Mark of the Ninja and How to Not Promote Games

mark of the ninja

Klei Studio’s (the folks behind Shank) new 2D stealth platformer Mark of the Ninja was released on September 7 and when I bought it yesterday it took me at least five minutes and six addition screens (I counted) to get from my ad-infested Xbox dashboard to a page where I could actually buy the dang game. Given that Mark of the Ninja is being lauded critically and is an Xbox LIVE exclusive for the time being, you’d think that Microsoft would be promoting that game on at least the front of the games tab.

But alas, there is not a single mention of Mark of the Ninja until you go to the game’s specific page and buy it. That’s a damn shame, considering that it’s pretty incredible. If you have no idea what this game is, here’s a quick gameplay video for Mark of the Ninja (we really need some more video content around here, don’t we?) which should give you the gist of what it’s all about.

I played it for a couple of hours last night and I’m already in love with it. The game’s visual style is really eye-catching while being informative at the same time: if your character is black, he’s hidden, and if he’s in color, he’s not. This also applies to the various guards you’ll be slicing, letting you know if the body of your latest victim is in plain sight or not. Stealth is also a lot of fun, this being the first game to really do it right for me since Splinter Cell: Chaos Theory. You have so many options to be a badass ninja, from hanging from the ceiling to traveling through vents to pausing time in midair to throw your noise maker to distract a guard before you land behind him and shove your sword through his neck.

If you’re hesitant about the 15 dollar price tag, at least download the demo and try it out; chances are you’ll be hooked. Personally, I think everyone should buy this game, if only to shove Microsoft’s poor marketing back in their face. Has anyone played Mark of the Ninja? What do you think of it? Any thoughts on the hoops I had to jump through to find the game?

The Last Disappointment

The Last Story Cover

There will be no review of The Last Story.

No, it’s not because I am too lazy to write it. It’s because I played 10 hours and couldn’t take another minute. It wasn’t a terrible game, exactly. It just wasn’t fun. I wasn’t having a good time and one of my promises to myself going forward is not to feel obligated to play something if I am not enjoying it. The second I turned off the game and drove to GameStop, I felt better. Justified. Like a new person. That’s how I knew I made the right decision.

I’m sure you are asking what was so wrong with The Last Story? What could be so bad coming from Hironobu Sakaguchi, the creator of Final Fantasy? Well, let’s start with the story: it’s pretty bland. You play as Zael, one of a group of mercenaries who dream of becoming knights and gaining a higher station in life. Zael is a standard RPG hero: compassionate and boring. His comrades are far more interesting, even if they all fall into easy to categorize descriptions: the drunken woman who parties too much, the womanizer, the emo mage…I didn’t hate any of them and the British accents made what they said pleasant to hear. The problem is, it was all so mundane that the second the screen went black indicating a cut-scene was starting, I was checking my phone to see if anyone made a Hero Academy move. Not a good sign. Continue reading The Last Disappointment

GamerSushi Asks: The End of AAA?

Assassin's Creed 3

In my eyes, Assassin’s Creed is one of the more notable examples of why publishers shouldn’t be afraid to take great risks on a new franchise. It was an IP that nobody had ever experienced, and now it’s one of the powerhouse releases each year, right alongside Call of Duty and Halo. Anybody that has concerns about whether or not new franchises can enter the scene with the other AAA giants need look no further than Altair, Ezio and their ilk.

But is AAA going to be as big of a factor in the next generation as it has been for the current one? Assassin’s Creed 3 Creative Director Alex Hutchinson doesn’t think so. Because of free to play, the rising costs of AAA development and more, Alex joins the ranks of other people that feel that at some point, there will be a change. Only Alex thinks this is coming rather soon. A quote, from the latest issue of Edge.

We’re the last of the dinosaurs. We’re still the monster triple-A game with very large teams [and] multiple studios helping out on different bits. There are fewer and fewer of these games being made, especially as the middle has fallen out.

So, Alex thinks that AAA games are going the way of the buffalo so quickly that Assassin’s Creed 3 will be one of the last? While I agree that at some point the industry is going to have to change to get in line with the expectations of the consumer, I think this is reaching just a bit. If anything, AAA games are bigger now than ever, and only seem to be ramping up at the moment.

I think sometime in the next gen, we’ll see that fizzle out some, but definitely not on the timetable that Hutchison predicts. What do you guys think? Are we looking down the barrel at the end of AAA games? Do you think the industry will change at all? When? Go!

