Grant Theft Auto 5 Info Hits the Web

grand theft auto 5

If you’re lacking a subscription to Game Informer, have no fear: with every cover story there’s a million sites on the Internet willing to round up the juicy information for you. Such is the case with Grand Theft Auto 5, which VG247 has been kind enough to do a write-up on.

Rockstar’s next installment in the GTA series will take place in Los Santos, of GTA: San Andreas fame, and will feature three playable characters this time around. Trevor, Franklin and Michael will be availible to switch into almost all the time, each with their own backstory and motivations. They each have unique skills, so for example if you want to fly a plane, Trevor is the only on in the group capable of doing so. While having to jump into specific characters just to fly a plane might get annoying, the fact that you can switch characters on the fly might help ease the pain of doing so.

One of the benefits of having three characters is that there’s always a story mission ready to go. Instead of doing a bunch of side tasks to unlock the next plot quest, you can jump into one of the trio and get going on any of their individual objectives.

Los Santos is also reported to be the biggest open-world in a Rockstar game so far, bigger than Red Dead’s map, Liberty City and the old San Andreas combined. While Rockstar has said that recreating the whole of San Andreas on this scale wouldn’t be feasible, they’re doing their best to make Los Santos and the surrounding area both visually stunning and fun to get around. Expect the melee combat and gunplay to be tuned up this time. With Max Payne 3 showing that Rockstar can actually make a mechanically sound shooter, I’ve got high expectations for GTA 5 in this regard.

So, what do you guys think of Grand Theft Auto 5? Does it sound promising? Are you still burned by GTA IV? Do you think this game would have been better served by waiting for the inevitable next generation of consoles? Will it ever come to PC?

Source – VG247

Review: Assassin’s Creed 3

assassins creed 3 review

The most appealing aspect of the Assassin’s Creed series is the ability to experience different periods of human history through a sci-fi wrapper. Thanks to the prolonged presence of Renaissance Italy’s Ezio Auditore, the need to travel to a different era was reaching a high. Thankfully for Assassin’s Creed 3, Ubisoft moved the clock up a few hundred years, dropping you in Revolutionary America in the moccasins of Connor Kenway (real name RatonhnhakĂ©:ton) a half-Mohawk, half-British assassin.

With a new setting, a new engine and the possibility of wrapping up the modern day storyline of Desmond Miles, Assassin’s Creed 3 seemed poised to make the same sort of leap that the series did with Assassin’s Creed 2 back in 2009. Did Ubisoft manage to pull it off, and can Connor replace the venerable Ezio? Continue reading Review: Assassin’s Creed 3

Halo 4 Roll Call

halo 4 roll call

We’re a day late on this one, but who can blame us? Halo 4 is finally out, riding a wave of excellent reviews. I beat the campaign on Heroic last night, and I have to say that 343 Industries did a fantastic job. I was a bit worried about how Halo would fare under their stewardship, because new things are always scary, but hot damn did they pull it off.

To start, the game is freaking gorgeous, whether it’s the exquisitely rendered cutscenes or the in-game visuals. This is the best a Halo game has ever looked, and it still manages to feel like Halo despite the new flourishes 343i put on their designs. The voice acting and the story are very strong too, as the Chief and Cortana’s relationship gets fleshed out like never before. I seriously got a little emotional at the end of the game, and I wonder where 343i will take the Reclaimer Trilogy next.

There’s so many things I want to talk about regarding the campaign, but it would all stray into spoiler city. I’m going to be checking out multiplayer and Spartan Ops tonight, both of which I hear are quite fun.

So what about you guys? Have you been playing Halo 4? Hope to pick it up? Do you have any non-spoiler thoughts on the campaign?

Skyrim Dragonborn DLC Gets a Trailer

It’s crazy to think that we’re almost a year out from Skyrim’s launch and we’re still getting DLC for it. Bethesda’s long-term commitment to their games this gen have been nothing short of astounding, at least where Xbox 360 and PC users are concerned. That aside, the trailer for the upcoming Dragonborn DLC for the Elder Scrolls V: Skyrim is out and it features a whole host of new features and areas.

