Left 4 Dead 2 and Halo Waypoint Have Avatar Awards, Nerds Rejoice

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As the self-explanatory title above states, both Left 4 Dead 2 and the upcoming Halo Waypoint, your X-Box hub for all things Halo, are going to feature Avatar Awards, little pieces of clothing and other accouterments that your creepy cartoon doppelganger can sport.

Avatar Awards are earned by completing specific achievements in the corresponding game; i.e. getting the “Dark Times” achievement in Halo 3: ODST will unlock an ODST hoodie. Tougher achievements will earn you some cooler pieces like a Drop Trooper helmet or the body armor.

This strikes me as a better endeavour than the current model of paying for Avatar items. Sure, a lot of people don’t really care about their Avatars, but I’m glad to finally be getting something back for putting in all that time to getting those achievements, or “cheevos”, as the kids are calling them now.

What do you guys think? Are Avatar awards a good way to start giving back to the gamers, or would something else intrigue you? What kind of games would like to see star giving awards? I’d like a Brotherhood of Steel power armor suit for my Avatar personally.

Source: Kotaku

Brink Developers Splash Damage Go Trolling

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The future of PC gaming is something that comes up a lot among the enthusiasts, the media, and even developers. Is it dying, is it going to experience a resurgence, what’s going to happen to the PC? While there are some companies that seem to earn a living just fine by making high-quality PC titles (Valve and Blizzard come to mind), there are other companies that have moved over into console development to supplement their income.

Splash Damage head honcho Paul Wedgewood has a few words to say about PC exclusive development and how it’s no longer financially viable. He maintains that the budget is not there for triple-A quality PC titles which makes it hard to get high-end bonuses like a full orchestra and a rich voice cast. Considering that his studio originally started as a mod house which made “hardcore” multi-player maps for Quake and Wolfenstein, perhaps Mr. Wedgewood is in a better position to judge the future of PC-only development than most people.
Continue reading Brink Developers Splash Damage Go Trolling

Rumor: Modern Warfare 2 With a Third-Person Perspective?

Okay, I am thoroughly confused by this one. I’m a big supporter of the “if it ain’t broke, don’t fix it” game design method, so I’m a little puzzled as to why Infinity Ward thought that their upcoming blockbuster needed a third-person multi-player mode. The following video was taken off a live stream of someone in France (the big source for all leaks, apparently) showing off the supposed alternate view point for Modern Warfare 2. It certainly looks legit, but I’d wait until an official comment comes from Infinity Ward before going too crazy. I mean, those poor guys have enough problems as it is.

The video is of questionable quality, which is a natural consequence of recording off a live stream. It shows the action well enough, and it does look like MW2. The third-person modes in question appear to be Team Death Match and Cage Match, so I wouldn’t expect to see this camera option appear in the campaign or SpecOps. What do you guys think? True or fake, and is this a weird move for the series?

Edit: So, it looks like this is true. Infinity Ward’s Robert Bowling confirmed the existence of a couple third-person playlists, citing it as “another way to play”.

Source: Destructoid

Put Your Money Where Your Mouth Is: Borderlands

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OK, I’ll be the first to admit that we’re probably getting pretty close to the Borderlands saturation point around here, but this story was too good to pass up. Three weeks ago, Borderland’s Creative Director Mikey Neumann promised that he would play the post-apocalyptic Role-Playing-Shooter with you and drop some rare loot if you could provide a picture of yourself pre-ordering the game via Twitter. It turns out that this little boast kind of back-fired on him as over 200 people took him up on the offer.

Since Borderlands released last Tuesday, Mikey has been ploughing through his list trying to get through as many of the lucky players as he can. The game hasn’t even come out on PC yet (it lands on Monday), so I bet that he’s got a ways to go.

This strikes me as admirable, considering the few weeks after a major game launches is when most of the studio’s development team takes their vacations. Essentially, Mikey is giving up the beach to play some Borderlands with the fans, so kudos to you good sir.

Borderlands itself is doing quite well; it’s topping the Steam sales chart, beating even Left 4 Dead 2. Every retail store I’ve visited has been sold out, too, but this is due more to a shortage in shipped products (so the clerk at EB told me, anyways) than overwhelming demand.

