Scaring Up the Fun in Luigi’s Mansion: Dark Moon

luigis mansion dark moon

It seems to be the season of the 3DS here at GamerSushi as both Anthony and I are both enjoying Nintendo’s handheld. True, the 3DS did get off to a slow start, but the number of quality games for it are climbing steadily.

One such game is Luigi’s Mansion: Dark Moon, the sequel to the ghost-catching GameCube launch title. Instead of having one mansion to clear, the taller Mario brother now has several homes to go through, each with the sort of hidden collectibles and Boos that you would expect. The new Poltergust 5000 is your tool for battling the ghosts, which functions a lot like the vacuum in the original Luigi’s Mansion (surprise, surprise). You stun ghosts with your flashlight and then proceed to suck them up, holding on for dear life as they try to escape. Unlike the first game, once you’ve got a ghost on the line they can’t break free by themselves; you have to be hit by another ghost or object to lose your grip.

Luigi’s Mansion: Dark Moon also has an awesome multiplayer component where you and three other ghost-busters can play either Hunter, Rush or Polterpup in ScareScraper. True, having to make story progress to unlock multiplayer is a bit annoying, but Hunter is a ton of fun. You have five minutes to clear a floor of ghosts, so you have to work both independently of each other to cover as much ground as possible, but also together so you can tackle larger groups of enemies. Despite the limited communication options (the D-pad has four pre-determined call-outs and that’s it), Luigi’s Mansion: Dark Moon manages to deliver in a big way when it comes to co-op.

Has anyone else played Dark Moon? What do you think?

The GamerSushi Show, Ep 69: Drinking in Askarnia

gamersushi show drunk cast

We’re finally here with Episode 69 of the GamerSushi Show, the third installment of the Drunk Cast! It’s a full crew this time as Nick makes a triumphant return with some whiskey and beer.

After we establish the nation of Askarnia in podcast canon, we talk about Nintendo skipping E3, Microsoft’s next gen troubs, Tomb Raider, Call of Duty: Ghosts, GTA 5, Far Cry 3: Blood Dragon and many more things besides!

So yeah, it’s a pretty great cast. Listen, rate and enjoy the cast!

0:00 – 7:57 Intro
7:58 – 25:17 Nintendo skipping E3
25:18 – 40:30 Microsoft is behind for the next-gen
40:31 – 46:42 Tomb Raider
46:43 – 57:06 Call of Duty: Ghosts and GTA V
57:07 – 1:10:54 Watch Dogs and some other stuff
1:10:55 – 1:23:45 Far Cry 3: Blood Dragon
1:23:46 – 1:27:49 SimCity
1:27:50 – 1:37:41 Outro

Star Command Trailer and Next-Gen Xbox Announcement

After a long wait, the Kickstater-backed iOS title Star Command finally came out today. If you’re unfamiliar with the game, Star Command is sort of a combination of Game Dev Story and FTL where you take control of a spaceship and its crew. There’s permanent crew death as well, so, much like XCOM: Enemy Unknown, prepare to get crushed when your little sprite crewmen die by getting sucked out of the airlock. Here’s the release trailer to get your interest piqued:

Hit the jump to read about the announcement plans for the next-gen Xbox. Continue reading Star Command Trailer and Next-Gen Xbox Announcement

Review: Far Cry 3: Blood Dragon

far cry 3 blood dragon review

Far Cry 3: Blood Dragon seems like one of those games that never should have happened. After the main game went out the door, a small team at Ubisoft was given the basic framework of Far Cry 3 and a very short time frame to turn in an expansion pack.

What we got out of that is a mishmash of every single 80s movie staring Michael Biehn and featuring giant lizards that shoot lasers out of their eyes. Roll your D20s, nerds, it’s time to review Blood Dragon. Continue reading Review: Far Cry 3: Blood Dragon

Company of Heroes 2 Beta Impressions

company of heroes 2 beta impressions

It’s crazy to think that Relic’s World War 2 RTS sequel Company of Heroes 2 was supposed to be out already; indeed, it was to be released day and date with StarCraft 2: Heart of the Swarm. Thankfully for gamers (and not so much for employees) THQ went under so Relic was not forced to meet their earlier deadline and their new masters at SEGA pushed the release date back until late June. This is good, because while the game is a ton of fun, it isn’t ready yet.

