Review: Gears of War 3

gears of war 3 review

If you want to know my opinion (and you’re reading a review that I wrote, so I’m going to assume that you do), Microsoft has had a very keen eye for franchises that will go on to become very influential in their generation. Halo informed the whole of the last generation and Gears of War did a fair bit to shape the direction of gaming in this one. While we did become a little sick of the “brown and grey” color schemes that dominated the first Gears, you can’t really deny that Epic has created something unique with their stop-and-pop shooter.

Indeed, it’s rare that a Gears game didn’t have a design element that was aped by the games that followed. If Gears one brought cover systems and a certain visual style to the masses then Gears 2 brought Horde mode which has been copied, to various degrees of success, by other notable franchises like Halo, Call of Duty and many more.

Now, after a wild five-year ride, we come to the end of this current trilogy of Gears of War games. If you’ve followed the story of the games all the way through, you know that humanity is out of the frying pan and in the fire, living as disparate bands, trying to survive as a new life form called “Lambent” overruns both them and their old subterranean foes, the Locust. Indeed, the first chapter of the game details the new living situation as Marcus and Dom are living aboard a dilapidated aircraft carrier and Cole and Baird are scrounging the mainland for food and supplies. With such a depressing beginning, does Gears of War 3 provide a nice, satisfying end to all the chainsawing insanity? Continue reading Review: Gears of War 3

Chart Your Gaming Progression

gaming evolution

I stumbled upon something neat the other day while browsing the Internet, and I thought it would make an interesting topic here on GamerSushi. We often talk about what our current favorite is, or which game got us into gaming, but it’s very rare that we step back and examine our gaming evolution from day one.

The basic format we’re going to be following is outlined in this picture, but if you don’t want to date yourself by giving your age, that’s OK. I’ll go first just to give everyone another example to go off of. Just because there’s kind of a big gap between the adolescent game and the current favorite game, I’m also going to add in an early adulthood game in order to make the time difference a little less severe.

Date of Birth: 1987
First Game: Super Mario Bros/Duck Hunt
Childhood Defining Game: Super Mario World
Adolescent Defining Game: The Legend of Zelda: Majora’s Mask
Early Adulthood Defining Game: Gears of War
Current Favorite Game: Red Dead Redemption

So there we go, my gaming evolution charted from birth until now. So, how does this look for you guys? What was your first game ever? Your current favorite? Go!

BioWare Announces Launch Date and Pricing for The Old Republic

the old republic release date

The day that we’ve all been waiting for has finally come to pass: after much hemming and hawing and three pre-rendered trailers, BioWare has seen fit to announce the release date for their highly anticipated Star Wars MMO. The Old Republic (TOR) will be brought into being on December 20, 2011 in North America and the 22 in Europe. People who have pre-ordered the game will also be given early access, but there’s no specific time-table for that yet.

In addition to the launch day, BioWare also dropped The Old Republic’s pricing structure. Every copy of the game will come with a 30 day subscription built in, but anything past that will be subjected to the typical MMO monthly fee. The breakdown goes thusly:

  • 1 Month Subcription: $14.99 (£8.99/€12.99)
  • 3 Month Subscription: $13.99 per month (one-time charge of $41.97/£25.17/€35.97)
  • 6 Month Subscription: $12.99 per month (one-time charge of $77.94/£46.14/€65.94)

So there it is, folks, laid bare for all to see. I’m kind of surprised that TOR is going with a traditional pricing scheme when every other MMO (even World of Warcraft to an extent) is going free to play. Indeed, there’s one MMO I’m looking forward to possibly more that TOR and that’s Firefall which is going to be supported by microtransactions.

I’ll still give TOR a shot anyways, just because I’ve been waiting so long for it, but the subscription might be a deal breaker in the long run. What do you guys think about this news? Excited for TOR? What are your thoughts on the pricing structure?

Source – The Old Republic

2011: The Year of Strong Female Characters

gears of war cartoon

Typically in gaming, female characters are either total write-offs or just re-writes of male characters but with ridiculous armor that barely covers anything except their privates. I’d all but given up on seeing believable female characters in video games, but this year actually marks the first where I was more impressed by the fairer sex in a game then I was by their masculine counterparts (no homo).