I’m waiting for the PC version personally, but are any of you playing it on the 360 or PS3, and what do you think?

Source: Kotaku

Leaked Left 4 Dead 2 Trailer Hits the Internet

Valve has bad luck with leaked videos, don’t they? First Meet the Spy got leaked, and now the opening cinematic for Left 4 Dead 2 has been snuck onto the internet via some digital skulduggery. Like the original opening movie for Left 4 Dead, it introduces the player to a whole bunch of game mechanics (what the new infected do, melee weapons, that type of stuff), while wrapping it all in an entertainingly gruesome package. Take a gander:

Not looking so much like a simple expansion now, am I right? I’m greatly anticipating ripping into some zombies with a chainsaw myself, but what about you guys?

Mainstream’d! Bringing Borderlands to the Masses

God bless IGN, ya know? For all the flack that they take from the gaming enthusiasts, they can still surprise you sometimes, like with this excellent parody video of Gearbox’s CEO Randy Pitchford explaining Borderlands to some casual game testers. Hilarity ensues.

Keep your pimp hand strong, Randy. Keep it strong. Oh, if you’re watching in a public place, wear some headphones. Just to be safe.

Today’s WTF: No Dedicated Servers for Modern Warfare 2 on PC?

modernwarfare2All hands on deck! The klaxon is sounding, and that means only one thing: someone has wrung the WTF bell! Here’s what’s got the internet in a tizzy now.

In a bit of breaking news yesterday, Infinity Ward’s Community Manager Robert Bowling confirmed the existence of IWNet, a PC Call of Duty matchmaking service which will change the landscape of multiplayer for Call of Duty fans. The only problem? There’s not going to be any dedicated servers.

Traditionally, PC gaming is handled through servers that are managed by the players, but IWNet is set to change all that. According to Bowling, this service runs concurrently with Steam, but is managed by Infinity Ward themselves. Since IWNet is eliminating dedicated servers, this means that clans, custom map-makers and all those other “hardcore” folks will not be able to enjoy the same range of freedom that they’re used to with private server ownership.
Continue reading Today’s WTF: No Dedicated Servers for Modern Warfare 2 on PC?

Shut Up Already! Gaming’s Most Annoying Sidekicks

Video games are supposed to hold your attention for hours on end, whether that is with engaging characters, superior game-play elements or what have you. Sometimes, though, you have to puzzle at the sheer stupidity of making a sidekick who is the most annoying person (or thing) that has ever grated your patience. Here’s a list of the top five sidekicks that make me want to beat the game designer to death with a rusty spoon:

5. Kreia: Knights of the Old Republic II: The Sith Lordskreia   title=

Nothing is more irritating than a character that finds fault with everything that you do, which is why Kreia comes in at number five. Whether you’re a goody two-shoes Jedi or a completely evil baby-stealing innocent-killing Sith, Kreia always has a few words to say about your choices during the game. Despite the fact that she herself is a Sith, any dark side choices you make are wrong from her point of view. Talk about nagging.
Continue reading Shut Up Already! Gaming’s Most Annoying Sidekicks

The Writing’s on the Wall: Splinter Cell in Action

Looks like Sam Fisher’s been taking a few lessons at the Batman School of Stealth, if this new video show-casing the upcoming Splinter Cell: Conviction is any indication. This new Splinter Cell seems a lot more focused on “blitzkrieg” style attacks, relying on brute force exercised with precision and speed rather than a considered approach.

It’s different from the Splinter Cell we know and love, certainly, but that’s not always a bad thing. I’m still looking forward to executing some punks Punisher-style when the game drops in February of next year, but I’m concerned that games like this may be sliding more towards an extended Quick Time Event than any semblance of actual freedom. Maybe I’m just paranoid.

But, as always, we want to know what you think! Does this new Splinter Cell seem like something that you’d want to pick up, or do the differences from past versions make you turn up your nose?

Rumor: InFamous 2 to Shock With New Voice Actor?

