Xbox LIVE. For Mass Effect 2, Cerberus Network will be included and Online Pass will be included for Mass Effect 3.

Information on PlayStation 3 DLC will be available soon.

Not bundling Mass Effect 2 with Overlord and Lair of the Shadow Broker is baffling, because those two add-ons were fantastic, and in the case of Lair, essential to the series’ story. Arrival I can take or leave, but regardless, I think that all the DLC should be bundled in.

What do you guys think about this? Should EA throw in the DLC or am I just making too much of a fuss about this? I get that EA is a business, but this just seems like an unnecessary cash-grab.

Soruce – Mass Effect Trilogy

Dishonored: Fun or Shun?

dishonored fun or shun

Welcome back to Fun or Shun, the feature where two GamerSushi editors take a look at an upcoming game and give their thoughts on whether or not they want to buy it. We did this last year with the excellent Deus Ex: Human Revolution and now Anthony and I are putting Dishonored, the Bethesda-published steampunk game, under the microscope.

Will Dishonored stand up to the intense scrutiny? Will it triumph based on its pre-release material, or are we feeling a bit cold towards it? Onward, adventurer! Continue reading Dishonored: Fun or Shun?

GamerSushi Asks: The Perfect Console?

Wii U

With the Wii U getting a lot of buzz lately and all this talk of what Microsoft and Sony could have in store for us in the future, it occurred to me ask you, our beloved and wise readers: what would you want in a next-gen console? I don’t mean specs or anything like that, although do let me know if you want something slightly more powerful and less expensive or if you want a graphics powerhouse and have to pay more money.

I am more curious about what features you would be interested in, such as Nintendo TVii (UGH), multimedia applications, controller support, DRM for used games, online support and so forth. Consoles have come a long way since I was a kid. Now they are the (allegedly) the centerpiece of the living room and people expect more out of them than they used to. So hit the comments because this is your chance to let your voice be heard. Maybe the gods will hear our cries and actually deliver. GO!

Review: Mark of the Ninja

mark of the ninja review

Klei Entertainment is known for making 2D games with a really refined art style that are sadly a little lacking in the gameplay. While Shank and Shank 2 were by no means bad games, they were beset by a bit of monotony and a lack of polish in some of the fighting.

Mark of the Ninja is trying a completely different track, though, eschewing the over-the-top action of the Shank games and putting you in the tabi cloth of a ninja, one who has been gifted (cursed?) with an ever-growing collection of mystical tattoos which grant him great powers at the cost of his sanity. Can Klei make the transition from brutal violence to the beauty of a well-timed stealth kill? Continue reading Review: Mark of the Ninja

Black Ops 2 Zombie Mode Goes on a Road Trip

Somehow a throw-away game mode from Call of Duty: World at War has taken on a life of its own (with its own convoluted back-story), and with every new Treyarch-produced Call of Duty game I find myself anticipating what kind of new crazy twist they’ll throw at us. The new way to slay in Call of Duty: Black Ops 2’s zombie mode is apparently a roving murder-bus, where you and three friends will go on a road trip in an armored vehicle, stopping along the way to kill the undead. There’s a new trailer, which you can check out below.

Apparently this new game mode will be an expansive sandbox for players to explore, and the driving sections in between the hubs will not just be loading screens, but another arena to fend off the living dead. There will also be a CIA vs CDC mode where the two opposing teams can grief each other indirectly; they’re not able to harm each other one on one but will be able to find other ways to indirectly cause the death of their enemies. There’s not too much more info about that mode, but it looks like the old zombie formula is being expanded on yet again.

I’m not going to lie, Treyarch’s Call of Duty games have usually hooked me in with zombie mode and Black Ops 2 looks no different. What about you guys? Are you feeling the familiar tugging on your purse-strings, or is that just a horde of shambling grotesqueries reaching for you from beyond the grave?

Review: Max Payne 3

max payne 3 review

After Remedy moved on to Alan Wake, Rockstar was left holding the bag for the Max Payne franchise, having published the first two games in the series for consoles. Instead of bringing on a developer with experience in the third-person shooter genre, Rockstar decided to tackle Max Payne 3 themselves. If I’m being kind, the shooting in the Grand Theft Auto games and Red Dead Redemption were passable, mainly because there were so many other things to do in those games that you could kind of work around it. Max Payne, however, is all about the shooting. The normal shooting, the slow-motion shooting, and the slow-motion-diving-backwards-down-a-flight-of-stairs-it’s-so-bad-ass shooting.

