The GamerSushi Show, Ep 95: Super Sushian Odyssey

Oh, hey. Didn’t see you there. Been a while, huh?

Yes, after our much publicized return, the GamerSushi crew managed to churn out exactly one podcast before going on yet another unintended two year long hiatus. What can we say, turns out that writing and casting about games on a weekly basis as a hobby gets really difficult when you’re five grown men, two of whom have children.

In the past year, however, we’ve had some incredible (and not so incredible) games drop on us, including a stunning return to form for Nintendo who released not only an awesome system but perhaps the most defining games in two of their flagship series. Naturally the Nintendo Switch dominates the front half of the podcast along with discussions about Breath of the Wild and Super Mario Odyssey.

We also talk about this year’s breakout hit PLAYERUNKNOWN’s Battlegrounds as well as guess which games in 2018 will be getting their own battle royale mode. There’s some discussion on the most disappointing games of the last year as well as our personal Game of the Year for 2017. Despite what some people might say, Sonic Mania is totally a good game.

When will we be back? Who knows, we do want to get to episode 100 eventually so we might be tickling your ear holes again soon when there’s something to talk about. Since it’s been a while remember to rate and review and we’ll see you all again soon.

The Division Delivers But Only in Fits and Starts

Tom Clancy’s The Division, a game about American sleeper agents taking back New York after a brutal viral outbreak, released at the beginning of March after one of the most prolonged hype cycles in recent memory. I’ve played a decent amount of the Division, completed the story and found every single collectible (all 290 something of them). I’ve fought tons of bullet sponge enemies and spent minutes scratch my head over whether some gear is better than others thanks to the somewhat impenetrable item stats.

The Division is getting a significant patch next week that is adding an end-game activity called Incursions and bringing in sweeping changes to loot, crafting and a whole bunch of other stuff. This impression covers everything pre-patch and some of my feedback might be addressed come release, but this is what I thought of The Division during the first month of its life. Continue reading The Division Delivers But Only in Fits and Starts

Destiny’s April Update and Why Sterling Treasure Boxes Are No Big Deal

After months of waiting, Bungie is dropping a sizable content update for Destiny next week in the form of the April Update which features a new Strike and updated Taken versions of the Winter’s Run Strike and the Prison of Elders. It also brings in new armor, gear, some customization for said armor and gear in the form of “Chroma” and a Light level increase to 335 (from 320).

To earn some of that gear, you’ll need to get one of the new Sterling Treasure boxes. You can acquire three of these by playing the new Level 41 Prison of Elders, one round of the weekly Crucible playlist and logging in on the weekly reset. Aside from the three boxes you can earn just by playing, you can also buy Sterling Treasures from Eververse, the microstransaction store at the Tower. This last source of the new hotness is giving the Destiny community a bit of pause. Continue reading Destiny’s April Update and Why Sterling Treasure Boxes Are No Big Deal

The Reaction to Assassin’s Creed Artwork in Uncharted 4’s New Trailer Was Blown Way Out of Proportion

In the wee hours of this morning, a new trailer for Uncharted 4: A Thief’s End dropped and during one section of the trailer, series protagonist and half-tuck advocate Nathan Drake glances at a framed print of…Assassin’s Creed IV: Black Flag concept art.

Yes, the upcoming PlayStation 4 exclusive has a piece of concept art from an entirely different game series in its trailer. Honest mistake? Homage? Continue reading The Reaction to Assassin’s Creed Artwork in Uncharted 4’s New Trailer Was Blown Way Out of Proportion

The GamerSushi Show, Ep 94: Peak Sush

Kept you waiting, huh?

It’s true, your eyes are not deceiving you…the GamerSushi Show is back with its long awaited 94th installment. The lives of the GS editors (and special guest Eddy) finally had a night we could all get free for casting, so we fired up the mics, went through three different calling software services and talked about what we’ve missed since our last show.

There’s a brief recap of some news like the Assassin’s Creed delay and then we talk about Destiny: The Taken King, Firewatch and Metal Gear Solid 5, among other things.

