Supergiant Games Unveils Transistor

Nothing is more fitting for this week’s “Did You See This” Wednesday than the reveal trailer for Supergiant’s (the creators of Bastion) next game, Transistor. Moving away from the fantasy setting of Bastion, Supergiant takes their isometric prowess to sci-fi. Don’t worry, they haven’t left the more verdant color pallets behind; Transistor is just as visually pleasing and varied in tone as Bastion. Whether or not Logan Cunningham makes an appearance as a narrator is unknown, but I bet Supergiant don’t want to cast themselves as a one-trick pony. Here’s the trailer.

So, what do you think? Are you eager to try Supergiant’s next game? What do you think of the art style? Bummed that it’s coming out in 2014 as opposed to right now? What do you think of Supergiant saying that they “haven’t chosen” which platforms to release it for?

Battlefield 3: End Game is an Inauspicious Final DLC

As the announcement of Battlefield 4 draws every closer (seriously, they just teased the reveal trailer on Twitter), the last piece of DLC for Battlefield 3, End Game, has hit. With dirtbikes, Capture the Flag, and Air Superiority, End Game is throwing a lot at the wall. Does it all stick? Luckily for you, I’ve made a video summarizing my thoughts on End Game. Give it a watch, will you?

It’s not exactly the best way to close out Battlefield 3, but it’s not awful, either. As a final piece of DLC we could have gotten much worse. Unlike Armored Kill, I could see the maps from End Game easily slotting in alongside the Aftermath, Karkand, and vanilla maps. Has anyone else been playing End Game on PC? Any YouTube experts want to give me some constructive criticism? Go!

Review: SimCity

sim city review

Anthony

My city, Trampa, started off well: I kept my industrial zones far away and downwind of my residential areas with a nice buffer of commercial zones between them. My city was low on natural resources, so I decided to focus on gambling and tourism. Being from Florida, it only made sense to apply my native expertise to Trampa. My first casino was moderately successful, but when I added some resort rooms and blackjack tables, it was pulling in over $15,000 a day. My second casino, located on the other side of town, was equally successful. My city was booming and I built an exo and held events, earning over $100,000 a night! Trampa was on the map and without building a monorail! Then, out of nowhere, things took a turn. My budget was in the red, citizens started leaving. My once robust casinos were losing twice what they used to make per day! Things fell apart and without any explanation.

Having perused the Internet, the now-known pathfinding bugs and traffic errors are what I think are the culprits. I built a bus station that was closer to the highway than the casino was, which is why all the tourists and shoppers stopped frequenting the casino. I did what I could to save my city, destroying the industrial sector altogether and making room for more homes and businesses, but nothing worked. Eddy’s city was having sewage problems, so I had to build my own sewage plants, causing ground pollution in the middle of a commercial zone. My airport was desolate and my expo was a ghost town. This was after about 5 hours of playtime, at Llama speed (cheetah speed has been disabled because it breaks stuff). No space in my city to expand, residents fleeing, budget is in the red. I turned off services, built some parks and shockingly, things turned around. I went from 37,000 citizens to 73,000, with barely any effort at all. It made no sense. I was being told to zone homes because workers were needed, but also that unemployment was high.

It made no sense. None of it did. My city is an illogical puzzle built on an infrastructure of lies. For about 4 hours, it was supremely addictive, almost intoxicating in the joy it gave me. Now I wish I had my $60 back so I could play Tomb Raider for 10 hours. SimCity is not a game I recognize anymore. I’ve bought bad games in the past, but I’ve never felt screwed before. EA and SimCity just popped that cherry. And all I can do is hug myself in shame, wondering what might have been.

sim city review

Eddy

Once I could finally play SimCity, I was excited. Having spent some time with the Beta a few months back, during the server fiasco I always like once people could play the game, they’d get over it and be happy with the amazing treat that was waiting for them. For the whole first week of SimCity, I couldn’t find my way into a game until 4 days after release, and even then my time was sparing. But even in those first couple of nights of play, I started to notice a few issues, namely with the way social interactions are handled.