The year started off with Dead Space 2 and its introduction of Ellie Langford, a pilot for the Concordance Extraction Corporation and a survivor of the Necromorph outbreak on Titan Station. While Isaac Clarke was fighting to regain his sanity, Ellie battled the zombified remains of her co-workers (and implied boyfriend) and helped Isaac destroy the Marker and escape the station, all while losing an eye. Ellie didn’t need your help, didn’t need to be saved (again, the eye thing was a minor set-back) and she contributed way more to the story than just jump prancing around in a skimpy outfit. The same goes for Second Lieutenant Mira in this year’s destined to be over-looked Space Marine: she held the Imperial Guard together after the deaths of her superiors and kept them fighting even after the Ultramarines came in to steal the thunder. Continue reading 2011: The Year of Strong Female Characters

Review: Resistance 3

resistance 3 review

The Resistance series has always flown under the radar for me; I had heard about the quality of the games from a few different sources, but I never could get into Insomniac’s alternate time-line sci-fi shooter. The first two games went by me without so much as a raised eyebrow, but with the third game pulling in such great reviews, I decided that it wouldn’t be such a bad idea to check it out.

As a newcomer to the Resistance series, did the third game strike a chord with me, or was my earlier impression of the series justified?
Continue reading Review: Resistance 3

Canceled Avengers Game Could Have Been the Greatest Superhero Title Ever (Updated)

It really puzzles me as to what game companies think is acceptable for product tie-in games. For every Batman: Arkham Asylum and Spider-Man 2 we get, there’s such turd piles as Thor, Iron Man 1 and 2 and that Hulk game where you could sneak around as Bruce Banner. With so many bad superhero games flooding the market, you’d think that Marvel would gravitate towards a product that does Earth’s Mightiest Heroes justice, but apparently this promising-looking Avengers game was canned. Watch for yourself and bemoan its loss with me. Also, this might spoil the main enemy of the Avengers movie (maybe), so you know, don’t watch if you’re worried about that. Looks like the original video has been pulled, so I’ll try to add new ones as they come.

I never thought that controlling the Hulk or Iron Man from a first-person perspective would work, but this looks totally awesome. Imagine this game in co-op? One of your friends leaps into the fray as the Hulk while you fly around and blast fools with repulsor beams? I guess some things are too good to be true.

Red Orchestra 2 Makes Me Miss Being Coddled

red orchestra 2

I picked up Red Orchestra 2: Heroes of Stalingrad yesterday on Steam and I spent the better part of the evening trying to play it. While I see where the game has value, and I acknowledge that if I put more time into it I might come to enjoy it, I understand why games like Call of Duty and Battlefield are so aggressively player friendly.

Truth be told, I probably did myself a disservice by jumping straight into multiplayer, but when such a big deal had been made about the online environment in the first game I figured it would be prudent to check out the meat of the game. It wasn’t until I bled to death in the first four seconds and couldn’t figure out how to respawn that I realized that Red Orchestra 2 really wasn’t going to hold my hand. At all.

After being sniped from all over the map and bleeding everywhere, I thought that the single-player would have a decent tutorial, which I also managed to fail. Red Orchestra 2 has bullet drop physics, so you need to adjust your sights to account for gravity’s effect on your leaden projectile. I made it all the way to the sniper rifle before I started getting frustrated with it and quit. I tried multi for another few minutes but the brutal health system meant that everyone in my game just spent the entire time camping and any room or area that didn’t have at least three walls to hide behind became a kill zone.

To be fair, Red Orchestra 2 does some really cool things like first person cover and making you weigh your gun’s magazine or clip to decide whether or not to reload, but playing it made me really appreciate how much some games do to help you out. While I don’t like to think I’m a console noob, I really started to miss some of the things I take for granted like crosshairs, heads-up displays and, forgive me, regenerating health.

Has anyone else been playing Red Orchestra and do you have any tips on how to survive? Do you just want to laugh at me? Go!

Twenty Minute Skyrim Walkthrough is All Kinds of Amazing

Where do these games companies get off, making awesome things and then teasing me for a year before I can actually get my hands on their games. If it wasn’t enough making Skyrim look like the RPG to end all RPGs, Bethesda just released a twenty-minute walkthrough of the game, narrated by Game Director Todd Howard. This was the behind closed doors demo shown to games press at E3 and fans at PAX, and now the general public finally gets a look at it. Part one is here, and parts two and three are after the jump.

Continue reading Twenty Minute Skyrim Walkthrough is All Kinds of Amazing

Review: Warhammer 40,000: Space Marine

If you’re unfamiliar with the Warhammer franchise (and given how many times in the last week I’ve had to explain the universe, I’m going to assume that most of you are), this is the granddaddy of fantasy and sci-fi tabletop games. While Warhammer is by no means the first in that field, its sci-fi offshoot, Warhammer 40,000 has inspired dozens of games from StarCraft to Gears of War. If anyone says to you that Space Marine is ripping off Gears, you can firmly say that there were Space Marines swinging chainswords long before Marcus Fenix was a twinkle in Cliffy B.’s eyes.