It has been a while, so here’s how it goes: listen, rate and give prayer to the great gods of Askarn that we will return before too long. Thanks for listening!

Talking Up a Storm in Firewatch

When faced with adversity, most of us would like to imagine that we would face our problems head on and confront them. In reality though, the most appealing path is to get as far away from your issues as possible and hope that the distance means you won’t have to deal with it, at least for a little while.

This is the case in Firewatch, a first person adventure mystery game from Campo Santo. In the Summer of 1989, playable character Henry takes a temporary job as a fire lookout in the Shoshone National Forest in Wyoming, far away from civilization and his own personal hangups back in Colorado. Continue reading Talking Up a Storm in Firewatch

Helldivers is Hardcore Co-op Action

For you PlayStation Plus owners out there, Helldivers is available for free this month. The GamerSushi crew, plus a friend of Eddy’s, checked it out last night and an awesome time was had by all.

If you are not familiar with Helldivers, it’s a top down twin stick shooter where you play as the eponymous soldiers who are dropped onto various planets to wipe out the alien races for the glory of Super Earth. The game has a very tongue in cheek sense of humor; when you kill aliens, your person shouts things like “HAVE SOME DEMOCRACY!”. If you’ve seen Starship Troopers, then you’re familiar with the kind of milieu this game is going for. Continue reading Helldivers is Hardcore Co-op Action

Ubisoft Announces That Assassin’s Creed Will Have No New Game in 2016

It feels like one of the collective wishes of the Internet has been granted today as Ubisoft announced, hot on the heels of the release of the refreshingly good Assassin’s Creed Syndicate and ahead of the motion picture adaptation, that Assassin’s Creed will not have a new game in 2016.

In a blog post titled “A Message from the Assassin’s Creed team“, Ubisoft talks about how after the release of 2014’s less than critically acclaimed Unity the team wanted to step back from their schedule and reexamine the development pipeline for the series. Continue reading Ubisoft Announces That Assassin’s Creed Will Have No New Game in 2016

Having Trouble Finding the Fun in XCOM 2

Over the weekend I’ve played a generous amount of XCOM 2, and I’ve also restarted after 10 hours into my first playthrough. I’ve named soldiers, customized them and watched the die to hilariously biased random number generation (RNG) and pulled off more than a few clutch victories. But for all of that, I’m just not enjoying my time with XCOM 2 all that much.

20 years after the events of XCOM: Enemy Unknown, in which the alien invasion was successful, you and your ragtag band of resistance fighters are striking back against the extraterrestrial overlords that control Earth. XCOM 2 flips the formula a bit by making you the invading force and you start most missions with a concealment bonus. You can actually plot ambushes this time, a welcome change from the free move the aliens would get when you encountered them in the first game. Continue reading Having Trouble Finding the Fun in XCOM 2

Rise of the Tomb Raider is a Great PC Port if You Have the Rig for It

A mere three months after its exclusive Xbox One release, Rise of the Tomb Raider has arrived on the PC bringing the rebooted Lara Croft’s mass-murdering rampages to PC players everywhere.

On the scale of PC ports from Arkham Knight to Metal Gear Solid 5: The Phantom Pain, Rise of the Tomb Raider falls closer to the latter, but it still requires a beefy rig to get the most out of it. The minimum requirements are pretty forgiving (i3 or equivilant, 2GB GPU) aside from the 6GB of RAM, which is quite the ask for most builds. For reference, I’m running an i7-2770k, 16GB of RAM and a 4GB GTX 980. Despite the taxing nature of the game I ran it on the highest quality with nary a dip below 60 fps aside from a couple areas at the end when everything was popping off – fire, lighting, multiple enemies, collapsing geometry, you name it. Continue reading Rise of the Tomb Raider is a Great PC Port if You Have the Rig for It

Testing the Division Beta on PC

This past weekend the Division beta finally gave us a glimpse into the long-gestating title that Massive has been working on. The hype train for The Division has been a long and strange one and it felt good to finally get my hands on the game.