For one, the game seems to require two people to be in the same server at the same time before you can even invite a friend to your region. This may not be the exact case, but who knows with how wonky the game’s network has been. But when I attempted to invite a friend, it was a 40 minute process while he logged onto the server (not always reliable) and then was forced to play through the tutorial again, since the server considered him a new player. On top of that, I had to log out of my own game in order to invite him – and couldn’t log back in when I was done since the server was busy. How these kinds of issues are even possible in 2013, I could never tell you. It reminds me of being back in Quake 2 or CS 1.3, writing down server IPs and sending instant messages or calling friends so we could try to meet up. Except worse.

But that’s not even getting to the game, which I noticed was behaving strangely after just a few hours of play. Utilities didn’t seem to work the way they were supposed to, with houses and businesses unable to receive water or electricity. Nobody seemed to shop at the casino on the other side of town, even though I had plenty of public transportation. The game always thought I needed more workers to fill jobs, more industrial zones even though I had zones without factories being built on them, more shops and then some, without any explanation or any results when I made changes. Come to find out, the game has some major traffic and population glitches that are virtually game breaking once your city starts to grow. This makes sense, seeing as how my first few hours with the game were bliss… and everything after that has been one giant bug jam.

I wanted to love this game, and I keep hoping for a patch. But right now, it’s one of the worst video game purchases I’ve ever made, and I’m deeply regretting the fact that I can’t get a refund for it.

sim city review

Mitch

SimCity starts out with hope and promise, the tantalizing view of a city packed with skyscrapers barely visible from the shores of your town hinting at better days to come. Building you city from the ground up and watching it sprout its first highrises is the single shining spot on this shallow, deceptive, broken mess of a game.

I knew something was fishy when I had to meta-game my sewer outflow pipes to prevent them from overflowing while I waited for enough money to build a sewer treatment plant. Instead of dividing the task of pumping out crud between the two facilities, I was having to close one and open the other when the amount of sewage they were trying to handle was too much. Even when I built my treatment plant I kept one pipe open just in case, but the way that Glass Box handles “agents” meant that it would always try and go to the nearest applicable service, regardless of how ready and willing my shiny new plant was.

This is just one example of the dozens of ways SimCity’s facade broke while I was playing it. My Sims protested germs and crime at my City Hall while over-staffed police stations and hospitals and clinics sat unused. My biggest frustration came from upgrading roads to handle increased density. The game’s tutorial doesn’t tell you how to use the road upgrade tool, and even when I figured that out I still had to tear up most of my roads so I could build even bigger ones.

SimCity constantly tries to hold your hand, but given the way that nothing works the way it’s supposed to, your advisers yelling at you to zone for more high-wealth residential comes across as a slap in the face. Your city will scream at you for dwellings and services you have in spades that they just can’t get to because Glass Box can’t figure out what to do with itself. Even hours after I built a ferry terminal, Sim thought bubbles were popping up telling me how much they wanted one.

You can legitimately build a city consisting of nothing but amphitheaters and high-density housing with one single road. This isn’t a simulation game, it’s a battle against fundamentally broken mechanics.

GamerSushi Grade:

F

How does our grading system work? Check out our grade chart!

Call of Duty “Almost Ruined” a Generation of Gamers, Says Red Orchestra Dev

call of duty ruining gamers

Call of Duty is, without a doubt, the most popular online FPS game of our time. Millions of people have played it and become accustom to the mechanics, so much so to the point where if you want to make a successful shooter, you have to ape the way CoD plays and feels to a certain degree.

Not so with Red Orchestra 2, which has an upcoming expansion in the form of Rising Storm. PC Gamer spoke to Tripwire Interactive President John Gibson about the expansion, but also about how he feels that Call of Duty has “almost ruined” a generation of gamers.