Now that we have that out of the way, we can get down into the nitty-gritty about Warhammer 40,000: Space Marine, a third-person hack-and-slash/shooter hybrid developed by Relic Entertainment, perhaps best known for their Dawn of War (set in the same universe) and Company of Heroes RTS games. As Ultramarines Captain Titus, you’re tasked with securing a valuable strategic asset known as a Titan during an Ork invasion of the Forge World Graia. If you’re already raising a skeptical eyebrow, don’t worry; there are much more obtuse terms that will be in this review.

It’s taken this long to get a proper game from the perspective of an individual soldier, but how does it hold up against other similar titles? Does Relic’s skill with strategy games cross over into shooters? Continue reading Review: Warhammer 40,000: Space Marine

How Are You Liking Dead Island?

Dead Island

This post is more out of curiosity than anything, but it’s not like there’s been any noteworthy news this week. (Or maybe there has, I’ve been pretty busy with the first week of school.) Out of the seven million games that dropped on Tuesday, I only picked up Warhammer 40,000: Space Marine, mostly because my money is very tight and I wanted to support a developer I respect (Relic Entertainment out of Vancouver). Other than Resistance 3, the other big ticket item from Tuesday’s buffet was Dead Island and I’ve been seeing all sorts of interesting tidbits regarding the game and its post-launch state.

You may have heard about the craziness with the PC version, which was released into the wild as the developer build instead of one suitable for public consumption and all the funny videos that went along with that. I’ve been watching some walkthroughs of the game and while it does look very rough in some parts, it appears to be a sort of Borderlands/Left 4 Dead crossover. The fact that this sort of game has co-op makes it a very appealing prospect, so I’m wondering if any of you guys picked it up.

So, if you’re playing Dead Island, I have a couple questions for you: is the game any fun? What system did you get it on? What are some things you love and some things you hate? Buy it, rent it, or wait for a Steam sale?

Review: Deus Ex: Human Revoltuion

deus ex human revolution review

The original Deus Ex came out at a time when every PC game seemed destined to raise the bar, informing the design decisions for the decade of titles that would follow. Between that and Half-Life, you’d be hard pressed to say which game has the bigger legacy. Of course, if the question was “which game actually followed up on that legacy”, the answer would be Half-Life.

After the less-than-stellar reception of the sequel, Invisible War, in 2003, the Deus Ex series went into a prolonged hibernation and for a while the likelihood of a new title in the franchise seemed doubtful. In 2007, however, Eidos announced that their Montreal studio would be developing the third game and in 2009 Square Enix was brought on as the publisher. Would this mishmash of an unproven developer and a Japanese studio prove to be a fruitful endeavor? Continue reading Review: Deus Ex: Human Revoltuion

Call of Duty: Modern Warfare 3 Multiplayer Trailer is all Slow-Mo

Infinity Ward’s Creative Strategist Robert Bowling just dropped the trailer for Call of Duty: Modern Warfare 3’s multiplayer mode to coincide with the Call of Duty Experience this weekend. While the trailer isn’t exactly revealing the changes to the UI that are coming with the three-quel, it does include a lot of shots of the weapons, perks and all the other little gadgets you’ll be using to kill people.

So did you get anything from the repeated slow-motion shots of people getting brassed up? Modern Warfare 3 is actually looking pretty cool, and I think we all have a good idea of what the multiplayer portion is going to be like anyways. What did you guys think of the trailer?

Did You Catch the Action at MLG Raleigh?

mlg raleighGamerSushi weekend may have come and gone (and with it the knowledge that Canada will never has as good a fare as the Tex-Mex I had in Houston), but in addition to this meeting of the minds, and PAX, MLG Raleigh was also going down, right in the middle of Hurricane Irene.

Despite Mother Nature’s wrath bearing down on the Eastern Seaboard, the good folks at MLG sacked up and brought three straight days of gaming goodness featuring Halo: Reach, League of Legends, Gears of War 3, Call of Duty: Black Ops and of course, the current GamerSushi game-crush StarCraft 2.

While I did miss most of the event, I did manage to catch some StarCraft 2 last night and today when I was waiting for my flight at the Seattle airport. The fact that I could watch a decent quality video on my phone was super cool to me, and it really speaks about the lengths that the folk at MLG are going to to get these games to the people. It was also kind of surprising to see Gears of War 3 at MLG, even though I know that Epic Games had been touting their product’s appearance at the show for a couple of weeks. Given how good the Beta was for Gears 3, the fact that it’s being used for competitive play makes me want the full version even more.

