OUYA, a $99 Console That’s Making Waves

oyua

Personally, I’m loathe the give attention to Kickstarter campaigns, which is why, aside from the Double Fine and Banner Saga posts, you haven’t seen any mention of that website on here. The gaming journalism industry at large has latched on to Kickstarter as an easy source of news, so I quickly became jaded towards it.

That said, I can’t seem to ignore OUYA, a new open-source console that’s powered by Android that is currently sitting at $3,686,126 of its $950,000 goal. Suffice to say, people are excited about OUYA, and the developers themselves give a pretty nice description on the Kickstarter page. Games on the OUYA have to be free to play to start out, but it mentions that games are free to adopt the microtransaction model made popular by Team Fortress 2 and League of Legends. The OUYA also comes with an app to stream stuff from Twitch.TV right out of the box.

What exactly is inside the OUYA, though? Here are the specs:

  • Tegra3 quad-core processor
  • 1GB RAM
  • 8GB of internal flash storage
  • HDMI connection to the TV, with support for up to 1080p HD
  • WiFi 802.11 b/g/n
  • Bluetooth LE 4.0
  • USB 2.0 (one)
  • Wireless controller with standard controls (two analog sticks, d-pad, eight action buttons, a system button), a touchpad
  • Android 4.0

The OUYA is totally open to hacking and the page even encourages it. All this for $99 dollars, folks.

Personally I don’t see what they big deal is about this whole thing, but it’s been blowing up pretty big so I thought you guys would like the opportunity to talk about it. So, the OUYA. Do you think it will actually deliver?

Update: Ben Kuchera over at The Penny-Arcade Report has a great article up about the OUYA and the many red flags that it raises. All of this stuff seems fairly obvious to me as things you would look for when buying a console (example: does it actually exist?), but people seem so hyped about the posibilites that this is getting passed over.

Source – OUYA Kickstarter

Twenty-Five Years of Metal Gear

metal gear solid 25 years

What’s this twenty-five year anniversary post doing here? Yes, this past Saturday, July 7, one of the longest-running franchises in gaming, Metal Gear Solid, turned the big two-five, celebrating a quarter-century of extended monologues and exclamation marks.

Debuting way back in 1987, Hideo Kojima’s tale of a cloned super-spy spans multiple console generations and has a legacy that has left an impact on a generation of gamers world-wide. Every Metal Gear game redefines the series and adds new gameplay conventions that make for some of the most unique gaming experiences available.

My first brush with Metal Gear Solid came back when the Snake Eater rerelease Subsistence dropped, allowing me to use a 3D camera, a la Splinter Cell. While this isn’t the way MGS had been played traditionally, it gave me a way to try out the series and that game quickly found a solid place in my top-ten games of all time.

While the MGS games can sometimes border on goofy and outright ridiculous, I still love them all the same and wouldn’t change a thing. What about you guys? How has Metal Gear affected you gaming history? What was your favorite title or moment from the series?

Get a Peek at Halo 4’s Forge Mode

I was originally going to title this post “Halo Fourge Mode” but I realized that nobody would search for that term, ever. Bungie left some big shoes to fill, what with their Halo titles raising the bar for extra features in a console game. The Theater and Forge mode of Halo 3 and Reach spawned hours of awesome creations, so 343 and Certain Affinity (the developers of Halo 4’s take on Forge) have their work cut out for them.

Convention goers at RTX 2012 (which our very own Eddy Rivas attended and had a panel in) got to look at Forge mode and the new toys that are being packed in. There’s a 15-minute plus demo floating around, and while it is off-screen, it’s still a good look at what we’ll be getting our hands on come November.

While I never had the patience to mess around too much in Forge, some of the maps and gametypes that have come out of it are simply stunning. With all the new tools in the box, I can’t wait to see what people come up with. What do you guys think about Halo 4’s Forge Mode? Can 343 and Certain Affinity step up to the plate?

Final Fantasy VII Coming to PC

final fantasy 7 pc

Gamers rejoice, Square’s much lauded Final Fantasy VII is getting an HD remake for the modern age! Unfortunately it isn’t being redone in FF13 style graphics, but I say take what we can get.

Coming soon to PCs everywhere, the remastered Final Fantasy VII will take the classic RPG into the modern age, adding such gaming staples as achievements, cloud saving and the ability to buy items, gil and HP/MP without waiting to earn them.