Personally, I haven’t played any of the DLC for Skyrim, but Dragonborn looks like it will be a pretty meaty add-on, so I might consider picking this one up. In reference to the PS3 joke above, how do you PS3 owners feel about how Bethesda is handling the DLC for Skyrim? I hear that Dawnguard doesn’t even have an ETA yet, and who knows how long it will take to get Dragonborn.

What are your thoughts about the DLC? Are you in for more Skyrim?

The GamerSushi Show, Ep 55: Sick Cast

the gamersushi show

It’s been a while, but we’re back. In the month since we’ve been gone a lot has happened, such as Disney buying LucasFilm and a whole bunch of games coming out. We managed to cover a lot of it, leading to what has to be our longest cast in a while.

Nick is absent yet again, but you have the regular crew, albeit with a couple of us fighting off coughing fits at several points. Eddy just plain forgets that he can mute himself, so in a couple spots you’ll hear him coughing or chomping on a cough drop. It’s not too bad, but I’ve decided to christen the cast in his honor.

You know how it goes by now, being veterans of our show. Listen, rate and be excellent to each other. We’ll see you soon!

0:00 – 2:43 Intro
2:44 – 20:12 Disney buys LucasFilm
20:13 – 26:08 Halo 4
26:09 – 30:52 Wii U
30:53 – 41:53 Assassin’s Creed 3
41:54 – 50:26 XCOM: Enemy Unknown
50:27 – 51:14 Dishonored
51:15 – 56:54 RE6 and Borderlands 2
56:55 – 59:04 Over/Under Recap
59:05 – 1:00:53 Outro

Halo 4 Review Scores Reach for the Heavens

halo 4 reviews

While Halo 4 is a still a few days out, the review embargo for the game lifted in the wee hours of the morning. I remarked on Twitter the other day that removing the embargo for the game so far in advance of its release meant that Microsoft and 343 Industries must have been plenty confident in their product.

Turns out that they have every right to be, because Halo 4 is cleaning house when it comes to reviews. The reviews I’ve read for the game so far have been glowing, and have maxed out my hype meter. I’ve tried to restrain myself, but the critics haven’t been able to and it’s kind of infectious. Here’s a sampling of some of the scores:

So yeah, Halo 4 has apparently ousted Bungie is the minds of the reviewers. While Bungie’s legacy will always remain, I’m happy to see that 343 Industries has managed to carve out their own territory within this well-worn franchise.

The only negative aspect of Halo 4 that I’ve heard about is that some parts of the story might be a bit too complex for people who haven’t read Greg Bear’s Forerunner Trilogy and the plot relies a little too heavily on hidden terminals for backstory. I haven’t read those books myself, but I always enjoy item hunting and as long as the combat is tight, I’ll forgive them this one misstep.

Now that the review scores are out in the wild, how is your excitement for Halo 4 faring? Reaching a fevered pitch? Has it perhaps chipped away at your armored resolve not to get the game?

Stabbing Fools in Chivalry: Medieval Warfare

chivlary-medieval-warfare

The medieval multiplayer genre has taken off the in the last couple of weeks for whatever reason, with both War of the Roses and Chivalry: Medieval Warfare hitting the PC. While both games take place in a Middle Age setting, War of the Roses is a third-person combat game and Chivalry is in first person built on the Unreal engine. For no particular reason, I decided to pick up Chivalry this past Monday and I’ve been playing it for a couple hours a night and having a ball.

Unlike War of the Roses, which takes place during the actual conflict of the same name, Chivalry takes place in a fictional setting featuring a war between the Agatha Knights (Blue) and the Mason Order (Red). Players can be one of four classes, archer, man-at-arms, vanguard and knight, and can battle it out in a few gametypes like team objective and free-for-all. Team objective is currently my favorite mode as it’s a lot like Team Fortress 2’s Payload mode or Rush from Battlefield. While encouraging teamplay, it also features a host of wickedly medieval objectives like killing a village full of peasants or pushing a corpse cart into the enemy castle’s water supply. Continue reading Stabbing Fools in Chivalry: Medieval Warfare

The Hilarity of Breaking Dishonored

Even if a game like Dishonored presents itself very seriously, there are still options to exploit its mechanics for moments of levity. One of my favorite YouTubers, birgirpall, found a way to turn Dishonored from a tale of a man seeking revenge into a comedy factory. It may just be his Icelandic accent narrating the entire thing, but I haven’t laughed this hard in a while. There may be spoilers for certain scenes in here; I don’t really know, I haven’t played the game yet. Just a head’s up.

