Xbox One Rumor Dump Contains Halo News, Titanfall Bundle

neogaf xbox one rumors

On the whole I really don’t know what to make of NeoGAF, but whenever there’s a juicy rumor these days it seems to originate from there. Recently, a whole bunch of Xbox One rumors got posted to the message board including a Halo 2 Anniversary, Halo 5 being delayed to next year, Black Tusk’s (the new Gears of War studio) canceled Shangheist game and a Titanfall Xbox One bundle.

You can go read the whole thing yourself, but if some of these turned out to be true it wouldn’t surprise me. I’ve had the feeling that a Halo 2 Anniversary was pretty much a given and Halo 5 being delayed to 2015 makes sense. Crackdown 3 doesn’t necessarily make me excited, given that 2 was kind of a flop, but with more development time Ruffian might be able make the next one a must-have for One owners.

Check out the rumor list for yourself. What seems legit to you?

Source – NeoGAF

Middle-Earth: Shadow of Mordor Trailer Showcases a Rad Game

Until yesterday I’d never heard of Middle-Earth: Shadow of Mordor, Monolith’s new game that shows you what happened inbetween The Hobbit and The Lord of the Rings. In this game you’ll play as Talion, a ranger of Gondor who gets possessed by a wraith and then uses his new found powers to systematically assassinate a variety of orcs and Uruk-hai. This gameplay trailer for Shadow of Mordor shows off some cool abilities you can use and details the nemesis system which sounds too crazy to actually be true. Give it a watch!

For a game that I didn’t even know existed until recently, Middle-Earth: Shadow of Mordor looks like a guaranteed fun time. What do you guys think about this trailer? Are you on-board for some orc killing?

Can DICE/EA Make Up For Months of Problems With Battlefield 4’s “Player Appreciation Month”?

battlefield 4 player appreciation month

Look guys, I’m sorry I keep writing about Battlefield 4, I really am. This game had a ton of promise leading up to launch and then it promptly fell flat on its face and has been struggling to right itself even since.

A week or so ago I wrote about DICE and EA’s handling of the whole situation (which you can read here if you’re so inclined) and in summation I felt that all that was necessary was admitting that they did wrong by the consumers and apologize. Instead, we’re getting the “Player Appreciation Month” for Battlefield 4, where EA and DICE neatly side-step responsibility for the game’s problems by offering up free Battlepacks, double XP events and shortcut kits.

Take a read through and see what they’re offering. Even if you haven’t played Battlefield 4, I’m sure you’re at least somewhat aware of the game’s issues. Tell me, is the Player Appreciation Month enough to make up for the bungled launch?

Is Battlefield 4's "Player Appreciation Month" an Appropriate Amount of Compensation?

View Results

Loading ... Loading ...

GamerSushi Asks: Is the “Next-Gen” Really That Next-Gen?

tomb raider definitive edition

While I’ve yet to take a step into the brave new world that is the “next-gen” (or current gen, I suppose), I’ve become a little disillusioned that my expectations for Sony and Microsoft’s new systems aren’t exactly being met.

Don’t get me wrong, I’m excited to own a PlayStation 4 at some point, but I don’t feel like the next-gen is living up to its potential. Take this news from CVG for example, where the Tomb Raider: Definitive Edition, an up-scaled version of a game that came out last year for the PS3, Xbox 360 and PC, can’t run at a consistent 60 fps at 1080p. According to the report, Tomb Raider will hit 60 fps “some of the time” on PS4 and the Xbox One version is more or less locked at 30. Square Enix reportedly wanted the game running at 30 fps at 1080p, which both consoles succeed at.

This may be a case of having my cake and wanting to eat it too, but after all the hubbub about these new consoles I was certain that we were looking at 1080p and 60 fps as the norm, not the exception. I’m not a huge stickler for these kinds of things, but to me it seemed like the next-gen promised something it can’t really deliver.

What do you guys think? As developers get more familiar with these systems will we eventually hit this lofty goal, or will we have to wait for the next hardware cycle?

Source – CVG

Review: Battlefield 4

battlefield 4 review

While the notion of destructible environments and the real-time evolution of a map has been around since 2008’s Bad Company, Battlefield 4 takes this concept and makes it grandiose in its execution, giving us the type of destruction that was taken out of Battlefield 3 and adding in “Levolution”, events that change the way a given map plays and feels.

Running on a new version of the Frostbite engine and having an increased number of moving parts, does Battlefield 4 stride proudly across the gaming landscape or does it collapse under its own weight? Continue reading Review: Battlefield 4

The GamerSushi Show, Ep 81: This Isn’t Even My Final Form

gamersushi show ep 81

What ho, podcast faithful! We’re two casts into this new year and 2014 has been kind to us with many topics to converse about. It’s a three-man cast this week as Anthony and myself were off doing secret best-friend stuff (Askarnian handshakes) so Eddy, Jeff and Nick shared the load. Well, Jeff and Nick tried to, but Eddy was dishing out some USDA-choice trolling. Seriously, it’s kind of ridiculous.

There were also some interruptions which I tried to cut around, but you can probably tell at a couple points that “real life” was calling on our intrepid heroes. Anyways, you know what to do, listen, rate and be merry. See you next time!

