Square Enix Teases Final Fantasy VII Remake Again

ff7 remakeSquare Enix just released Final Fantasy XIII and the company is on the cusp of releasing XIV, the upcoming MMO, but people still want to see a Final Fantasy VII remake. Square knows this very well, so every couple of weeks they get one of their higher-ups to mention a remake during an interview, but continually maintain that re-doing FFVII would take a long time.

Just take this recent quote from SE Producer Yoshinori Kitase at a FFXII launch event in Korea:

“To make FFXIII at this level of quality, it took us 3 to 4 years. If we were to make FFVII in the same style of FFXIII, it would take 10 times as long, so it would be difficult to take it up immediately. However, we always keep in mind how often this is requested.”

I think that this might be the most requested remake in the history of videogames, based on how many times Square Enix has said that they are exploring the option. What do you guys think? Will this actually happen, and do you even want it? What would you like to see out of an FFVII remake anyways? Just a thought: if Final Fantasy XIII showed up on the 360, would an FFVII remake do the same?

Source: VG247.com

Killzone 3 Details are Live and in 3D

killzoneI’ll admit that I didn’t play the original Killzone or Killzone 2 (mostly on account of not owning a PlayStation at the time), but the series has always intrigued me. While it may be describe derisively as “World War 2 in space”, that sort of thematic setting is right up my alley. Sony and Guerrilla Studios dropped a bit of a shocker on us last week, revealing the third entry in the series before E3 even started. What’s more, the game is going to be in 3D! A lot of people say that the third time is the charm, but will that ring true for Killzone? Quite a few websites got to go hands-on with the game this week (our invitation got lost in the mail), and Kotaku has a nice write-up detailing all the new changes.

What stood out to me most, besides the 3D, is how crisp this game looks. Perhaps you don’t remember the infamous E3 2005 trailer for Killzone which painted an image in everyone’s mind that the sequel couldn’t quite match. While it seems quaint now, the lasting impressions of the video have given Killzone a lot to live up to, and the third game seems to come the closest to reaching those lofty heights.

Besides looking like the most tasty of eye candies, Killzone 3 is getting some neat gameplay improvements like a revamped melee system and jet packs. Before you go off claiming that Killzone is ripping off Halo: Reach, let me remind you that someone will bring up Tribes, and we’d all like to avoid that scene. The close-combat promises to be more brutal than your average first-person-shooter, which mostly deals with that via a gun stock to head, or maybe a quick stab. While the build being presented was a little early, it did promise face-kicks, back-stabs, and knives through the Helghast’s iconic eye-piece.

For those of you wondering about the 3D, it appears to be well integrated with the head’s up display smoothing nicely, and aiming down the sight offering a nice differentiation of depth. Unfortunately, the preview does mention that the 3D got nauseating at one point. This will differ for everyone, but I got a little sick during Avatar, so I think I might skip on this option.

What do you guys think? How is Killzone 3 looking to you so far? Sure-fire purchase, rental, or are you passing altogether?

Source: Kotaku

Sega Announces Sonic Colors

So, full disclosure here: I originally had a very snarky post written out, lambasting SEGA for their strange choices regarding Sonic. Honestly, for every step forward they take, it seems that they are determined to take two steps back. For example, take a gander at the trailer for Sonic Colors, the newly announced Wii and DS title. It’s bright, it’s colorful, and it’s definitely targeted towards casual gamers. On the other hand, it does look like everything we want from a Sonic game: daytime levels and blistering speed. Apparently, Sonic can use the help of his alien buddies from the trailer to take new paths through the levels, like using the yellow guy to drill through the ground, and darn if that doesn’t sound cool.

Sounds neat, but I might pass depending on how Sonic 4 turns out. What do you guys think? Good or bad on SEGA’s part? Is this of any interest to you?