Developed by Rockstar Vancouver and written by Dan Houser with a serious case of Man on Fire envy, does Max Payne 3 deliver the same pill-popping thrills the series is known for? Continue reading Review: Max Payne 3

GamerSushi Asks: What Are You Playing?

ftl game

Games, guys. Games. Well, more accurately Borderlands 2 and some other stuff, but still. The big season is picking back up and there’s already too many damn things to play. I can’t keep track of it all, so I thought I would make a handy dandy post so you guys can write down the titles current spinning in your console or taking up your hard drive.

The top of the list for me is Borderlands 2, and I’m already in the new game + mode, or “True Vault Hunter”. Yes, Axton and I are going through that game again and the loot you get on the second run through is just insane. There’s an old World of Warcraft joke “green is the new purple” and that’s very apropos here. Just as an aside, the Commando is so much better than the Soldier from the first Borderlands. Having a turret that is able to rotate 360 degrees is a godsend.

Other than that I’ve been playing some FTL (including the ill-fated Flight of The Sushian), Black Mesa and Battlefield 3. I picked up Spec Ops: The Line for super cheap and I’m excited to start that. I also need to finish Mark of the Ninja and I have Sleeping Dogs waiting in the wings, so yeah. A lot of stuff.

What have you guys been playing? Any of the above games or something different?

Memorable Game Moments For Sale

MGS 3: The End

“Wow.”

That was my reaction immediately after defeating The End, the wizened sniper of legend in Metal Gear Solid 3. It took two hours to end The End. Two breathless hours, filled with tension, frustration and exhilaration. As I continued on Snake’s trek through the jungle, I kept thinking back to The End and how I would like to play that section of the game again. Unfortunately, I didn’t keep a save, so I would have to play about seven hours to get there again. And that is just not appealing to me.

But what if there were a service on PSN, XBLA and even Steam, that sold you snippets of game? What if you could buy the most memorable moments of classic games (classic being anything other than current gen) for a small price? Wouldn’t you pay $.99 or even $2.99 just to skip right to The End? Or perhaps play the entire level of Call of Duty 4: Modern Warfare’s infamous Ghillies in the Mist mission? What if Square Enix sold just the Midgar section of Final Fantasy VII? Or even the Gold Saucer section, if you have a hankering for mini-games? How has this idea not been exploited yet? If there are two things we know, it’s publishers enjoy our money and we enjoy giving it to them. This is a win-win and it might even spur sales of those classic games. Maybe someone enjoys The End battle so much that they run out and purchase the Metal Gear Solid HD Collection.

What say you? Would this be something you would like to see? What memorable moments would you be willing to pay for? GO!

Ten Years of Battlefield

battlefield 3 tenth anniversary

If there’s any franchise that I have an unrequited love for, it has to be Battlefield, DICE’s multi-arms warfare FPS. It’s kind of hard to believe that it’s been ten years since 1942 introduced us to an almost new style of gameplay with wide-open playgrounds and a multitude of vehicles. When you look back at the release dates for the Battlefield games, they actually came out at a fairly fast clip (one every two years for the most part) but the wait between each game felt like a long time to my young mind.

My favorite game in the series is a tie between Battlefield 2 and 2142. It’s kind of funny to look at my stats for both 2 and 2142 because it felt like I played them for hours, when in reality I’ve spent more time in Battlefield 3. Battlefield 2, 2142 and Bad Company 2 were all played in groups with friends, with the numbers slowly dwindling over time. As people move on and computers get more expensive to upgrade (for some of us), my BF crew got whittled down to myself and my friend Chris, with occasional guest appearances by Eddy and his brother.

While Battlefield is best played with friends, the game still offers up plenty of sublime moments even if you’re playing solo. No Battlefield game is perfect (by any means, all of them have been heavily patched and still launch with some pretty glaring flaws) but DICE is up to the challenge of balancing and fixing their games, sometimes completely changing the way the game feels and plays.

Do you guys have as long and storied a history as I do with Battlefield? Anything to say on its tenth anniversary? What are you hoping for in the future of this franchise? Go!

Company of Heroes 2 Pre-Order and The Reward Tiers

company of heroes 2 pre-order reward tiers

No word of a lie, I’m pretty excited for the next Company of Heroes game. Set on the Eastern front, this sequel looks to bring a lot of new mechanics to the old formula like vision cones, ice with hit points and building fires for warmth. What it’s also bringing is a new tiding of evil in the form of pre-order reward tiers.