That last bit is a little strange, but in this day and age not everyone has the time to endlessly grind these things out, so the ability to buy items and HP will certainly be appreciated by some. The game will be available exclusively from the Square Enix online store when it launches soon â„¢ .

Are you guys excited to be getting an FF7 remaster? Are you going to pick it up? What do you think of the new features being added, and what kind of achievements do you think will be in there (I hope they added our “Once You Go Black” cheevo)? Go!

Source – Final Fantasy VII PC

The GamerSushi Show, Ep 52: Kick Reason to the Curb

the gamersushi show episode 52

Alright guys, we are finally releasing Episode 52, which gives a couple hints as to just how obsessed some of us are with Gurren Lagann. Like the teaser for this post says, this cast wraps up season 2 of The GamerSushi Show so we can take the dead news season off and come back swinging in September.

In this finale we talk about Sony nabbing Gaikai and what that could mean for gaming. We also discuss the Mass Effect 3 Extended Cut and how we feel about it and then we talk about good old Peter Molyneux and his thoughts on the never-ending dev cycle. Listen up, rate the podcast, and remember: don’t believe in yourself, believe in the me who believes in you!

0:00 – 5:40 Intro
5:41 – 21:50 Sony acquires Gaikai
21:51 – 34:29 Mass Effect 3 Extended Cut
34:30 – 42:23 Molyneux and the Never Ending Dev Cycle
42:24 – 47:36 Outro

What Are You Playing: Land of the Free Edition

what are you playing

I’m sure I’m breaching some international accord by posting an Independence Day themed “What Are You Playing”, but Canada is no longer directly under the dominion of the British monarchy, so I feel safe (don’t worry, the Commonwealth isn’t contagious).

In the spirit of the holiday, I pose this question to you, kind reader: what are you doing today on the most patriotic of days, aside from shooting off fireworks from eagle-back? Me, I’m at work right now, but I think my evening will consist of The Amazing Spider-Man, Beenox’s latest stab at making a half-decent title about the webslinger. For the most part they succeed, but at the end of the day it’s still a pale imitation of the Arkham style Batman games. That said, it’s loads better than last year’s Edge of Time, so expect an in-depth review for that one when time permits.

I can’t speak for the rest of the GamerSushi editors, but Eddy, Nick and I have been getting in to PC gaming in a big way, and Eddy even picked up the Combined Operation package for Arma 2, so expect some Day Z stuff from us soon.

What about you guys? What is your current gaming fare?

Valve Releases Source Filmmaker, Meet the Pyro

It’s a good day to be a Valve fan as we’re being treated to two new releases from everyone’s favorite gaming company. First is Meet the Pyro, which finally takes us behind the mask of the mysterious flame-spewing class…kind of. It’s not the strongest of the Meet the Team videos, but it has its moments.

The big news though, is that Valve is putting out Source Filmmaker, and there’s a video you can catch after the jump. Continue reading Valve Releases Source Filmmaker, Meet the Pyro

Nintendo Thinks Gamers are Insatiable

nintendo thinks gamers are insatiable

Gamers, why you gotta be so mad, bros? At least that’s what Nintendo seems to be wondering if this interview with Reggie Fils-Aime over at Kotaku seems to be any indication.

With E3 (and Nintendo’s baffling parade of press conferences) behind us, most of the negative fan reaction has been forgotten about, but the bad feelings towards Nintendo’s showing still lingers. We’ve known for a long time that we’re a hard bunch to please, but this little quote from Reggie kind of puts it in a publisher perspective:

One of the things that, on one hand, I love and, on the other hand, that troubles me tremendously about not only our fanbase but about the gaming community at large is that, whenever you share information, the perspective is, ‘Thank you, but I want more.’ ‘Thank you, but give me more.’ I mean, it is insatiable.

And so for years this community has been asking, ‘Where’s Pikmin?’ ‘Where’s Pikmin?’ ‘Where’s Pikmin?’ We give them Pikmin. And then they say, ‘What else?’

For years, this community have said, ‘Damnit Reggie, when you launch, you better launch with a Mario game.’ So we launch with a Mario game, and they say, ‘So what’s more?’ I have heard people say, ‘You know, you’ve got these fantastic franchises, beyond what you’re doing in Smash Bros., isn’t there a way to leverage all these franchises?’ So we create Nintendo Land and they say, ‘Ho-hum, give me more.’ So it’s an interesting challenge.

