Times are still tough, and the pinch of the economy has been especially hard on the video game industry. Unless a studio’s game has broken sales records world-wide, chances are they’ve had to let at least some part of their work force go (well, except for Infinity Ward, but that’s another story).
SEGA West is the latest company to feel the squeeze, and as such, they’ve chosen to reformat to focus on smaller-scale downloadable titles. Unfortunately, downsizing also means redundancy, so 73 people from SEGA have lost their jobs. Although SEGA West President Mike Hayes is adamant that this move is solely an initiative taken by the high-ups in the Western branches, SEGA’s parent company recently went on record with their concerns over lack-luster North American sales.
At any rate, Hayes’ section of SEGA is now focusing on the downloadable market place. Mr. Hayes mentioned that, with the performance of Super Monkey Ball on the iPhone and the upcoming release of Sonic 4, they’ve seen great feed back with regards to the re-inventing of existing intellectual properties. He goes on to say that, with the resurgence of popular SEGA IPs, the challenge is to do more than just reinvent familiar brands. He does mention that the company expects to make some new IP announcements in the coming months.
With the iPad seeing a global launch in the next few weeks, this is also a brand new market for game companies to spread into, and SEGA West is excited about the opportunities offered by the device. What do you guys think of this new move by SEGA? It sucks that people had to lose their jobs, but SEGA is a business, and they have to stay afloat. With Sonic 4 still in production, do you think they’re putting all their eggs in one basket?
Source: Industry Gamers

I think if we tallied up the amount of “WTF” posts we’ve done on GamerSushi, I would imagine that StaCraft II would probably walk away with the proverbial crown of shame. Whether you’re paying for the game in
You’re dropped onto a tropical island playground with a reusable parachute, a grappling claw, and the ability to take thirty bullets to the face and survive. What do you do? Well, if you’re Rico Rodriguez, the protagonist of Avalanche Studio’s open world adventure Just Cause 2, you blow stuff up. I mean, sure, you can collect resource crates, hijack a variety of vehicles and earn some cash on the side, but the main objective of Just Cause 2 is to make things explode.
First Battlefield Bad Company 2 takes a swing at Modern Warfare 2, and the newly-announced Crysis 2 is attempting to kick them while they’re down. EA Games recently revealed a
Ah, the Wii. No other console in the history of gaming has done more to both bring together and tear apart the masses. While it is introducing a whole new generation of people to the joys of our hobby, the reception to Nintendo’s little white juggernaut by the enthusiast gamers has been nothing short of underwhelming.
Well, we all had a lot of laughs on Thursday, didn’t we? We fooled a few of you, but it was all in good fun. With that out of the way, I had some time yesterday to really sink my teeth into Just Cause 2. While the demo did give me some pause, I was willing to look past my reservations and give the game a go. It turns out that second guessing myself in this instance was a good call, because so far the game has been excellent. While the story is non-existent and the voice acting borders on offensive, the freedom that the game allows you is nothing short of revolutionary.
While Steam, Valve Software’s online store, has typically been a haven for Digital Right Management – or DRM – free titles, recent events have forced the company to take a different stand on their policies.
I may be a bit biased here, but I think that Spider-Man is the most enduring pop culture icon of the last hundred years. Created by Stan Lee and Steve Ditko in 1962 for the Amazing Fantasy series of comic books, the old web-head has spawned a media empire spanning years of comic books, TV series, action figures, movies, and, yes, video games. While most of the media properties associated with the wall-crawler have been largely successful, Spider-Man’s video games have had a chequered past. He’s been appearing on our television screens since 1978, but what Spider-Man games have swung to glorious heights, and which ones have gone splat on the sidewalk?