Insomniac Games Joins the EA Partners Program

insomniacAnother crazy partnership has just been announced, this time with EA Games snagging a new studio. While the last deal of this kind saw Bungie (an X-Box centric developer) joining Activison, this event sees a PS3 exclusive studio hooking up with EA, which gives the whole thing a nice symmetry.

Insomniac games, well known for their PlayStation titles Ratchet and Clank and Resistance, announced today that their upcoming game will be a multiplatform title that will have the benefit of a longer development cycle (Insomniac is known to produce games on a yearly schedule).

The partnership doesn’t preclude exclusive games for the PS3, as Insomniac president Ted Price confirmed that there are future projects solely focused on the PS3. While this infers that Resistance 3 will be a PlayStation exclusive, I wouldn’t rule anything out at this point.

So, what do you guys think of these turn of events? 360 guys, are you excited to start playing some Insomniac games?

Source: Joystiq

Review: Alan Wake

alan wake2010 may become known as the “Year of the Delayed Game” as we’ve already been graced with the release of several titles which may not have seen the light of day. Heavy Rain, Splinter Cell: Conviction and Final Fantasy XIII have all been pressed to discs and have been devoured by the hunger gaming masses, but what about that other game? You know, the next title from Max Payne developer Remedy Studios, the one that was voted the most anticipated game of E3 2005?

In case you’ve somehow forgotten, this product is called Alan Wake, a game where the player takes control of the titular character in an attempt to parse out the mystery of the dark presence in the town of Bright Falls. Playing upon the natural fear of the dark and blending that into the mechanics, Alan Wake promised to be a premier psychological thriller with a great story and gripping atmosphere. Now that the game is out, how well do the boasts of the developers hold up?
Continue reading Review: Alan Wake

The Empire Strikes Back is 30 Years Old, and That Means a Lot of Hoth Levels

If you ask anyone with a brain cell what their favorite Star Wars movie is, chances are it will be The Empire Strikes Back. This movie has all the right ingredients to make a great film, and it’s surprisingly dark to boot. This is the first Star Wars film to show us just what the series is capable of out of the grubby hands of George Lucas, and I’m forever thankful to director Irvin Kershner for giving us this cinematic masterpiece.

My personal fawning aside, The Empire Strikes Back is also known for it’s cinematic Battle of Hoth which pits the Rebels against the titular Empire on the snowy wasteland planet. Naturally, such a big exciting fight is perfect fodder for video game recreations, and since 1982, we’ve had almost a dozen interpretations of the Battle of Hoth. Kotaku put up a nice post collecting all of them, but I’m going to share my favorites after the jump.
Continue reading The Empire Strikes Back is 30 Years Old, and That Means a Lot of Hoth Levels

Call of Duty: Black Ops Trailer Dishes Gameplay

Well, that was fast. Only a few weeks after the teaser trailer, Activision and Treyarch have dropped another video for Black Ops on us, bestowing us with visions of the upcoming Vietnam-era (and beyond?) shooter. While the trailer is pretty light on story, it does show stoic men with firearms and plenty of explosions, and isn’t that what we want from Call of Duty? Take a look and tell us what you think:

Epic Games Moved to Consoles Because of PC Piracy

pc gamingMany of us know Epic Games for their successful stop-and-pop 360-exclusive shooter Gears of War, but before they made it big on Microsoft’s home console Epic was widely known as a PC-centric developer. Unreal Tournament has been a staple of arena-style multiplayer games on the PC, but Epic’s heyday as a big time PC developer is long gone.

While many of the company’s fans bemoan the studio’s shift in focus, Epic president Mike Capps says that the move from PC to console was one of necessity, citing PC piracy as the major reason for the change. Speaking recently to Edge (via 1up), Mr. Capps said that the studio still loves the PC, but they saw how piracy killed a bunch of great independent developers and lead to a conversion of business models.

Mike Capps isn’t all down on PC gaming, though, and he feels that the platform might eventually see a comeback, possibly through Facebook. While that isn’t the resurgence many of us were hoping for, we have to remember that the often looked-down upon casual games (like Ubisoft’s Petz series) subsidizes the production of larger, more “hardcore” games.