While the beta was fairly limited to one mission and the Dark Zone, I had an awesome time taking on the gangs throughout New York and going rogue against others agents to steal their loot. I played on PC and the game was fairly well optimized for a Ubisoft-published title. While there was some concerns about the “bullet-sponge” nature of the enemies from pre-beta impressions, I didn’t really notice it too much at the time. Continue reading Testing the Division Beta on PC

Assassin’s Creed: Syndicate is a Great Return to Form

Assassin’s Creed is the gaming world’s whipping boy for the case against annualized releases. While Call of Duty pulls this trick as well, the sheer scale of an Assassin’s Creed game means that the stress fractures brought on by a quick turn-around are more readily apparent.

Last year’s Unity could be seen as the tipping point in the series. With a buggy launch and a poor reception, despite its decent co-op mode, Unity left the series balancing more closely to irrelevance than ever. Ubisoft needed to right the ship with the follow-up title, and thankfully Syndicate was the shot in the arm Assassin’s Creed needed. Continue reading Assassin’s Creed: Syndicate is a Great Return to Form

Star Wars Battlefront is Gorgeous Fan Service, But Not Much Else

Ever since EA and Disney announced their partnership to bring more Star Wars games to the market a Battlefront reboot helmed by DICE, the developers of the Battlefield series, was inevitable. The pre-release material showed us all the right stuff: gorgeously rendered Stormtroopers and Rebels mixing it up in iconic locations with tantalizing glimpses at the famous heroes, villains and starships thrown in for good measure. Now that Battlefront has been out for a while, how has this seemingly killer formula measured up?

There’s no getting around it: Star Wars Battlefront is quite possibly the best looking and sounding game I’ve ever played. With no last-gen version to hold it back, DICE went all out on recreating assets from the original trilogy down to the smallest scratch of paint on the X-Wings. DICE leaned heavily into their location research and promotional shots of the material they got from LucasArts as part of their marketing and their dedication to capturing the look and feel of the first three movies paid dividends. Continue reading Star Wars Battlefront is Gorgeous Fan Service, But Not Much Else

Watch 50 Minutes of The Division Gameplay Because You Know You Want To

Youtuber JackFrags (along with a bunch of other YouTube channels and outlets except for us and Kotaku) visited Ubisoft recently to get a peek at the long-in-development Tom Clancy third-person shooter RPG hybrid The Division. A lot of the videos that made their way to the Internet last week were short and had voice-overs, but JackFrags put up 50 minutes of commentary-free footage featuring some co-op mission action and Dark Zone shenanigans. The footage was recorded on Xbox One, for reference. Watch the embedded video below if you want to know more:

My hype level for the Division has been steadily climbing since the previews started hitting. I’ve seen some complaints about the “bullet sponge” nature of the enemies, but it makes sense if you think about it as an RPG first rather than a twitch-based shooter. I’m in the beta that will be hitting the PC at the end of January so I’ll most likely be streaming the game for anyone interested.

Who else is riding that Division hype train? Anyone on the fence?

Source – JackFrags’ YouTube channel

Heading Back Into The Wasteland in Fallout 4

To use an analogy that is perhaps a bit staid by this point, playing Fallout 4 is like eating your favorite dish for the hundredth time. It’s still filling and satisfying in its own way, but has lost some of the magic it once had.

Don’t get me wrong, Fallout 4 is not a bad game; I’ve put around 40 hours into my adventures in the Commonwealth and I’ll more than likely be close to double that by the time I’m done. Even though Fallout 4 hews closely to the established Bethesda formula, there’s a reason it works so damn well. Continue reading Heading Back Into The Wasteland in Fallout 4

The Amazing Open World and Lackluster Narrative of Metal Gear Solid 5: The Phantom Pain

Metal Gear Solid 5: The Phantom Pain is the greatest action-stealth game I’ve ever played. Every aspect of the gameplay in Hideo Kojima’s farewell to the series he’s been heading up for over 25 years is tight, responsive and open to wild degrees of experimentation. So often in Metal Gear Solid 5 you’ll think up some crazy way to test the game’s systems and more often than not it will work. Extract yourself out of a hot zone by holding on to a fulton balloon on top of a shipping container? Want to use the tape of someone pooping to stop soldiers from investigating the outhouse you’re hiding in? Go for it.