His frustration mostly stems from trying to create “Action Mode”, a blend of Red Orchestra and Call of Duty and not being able to make it work. Call of Duty players were called in to consult on the mode and the mechanics for RO2 just aren’t compatible with the way CoD plays. Continue reading Call of Duty “Almost Ruined” a Generation of Gamers, Says Red Orchestra Dev

Sonic Dash for iOS is the Perfect Sonic Game

sonic dash ios

Sonic games past the Genesis era have always had one problem: you never just play as Sonic, running through an obstacle course. Sonic Generations fixed this issue by giving us old and new Sonic to play around with, but for every other game your Sonic fix is wedged in between digging for Emeralds, piloting a mech, or fishing.

Sonic Dash for the iOS distills Sonic down to its basic gameplay tenets and by getting rid of all that other junk that’s built up over the years, it manages to be simple and most importantly, fun. In the game, Sonic runs forward while you dodge roadblocks and baddies by swiping the screen. Collecting rings fills up your boost meter which you can use to run even faster, breaking through everything in your path. Rings are then banked and can be used to buy upgrades. The game is over when you slam into something or fall off the course.

As the levels go on, the things in your way come quicker and thicker, meaning you have to be fast with your fingers if you want to succeed. Adimittedly, some of the environments are pretty stale and the game does have microtransactions, but for $1.99 you can have a few hours of good old fashioned Sonic fun.

I recommend Sonic Dash highly, so check it out if you’re so inclined.

iTunes Store – Sonic Dash

The GamerSushi Show, Ep 64: Dead Cast

the gamersushi show

With Dead Space 3 firmly in our rear view mirror, Anthony and I thought it would be a good idea to give the series a send-off in podcast form. This is something we’re looking in to doing more of as a site where we dedicate an episode to our favorite games or series, so let us know what you think.

Fair warning, as we’re talking the Dead Space series as a whole, this podcast will contain a ton of spoilers for every game in the franchise, so beware if you haven’t played them yet. Also, I’d like to apologize up from about the stress my microphone put on my “s” sounds. What you’re hearing is after I’ve tried to reduce the noise, so you can image how painful it was at first.

Anyways, listen to the podcast, rate the podcast and be sure to leave any parting thoughts on Dead Space if you wish. Until next time!

Review: Crysis 3

crysis 3 review

After six years and hundreds of over-taxed PCs, the Crysis series is coming to a head with its third installment. Running on a new version of the CryEngine, the latest entry in the franchise takes you back to New York to finally unravel the mystery of the Ceph and the nature of their connection to the main character, Prophet.

With a new weapon, better graphics and even more maximum powers, does Crysis 3 wrap everything up? Continue reading Review: Crysis 3

Here’s the World Premier Trailer of Assassin’s Creed IV: Black Flag

Seems that this last week has been pretty slow for gaming news, so we only have the premier trailer for Assassin’s Creed IV: Black Flag to show you today. While it’s all pre-rendered, as is the way with Ubisoft’s announcement trailers for Assassin’s Creed, it does get me hyped for the game against my better judgement. In Black Flag, you’ll be playing as Edward Kenway, father of Haytham Kenway from Assassin’s Creed 3 and protagonist Connor’s grandfather. In the trailer, infamous pirate Blackbeard gives us an introduction to our new assassin.

This seems a little odd for the series, as pirate and assassin don’t really mix, but I’m down for it. Apparently the game world is an open ocean with a few major ports and a lot of little islands to explore. So far I’m down with Assassin’s Creed IV, but I’m definitely waiting for a bit after release before I buy it. What say you? Are you on board with Assassin’s Creed IV? Did the trailer work its magic on you?

Metal Gear Rising: Revengeance is a Cut Above

metal gear rising revengeance

Given that Kojima Productions couldn’t turn Metal Gear Rising into an actual game, I’m kind of surprised that Platinum Games (makers of Bayonetta) were able to take the basic premise of “Raiden slices stuff up” and make a pretty kick-ass title.