I know that we have a fair few PC gamers on this site, myself included, and I spent a lot of time in my youth playing Unreal Tournament against the AI because I wasn’t allowed on the internet. Although Epic’s console offerings have been mostly decent, one has to wonder how different the market would be today if Gears had launched as a PC title first. What do you guys think? Is piracy actually to blame, and will PC gaming make a Facebook comeback?

Source: 1up

Call of Duty: Black Ops Brings Back Dedicated Servers

black opsLike many of the PC gaming faithful on this very website, I was a bit dissapointed in Infinity Ward’s decision to use a peer-to-peer matchmaking service for their multiplayer. While it was fun for a bit, the amount of glitchers and hackers I would run into during every single match became a bit much. I quit playing that game in January, and I haven’t looked back (mostly because of how awesome Bad Company 2 is).

With a new Call of Duty on the horizon, you would expect developer Treyarch to continue on with IW’s plan of no dedicated servers, right? Fortunetly, Treyarch is thinking for themselves this time around, and studio head Mark Lamia recently went on record with PC Zone (via CVG) saying that he thinks, quote:

…dedicated servers are excellent. I don’t see any reason not to see them unless… well, I just don’t see any reason not to.”

Honestly, I think this is good news for the Call of Duty franchise. When you take out dedicated servers, and with it the ability of admins to moderate the player base, what you get is an unholy mess, where only those with the latest aimbot hack comes out on top. I’m still not digging this new Call of Duty that much, but at least it’s a step in the right direction. What do you guys think? Good news? Enough to get you to purchase yet another CoD?

Source – CVG

Bulletstorm Trailer Kicks it Old School

If you miss the days of yore for First Person Shooters, where it was you, a gun, millions of hostile aliens and no plot to get in the way, then you might enjoy the following trailer for Bulletstorm, the up-coming FPS collaboration from Epic Games and People Can Fly. If you played Painkiller, PCF’s previous shooter-oriented effort, then you know that they have a healthy thirst for crazy on-screen action. Bulletstorm looks to be a great spiritual successor to Painkiller’s legacy, allowing the player to use their massive boots to kick guys into cacti and laser whip them around. The video looks like it enables players to combo their attacks together for points, a “chain of pain” if you will.

What do you guys think? Is this on your radar now?

Top Six: Our Favorite Developers

If you’ve ever watched the credits after the end of a game, you know that it takes a heck of a lot of talented people working very long hours to craft the piece of art you just enjoyed. Before that can even take place, though, you need someone with drive and vision that can get a project off the ground and keep it going when it falters. That’s where the lead developer comes in, and a lot of your favorite games have been made or broken on the whims of these visionaries. Who are some of the most prolific designers in the industry? Read on the see who, in no particular order, we’re pledging eternal obeisance to.
Continue reading Top Six: Our Favorite Developers

GamerSushi Asks: Collector’s Editions?

halo 3It seems almost inevitable that all major releases will have a special edition these days. Gone are the simpler times when you could just walk into your local retailer and pick up a plain old box with a manual and the game; these days, you can choose from up to three flavors of your game, ranging from the basic package to some $200 monstrosity that might contain night-vision goggles, a ten-pound statue, or anything in-between.

Besides being home to extravagant pieces of memorabilia, special editions of games often include codes that allows the purchaser to access additional in-game content, things that may not even be available to other consumers some months down the line. That’s all right for those of us who want to feel that they are buying something that they can hold on to, something that is not just another toy, but what of those of us who don’t want, or can’t afford, the upgraded versions?

So, I submit this question to you guys: how often do you purchase limited or collectors editions? What kind of extra goodies are needed to guarantee that you will drop your hard earned money on it? Let us know!