The beauty of Metal Gear Solid 5’s gameplay is that nearly everyone will have a different story to tell about how they engaged with a certain mission or took down a base. This is the best feeling Metal Gear game to play by a large margin. Gone are the archaic controls and the contorted claw shapes you would have to twist your hand into to do something simple like aiming down a weapon’s sights. When you are in the open world of Afghanistan or central Africa, you really feel like you can make the legend of Big Boss come to life. Continue reading The Amazing Open World and Lackluster Narrative of Metal Gear Solid 5: The Phantom Pain

Reply All Talks to the Creators of That Dragon, Cancer

For the uninitiated, That Dragon, Cancer is a small game developed by Ryan and Amy Green (with the help of numerous other developers and artists) about their experience with raising their son who was diagnosed with cancer when he was one year old.

With That Dragon, Cancer coming out today, January 12, the podcast covering all things Internet, Reply All, talked to Ryan and Amy about the development of the game. I haven’t listened to it personally because I don’t think I have the emotional fortitude but I have been told by a fellow GamerSushi editor that this interview moved him to tears several times.

If you’re interested in learning more about That Dragon, Cancer, you can click the underlined words to be taken to their website. For more Reply All, click here.

What Games Are You Looking Forward to in 2016?

All things considered, 2015 was a banner year for games. Granted I say this because last year let me play not one but two new Assassin’s Creed games (Rogue was released on the PC in March) so I consider that a mark of success by any metric.

Now that we’re speeding into 2016, I was wondering what is on your radar for the coming months. I’m also looking at producing some video content, so I’d be interested to know what games you’d like to see more of in that regard.

January already offers some tasty morsels with Mario and Luigi: Paper Jam for the 3DS and the PC release of Tomb Raider coming in pretty quick succession on January 22 and 29, respectively. Things don’t slow down after that as XCOM 2 comes out on February 5 and The Division (maybe) hitting in March.

Those are just the big titles on the horizon though and I’m sure there are dozens of smaller games that I’ve neglected to mention. What are you folks looking out for? Any games you’d like to recommend to your fellow Sushians to put on their wishlists?

GamerSushi Asks: What Are You Playing?

It’s a question as old as time: what have you been playing recently?

As it has been quite a while since we’ve asked you this question, I imagine most of you have quite the backlog, but for the sake of our fingers I’m going to just stick to the last few months.

The number one game taking up my time is Destiny: The Taken King. On a weekly basis you can find me looking for pick-up-groups to do the King’s Fall raid on Hard Mode with the associated challenges. Bungie massively improved Destiny with their large year two expansion and it got the entire GS crew (sans Jeff) back into the game hard for a few months.

Bungie sadly hasn’t followed up the momentum Taken King gave them and the messaging is that Destiny is in a bit of a holding pattern with maybe one or two interesting content additions coming in 2016 (scuttlebutt says Destiny 2 is a Fall title). Even though Destiny is spinning its wheels a bit, it’s still got its hooks in me.

Other than that I picked up a large number of games over the Steam Winter Sale with Total War: Rome 2 proving to be very engaging. I’ve also been playing a few rounds of Battlefield 4 here and there, but I bet you guessed that already.

So what have you been playing recently? Any under-the-radar games you want to recommend or big AAA titles you want to leave your thoughts on? Sound off below!

GamerSushi Returns

Hey.

GamerSushi has sputtered back to life this week after over a year’s absence. I’m not entirely sure exactly what spurred us back into action, but the crew has been talking in Slack for quite some time about getting this whole thing going again and earlier this week we just decided to go for it.

We’re not 100% on what GamerSushi will consist of going forward. Because we’re all in such different places now, GamerSushi won’t have a set schedule like the past and we may throw in a post or two about topics other than video games. A podcast has been talked about but we don’t have an ETA on that either, although it’s looking fairly certain at this point. Continue reading GamerSushi Returns