While I think that Reggie is right on the money with a couple of his comments, you can’t deny that Nintendo rightly deserves some stick for a lack-luster E3 press conference and following it up with some big WTF announcements like a new, bigger 3DS. What do you guys think? Are Reggie’s comments justified? Are we really that hard to please or is that the vocal minority talking for us again?

Source – Kotaku, Polygon

15 Gaming Mash-Ups That Surprisingly Worked

pokemon conquest

One of the most bizzarre crossovers of this year is Pokemon Conquest, a game that mixes up the creature-catching RPG with the tactical turn-based strategy of Nobunaga’s Ambition. If Pokemon in Feudal Japan sounds like your kind of game, then I’ve got good news for you, because apparently this title is pretty dang awesome.

I haven’t played it personally (yet) but this crossover got me thinking about what other games have blended two genres or universes and got away with it. Thankfully, Games Radar was thinking along the same track as me and put together a list of 15 of gaming’s most famous crossovers. There are a couple of obvious ones like the Capcom VS fighting titles and Kingdom Hearts, but there are a few in there that I’m puzzled over how they got the green light.

How many of these mash-ups have you played? Are you going to try Pokemon Conquest? What crossovers would you like to see in the future?

Source – Games Radar

Mass Effect 3 Extended Cut DLC Arriving June 26

mass effect 3 extended cut dlc release date

After a couple months of silence, BioWare has finally dropped the release date for the Extended Cut DLC for Mass Effect 3, and in a pleasant surprise it will be coming out next Tuesday.

So, what does the Extended Cut DLC contain? You can check out the Mass Effect website to get the whole lowdown, but here’s what you need to know about the DLC.

The Extended Cut expands on the endings of Mass Effect 3 through additional scenes and epilogue sequences. It provides more of the answers and closure that players have been asking for. It gives a sense of what the future holds as a result of the decisions made throughout the series. And it shows greater detail in the successes or failures based on how players achieved their endings.

So, just to clarify, the Extended Cut does not change the current endings, but just fleshes them out, which is something that they could benefit from. The Extended Cut is a whopping 1.9GB as well, making it the largest chunk of downloadable content for the Mass Effect series to date. The best part is the price tag, which is zero dollars and zero cents.

Next Tuesday will determine whether or not the Extended Cut actually changes things for better or worse, but what do you guys think? Are we in for another wave of disappointment? Will we have to re-retake Mass Effect? What do you want to see in the Extended Cut, bearing in mind that it just builds upon the established endings? Go!

Source – MassEffect.com

Review: Assassin’s Creed: Revelations

assassins creed revelations review

A yearly release schedule is a tough notion for any game, let alone one as deep and time-consuming as Assassin’s Creed. We were all pleasantly surprised to get Brotherhood so shortly after Assassin’s Creed 2, but the prospect of Revelations seemed to burn a lot of people out.

Focusing on the later years of Ezio Auditore’s life, the game moves out of Renaissance Italy to Constantinople where Ezio tries to find the keys he needs to get into a secret vault built by Altair, the assassin from the original game. Throwing in new gameplay concepts and an upgraded multiplayer mode, does Revelations deliver or does it fall flat like so many missed Leaps of Faith? Continue reading Review: Assassin’s Creed: Revelations

Today’s WTF: Diablo 3 Digital Copies Take 72 Hours to Process

diablo 3 digital purchases take 72 hours to process

Oh, Diablo 3, will you make it out of the strange lands of WTF-dom? Blizzard’s massively popular RPG may be a success with critics, but the design choices being made even after launch have left players more than a little outraged.

The new Diablo 3 patch 1.0.3 has changed many things for the game, but one of the new side-effects is that purchases of Diablo 3 through Battle.Net will take up to 72 hours to process. Yes, you read that right: copies of Diablo 3 bought online will restrict players to the Starter Edition of the game (limited at level 13 and Act One to the Skeleton King, no Auction House and no online play with owners of the full edition) until the transaction is processed.

Blizzard has tried to do some damage control saying that it will normally take less than 72 hours for the majority, but this turn of events is incredibly strange. It’s not made clear why exactly the purchasing process has to go down this way, but one thing is certain: people are not happy.