So what about you guys? Did you tune in to MLG Raleigh? Did you watch it on the streams or go to one of the BarCraft nights that happened this past weekend? Any thoughts on how big MLG is getting? If you don’t comment, you’re killing esports!

Aliens: Colonial Marines Trailer is in the Pipe, Five by Five

So last year’s Aliens vs. Predator wasn’t as great as people were hoping it would be, but behind the scenes Gearbox Software (the folks responsible for Borderlands) were working on a different game related to one of those franchises. This game is Aliens: Colonial Marines and its making a comeback after disappearing off the grid for a few years.

Gearbox just put out a trailer for this game and it’s full of enough iconic sounds and images to get any Aliens fans’ blood pumping.

The trailer basically makes this game look like the Aliens title that we’ve always wanted and hopefully it has the chops to back it up. Nothing against Gearbox, but the last game they brought out of development hell wasn’t exactly a critical darling. If you throw in campaign co-op though, I’m willing to give it a shot. Do we have any Aliens fans in the audience, and what do you guys think of the trailer?

Gamers Gonna Hate

gamers gonna hateThe problem with having gaming as a hobby and actively persuing that interest means that I often come face to face with the fact that gamers love to complain and do it often and loudly. I know that the most vocal of gamers are a small constituent, but when you’re active in the places that these people frequent, it sort of seems like there’s a wall of complaining and moaning that hits you like an incessant tidal wave.

Complaining about people complaining is like pissing in the wind, but if there’s any safe place to do it, I feel that it’s here on GamerSushi. While we may disagree on a lot of issues, there isn’t any one topic where everyone is overwhelmingly negative or against a certain thing. Honestly, it’s like a breath of fresh air compared to some of the places that I lurk and I’m always thankful that we’ve managed to carve out an island of stability amidst the turbulent waters of the Internet. Continue reading Gamers Gonna Hate

DICE Details Battlefield 3’s Co-Op Mode

battlefield 3 co op mode

Seeing as we’re not a professional gaming site (something I’m increasingly thankful for), we tend to over-indulge on posting about games that are of great interest to us collectively or individually. This was the case last year with Halo: Reach, so I thank you for your patience in that respect. That said, I’m going to be writing about Battlefield 3 constantly from now until release, and probably after, so you will learn to like it.

Following the excellent multiplayer trailer for Caspian Border earlier this week, DICE has detailed Battlefield’s co-op mode a bit more, shedding some light on their interpretation of a mode that the series has sorely lacked. Sure, Bad Company 2 had Onslaught mode, but that didn’t come out for PC.

Cross-platform feature griping aside, DICE has stated that Battlefield 3’s co-op mode will take place alongside the single-player campaign and will feature multiple branches of the military, allowing for lots of different types of gameplay. The mission that DICE showed at Gamescom, called Exfiltration, started with a stealthy segement where you and your partner are tasked with infiltration a building and nabbing an informant. The blog post teases a little surprise if you manage to pull this feat off without raising the alarm (this sort of brings Splinter-Cell’s co-op to mind, which is awesome).

Co-op in Battlefield 3 will also be quite the challenge according to the game’s producers, but those who persevere will be rewarded with guns and other items that they can take into multiplayer. These items are garnered through combined co-op scores with your partners, so hopefully we won’t see too many people crying about how imbalanced this is going to be for multiplayer.

Everything about Battlefield 3 just makes me more and more excited for the game. Outside of modding Battlefield 2 with an infinite horde mode, there hasn’t really been a way for PC players to do co-op gaming with this series, so I’m glad DICE is adding it in. Imagine if we get to do a co-op dogfight?

Source- Battlefield Blog

What’s Your Take on Free to Play Games?

Age of Empires Online

Free to play games are getting more and more common these days, but I’ve always been hesitant to check them out, mostly because if a game has the word “free” in it, my mind tends to lower my expectations significantly. I don’t know where this notion comes from, but I’ve been making an effort to try out the mass of free games that have flooded the market (except for TF2, I played that game for years before it became free).

To date I’ve tried the Battlefield game, APB Reloaded and Age of Empires Online, and a few buddies of mine have tried out the MMOs that have gone free like Dungeons and Dragons and Lord of the Rings Online. While the gameplay in these games are pretty good, I just can’t get into them, mostly because of their reliance on the microtransaction business model.