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Hey, so, I guess that InFamous 2 is in production! I had no idea, but apparently Sucker Punch, developers of the original lightning-themed open world game and the Sly Cooper titles, are fishing around for a new motion-capture/voice actor for the game’s protagonist, Cole McGrath.

The biggest part of this rumor for me is that InFamous is getting a sequel, which is awesome. As you may remember from our Quick Hits feature, I gave InFamous a nice healthy A-. I had a lot of fun playing that game, and even though the story was kind of silly, I’d like to see where it goes.

I didn’t mind Cole’s voice, personally, but I think that if they’re re-casting Cole, they should re-work Zeke as well. He was a pretty awful supporting character with few redeeming qualities. Anyways, enough about my musings on the re-casting, what are your guys’ opinions? Did you play InFamous, and do you think that re-casting Cole is a step in the right direction? What are some games that you enjoyed, but would re-cast the main character?

Source: Destructoid

GamerSushi Asks: What Are You Playing?

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Happy Turkey Day to my fellow Canucks, and um, happy Columbus Day to my friends in the States. Seeing as how this is a nice long weekend, perfect for unwinding from the stresses of our daily lives, I thought it would be pertinent to do our monthly checkup on your gaming habits.

Personally, I had a nice zombie-themed day yesterday with a few of my friends, and just zoned out on Nazi Zombies and Left 4 Dead. To cap it all off, we checked out Zombieland, which gets two hearty thumbs up from me. Check it out if you like laughter…or gore.

Besides zombies, I picked up Operation: Flashpoint: Dragon Rising, and so far it’s really engaging. It’s a lot more “realistic” than, say, Call of Duty, which makes it perfect for my mood right now. I’ve only played an hour or so, and it’s got my hungry for more.

What about you guys, though? I know Uncharted 2 and BrĂĽtal Legend don’t come out until Tuesday (who was the genius that came up with releasing these games after a long weekend?), but I’m planning on picking them up anyways, following up with some Borderlands. Are you planning on getting any of these titles, and what’s in your box, station, or PC right now? Answer, or we shall make you play Wii shovel-ware from now until the release of the 2012 movie, which we will force you to watch. It will be torture unending.

Review: Marvel Ultimate Alliance 2

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Mindless beat-em-up brawlers occupy a special place in my heart. First off, they’re the easiest games to pick up and play: just grab a controller and mash the hit button until everything is dead. Second, brawlers are awesome for co-op, especially if they are vested in a universe that both you and your co-op partner are interested in.

Marvel Ultimate Alliance 2 takes its cues from a lot of different games and smashes them together with the Marvel universe in hopes that you’ll like the offering. It does have a lot going for it: the Civil War storyline that Marvel published a couple years ago is the main background for the game even if it does make a left turn at the corner of Metal Gear Solid 4 and go all nano-bot on us, forgoing the actual conclusion of the comic series. It is a lot better than the “cram everything in for fan service” campaign from the original Ultimate Alliance where you would be fighting Arcade one second then dusting up Mephisto the next. A more coherent story helps move the game along at a fairly brisk pace while keeping you engaged. The voice-acting is a little hit or miss, however, but the most painful gaffs are confined to the minor characters. Visual representation for the game is serviceable, as you always know what your looking at and your characters are easy to follow. It’s not the most beautiful game by any means, but it’s far from being the ugliest.
Continue reading Review: Marvel Ultimate Alliance 2

Become Filthy Fuel Vultures in Left 4 Dead 2


We’ve got some good news coming out of the Left 4 Dead 2 front this week as it creeps inexorably closer to its November release date. With the demo coming up for pre-order customers (of which I am one), Valve has dropped information for another competitive mode called “Scavenge”.

In this new mode, the four survivors band together in an effort to gather fuel cans from around the level while the Special Infected try to choke, burn, and other-wise decimate the poor would-be escapees. Adding to the complication of having a whole passel of crazy zombies on your tail is the fact that the gas cans in Left 4 Dead are extremely fragile, and can easily be set off by either the Spitter’s acid or an errant bullet. “Scavenge” matches consists of three round at 120 seconds each, with each fuel can be collected by the Survivors adding twenty precious seconds to the clock. The Survivors need to find 16 cans spread across the level in order to win. The levels themselves are arena-like updates of sections from the existing campaign maps.