What do you guys think about this move? Most of us already have Diablo 3, but what about those of you who are holding out? Will this affect your purchase or is it not really a big deal? Is 72 hours too long a wait considering that you can get to the Skeleton King in a few hours?

Source – Battle.Net

Stay Frosty with 20 Minutes of Dead Space 3 Gameplay

EA’s E3 2012 press conference seemed prime for backlash, what with the DLC-promoting intro and the stale showing of some of the games, but the negative reception that surprised me most was directed at Dead Space 3. That franchise has kind of a soft-spot in my heart and I felt that many other gamers shared my affection but after the co-op footage showed off a new direction for the game, things kind of went south in the public’s eyes.

Visceral Games just put out a whopping 20 minutes of Dead Space 3 gameplay footage, so you can decide for yourself on whether or not Dead Space 3 is changing for the worse.

So, what do you guys think? It’s just a first glance, but how is DS3 shaping up for you? Will the third title cap off an excellent series? What do you think about the fact that EA has said that Dead Space 3 needs to sell five million copies to keep the franchise going?

Indie Game Receiver Shows You How to Work a Gun

One thing that most shooters gloss over is the fact that guns are fiddly little things, prone to failure as often as function. There’s more that goes into the operation of firearms than your average FPS player would suspect: it’s not just point-and-click, there’s a whole myriad of things you need to check before you can start cappin’.

As part of the 7 Day FPS Challenge, indie studio Wolfire Games created Receiver, a cyber-punk game where it’s just you and your trusty 1911 A1 versus a swarm of robots as you uncover a conspiracy. Maybe I’ll just let the walkthrough explain:

For a game created in seven days, the depth of the gun mechanics is pretty impressive. A bit more work would have obviously helped polish the game but as it stands right now it’s a pretty cool take on the FPS genre. The way that the gun commands light up as you progress through them really helps you learn how to get a gun ready and I appreciate all the small details such as being able to do a brass check. What do you guys think of Receiver?

Source – Wolfire Games

How Much Does Game Length Matter to You?

dishonored game length

One of the big “news” topics today is the fact that Bethesda’s upcoming steam-punk game Dishonored can be completed in around 12 hours, according to the developer. This takes into consideration that the player is trying to do the game as quickly as possible, and more considered playstyles will naturally lengthen the hours.

For me, 12 hours is a pretty good length for a single-player campaign. I don’t really have the time to invest in multiple 100+ hour games, and like the Bard says, “brevity is the soul of wit”. Of course, whenever this type of news comes out, people crawl out of the woodwork and complain that the game is too short. Games shouldn’t really have an hour formula that covers all of them; each genre is better suited to its own style. Why else would all current FPS games be under six hours long? There are a lot of reasons, but I imagine one of them is that it’s hard to make that style of play interesting for more than a half-day at best (there are exceptions, of course).

The Mass Effect games have taken me around 40 hours each to complete, which is perfect for those games. You get out as much as you put in, and it sounds like Dishonored will be the same. I don’t get the impression that the game is an entierly linear experience, so it sounds like the ability to put in a fair chunk of time is there. Just because a game can be beaten in 12 hours doesn’t mean that it has to go down that way.

I know a lot of this sentiment comes from a game’s price tag and people want a good investment for $60. I can understand that, but at a certain point this griping gets a little out of hand. So what say you? Is 12 hours too short? Does game length matter that much to you?

Source – VG247

Battlefield 3 Close Quarters DLC Impressions

My relationship with Battlefield 3 has been rather tumultuous ever since the game’s release in October of last year. More than once before the first big patch I declared that I was done with the game, but BF3 has been changed in so many ways from its original inception that it’s not really the same game anymore. There are a lot of similarities, but DICE continues to tweak it, something that I wish they had been given more time for before launch.

If Battlefield 3 still played like the game it was a few months ago, I wouldn’t have even considered picking up Battlefield Premium and getting early access to all the DLC. Now that the game is much more playable, I’ve been dumping a lot of time into it, and the new expansion, Close Quarters, has been occupying my time ever since it dropped early for Premium members last week.