Today’s WTF: EA Introduces an Online Pass for its Sports Titles

leaf graphicOh, EA, you were doing so well. You started trying to publish new games in 2008 with Dead Space and Mirror’s Edge, and you took back your estranged children Vince Zampella and Jason West when they got canned by Activision. You even pledged on-going downloadable content support for your titles with “Project Ten-Dollar”, but now the true nature of this initiative rears its ugly head.

Announced today in what may go down as one of the biggest bone-head moves of all time, EA Sports has dropped the word that all Sports titles will come with an online access card similar to the ones in Bad Company 2 or Mass Effect 2. The major difference is that this card will allow the player to access the multiplayer portion, something that gamers have come to take for granted from their titles. Tiger Woods PGA Tour 11 will be the first game to include this pass, and one has to wonder if this practice will begin to make its way into other EA titles. Could Crysis 2 require this? Unthinkable to most gamers, but I wouldn’t rule it out. Additionally, this pass will only be available with new copies, so used game purchases and renters will be out of luck.

In an effort to further underline the questionable motives of this maneuver, GameStop CEO Dan DeMatteo has pledged his support to EA Sport’s new enterprise, stating that GameStope employees will begin pitching X-Box LIVE and PlayStation Network point cards to used game purchasers.

What do you guys think of this? How do you think it will affect the rental industry? Let us know in the comments.

Source: GamePro

Fallout: New Vegas Info Hits the Internet

New VegasOne of the premier titles of 2008, Fallout 3, was well received for its large game world, memorable denizens and its slow-motion auto-targeting system, VATS. Knowing that a game this popular deserved a follow up, Bethesda studios, creators of the popular Elder Scrolls series, enlisted Obsidian Entertainment to take players back to the Fallout universes’ post-apocalyptic setting. What’s being changed from the 2008 title, and what can fans expect to return?

The first thing wasteland-aficionados will notice is that the setting of the game has changed from Washington DC in Fallout 3 to, rather obviously, the areas around Las Vegas. While previewers weren’t given the option to travel to the titular gambling town, they were allowed to try out the reformatted VATS system and fool around with the new weapon customization options.
Continue reading Fallout: New Vegas Info Hits the Internet

Upcoming Alan Wake DLC to Spruce Up Facial Animation

alanwakeI was originally going to slap this thing with a “Today’s WTF” prefix, but with E3 around the corner, those things are going to be coming fast and furious. Still, this little bit of news is a head-scratcher for sure. Alan Wake, the upcoming X-Box 360 exclusive by Remedy Studios is catching a bit of flack for the game’s facial animations which apparently don’t match up with the tone of voice the character is using. For such a story driven tale, you can bet this has caused some consternation amongst the game’s reviewers.

One would expect such a fix, if it were to come at all, to be included in a patch, not through DLC. Remedy is doing the exact opposite, however, bundling in the change with the supernatural thriller’s upcoming downloadable content. No word on whether or not the additional gameplay will be free of charge or not, but if it includes alterations to the game’s code, it’s a safe bet that there will be some Microsoft Points involved.

What do you guys think about this? Fair or foul on Remedy’s part? For a game that’s been in development for so long, should we have to pay for something that should be there in the first place?

Source: VG247

Warhammer 40,000 MMO to be Announced at E3

WH40KIt’s kind of inevitable that, at some point, all the MMOs in the world will finally join servers and hook into their players to form giant living batteries to power their machines of war as they trundle across the Earth, destroying the last holdouts of the human race. Until that happens, we get to play all the neat titles that are coming out from this ever expanding genre.

World of Warcraft has a firm and irreversible death grip on the market, there’s no denying that. When your player base produces enough capital to surpass the gross national product of a small nation, it’s pretty much a given that you’re on easy street. Where other MMOs need to strike their claim is the territories that WoW hasn’t expanded into yet. The most recent example of this is Star Trek Online, which had boring ground combat but apparently had some of the best space battles in a game so far. It won players based on that merit alone, so I’m interested to see what the 40K universe can produce.