Now, this strikes me as an excellent idea. I used to play a Source mod called Zombie Master which had a similar mechanic to it, where the humans would collect various item from the level in order to rebuild an escape vehicle while the Zombie Master commanded his hordes in a bid to stop them. Granted, the role of Zombie Master was more of an RTS-type control scheme, but I think Left 4 Dead 2 can pull it off admirably.

So, what do you fellas think of this new mode? Does it strike your fancy, or are you going to stick to campaign and versus? Also, who else has pre-ordered this and for what system?

Source: Destructoid

UK Police Enlist Gamers to Catch Crooks, Form Combine

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Now here’s something you don’t see every day. Apparently, the British Police are developing a video game in which ordinary citizens can look through the lenses of actual CCTV cameras and try to catch a crime in progress. If they do see some shifty stuff going down, they just have to click their mouse and the operator on the receiving end is sent a text message including a picture of the alleged dirty deed.

Called Internet Eyes (Eagle Eye was taken), this web-based initiative will launch next month in a town called Stratford-upon-Avon. The site for the game has a “Hall of Fame” for the caught criminals, and will offer ÂŁ1,000 to the most successful sleuth.

This raises all sorts of questions about, first off all, how the Police determines that something is actually a crime, and not just someone who locked their keys in their car. This system is open to abuse that way, where a griefer (and you know there will be griefers), will spam the site with a whole bunch of pictures of nothing. While I’m sure there are contingency plans in place to deal with potential problems, this might backfire in a pretty spectacular way.

I still think it’s a neat idea, just not one without its possible pitfalls. But, what do you guys think? Is this a brilliant scheme by the British Police, or does this cross a line? Can you see something like this spreading around the globe?

Source: Destructoid

Review: Halo 3: ODST

Halo 3 ODST reviewHalo 2’s E3 demo from 2003 was the stuff of legends, something that had the fans salivating for the next instalment of Bungie’s break-through franchise. The sight of the Pelican dropship swooping down onto an Earth city under attack by the Covenant took people’s breaths away, and gave them a tantalizing glimpse of our home planet in the Chief’s universe. Ultimately, the final version of Halo 2 featured a New Mombasa that couldn’t deliver on the high hopes set by the demonstration, and left Halo enthusiasts wanting.

Six years later, we finally get our chance to explore the city of New Mombasa as an Orbital Drop Shock Trooper, or ODST. These special forces troops are dropped from orbiting ships in one-man pods, and are the only human soldiers in the Halo games that can stand up to SPARTANs in terms of bad-assery. The basic premise of the game is that your squad is dropped into New Mombasa, ostensibly to assault a Covenant ship that’s parked above the city, but things go horribly awry. The ship enters light speed inside Earth’s atmosphere causing a massive explosion and scattering your squad to the winds. You mostly play as the Rookie, a new-comer to the ODST squad, six hours after the drop. You search the hub city of Mombasa for clues as to what happened to your squad and your mission.
Continue reading Review: Halo 3: ODST

Battlefield: Bad Company 2 Drops the F-Bomb

We’re getting closer to 2010, which mean that we’re starting to see some new media from a lot of next year’s big titles. Mass Effect 2 and Splinter Cell have been conducting the information blitz, but one game I’ve kept my eyes peeled for especially is Battlefield: Bad Company 2, seemingly the millionth game this quarter to bear the number “2” in it’s title.

The original Bad Company’s multi-player was surprisingly robust, owing in part to the amazing environmental destruction mechanics. With a year and a bit of refinement behind it, Bad Company 2 is well positioned to deliver the same crazy shoot-outs, even if it looks like it’s been bitten by the Call of Duty bug. Check out the trailer, which contains a surprisingly large number of epithets, so exercise discretion if you’re around those with sensitive ears.

The game also looks really polished graphically, so consider me psyched for this! Is anyone else looking forward to some more Bad Company, and what systems are you getting it for?