All of the games use it to varying degrees, but APB Reloaded and Battlefield are the two worst offenders in my mind, allowing players to purchase weapons for use in PvP combat. This might not make much of a difference in Battlefield, which is still and FPS and is mostly determined by skill, but APB is an MMO, so whoever has the best gear wins. Add that to the fact that the level system is so convoluted (I had to play for two days before I realized that I wasn’t even close to eligible to buy a weapon with in-game funds) and I got tired of the whole experience pretty fast. It was fun ripping around the city robbing store with friends, but the whole microtransaction aspect soured me on it.

I realize that this is just one example and most of the stuff you can buy with your money in other games are personal cosmetic things and the like, but I just can’t abide with the “whoever has the most money wins” method of play. I know some people don’t have an issue with this, but for me I can clearly identify which games are a shameless cash-grab.

Firefall is an upcoming free game that I’m greatly looking forward to though, mostly because the developers have stated that they want their game to be about skill, and the paid stuff will not affect PvP combat. To me, that’s the best way to go about these things. I’m wondering what you guys think about free to play games, though? Which ones have you played and did you enjoy them? What your take on microtransactions?

Battlefield 3 Caspian Border Gameplay Trailer has Jets

Ever since the days of Battlefield 1942, brave players have been taking to the skies, trying to master the the obtuse controls of those flighty temptresses, airplanes. If you managed to take wing without some bad mannered teammate blowing you up on the ground, you’d be lucky to stay airborne for more than a few moments before an AA tower or a rocket launcher brought you down.

As frustrating as flying sometimes was, fans have been clamoring for the return of jets ever since Battlefield 2 and DICE is more than happy to oblige, showing off jets in action with a trailer for a vehicle-based multiplayer arena in Battlefield 3 called Caspian Border. Watch and drool, Battlefield fans.

So much of that makes me so happy. Caspian Border reminds me a lot of Battlefield 2’s open maps, so I managed to get a hit of nostalgia among all that Frostbite 2 new hotness. What do you guys think about this footage? Excited about the return of jets in Battlefield 3?

GamerSushi Asks: Better Originals?

infamous

Seeing as we’re stuck in kind of a gaming drought and I don’t have regular access to my PC to play me some sweet, sweet StarCraft 2, I’ve been replaying the original inFamous after I got it for free during the PlayStation Network’s Welcome Back program. Coming fresh off of the sequel, it’s given me appreciation for just how different inFamous was when it came out and reminded me about some of the things that the first game did that were awesome that Sucker Punch removed for the second game.

While I am glad that Sucker Punch changed the horrible side-mission structure, some of the powers and the main quest designs in the first game were pretty awesome. The ability to absorb energy while grinding and using your basic lightning bolt to redirect your rockets akin to a laser-guided missile have me really enjoying the game, even on hard difficulty.

While I still maintain that inFamous 2 is truly deserving of the grade that I gave it, the original still holds up even two years later (at least in the sense of gameplay, the graphics are still pretty rough). This got me thinking about the original games in franchises that have a better reputation than their sequels. Games like Knights of the Old Republic and Deus Ex are obvious, but I’d count Halo (which is better than three of its four successors) and Dead Rising among those. Dead Rising 2 was good, but the original sucked me in in a way that the sequel never did.

What about you guys? Any games that you like more than their sequels? If your thoughts go against popular opinions, I definitely want to hear about it.

Why I Love Emergent Gameplay

starcraft 2 emergent gameplay

One of the best parts of gaming is finding new ways to make an old favorite fresh and new again. While it’s always easy to play the game that the developers packed into the box, it can sometimes be a rewarding challenge to make new types of games out of an existing framework.

The Halo series are full of some great examples, with things like Zombies, Grifball and many others besides, but this phenomenon is by no means limited to Halo (although the wealth of tools built into the game by Bungie do make it easy to invent your own ways of playing). For example, during a gaming session today, my friends and I cooked up a StarCraft 2-themed drinking game by adding in a bunch of handicaps (like only attacking someone who attacked you first, or not being able to upgrade your units) and game-long missions (using the dance command in everyones base or making someone rage quit). We then dolled out drinks based on whether or not you stuck to your handicaps and if you completed your mission or not. While StarCraft 2 is still a blast for us to play normally, we spent most of the afternoon and a good part of the night playing this game and having a great time.

Over the course of our games, we started talking about how making up your own game within a game is a very old tradition for gamers and can lead to either hours lost trying to make up new things or playing a game you haven’t thought about in months. I know this is kind of a random topic, but have any of you done something similar? Any custom-made gametypes that you want to share?