For those of you who are maybe unfamiliar with this particular franchise, Warhammer 40K is a futuristic tabletop miniatures game with several races, all of whom can find some reason to fight each other. The game is well known for both its dark and gritty tone and its ever evolving design. I’ve been in and out of that particular scene for a while, mostly because of the prohibitive price, but I can see myself playing the MMO.

What about you guys? Does this interest you, or are still against MMOs? Are you holding out for Star Wars: The Old Republic?

Source: Kotaku

Defend the House is Back With Halo: Reach Betabusters

Well, we did warn you about the incoming slew of Reach related posts, but I think we can be forgiven for putting up the newest video by Defend the House, the dedicated group behind Halo 3 Mythbusters and Modern Warfare 2 Mythbusters. This time around they’ve turned their sights on the Halo Reach Beta, exposing a few things about the gameplay in the Beta that you might not have known about. Have a watch.

Pretty neat, don’t you think? Did you guys find out anything useful that you can apply to your gameplay? What do you think of the Beta so far? And where are my friend requests?

Today’s WTF: Bungie Joins Forces With Activision?

acti-bungieIf there ever was a sign of the coming apocalypse, I’m sure it would be notoriously evil publisher Activison-Blizzard snapping up Bungie Studios, creators of such renowned franchise as Halo, Marathon and Myth. Well, “snapping up” is technically incorrect, as Bungie has entered into a ten-year publishing agreement with Activision but are retaining their autonomy.

This is different from Infinity Ward’s situation, as they were a wholly owned subsidiary, so conspiracy theorists can lay that one to rest. The fact of the matter is that Bungie is an extremely strong studio, whereas Infinity Ward was a struggling start-up when they were taken over by Activision. Besides, Bungie retains control over any Intellectual Properties they develop under this agreement. While pressure from the publisher can lead to complications, chances are Bungie will invest all their man-power into this new game after they finish development of Halo: Reach.

After Bungie parted ways with Microsoft in 2007, they were contractually obligated to ship one more Halo game before pursuing other interests. This is a big coup for Activision, who just recently lost a lot of talented staff from Call of Duty development house Infinity Ward, and may stand to lose a lot more than that.

What do you guys think of this development? Eager to see what Bungie produces after Reach? Are you PS3 owners excited at the prospect of having Bungie develop for your console? Will the average consumer even notice a difference?

Source: Gamasutra

Review: Splinter Cell: Conviction

splinter cell
Splinter Cell: Conviction is one of those games that was very close to never seeing the light of day. Originally due back in 2007, the game was put in to numerous holds and has gone through several revisions. Many of you probably remember the earliest demos of the game which depicted a scraggly, bearded Sam Fisher slipping through crowds and knocking out cops. This version of Conviction, affectionately called “Hobo Fights” by some due to Sam’s unkempt appearance, eventually got canceled but had some of its innovations make it into Assassins’ Creed (blending in to crowds, and the like).

Against all odds, the Splinter Cell franchise has returned to the gaming scene, but with a few changes. Gone is Sam’s transient-inspired appearance and the notion of mixing with the public; Conviction now features a Sam Fishers out for revenge, trimmed up and ready to fight. But after so many delays, does the game feel like a finished product, or is it spreading itself too thin?
Continue reading Review: Splinter Cell: Conviction

A New GamerSushi Feature Approaches, Send Us Your Questions and Topics!

As you guys know, we here at GamerSushi are all about community, and we feel like we’ve got a pretty good back and forth going. How it’s been working so far, though, is that we pose questions to you guys in the form of posts and features, and then you tell us what you think. We have thought about mixing this up a little, and for an upcoming feature, we’d like you guys to ask us the questions or give us topics you’d like to hear us discuss.

It’s simple enough, just drop your suggestions in the comments, and we’ll pick a few and have the GS staff riff on them for a bit. Any ones we don’t get to this time around, we’ll go over in the next installment. Try to keep it video game related, and fire away!