Sometimes it’s nice to remind ourselves that people stil play games for fun as opposed to just finding ways to complain about them all the time. Just thought I would share this with you guys to try and brighten your day. Enjoy!

Wrapping Up Desmond’s Tale in Assassin’s Creed 3

desmond assassins creed 3

Oh Desmond Miles, the modern-day wrapper for our sweet historical filling, will you ever get a game of your own? While early signs in Assassin’s Creed 3 hype pointed to this, a recent interview with Assassin’s Creed 3 lead designer Steve Masters on OXM hinted that Desmond’s story might be wrapping up in the next game.

After being saddled with Desmond the last four games, Ubisoft is looking to bring a bit of finality to his story, and in the words of Masters, “To actually wrap up what you’ve opened and experienced with him”. Traditionally the Desmond segments of the Assassin’s Creed games have always been poorly received, right up from the moment in the first game when we realized that we weren’t technically going to be playing an assassin in the Middle Ages, but were experiencing the genetic memories of some poor kidnapped sod. It’s actually kind of interesting to see the lead designer of AC3 admit that the series did rotate around Desmond for a bit too long, as this part of the interview shows:

“And we wanted you to feel a good sense of progress in what’s going on in the story. A lot of the misdirection and the way we’ve been meandering a little bit has been kind of frustrating as a player and for the audience, so we wanted to make sure there was going to be more substance to get your teeth into.”

While I don’t hate Desmond as much as some, the cliffhanger at the end of Revelations did feel like the modern-day storyline was starting to wear out its welcome. I’m interested to see where the Assassin’s Creed story will go after three, and whether or not we’ll be saddled with another Desmond-type character to keep the sci-fi conceit going.

What do you guys think about this? Will we actually see Desmond’s story wrap up or is this just a developer telling us what we want to hear? Are we saying goodbye to Desmond for good, or will he be back?

Source – OXM

Review: Spec Ops: The Line

spec ops the line review

War games are a dime a dozen in the video game industry, but rarely do they make you think about the decisions you’re making as a virtual soldier. Go here, do that; it’s all very clean-cut and morally upright. But as anyone who’s read a post-war memoir or has watched a good film, or talked to a real solider might know, war isn’t so neat. It’s messy, brutal and even if you somehow managed not to get physically injured, there’s a whole host of psychological scars.

The other trope of video game wars is that you’re usually a low-ranked grunt, a Private or at most a Sergeant, someone who’s important on the field of battle but isn’t calling the shots. Spec Ops: The Line puts you in the boots of Captain Martin Walker, a Delta Force operator leading a small three-man fire team into the ruins of a sandstorm ravaged Dubai. You’re hot on the heels of one Colonel Konrad, the commander of the Damned 33rd and the person who was supposed to be evacuating the citizens of Dubai. Can Spec Ops: The Line make it through this hot washup? Continue reading Review: Spec Ops: The Line

New BioShock Infinite Trailer is the Beast of America

There may have been some crazy stuff going down at Irrational games over the past few months with some of its high-level designers leaving, but there’s no denying that BioShock Infinite is looking quite hot. It’s been a while since we’ve seen hide or hair of the game, but Machinima just released the Beast of America trailer for BioShock Infinite, and damn if it doesn’t get me excited. This game just needs to come out.

While I just couldn’t get into the first BioShock (I tried playing it about three years too late), I can tell that Infinite is going to push all my buttons in the best way. Leaping from cable to cable and blasting fools off floating cityscapes might just be too much fun. The game is still on track to hit its February 2013 release date. What do you guys think? Is BioShock Infinite still singing its siren song to you?