A Little Bit of LOL: Video Game Facebook

Facebook is a wretched hive of scum and villainy, one where the slightest misstep can end up as an embarrassingly tagged photo that leads to an awkward conversation with your parents about boundaries of privacy. Of course, for all the evil that Facebook has brought upon our world, there’s sometimes a lighter side to these things.

Take for example these five bits of video game character Facebooking. The sad thing is, I think we all know people whose posts are at least a little bit like this. Check out the pictures after the jump.
Continue reading A Little Bit of LOL: Video Game Facebook

Capcom’s Inafune Gets Sour at TGS

With the Tokyo Game Show wrapping up, it’s a time for all the games journalists of the world to remember the awesome things they’ve seen, like Peace Walker and everything Final Fantasy. For others, it’s a time to bemoan the fall of the Japanese game industry. One such sour-puss is Capcom’s Keiji Inafune, creator of Mega Man and my personal favorite, Dead Rising.

Where others looked around the TGS show floor and saw hope for Japan’s flagging creative teams, Inafune saw only despair and darkness. Quoth the raven:

“Personally when I looked around [at] all the different games at the TGS floor, I said, ‘Man, Japan is over. We’re done. Our game industry is finished.'”

Harsh words, Mr. Inafune. While the games industry has kind of turned on its heel in the last decade or so, being predominantly a Western enterprise, I don’t really think that Japan is “finished”. Sure, they’re hitting a rough patch, but things will turn around. Right?

Of course, Inafune shouldn’t be taken at face value: he left Capcom out of the list of dismal failures of TGS ’09, and as Destructoid pointed out, avoided mentioning the irony of handing off Dead Rising 2 to a Western company (Canada-based Blue Castle Games).

The decline of the Japanese game industry has been a hot button issue for a while, but I think this is the first time that anyone from inside the the industry has come out and said that we’re looking at the end. What do you guys think? Is Mr. Inafune exaggerating, or will we see the end of Japanese-made games in our lifetime?

Source: 1up

Dead Rising 2 TGS: Let’s Shotgun Party!

One game that was disappointingly absent from E3 was Dead Rising 2, Capcom’s sequel to the surprise zombie killing hit of 2006. I loved the first game to death, and I collected almost every achievement obsessively for a while. The 5 and 7 day survivor achievements will forever sit atop my stack of shame.

Anyways, you didn’t come there to read me moaning about a couple of achievements, you came here to see Dead Rising 2’s weapons combination mechanics in action! If you ever thought that a shotgun desperately needed a bayonet that looked more like a pitchfork, you’re in luck. Check out this video of the protagonist giving it to zombies all redneck style.

The game-play looks a little rough (I’d hazard a guess at Alpha), but it looks like it’s progressing nicely. The trailer out of TGS reveals that the main character is not a motocross star as previously thought, but a zombie gladiator! I’m salivating like a mad dog for this game, but I want to know what you guys think! Who else wants to rip it up cage match with style with the undead?

More Like PSP No! Retailers Boycott the Hand-held.

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I should be hung for that title, but I couldn’t resist. It seems that the gaming industry is trying on its big-boy pants lately, what with all the high falutin boycotts going on. Usually we see consumers getting up in arms about the alleged unfairness of some crazy rip-off or another, but this time around we’ve got actual stores joining in on the fun.

The PSP go, a recently announced upgrade for Sony’s base portable model, is being met with a hostile reception by several retailers in Eruope, with the Australian branch of EB Games being rumored as a potential party. Dutch game shop chain Nedgame alleges that the portable is too expensive to bother stocking in addition to being miffed about the lack of UMD support on the gizmo. According to the store’s official statement, the lack of actual discs for sale robs the chain of its main source of profit on game sales: the mark-up on prices. The PSP go uses media which is exclusively available from the PlayStation Network, so I’d imagine that being the middle-man in this exchange would rankle a bit.

One small chain of stores refusing to stock a product is one thing, but once a big company joins the party it’s a whole different kettle of fish. What do you guys think? Is this the first step in stores really lashing back at downloadable content? Where can this go from here, and do you think that the stores are taking the right approach with this?

Source: Kotaku