Source – CVG

Happy 15th Birthday, Final Fantasy VII

Final Fantasy VII

Today marks 15 years since the release of Final Fantasy VII, AKA, The First RPG You Ever Played. The legacy of Final Fantasy VII looms large over the entire franchises and indeed, over the entire video game industry. It brought RPGs to the forefront of the mainstream, something that hadn’t happened at that point. It compelled thousands of games to have an amnesiac for a hero and it made teenagers the world over cry tears of sadness after the death of Aeris. Sure, Tifa was hotter, but Aeris was the kind of girl you could see yourself settling down with. Maybe bring her home to Nibelheim and start a family, away from the hustle, bustle and terrorist threats of Midgar.

I personally received FF VII for Christmas in 1997 and with it, a Playstation. It was the first non-Nintendo system I had owned since the Genesis and it felt so new and exotic to my 16 year old self. I remember that Christmas break like it was yesterday: my hands practically shook as I held the controller in my hand and the opening cut-scene played. My favorite game series in glorious 3-D graphics! My mom and I fought for control of the TV for the next 2 weeks. She was intent on watching as many year-end specials about Princess Diana as possible and I was trying to save the world from Sephiroth. Clearly, one of us had our priorities out of whack.

FF VII’s legacy is still strong today, although there was something of a backlash after a few years from some of the old-school Final Fantasy fans, myself included, who were upset that our particular favorite game from the pre-FF VII days was being overshadowed by the sudden surge of new fans. For me, that has largely passed. I remembed how much I loved playing FF VII and even today, hearing the music makes me want to boot it up for one more go. Final Fantasy VII was a landmark game for millions of people and the clamor for a remake has only grown stronger. Maybe Square Enix will grant our wish, but until then, we have the memories to hold us over.

What are your thoughts about Final Fantasy VII? Join us in the Lifestream by commenting below!

Mass Effect 3 Leviathan DLC Dives Deep into Lore

mass effect 3 leviathan dlc

After all of the free multiplayer DLC and the Extended Cut, Mass Effect 3 is finally delving into story-expanding DLC and the first offering, Leviathan, details Shepard and company’s hunt for a mythical Reaper-killer.

If you’re really deep into the back-story of Mass Effect, then you might remember the ‘Leviathan of Dis’, a Reaper corpse discovered on a barren planet that was stolen by the isolationist batarian Hegemony (which later lead to their downfall through indoctrination, which dead Reapers still project). Turns out the Leviathan of Dis was referring to a creature that killed the Reaper, and if something organic is strong enough to take one down, then Shepard wants it as a War Asset.

Leviathan is a really story-heavy DLC, so don’t be surprised if the combat sections are kind of ho-hum. I’ll get into the story details in a bit (including spoilers) but I’ll run over the gameplay you’ll be doing throughout the DLC first. The new area on the Citadel promised by the DLC’s promotional materials is the lab of one Dr. Bryson which contains clues to the whereabouts of Leviathan as well as other experiments such as a live Husk head that you can take back to your cabin if you talk to James enough on one of your trips to the lab.

You’ll be using the clues in Bryson’s lab to pinpoint locations on the galaxy map that lead you closer to Leviathan; the more clues you use correctly, the more exact the destination becomes. It’s kind of fun the first time in a loose CSI way, but on the second and third trips back to the lab it becomes a bit more rote. It’s kind of like a point-and-click adventure game and, while it is different from what you do in ME3 proper, it’s repeated enough times over the DLC to become a bit stale.

Combat is likewise a bit samey, even if the final battle on a storm-tossed ship is pretty visually striking. A lot of what you’ll be doing is carried over from the multiplayer DLC, like escorting repair drones and carrying packages to certain destinations. Your squadmates actually interact with you during the DLC, which is a nice change from Mass Effect 2 where they were silent the entire time. Even if the gameplay isn’t that great, what about the story of Leviathan? Continue reading Mass Effect 3 Leviathan DLC Dives Deep into Lore

I Was There (And Still Am)

SMB

I am 31. I am an old school gamer. Atari. Intellivision. Nintendo. Sega. Sony. Microsoft. Apple. I’ve been here since Day 1 and I’m still gaming.

It’s pretty amazing and quite fortunate if you think about it. I got to witness the birth of all that we now love and take for granted. I’m not special in this: anyone my age who was playing games around 1985 or so is in the same boat as myself. But they aren’t writing this, so screw them.