A common sentiment about the DLC is it’s “better at Modern Warfare than Modern Warfare” and I’d say that this statement is pretty accurate. The maps in Close Quarters bare a strong resemblance to Call of Duty’s multiplayer arenas except that you can tear them apart with your weapons; like all Battlefield 3 maps, it’s great fun to see how much a map can change from the beginning to the end of a match. Continue reading Battlefield 3 Close Quarters DLC Impressions

The GamerSushi Show, Ep 51: The Hangover 2

the gamersushi show episode 51 e3 2012

The timing worked out pretty well this year with Episode 50 being both the Drunk Cast and our E3 predictions show and Episode 51 as the book-end for both of those events. Sadly, a lot of our guesses about E3 2012 were off the mark, but that’s all right, I’m sure our next-gen console predictions will come true some day.

We start this cast of with a nice game of Grades, bringing back Anthony’s famous “GAME TIME” clip for the first time in a few shows. We talk about the Big Three conferences and then dip into the various games that we saw and what intrigued us. We fit in a little industry news at the end too, just as a special treat.

I’m sure that you know the drill by now, but listen, rate and enjoy the podcast. Don’t be dicks to each other and we’ll see you soon.

0:00 – 3:10 Intro
3:11 GAME TIME (grades)
3:12 – 15:30 Microsoft
15: 31 – 26:11 Sony
26: 12 – 38:48 Nintendo
38:49 – 43:47 Watch Dogs
43:48 – 47: 22 Star Wars 1313
47:23 – 52:35 Tomb Raider
52:36 – 56:03 Dead Space 3
56:04 – 56:39 Assassin’s Creed 3
56:40 – 57:00 Gearbox Studios
57:01 – 57:20 Need for Speed
57:22 – 57:53 EA are jerks
57:54 – 58:25 New old-school Final Fantasy
58:26 – 1:00:42 Jason Rubin trash-talks Saint’s Row
1:00:43 – 1:02:36 Outo

The Pain and Suffering of a Ten-Year Long Civilization II Game

ten year civilization 2 game

Civilization games are famous for taking a long time to complete, but even your most hardcore marathon doesn’t compare to Reddit user Lycerius’s ten year slugging match between his communist Celtics and the Vikings and Americans.

In the year 3991 A.D., the remaining super-powers have weathered over 1700 years of war and are huddled in dilapitated cities surrounded by infertile marshes and radioactive wastelands.

The stalemate comes from the fact that Civ 2’s late game is perfectly balanced and the Vikings attack every round regardless of cease-fires. Every nation is 100% comitted to war manufacturing as any attempt at peaceful rebuilding means that your nation will be crushed by the other armies. Late-game building units are used only to build roads that take units to the front lines and then rebuild them when the infrastructure is destroyed.

While it’s cool that this guy managed to keep a save file for ten years, The Eternal War is also an awesome post-apocalytpic tale. Commie Celts? Spies slipping nukes into cities? Ice caps melting and reforming 20 times? Sounds like a recipe for a good novel.

A whole fandom has sprung up around this man’s tale and there’s a subreddit dedicated to finding a way to end the war. What do you guys think of this?

Source – Reddit

GamerSushi Asks: What Are You Playing?

what are you playing max payne 3

It’s already June, Sushians, and you know what that means: another installment of What Are You Playing, the recurring post where you get to tell us what currently occupies your PC or console and what you think of it.

May saw a couple big releases, namely Max Payne 3 and Diablo 3, but given that we’re also in somewhat of a draught from now unti September, this is also a good time to catch up on your backlog.

Personally, I’ve been getting back into Battlefield 3 a whole bunch, especially since it’s just had another huge patch which has fixed some of the glitches that the last patch brought on and has tweaked some things that needed it, like suppression and a number of weapons. It’s nice that DICE is committed to upkeep on their game, but this just shows how unprepared Battlefield 3 was when it launched in October of last year. The game has changed in a lot of fundamental ways and I expect it will continue to do so with all the DLC coming out over the next year.

Enough about me though, what are you guys playing? Something new, or maybe catching up on the backlog?

Unreal Engine 4 Walkthrough and Demo

The next generation is a notion we’ve been chasing for a while now, but after an absences from this year’s E3, it’s starting to look like it’s further off than previously thought. Even though we won’t be getting out hands on next gen consoles for at least another year, developers are certainly tooling around with the development kits of tomorrow. One of the biggest names in dev tools is Epic Game’s Unreal Engine, and GT.TV had a beefy look at its fourth iteration.

The Unreal Engine is really versatile and many games we play are powered by it so I’m really looking forward to seeing what it will back when the next generation hits. What do you guys think about the Unreal Engine 4?