If you take a look at the Company of Heroes 2 page on Steam, you might notice that it has a section called “Pre-Purchase Rewards”, promising additional goodies if more people pre-order the game. I’ve kind of accepted the status quo of pre-orders in the gaming industry but this seems like a step too far to me. Even the new XCOM: Enemy Unknown game does this, and even though it looks like a lot of fun, these pre-purchase tiers make me hold back a bit.

The problem I have with the pre-purchase tiers in Company of Heroes 2 is that it makes it look like Relic is trying to add cash-stops to a full-price game. Things like XP boosts and character boosts might fly in a single-player game, but in a multiplayer arena that doesn’t really work. Eventually all that evens out, but for the first couple of weeks that leads to a huge imbalance.

So what do you guys think? Are pre-order reward tiers the equivalent of the devil? Is this just another way to get those oh-so-important pre-order dollars?

Borderlands 2 Roll Call!

borderlands 2 impressions

It’s been a little quiet around these parts for the last couple of days, but I bet you all know why: Borderlands 2, Gearbox’s follow-up to 2009’s FPS loot-fest, dropped at 9pm on Monday for me and I’ve been spending my evenings playing it since.

So far I’m having a lot of fun with it, as I really like the new Commando class (although useful assault rifles are still hard to come by for me) and the game is freaking gorgeous on my new PC. There’s a ton of customization options available to PC players, which is nice after the abortive console port of the first Borderlands. I am have screen-tearing issues occasionally, but I think that might have something to do with my settings.

Shooting-wise Borderlands 2 feels much improved over the workman-like mechanics of the first game and so far the promise of even more crazy guns is being fulfilled. My favorite weapons at this juncture are the ones that you throw like a grenade when they’re empty (complete with explosion) only to have a new one materialize in your hands. The writing is also a lot better and it feels like there might be an actual story this time. The game never stops talking to you though, as there’s always one person on your radio, jawing to you about this and that.

Now that I’ve given my thoughts about it, who here is playing Borderlands 2? What do you think of it so far? Which system did you get it for?

The GamerSushi Show, Ep 53: Oppan Sushi Style

gamersushi show ep 53

What ho, faithful Sushians, we’re back with the opener for Season 3 of the podcast! While the break was a little shorter than we anticipated, we still had lots to talk about, ranging from the recent Wii U announcements to Hero Academy, The Walking Dead, CS:GO and Mark of the Ninja. Oh, we also played a little Over/Under.

It’s a longer cast that our last few, clocking in at about an hour and a half, but it was super fun to get back into the groove of recording it. We’re a bit rusty, and Eddy disappears a couple times, but I think it’s a fine return to form. Oh, also, a wild Nick appears right before we launch into our game, so you’ll get to hear his bearded tones once again.

Since it’s been a while, I’ll remind you how this goes: listen, rate the cast, and always remember, OPPAN SUSHI STYLE.

0:00 – 3:19 Intro
3:20 – 20:31 Wii U pricing and launch date
20:31 – 28:56 FF7 Twenty Fifth anniversary
28:57 – 36:42 Hero Academy
36:43 – 43:50 Counter-Strike: Global Offensive
43:51 – 54:14 The Walking Dead
54:15 – 1:04:57 Mark of the Ninja
1:04:58 – 1:24:28 GAME TIME Over/Under
1:24:29 – 1:26:17 Outro Style

Battlefield 3 Armored Kill DLC Impressions

battlefield 3 armored kill impressions

Battlefield 3’s third expansion Armored Kill dropped last Tuesday for Premium members, and because I am part of such a prestigious club, I’ve been playing the maps and have had enough time in them to form a pretty solid opinion.

In a big change from the last DLC, Close Quarters, Armored Kill is good old fashioned Battlefield fun. I’m talking Battlefield 2 type of action here, with huge maps, tons of vehicles, and lots of carnage going on everywhere. The four new maps, Death Valley, Alborz Mountain, Armored Shield and Bandar Desert, feature big swaths of open terrain, with Bandar Desert being the largest Battlefield map in the series history. It doesn’t hurt that these maps are really good looking either, from the rural countryside of Armored Shield to the almost Skryim-esque landscape of Alborz Mountain. DICE also removed the damn blue tint that really downplayed this game’s otherwise great style, so props to them for that.