Borderlands 2 Expands Already with Scarlett’s Booty

borderlands 2 dlc captain scarlett and her pirate's booty

Considering I’ve beaten Borderlands 2 twice and conquered the end-game raid boss known as Terramorphous, it probably comes as no surprise that I’m hungry for some Borderlands 2 DLC. Gearbox, who apparently know their target audience better than I thought, were happy to oblige with Captain Scarlett and Her Pirate’s Booty, a DLC adventure that takes you to the Wurmwater Flats in search of Captain Blade’s lost treasure.

Once you hit level 15 in the main game, you can take a trip out to the town of Oasis where you’ll meet your new BFF, Shade. As you might be able to tell from the title, Pirate’s Booty is, well, pirate themed, and as such you’ll be running across all sorts of re-skinned bandits and a few unique enemy types like the Anchorman and the Cursed Pirate. While the desert setting is bereft of water, the new Sandskiff will carry you ably across the sands, provided you don’t slam it into too many sandworms.

While it is fun to get back to Pandora, Pirate’s Booty is kind of lacking in payoff, although is does shine through with the classic Borderlands humor in some parts. Shade is hilariously creepy and this DLC contains two of my favorite new quest-givers, one of whom gives you a great quest riffing on DRM, “Don’t Copy that Floppy”. Unfortunately, Captain Scarlett herself is a lackluster villain, joking the entire time about how she’ll betray you, so it comes as no big surprise when she finally does. You can see the end of the DLC coming a mile off, so the feeling of running back and forth for little to no reason is more prevalent during these quests. To be fair, Handsome Jack set a high standard for villainy, but Captain Scarlett doesn’t even come close to hitting that mark.

If you’ve been hankering for more Borderlands 2 like I have, then Captain Scarlett and Her Pirate’s Booty will be right up your alley. It’s a good jumping off point for Borderlands 2’s season pass, and it adds even more Badass Ranks to obtain. There’s another high-end raid boss that seems to address the ways players were able to beat Terramorphous and a brand new currency called Seraph crystals (which, to be honest, I didn’t see once during my playthrough).

Has anyone else played Pirate’s Booty? What did you think of it? Was this a good first installment for Borderlands 2 DLC?

Total War: Rome 2 is Looking Super Impressive

One PC gaming series I’ve always admired is Total War, mostly because of its adherence to large scale, semi-historically accurate battles. Last year’s Total War: Shogun 2 took us back to medival Japan, and for the next installment, Creative Assembly is taking another crack at classical antiquity with Total War: Rome 2. A recently released video from the developers showcases the upgrades they’re making including the new cinematic camera.

The fact that this game is just pre-alpha is kind of astounding and I can’t wait to try out the finished product. Total War is one of those series that makes PC gaming really shine. What did you guys think of the video?

GamerSushi Asks: What Are You Playing?

pokemon white version 2

Man, there has been a binder full of games coming out the past week, and it just isn’t going to stop until December. I’m still finding things to do in Borderlands 2 (like the recently release DLC) and I’m neck-deep in XCOM: Enemy Unknown. I’ve also been playing Pokemon White: Version 2 and Sonic Adventure 2, and Sleeping Dogs sits on my shelf, waiting to be unwrapped.

Truth be told, I don’t know if I’m going to have time for anything other than XCOM. It’s just so good, and really, really difficult. You’re constantly spinning plates when it comes to managing the metagame, and I’ve got at least four countries sitting on Level 4 Panic while I hurry up and wait for my satellites to build. If I play that game through again, I’m going to start building power generators and satellite facilities from the get-go just so I can have a stable of the damn things ready to launch if things start to go off the rails.

I’ve also been quite tempted to pick up Dishonored, but I’ve heard mixed things about it despite the overwhelmingly positive reviews. While the game is being praised for a lot of things, I hear that it really can be quite short, and the stealth mechanics are a little fuzzy when it comes to determining whether or a not a guard can actually see you. After Mark of the Ninja (apples and oranges I know) managed to pull off communicating this so well, and games like Chronicles of Riddick have done it too, I feel like Dishonored could have been more tuned up in this area. That said, I haven’t actually played it, so feel free to tell me if I’m talking out of my butt.