Taking place about four years after the events of Metal Gear Solid 4, Raiden is back in his cyborg body, working for Maverick Enterprises. A surprise attack on a convoy he’s protecting leads to him adopting an even more powerful cyborg frame and vowing to get revengeance on those who wronged him (such as Jetstream Sam, and yes, that face is even better when you see it in-game).

Revengeance is a serious departure from the stealth-oriented gameplay of the MGS titles; when you hear the iconic Alert sound “!”, you know it’s time to leap into action, as opposed to running and hiding. Raiden can chop up foes with a light or heavy attack, and you can use the new Zan-Datsu mode to slice foes open and steal their spines, which allows you to heal yourself on the fly (more accurately it’s a container of repairing nano-paste as opposed to a spine, but that doesn’t sound as cool).

Admittedly, I’m having a lot more fun with Revenageance than I thought I would. These types of beat-em-ups aren’t usually my cup of tea, but Metal Gear Rising is so bonkers I can’t help but be drawn in. I did reach a pretty serious road-block last night with some enemies that run counter to the mechanics that you’ve been taught up to that point, but I’m eager to jump back in. Has anyone else played Metal Gear Rising: Revengeance? What do you think? Anyone going to pick it up?

The GamerSushi Show, Ep 63: Podcast with Butterfly Wings

the gamersushi show, ep 63

Welcome back to The GamerSushi Show! We’re releasing these at a fairly decent clip, aren’t we? You’d think with how dry the gaming industry has been news wise recently we’d have nothing to talk about every week, but here we are again, invading your media players.

It’s another three man team, but this time in the usual combination of Eddy, Jeff and Anthony. They may be lacking Nick and myself, but they still manage to have a rousing conversation anyways. They talk about some older games then launch into Ni no Kuni and next Tuesday’s Tomb Raider, then they talk news which includes the announcement of Assassin’s Creed IV: Black Flag, and the fact that those scamps over at EA are continuing with microtransactions for the next gen.

Listen, rate and comment! Thanks for stopping by!

0:00 – 0:54 Intro
0:55 – 3:54 Nick Hates The Walking Dead
3:55 – 13:52 Jeff’s Steam Box and Saint’s Row 3
13:53 – 20:11 Far Cry 3
20:12 – 27:03 Ni no Kuni
27:04 – 34:51 Tomb Raider
34:52 – 37:51 Assassin’s Creed IV: Black Flag
37:52 – 50:38 EA microtransactions and Xbox successor deal
50:39 – 54:40 Next gen budgets
54:41 – 56:42 Outro

Ubisoft Hoists Assassin’s Creed IV: Black Flag

assassins creed 4 black flag

Avast, landlubber! After a pre-order poster for Assassin’s Creed IV: Black Flag leaked earlier this week, Ubisoft went ahead and confirmed that the game and its pirate setting are real and there will be an official reveal on Monday, March 4. The game has been announced for the PS3, Xbox 360, PC and WiiU, but you know this is coming to the PS4 and the Xbox successor as well.

There are no firm details about the game other than that it will be a pirate-themed game based on the open sea and will be set in a new time period as well as feature a different protagonist. Based on the box-art, which I used for the image, the time period won’t be radically different from the Revolutionary America setting from Assassin’s Creed 3.

The naval battles were my favorite part of the previous game, so I’m glad Ubisoft is running with the one new addition to the series that worked well. I’ve made my dislike of AC3 well known, but I can’t help but be a little excited for Black Flag. A pirate that follows the creed would make for an excellent protagonist indeed, and hopefully a departure from the more or less morally-upright main characters of games past.

What do you guys think about this announcement? Are you excited for Assassin’s Creed IV: Black Flag? Would you rather this game sank to Davy Jones’ Locker? Will the game use the term “poop deck” with a straight face?

Source – IGN

Review: Aliens: Colonial Marines

aliens colonial marines review

Games with a twisted lineage seems to be Gearbox’s forte. After resurrecting the poorly received Duke Nukem Forever, the studio turned its sights back on Aliens: Colonial Marines, which had been continually delayed since its announcement six years ago.