Armored Kill adds a couple new vehicles to the mix, namely the AC-130 Specter Gunship and the new Tank Destroyers. The Tank Destroyers are great fun as they’re essentially Infanty Fighting Vehicles with a huge cannon strapped on top, meaning they have greater maneuverability than the MBTs and can take out a full-health tank in a couple of shots. Being based on a lightly-armored chassis, they’re fairly vulnerable themselves, but a tank push with a couple Destroyers for backup can devastate an enemy position.

The AC-130 was one of the features that was touted the most leading up to Armored Kill, but it isn’t as big of a deal as you may think. Sure, in Rush mode when the attackers have the gunship and are railing the mostly static positions of the defenders it can be a little infuriating, but in Conquest mode, getting killed by the gunship is more of a momentary annoyance than anything else. The gunship is available to each faction, they just have to hold and control the capture point associated with it (denoted by a little plane icon beside the flag). I’ve only had a couple kills with the gunship, as it’s such a big target for jets and AA emplacements that it doesn’t stay in the air long.

If you were hesitant about the BF3 expansions after Close Quarters, rest easy because Armored Kill is DICE at the top of their game. Ripping around gorgeous maps with explosions going off all around you, shooting down fully-loaded transport helicopters with a Tank Destroyer and parachuting in from the circling AC-130 is all classic Battlefield. While playing the maps one after the other (especially on high ticket-count servers) can be a little draining, once they get inserted into rotation with the vanilla and Back to Karkand maps, they’ll be a great compliment to your BF3 experience.

Has anyone played Armored Kill? What do you think of it?

FTL is a Spaceship Management Roguelike. Buy It

Sometimes a little indie game manages to grab your attention and hold it much better than a big old triple-A title. Take FTL (Faster Than Light) for example. It’s a spaceship management roguelike game with hints of Firefly where you take your craft through encounters and become bigger and better. I’ve been waiting for this kind of spaceship-tweaking which I haven’t had since the old X-Wing games back in the day (ELS, what’s up?).

If you’re curious about what exactly you do in FTL, here’s a gameplay video by Nerd³, who I find much more digestible than Total Biscuit. It’s pretty lengthy, but it should give you an idea about what to expect from FTL.

I’m going to be sinking some time into this over the weekend so I hope to have some thoughts on this by next week. By all accounts this game is a fantastic experience, so I’m anticipating my time with it. Is anyone else going to try FTL?

Source- FTL Game

Get Your Hot Wii U Info Straight From Nintendo Direct

wii u release date and pricing

Hold on to your hats fellas, information about the hotly anticipated (/s) Wii U has finally arrived, including pricing, software lineups and the launch date.

In a string of Nintendo Direct broadcasts, the hardware giant confirmed that the Wii U will be in two flavors when it launches on November 18 in North America (December 8 in Japan and November 30 in Europe. Interesting to see where Nintendo thinks their bread will be buttered.). The two types of Wii U on offer are the Basic and Premium bundles, each with their own set of features and unique price point.

Basic, which is a white Wii U, comes with 8GB of memory, a game pad and will run you $299 dollars when it drops. The black Wii U Premium will be $349 and comes with 32GB of memory, black accessories and a Nintendo Premium Network subscription. What that gets you is 10% off software purchases and points for buying titles.

The Wii U’s launch-date games will be New Super Mario Bros. Wii U, Rayman Legends, ZombiU (and Premium ZombiU bundle), FIFA 13, Mass Effect 3 and Nintendo Land, with Bayonetta 2 being announced as an exclusive. Black Ops 2 will also be arriving on the system on an unknown date with Pikmin 3 following in 2013.

The Wii U’s hardware was not specifically revealed, but the console will output in 1080p, making this Nintendo’s first jump into the HD realm.

So that’s the lowdown on the Wii U, folks. What do you think of the console being three hundred dollars for the basic package? Will you be picking one up?

Source – VG247

Insomniac CEO: Multiplayer In Every Game Is The Future

Dalton

Insomniac, makers of Ratchet & Clank, my favorite platformer since Mario, are currently working on Fuse, which you may remember being announced as Overstrike. Fuse is a 4-player co-op 3rd person shooter, set to be released on PS3 and Xbox 360 at some point before our sun burns out. That’s not the news part of this post.

Ted Price, CEO of Insomniac, said in an interview with GameSpot:

I can’t imagine that any game we’d do from here on out will be single-player-only. The [game industry] has changed. As gamers, we have always been social, but thanks to the way technology has evolved, it’s much easier for us to play together.