You can get into the beta by liking the Company of Heroes 2 Facebook page, or by pre-ordering the game, and I think a little “Like” on Facebook is a small price to pay. Unlike the original game, which took place on the Western Front, CoH2 features clashes between the Red Army and the German Army on the fields and villages of Russia. Company of Heroes 2 now throws the seasons into the mix, playing on the infamous contributions of “General Winter” to the war. Continue reading Company of Heroes 2 Beta Impressions

The GamerSushi Show, Ep 68: Fill in the Cast

gamersushi show episode 68

As we inch ever closer to Episode 69, the Return of the Drunk Cast, I bring you this, Episode 68, which has a bit of a different format than previous shows. First, Eddy and I start off with an extended intro where we talk my genetic inability to lie on account of my nationality, and how Eddy knows a guy who has done a lot of cool voice acting.

Then, when Jeff joins the cast we kick into a talk about Heroes on Xbox LIVE, SimCity descending even further into a well of idiocy, and then we bring back Fill in the Blank. You can see the topics below, and as you can image we had some good discussions.

You know the deal, listen, rate and come back next week (hopefully) for the Drunk Cast!

0:00 – 14:44 Intro
14:25 – 21:24 Microsoft is bringing back Heroes on Xbox LIVE
21:25 – 24:29 SimCity adds Colgate-sponsored DLC
24:30 – 25:19 GAME TIME (Fill in the Blank)
25:20 – 40:17 Valve refunding Bioshock Infinite after a customer complained about it based on religious reasons is _____
40:18 – 48:42 Ubisoft Montreal CEO thinks gamers are ready for always online. He’s ___
48:43 – 55:20 Video game prequels underperforming is ______
55:21 – 58:41 Link to the Past 2 and trading in the Xbox 360
58:42 – 1:00:34 Outro

GamerSushi Asks: Favorite Video Game Sidekick?

bioshock infinite elizabeth

With the recent success of BioShock Infinite, it may be time to revisit the “favorite video game sidekick” topic. Sure, no character will ever beat Mass Effect’s Garrus Vakarian for me (he’s like space-Batman except he shoots people), but the usefulness of Elizabeth in BioShock Infinite may catapult her to the top of many lists.

She finds ammo, health and Salts for you, doesn’t get in the way during combat and her ability to open tears can be handy in a pinch. While shepherding Elizabeth through Columbia is essentially an extended escort quest, the benefits of having her around makes you wonder who’s guiding who. Add that to the fact that she’s an interesting, well-rounded character and you have yourself a strong case.

Of course, there’s always the old stand-by Alyx Vance, but as the saying goes “out of sight, out of mind” and it’s been a long while since we’ve seen her. So, what do you guys say? Who’s your favorite video game sidekick?

The Various Versions of BioShock Infinite

BioShock Infinite was announced a long time ago in gamer terms: 2010 was the first time we heard about the world of Columbia in any official sense (Irrational had been referring to the game as Project: Icarus before that). Even though we’ve known about it for three years, we can assume it’s been in development for much longer than that. Naturally, any game with a long gestation cycle will undergo a lot of changes, and BioShock Infinite is no exception. The folks over at Outside Xbox have a short video detailing the ways that Infinite has progressed ever since we first laid eyes on it, and I thought I’d share it with you for this week’s “Did You See This” Wednesday.

Even though we at GamerSushi are extremely happy with the end product, it’s crazy to think what could have been. BioShock Infinite isn’t wildly different in its final form, but Elizabeth’s powers were more broad in scope and the combat arenas were much more open and dynamic than they were in the final game. What do you guys think? Happy with how Infinite turned out? What features from 2010 would you like to have seen stay in the game?

Not a Review: Metal Gear Rising: Revengeance

metal gear rising revengeance

One thing that is nice about GamerSushi is that we’re not compelled to review each and every game that comes out. Sure, we do review a large chunk of the big-name releases each year, but there isn’t that pressure to get our written thoughts up on day one.

That kind of explains why there hasn’t, and will never be, an official GamerSushi review of Metal Gear Rising: Revengeance, unless one of the other Editors wants to take a stab at it. While Revengeance has achieved some critical acclaim the consensus didn’t gel with my experience. Continue reading Not a Review: Metal Gear Rising: Revengeance

The GamerSushi Show, Ep 67: BioShock Infinite Spoilercast

the gamersushi show ep 67

Welcome, welcome, one and all, to the 67 episode of The GamerSushi Show. On this three man cast, we finally delve into spoiler-talk about BioShock Infinite, so be warned if you’ve yet to complete the game.

Not that Eddy doesn’t try and spoil it a couple times in advance of the actual discussion, but I, your fastidious editor, made sure that his attempts at trolling were for naught. Sorry in advance to you headphone users, though. In addition to BioShock, we talk about Disney closing LucasArts, EA winning the Worst Company in America award for the second time in a row (they’ll annualize anything, won’t they?) and the out-of-control rumor mill surrounding the next Xbox.