With rumors of multiple studios involved and pre-release demos that couldn’t possibly represent the real game, is Aliens: Colonial Marines the “true sequel” we were promised, or is it worse than Aliens vs Predator: Requiem?

Editor’s note: Images contained within this review do not accurately represent Aliens: Colonial Marine’s actual graphical style. Look to our forthcoming video review to see what A:CM looks like in action. Continue reading Review: Aliens: Colonial Marines

Pixel Count: How Do You Like Your Shooter Campaigns?

Welcome back to “Pixel Count Tuesday”!

Having just wrapped up Crysis 3, I’ve been thinking about the way shooters are leaning these days in terms of how their campaigns are structured. Very few games walk the line the that Crysis 3 does by having its levels be a blend of openness and linearity; most of the time, games are just corridor shooters like Call of Duty or open-world type affairs like Far Cry 3.

While it does have a lot to do with the mechanics (Call of Duty would never work as a semi-open shooter in its current form), it also boils down to personal taste. Some people can’t stand linear games, while other get turned off by games that are too broad. What about you guys? What kind of shooter floats your boat?

What kind of shooter campaign do you prefer?

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Crysis 3 Single-Player Kicks off the Year of the Bow

crysis 3 single-player

It’s “What We’re Playing Monday”! Maximum video games!

I already talked a little bit about Crysis 3’s multiplayer during the beta, and for the full release my impressions are pretty much the same. Crytek fixed the aim-down-sight issue, but I still just can’t manage to get a good round in.

The single-player of Crysis 3, on the other hand, I’ve been enjoying quite a bit. Set twenty years after the events of Crysis 2, you journey back to a ruined New York as the nano-suited entity known as “Prophet”. A lot is made of what has become of your humanity during the twenty years you’ve been in the nano-suit and whether or not you’re human anymore. Prophet himself isn’t sure, either, constantly stating that he’s sacrificed a lot to battle the alien Ceph.

Shortly after the opening segments in which returning character Psycho busts you out of a CELL containment unit, you’re given Crysis 3’s new weapon, the one that all the pre-release materials made a big deal of: the Predator bow. While being able to stay cloaked even after shooting off an arrow is pretty cool, the bow unfortunately unbalances Crysis 3 a little too much in favor of the player. Continue reading Crysis 3 Single-Player Kicks off the Year of the Bow

The GamerSushi Show, Ep 62: All About the PlayStation 4

playstation 4

There was one topic of conversation that dominated this episode of The GamerSushi Show, and you can probably guess what that is. Sony’s reveal of the PlayStation 4 has the gaming world turned on its head and a three man team consisting of myself, Jeff and Nick dissect the press conference.

Seeing as how the reveal was so dominating, we don’t talk about much else during the show, but we’d love to hear your thoughts on the PlayStation 4! Listen, rate, and come at us, bros!

0:00 – 2:14 Intro
2:15 – 1:08:38 PlayStation 4

Sony Reveals the PlayStation 4

playstation 4 controller

It’s Stop the Presses Thursday, and boy do we have something for you!

Last night at a press event in Manhattan, Sony unveiled the PlayStation 4, officially ushering in the next generation of consoles. The press conference showcased the system’s architecture, which is designed to be simple in response to the criticisms of the PlayStation 3 being too complex to develop on, the controller, the new social aspect of the PS4, and of course, the games.

The PlayStation 4 is running on an x86-64 8-core CPU, just like our wise Bearded One hypothesized two weeks ago during the podcast. It has a next-gen Radeon GPU along with 8gb of GDDR5 RAM and all of the other bells and whistles you’d expect: Blu-ray, an internal hard-drive of an unspecified size, USB 3.0, all that kind of stuff.