I’m not on the cutting edge anymore. I’m a late adopter. I don’t understand some of the things headed our way. But I had an NES. I had Super Mario Bros. and The Legend of Zelda and I played them right when they first came out. Allow me to take you on a trip down memory lane of the some of the console games that I was there to see born.

Think about this for a moment: the astonishment when Mario walked to the left and the screen kept scrolling with him, showing new areas and not just a pasted version of the previous screen with only a few subtle changes. Think about the joy and sense of discovery that came with finding the warp zones and bragging to your friends about it. Or the awe when someone showed you the infinite lives glitch. This was a special time. And I was there for it. Continue reading I Was There (And Still Am)

Metal Gear Solid: Ground Zeroes Trailer Sneaks Out

Wow. Nobody does a trailer quite like Kojima-san. The newest piece of the Metal Gear Solid franchise, Ground Zeroes, was announced last week at a Kojima event, along with the existence of a Metal Gear Solid movie. At the event, a secret trailer of Ground Zeroes was shown to the attendees — so naturally, that’s leaked everywhere now.

The (ridiculously gorgeous) trailer focuses on a prison camp, and a mysterious figure who visits a prisoner there. While it’s a long sequence, the last couple of minutes actually treat us to some gameplay — and, according to reports, the gameplay has now been transformed from the typical MGS model into more of an open-world stealth game, built around escape if your stealth attempts fail. It’s an interesting departure in terms of gameplay, one that holds a lot of promise to shake the series up a bit.

I think the most striking thing about the trailer (apart from the fact that you’re back in the shoes of an older Big Boss) is how beautiful the whole thing is. Running in-engine, the visuals are pretty unbelievable. Supposedly, Ground Zeroes will see its release this generation, not next. I’m not sure I believe it.

So what do you guys think? Does Old Big Boss still have some sneaking left in him? Do you think this is actually meant for this gen? Go!

The GamerSushi Power Rankings: September 2012

CS GO

It’s been a couple of months since we’ve updated our Power Rankings, and the tumultuous nature of the top 10 list should show that quite a bit of time has passed. This has given some new challengers room to flex their muscles, smashing new resting places for themselves right at the top, casting down all other games in a mighty display of strength. All future games for 2012, take notice. Walking Dead is the way you want to make your entrance. Continue reading The GamerSushi Power Rankings: September 2012

A Hero Awakens in Halo 4’s New Vidoc

Hey, it’s been a while guys, but I’ve been busy with…stuff. Let’s not look to closely at my flimsy excuse, and rather take a gander at the new Halo 4 ViDoc from 343 Industries, which is, in a word, hot. Halo 4 is looking pretty good, and this new trailer does an adequate job of building the hype.

After 343’s attempts at cracking Halo into other mediums, I was a little concerned that they would have the chops to pull off a sequel to Bungie’s blockbuster series, but my fears are being slowly put to rest. I’ll reserve my final judgement for when I actually play the damn thing, but for now consider me on board. What do you guys think of Halo 4? Is this a must have?

Lightning Returns: Final Fantasy XIII Strikes At PAX

Yeah, that’s the title of the game: Lightning Returns: Final Fantasy XIII. After the somewhat misleading marketing approach of Final Fantasy XIII-2 that fixed itself around Lightning, even though her appearance in the game was little more than a cameo, Square Enix is not taking any chances and apparently shoving the main marketing theme right in the name: Lightning is back and that’s a good thing. Somehow, despite the mixed reception of the first game in the Final Fantasy XIII trilogy and the more positive if cautious welcome of Final Fantasy XIII-2, the one thing people seem to agree on is that we all want more Lightning.

So Square Enix is obliging, but in a radical departure from the previous two games, which I applaud because that’s the main reason I love Final Fantasy. Details are still scarce, but we know that Lightning is the only playable character in the game, but is highly customizable, allowing you to change her combat style and appearance in drastic ways. The biggest shock is that the menus are gone as this is an action-RPG, giving you direct control over her movements and actions for the first time. It’s something Square has hinted at in the previous two games, but now they appear ready to fully embrace it. It’s a direction the series has been heading for quite some time, so I am anxious to see how they pull it off.

The other big gameplay difference is the presence of a Majora’s Mask type Doomsday countdown clock. The game will take place over 13 days and every action you perform, including healing, casting spells and reviving yourself will drain precious time from the clock, hastening the final showdown. Oh and the game takes place hundreds of years after FF XIII-2. Consider me intrigued.

What about you? Do the drastic changes Square is implementing only further turn you away from Final Fantasy? Or does their desire for innovation make you want to give it a chance? Hit the comments!

Source: IGN