Listen, rate, and we’ll catch you on the flip side! Of the coin. Get it? BioShock reference.

0:00 – 3:47 Intro
3:48 – 10:55 Disney closes LucasArts
10:56 – 17:24 Ea is the Worst Company in America (Again)
17:25 – 33:50 Next Xbox is a Cable Box and Always On
33:51 – 1:20:00 BioShock Infinite Spoilercast
1:21:41 – 1:23:50 Outro

Pixel Count: What Franchise Should Rocksteady Tackle Next?

With the news this morning that the newly announced Batman: Arkham Origins will not be developed by Rocksteady studios, that got me thinking: what licensed franchise should they work on next? I had a brainwave yesterday when I was thinking about Star Wars games not being helmed by LucasArts anymore, and came up with a couple options, including a few more ideas pitched by fellow GamerSushi editor Anthony.

Rocksteady’s trade is in tight melee combat, brilliant world-building and set decoration. They took an overlooked license like Batman and made Arkham City, one of the best games of this generation. With that kind of talent, what other franchise could they work their magic with?

What Franchise Should Rocksteady Tackle Next?

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Battlefield 4 Wish-List

battlefield 4 wish-list

Battlefield might have yielded to Call of Duty when it comes to being the overall king of mutlipayer first-person-shooters, but in my mind, you just can’t beat the crazy action that comes with a typical Battlefield match. Jumping over a tank in a dirt bike and throwing C4 on it, or nailing a helicopter with a well-placed RPG shot: these are things that only happen when a game allows for the type of randomized chaos that Battlefield revels in.

With the recent reveal of Battlefield 4, I thought I’d break down my hopes and fears for the game. While it has been two years since the game proper has come out (or will be by the time 4 drops), the most recent DLC, End Game, just came out. Is it too soon for another Battlefield? What can DICE realistically change in that time? What should they change? Continue reading Battlefield 4 Wish-List

LucasArts Closed by Disney

disney closes lucasarts

While nerds everywhere might have high hopes for the new Star Wars films being pioneered by Disney, dreams of LucasArts receiving the same revitalizing treatment were dashed today with the news that Disney has shut down the developing and publishing arms of LucasArts.

LucasArts has had a troubled history these past few years, what with the ugly rumors surrounding Battlefront 3 and the Force Unleashed series being canned before the second game even came out. Star Wars 1313, which made a good impression last year at E3, hasn’t really made another big appearance since then, another victim of LucasArt’s internal struggles. Star Wars: First Assault, the digital-based first-person-shooter, has also been cancelled.

Disney has made it clear that this doesn’t mean the end of Star Wars games by any means, just that we won’t see another one developed internally by LucasArts. It’s a sad day for the 150 employees laid off by this move, and we here at GamerSushi hope the land on their feet. That said, having another developer take a stab at the franchise might be just the kick it needs to bring Star Wars video games back into relevance.

What do you guys think about this news? Sad to see LucasArts go? Which studio do you think will pick up Star Wars? Which team would be the best fit for Star Wars 1313 or a new Battlefront?

Source – Game Informer

Review: Gears of War: Judgement

gears of war judgement review

Gears of War: Judgement was met with an appropriate amount of skepticism when it was announced last year. With the Gears trilogy proper having just wrapped up the October before hand, was it really necessary to give us a prequel?

Epic Games’ subsidiary studio, People Can Fly, took this challenge on and brought their own twist to the Gears formula. Can a competitive scoring mode and gameplay-altering challenges help Gears of War: Judgement feel fresh? Continue reading Review: Gears of War: Judgement

The GamerSushi Show, Ep 66: A Terrible Mitchstake

gamersushi show ep 66 bioshock infinite

There was a shocking amount of things to talk about this week on The GamerSushi Show, with what might be the most high-profile game release of the year hitting this week. BioShock Infinite takes up a good chunk of the cast, along with the latest entry in Gears of War series (which is actually pretty fun).

For news, we break down the trailers that came out this week at GDC and the fact that Square Enix’s CEO stepped down. It’s a righteous cast, and we hope you enjoy! You know what to do: listen, rate and we’ll see you next time!

0:00 – 3:51 Intro
3:52 – 18:12 BioShock Infinite
18:13 – 24:59 Gears of War: Judgement
25:00 – 30:56 Counter-Strike: GO and Mass Effect on PC
30:57 – 40:44 Square Enix CEO Yoichi Wada Steps Down
40:45 – 53:36 Metal Gear Solid 5: The Phantom Pain
53:37 – 1:01:41 Battlefield 4
1:01:42 – 1:04:47 Outro

Review: Ni no Kuni: Wrath of the White Witch

ni no kuni review

In an era where ever game is so self-serious, it’s kind of refreshing to see a title that basks in whimsy. Level 5 and Studio Ghibli’s Ni no Kuni: Wrath of the White Witch is such a game. It fairly oozes with clever environment design and goofy, pun-filled dialogue.