Price went on to say that this doesn’t mean games will be multiplayer only, just that there will be a multiplayer component to games that would normally just be single-player. While I can’t be upset at that part, this paradigm shift that seems to be permeating throughout the industry, notably with EA, is a little bit frustrating. Some of the most popular games have been single-player only experiences and the constant denial of this by the publishers is staggering.

Am I shouting into the wind here or do you guys feel the same? I love multiplayer games, but shoehorning them into every release seems counterproductive to me. What say you?

Source: GameSpot

Final Fantasy: Forging The Future

FF ALL

I’ve thought a long time about how to write this. I knew I would need a Final Fantasy article honoring its 25th year in existence (if we go by the Japanese release dates), but I wasn’t sure what the angle should be. I’ve already written so very many posts about Final Fantasy that the readers probably think I am trolling them. I’m not. It’s just my favorite game (as you might have noticed) and it’s the one that always gets my blood pumping. But I’ve conveyed that already, many times before. I thought about letting the whole thing go by, but that didn’t feel right either.

So rather than talk about the past of Final Fantasy, which admittedly was when people still cared about the series, I’ve decided to talk about the future of Final Fantasy and what I think I can be done to salvage the once-proud franchise. There are tons of articles out there about this very subject, but I hope you will agree that I have shown enough credibility regarding Final Fantasy to make my voice stand out against the cacophony of chaos currently clouding the Internet like a sudden squall. (See what I did there?) Continue reading Final Fantasy: Forging The Future

Happy 4th Birthday to GamerSushi

Portal Cake

So this kind of happens every now and then. Or rather, it would be more specific to say that it happens once a year — GamerSushi has another birthday.

It’s hard to believe that we started this little venture up four years ago, but here we are, almost 2500 posts, 630,000 words and 20,000 comments later.

We’re still writing about the games we love, still hanging out with you guys, still trying to review titles honestly and doing our best to have some thoughtful reflection on the world’s greatest hobby. If you haven’t noticed, we’re back to our regular posting schedule, and another “season” of the podcast is starting very soon. Honestly, we couldn’t ask for a better community, and it’s wonderful that so many of you are on here participating and sharing your thoughts with us.

It hits us right in the feels, as the kids say.

So raise your glasses, gents and ladies. Here’s to another four years and then some on GamerSushi. When did you stumble across this little gaming nook? Go!

Poll: Most Anticipated September Release

Well, it’s here: The Fall of 2012. This is the time of year when things get a little cray cray. After the doldrums of summer finally subsided last month with Sleeping Dogs and Darksiders 2, this is season of the big dogs. It’s a little leaner than last year but there are still some blockbusters forthcoming, most notably, Borderlands 2. I know many of the GamerSushi staff are drooling at the chance to shoot thousands upon thousands of skags again. I am little more reserved on it, but I will probably pick it up at some point, after the dust from my backlog as cleared.

I know Torchlight II will be a popular choice for many, possibly as a change of pace from Diablo III. Sports fans will have to choose between hockey or the Beautiful Game as depicted in FIFA 13. I know Mists of Pandaria might draw some more WoW fans back into the fray for one last gasp, but I’ve heard that it has turned others off with its resemblance to Kung-Fu Panda. Hit the comments and let me know which side your bread is buttered.

Poll: Most Anticipated September Release?

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Halo 4 Promethean Enemies Gallery Unveiled

Halo 4 Promethean Pwned

One of the most exciting things about the Halo series are the varied enemies. Each enemy is unique in appearance and behavior, from the cannon fodder of the Grunts to the charging ferocity of the Brutes. It’s a trademark of the franchise and something other games just can’t quite nail. When 343 Studios took over the reins, some fans were concerned that they wouldn’t be able to live up to the strong legacy set by Bungie.

Well, this gallery of Promethean enemy classes, brought you by All Games Beta, shows those concerns just might be unfounded. The different classes and behaviors, not to mention weapons that are showcased in the gallery, lead me to believe that 343 is on point with Halo 4. The Knight alone sounds scary enough, but the Knight Commander seems like an uber-powerful version that might make me wet my pants the first time we meet. Hopefully, Master Chief can snag some of those bad-ass weapons and do some damage himself.

What say you? Do the Prometheans look like they carry on the Halo tradition or do they look generic to you? Hit the comments!

Source: All Games Beta