So what have y’all been playing? Oh, Mark of the Ninja is out on Steam, so go pick that up quick-like.

Gaming with Consequences

xcom enemy unknown

Recently I’ve been playing the hell out of XCOM: Enemy Unknown and I’ve been really enjoying it, despite its difficulty and the fiddlyness of the controls (though I hear using an actual controller smooths this out – I’m on the PC). One of the aspects I enjoy the most is being able to customize your soldiers and give them individual names. The problem with doing this is that I’ve grown kind of attached to my little polygonal troops and XCOM has no problem killing them off on a whim.

I try to be as careful as I can in a given mission, but sometimes the game just works against me. For the most part I’ve been quick-saving often (autosaves are disabled by default) but during a particularly tough mission today a box truck exploded, taking out two battle-hardened soldiers. I was almost done the mission and had killed about nine Chrysalids along the way, so I didn’t feel like reloading and doing the whole operation over again just to save two troopers. Granted, they were generic ones that I hadn’t given special names to, but this is the first time in XCOM that I hadn’t felt the need to call a mulligan and rolled with the consequences.

Dishonored is a game where this sort of approach can also apply, given the inherit stealthy nature of the mechanics. While you do have the option to go hog-wild on the guards you’re facing, the game rewards you for taking a quiet, non-lethal approach, something that can make people into perfectionists, quick-saving constantly.

So, my question for you guys is, do you accept the consequences of your actions in games like these? Do you prefer to reload your last save because you know you could have done it better?

Get a Look at Halo 4’s Infinity Multiplayer

It’s no secret that Halo 4 has a lot to live up in in terms of multiplayer, but this new video from 343 Industries fills me with confidence that they can deliver. Working in collaboration with Certain Affinity, the development team that made the best maps for Halo: Reach, 343 Industries has retooled Halo 4’s multiplayer with their own spin on things. While Ordnance Drops and Load-outs do sound like they came right out of the Call of Duty playbook, combining them with everything else in Halo 4 just seems to work. Check out this behind the scenes look at Halo 4’s Infinity multiplayer mode and see for yourself.

I don’t know about you guys, but this video made me genuinely excited in a way I haven’t been in quite a while. 343 Industries might have a huge team of talented people and giant development budget, but they seem to genuinely care about giving players an authentic, but fresh, Halo experience. I’m particularly excited for Dominion, which may turn out to be what Invasion from Halo: Reach promised but ultimately couldn’t deliver. What do you guys think about Halo 4’s Infinity multiplayer? Are you on board? Did this video make you a convert, or are you perhaps more wary now?

Halo 4: Forward Unto Dawn is a Surprisingly OK Live Action Adaption

Live action Halo adaptions have a lot to live up to, what with Landfall, We Are ODST and Deliver Hope setting the bar pretty high. Halo 4: Forward Unto Dawn is set primarily during the United Nations Space Command’s war with the Insurection, years before the Covenant invasion. It follows the story of one Thomas Laskey, a new recruit at the Corbulo Academy of Military Science. Along the way, he ends up meeting the Master Chief, an event which changes his life and puts him on track to be a highly-placed office on the UNSC Infinity, the giant spaceship in Halo 4. You can check part one here, with part two after the jump.

Continue reading Halo 4: Forward Unto Dawn is a Surprisingly OK Live Action Adaption

The Value in Playing Bad Games

EDGE OF TIME

While we’re being blessed with an amazing fall for gaming, sometimes we need to take a step back and reevaluate how we judge the games we play. Even though we avoid bad games, they do exist and sometimes there’s a benefit to playing them just to remind yourself that making a good game is actually pretty hard.