Traditionally, I don’t truck with JRPGs. Not because I actively dislike them, or anything, but they never really clicked with me. That said, Ni no Kuni is an experience that wrapped itself around me like a warm blanket and drew me in. Let’s get down to specifics, though, shall we? Continue reading Review: Ni no Kuni: Wrath of the White Witch

Square Enix CEO Yoichi Wada Resigns Over “Extraordinary” Fiscal Loss

yoichi wada resigns as square ceo

It’s a bad month to be the CEO of a struggling company, it seems. Hot on the heels of John Reccitiello’s resignation as EA’s CEO, Square Enix’s CEO Yoichi Wada has stepped down on account of the “extraordinary” financial loss the company has suffered.

The company is suspected to sustain losses of 10 billion Yen (or $105 million) and as such, Square plans to do a major restructuring of key areas of its corporate layout. Part of the reason that Square is in such trouble is the lower than expected sales of Sleeping Dogs, Hitman: Absolution and Tomb Raider. This is wild considering that both Hitman and Tomb Raider sold more than three million units a piece, but both came in under their forecasted sales targets. Square expected their North American and European sales to hit 14.9 million copies across all three games by now, so they are a good deal under that target.

What do you guys think about this? Is it wild that Square Enix needed to sell 14.9 million copies of these games to stay afloat? What do you think will happen to Square down the line? More Final Fantasy games more often? Will they ditch Western development completely?

Source – Polygon, Square Enix and Eurogamer

Trailer Thursday with Metal Gear Solid 5 and Battlefield 4

GDC is going on this week, and apparently Konami and EA were bursting at the seams to announce their games and couldn’t wait for E3 to roll around. Both Metal Gear Solid 5: The Phantom Pain (a combination of the previously announced Ground Zeroes and, of course, The Phantom Pain) and Battlefield 4 were revealed with accompanying trailers. Metal Gear Solid 5 is just below, with Battlefield 4 after the jump.

Continue reading Trailer Thursday with Metal Gear Solid 5 and Battlefield 4

The GamerSushi Show, Ep 65: Sushians Assemble!

the gamersushi show john riccitiello leaves ea

After a short break from the cast, we’ve got a whole crew on for this edition of The GamerSushi Show! That’s right, Nick joins us for the entire cast. We were pretty excited when we saw him pop up on Skype.

As for what we talk about during the cast, we have a fairly restrained conversation about SimCity, discuss John Riccitiello leaving EA and what that means for the company, and Jeff breaks down why he thinks Tomb Raider is awesome. Anthony then has an unscheduled rant about Final Fantasy Versus XIII reportedly being turned into Final Fantasy XV for the PlayStation 4. It’s fairly entertaining.

So, you know what to do. Listen to the podcast, rate it up on the iTunes with all the stars you can muster, and be nice to each other. Seriously, find a gamer and give them a hug. We’re an angry group of people that just want to be loved.

0:00 – 2:04 Intro
2:04 – 21:00 SimCity
21:02 – 28:24 John Riccitiello Leaves EA
28:25 – 46:20 Tomb Raider
46:21 – 54:55 Pre-Ordering Games and BioShock Infinite
54:56 – 1:05:24 – Final Fantasy Versus XIII Goes Next-Gen/Anthony’s Square Rant
1:05:25 – 1:08:38 Outro

John Riccitiello Leaves His Job as EA’s CEO

john riccitiello leaves ea

While the writing might have been on the wall for a while, it still came as a bit of a shock this past Monday when John Riccitiello left his position as EA’s CEO. Citing lower than expected financial targets, Mr. Riccitiello’s turn as EA’s CEO will officially be done on March 30, where he will be replaced by Larry Probst (EA’s former CEO from 1991-2007) for the interim. Riccitiello said this about his departure in a letter to the company:

This is a tough decision, but it all comes down to accountability. The progress EA has made on transitioning to digital games and services is something I’m extremely proud of. However, it currently looks like we will come in at the low end of, or slightly below, the financial guidance we issued in January, and we have fallen short of the internal operating plan we set one year ago. EA’s shareholders and employees expect better and I am accountable for the miss.

As part of his separation agreement, Riccitiello will receive 24 months of payment, which is not a shabby deal, all things considered. Continue reading John Riccitiello Leaves His Job as EA’s CEO