The leaked controller from a few weeks back turned out to be completely legitimate. As you can see in the image above, it features a touchscreen similar to the one of the back of PS Vita along with a giant blue bar that performs a Move-type function. The controller also has upgraded Sixaxis and rumble and, thankfully, the shoulder buttons and the analog sticks have been modified. It now has a headphone jack and the all-important, brand spanking new Share button. Continue reading Sony Reveals the PlayStation 4

Review: Dead Space 3

Dead Space 3 Review

When Dead Space 3 was first announced at E3 last year, it was met with a chorus of skepticism. With the addition of co-op and a revamped combat system, this formerly slow-paced horror game looked more like a Gears of War knock-off. Although Visceral games has said repeatedly that Dead Space 3 will still adhere to the series’ roots, developers are known to embellish a little.

The final act of a trilogy carries a lot of expectations, especially when the people making them add a bunch of new features and try to rework tried and true conventions. How does Dead Space 3 fare under the microscope? Continue reading Review: Dead Space 3

It’s Game Over, Man, For Aliens: Colonial Marines

aliens colonial marines

It’s “What We’re Playing Monday!” By now you’ve probably read all about the absolute cluster-eff that is Aliens: Colonial Marines, Gearbox’s six-years in the making supposed love letter to the Aliens franchise. What it is when its at home is actually a bland, buggy mess, more akin a budget shooter from earlier in the generation with xenomorphs tossed in.

Picking up sometime after the events of Aliens, Colonial Marines scatters any notion of canon to the wind, with several characters literally hand-waving away plot points in an attempt to get you back to killing xenos without much thought. Characters who are dead come back for no reason, and the mere presence of the Sulaco above LV-426 is enough to get even the most casual Aliens fan’s blood boiling. Continue reading It’s Game Over, Man, For Aliens: Colonial Marines

The GamerSushi Show, Ep 61: Love Cast

the gamersushi show

Welcome back to The GamerSushi Show, where a three-man team consisting of Eddy, Anthony and Jeff lull you in with their sultry voices as they talk various bits of gaming news and other sexy stuff.

Since this cast was recorded on Valentine’s Day, there’s kind of a running joke throughout. I’ll leave it up to you to find out what it is, though. In terms of actual topics, the trio talked 9GN, some gaming news including the new Batman game and Destiny, what would happen if Telltale tackled the Aliens franchise, the PS4 controller, and polished it off with a nice discussion about what they love about gaming. I wish I had been able to get in on that last topic, because it’s a really good one.

Alright all you gamers out there, you know how this goes. Listen and rate, and let us know what you love about gaming!

0:00 – 3:50 Intro
3:51 – 8:15 Anthony’s 9GN article
8:16 – 9:40 Site updates and streaming
9:41 – 17:45 Gaming news round up
17:36 – 20:59 Could Telltale tackle Aliens
21:00 – 26:44 PS4 touchscreen controller
26:45 – 56:09 Things We Love About Gaming
56:10 – 1:01:15 Outro

News Round Up: New Batman, Aliens Reviews and Bungie’s Destiny

batman arkham city sequel 2013

It’s Stop the Presses Thursday here on GamerSushi. This last week was a bit light on news, so I thought I’d wrap up a few items in one convenient post for you.

First up is the word that a successor to Batman: Arkham City is in the works and will be coming out this year! Warners Bros. Interactive announced it quietly during an earnings call with the actual reveal coming in a few months. Rumors are abound about what the next Arkham game will be about, with Rocksteady either going back to the Silver Age of comics for inspiration or not being involved with the project at all. Arkham City and Arkham Asylum scribe Paul Dini will definitely not be returning, however.

After six years in development, Aliens: Colonial Marines has finally hit and boy is it a stinker. Just months after releasing their high-quality hit Borderlands 2, Gearbox has released another game on a level with the ill-received Duke Nukem Forever. According to an anonymous post on Reddit, Aliens: Colonial Marines has had a trouble history, coming together in the past six months after Gearbox took issue with the single-player campaign they contracted out to TimeGate. I played the game a bit last night and I can tell you, it’s as bad as they say. Continue reading News Round Up: New Batman, Aliens Reviews and Bungie’s Destiny