I don’t want to turn this into another “bash Resident Evil 6” fest, but I kind of want to play it just to adjust my views. Between X-COM: Enemy Unknown, Dishonored, Pokemon White Version 2 and Borderlands 2, we’re being kind of spoiled right now and this season is only going to get better. Playing a game like Resident Evil 6 might help me appreciate games more, because if you only sample the best of anything, your tastes get less eclectic and it becomes harder to enjoy the decent titles.

One game I played this year which I enjoyed for what it was was The Amazing Spider-Man, Beenox’s movie tie-in and follow up to the astoundingly bad Edge of Time. If I hadn’t played Edge of Time I might not have liked The Amazing Spider-Man as much as I did, but because I played a game that clearly did not get as much love in developement, Beenox’s next effort seemed better for it. Even though The Amazing Spider-Man is a pale Batman: Arkham City imitation, it has a lot to offer, something I might not have realized if Edge of Time hadn’t lowered my expectations.

So, what about you guys? Do you think there’s a value to playing bad games? Do you always avoid them or do you find they help you keep gaming in perspective?

The Retaliation Co-op Pack Breaths New Life Into Mass Effect 3

mass effect 3 retaliation

It’s been more than half a year and I’m still plugging away at the multiplayer mode for Mass Effect 3. While the mode was a little basic to start off with, the various classes and maps that have been added to the game since release has kept its longevity going, and the new pack for Mass Effect 3’s multiplayer, Retaliation, brings a whole new enemy faction into the mix.

If you haven’t been keeping up with the news on Mass Effect 3’s multiplayer mode, Retaliation reintroduces the Collector faction from Mass Effect 2, but this time around they pack an even bigger punch. Collector captains are the brand new foes and in addition to being tougher than the regular Collector trooper, they can also release Seeker Swarms which block your power usage, something that can be downright terrifying when you’re facing down a couple Scions or a Praetorian.

New player classes have also been bundled with Retaliation, including a turian Havoc (a jetpack-using close combat class) and a volus Adept and Engineer. Yes, those little balls of asthma are now playable, and they’re just as hialrious as you expect. Watching a volus roll around and blast Collectors is quite the sight, especially considering they can’t take cover and just sort of stand behind most obstacles (which works because of their short stature). Cerberus and geth also get new types added to their lineup in the form of the whip-using Dragoon and the grenade-launching Bomber, respectively.

BioWare could have let Mass Effect 3’s multiplayer languish, but they’ve shown a surprising amount of dedication to it. They even put up a whole new web portal for stat tracking, including the brand new N7 challenges. Even though this is the last pack for multiplayer, new classes will continue to be added. While there are still server problems and synchronized kills from the large enemies continue to be frustratingly random and Vanguard-inhibiting, this new feature for the Mass Effect series is still going strong, and is a large part of why it’s staying high in my personal top ten for this year.

Is anyone else still playing ME3 multiplayer? What do you think of Retaliation? Anyone going to hop back in now?

The GamerSushi Show, Ep 54: We’re So, So Sorry

the gamersushi show ep 54 resident evil 6

It’s been a few weeks, faithful listeners, but we’re back. It’s kind of hard to get a balance going once we start the podcast again, but we’ll probably be back up to weekly casts right before we go on another break. C’est la vie, non?

In this episode we’ve got some apologizing to do around Resident Evil 6, which is apparently the worst game ever. Seriously, we’re really sorry about how much time we devoted to this game over the past year.

We also talk about Cliffy B and the BioWare Doctors leaving the industry which evolves into a talk of whether there are anymore big name people left beyond the standards (Newell, Miamoto and the like). It’s a really cool talk about the state of the industry and how faceless it’s become in some ways.

We also talk about Borderlands 2 (nee Bonerhands) for a while and then we chat about our most anticipated games for the rest of the year.

So! You know how it goes. Listen, rate, and please accept our apologies.

0:00 – 1:33 Intro
1:33 – 14:25 Resident Evil 6
14:26 – 17:17 Over/Under Checkup
17:18 – 31:10 Cliffy B and the BioWare Docs
31:11 – 40:42 Borderlands 2
40:43 – 53:00 Most anticipated game of the rest of 2012
53:00 – 54:45 Outro