0:00 – 3:12 Intro
3:13 – 10:54 The Legend of Zelda: A Link Between Worlds
10:55 – 18:04 Don’t Starve
18:05 – 47:07 Nintendo in trouble and the Wii U’s development
47:08 – 51:24 Joe Staten leaves Bungie
51:25 – 56:10 SimCity’s Offline mode
56:11 – 1:12:19 DayZ and Early Access
1:12:20 – 1:15:13 Outro

Maxis Adds Offline Mode to SimCity, But is it Too Late?

simcity offline mode

In the weeks and months after release, EA and Maxis told SimCity customers that an offline version of the game was not a possibility, due to the way the cities were designed to work with one another in a region. Modders quickly cracked that notion wide open, but the developer didn’t say a peep about an offline mode until late last year.

Now, in a sudden reversal, SimCity will finally be available to play offline. Offline mode will be available in Update 10, which is free for all SimCity owners. Since this is coming nearly a year after release, is this a wasted gesture? Sure, offline mode is a nice add but SimCity still has a lot of the problems that plagued it on day one and I’m not sure that offline mode will get disillusioned purchasers back into the game. What do you guys think? Is this enough to get jaded gamers back into SimCity, or is it too little too late?

Is SimCity's Offline Mode Too Little Too Late?

View Results

Loading ... Loading ...

The GamerSushi Show, Ep 80: Teem Mucheens

the gamersushi show ep 80

We’re back with our first post-Winter break cast and it is a doozy. Everyone is here and we rap about some neat stuff like the news out of CES, what we’re playing and then we wrap it up with some video game news.

It’s been a few weeks so I’ll remind you how this goes. Listen, rate and we’ll see you in the next cast!

0:00 – 6:11 Intro
6:12 – 13:49 4K TVs
13:50 – 18:33 PlayStation Now
18:34 – 30:19 Steam Machines
30:20 – 39:46 The Legend of Zelda: A Link Between Worlds
39:47 – 44:24 Gone Home and The Stanley Parable
44:45 – 47:44 The Walking Dead Season 2
47:46 – 55:16 Spelunky
55:17 – 1:03:54 Batman: Arkham Origins
1:03:55 – 1:13:44 Evolve
1:13:45 – 1:23:04 Titanfall
1:23:05 – 1:24:22 Outro

The Troubling Future of Battlefield

battlefield 4

As much as I think gamers and the gaming press in general are prone to histrionics, the ongoing saga of Battlefield 4 is cause for legitimate concern. While I have faith that DICE will eventually get the game working in almost tip-top shape, the whole process of Battlefield 4, from the demo Beta in early October to the mangled launch and the current state of the game has been quite the snafu.

The rumor out there is that EA rushed DICE to have Battlefield 4 drop on PC and previous generation consoles (the Xbox 360 and the PS3) on October 29, two weeks before the release of Call of Duty: Ghosts, sacrificing time needed to finish the actual game for a few extra sales. While the actual validity of this fact is up for debate, EA/DICE have a long history of taking potshots at Call of Duty and doing whatever they can to one-up Activision’s FPS juggernaut.

With lawsuits pending, future projects and DLC being delayed and more bugs than you can shake a stick at, has the rocky launch of Battlefield 4 shaken our faith in EA/DICE and cast aspersions on the future of the series? Continue reading The Troubling Future of Battlefield

Respawn Confirms 6v6 Matches for Titanfall, Internet Freaks Out

titanfall 12 player count matches

As the old saying goes, “bigger is better” although in the case of multiplayer shooter games this isn’t always true. While Titanfall may go big in terms of the giant mechs it features, the player count for Respawn and EA’s upcoming sci-fi shooter is a little on the smaller side.

While we’ve know for a while that Titanfall would contain a smaller number of players in matches (the E3 demo had 7 on 7), Respawn founder Vince Zampella confirmed on Twitter that Titanfall matches would max out at 12 humans, so 6 versus 6. The backlash to this news has been kind of over the top, as is the way with the Internet, but is 6v6 really that bad?

Many of the best competitive shooters out there, from Counter-Strike to Halo, have always had smaller matches because with more people things just get a little too hectic. Battlefield is one of the only games to pull this off because that’s their gimmick, but sometimes a full 64 player match can get kinda of crazy. Respawn additionally confirmed that the Titans, while capable of being directly controlled by a player, can also be automated to defend a specific area or follow a person around, so the matches are essentially 12 v 12 with some AI enemies padding things out.

I played Titanfall at PAX Prime 2013 and I honestly didn’t notice that it was a smaller game. With all of the AI enemies constantly dropping in, the action felt fast and frenetic and captured the feeling of being a small part of a larger battle. I’ll wait to actually play the game proper before making my judgement, but given how Titanfall felt at PAX, I imagine 6 v 6 will be just fine.

What do you guys think about this? Did the Internet overreact? Are more players essential, or do you prefer things to be a bit more…intimate?

Source – Vince Zampella Twitter

Evolve is the New Co-op Shooter from Left 4 Dead Creators Turtle Rock

evolve game

Not content to just be the creative force behind one of the most successful cooperative gaming series on the market, the makers of Left 4 Dead, Turtle Rock Studios, is at it again with Evolve, their next-gen only asymmetrical co-op shooter.

In Evolve, four human alien-hunter characters will battle against a single player-controlled creature. While that may sound hilariously lopsided at first, the hook of Evolve is that the monster grows larger and more powerful with each match that goes by. Judging by the short snippet from the Game Informer February cover reveal, each human will have their own bag of tricks, but they alien they’re hunting will be more than able to hold its own. It’s a pretty cool competitive twist on the co-op scene, and the fact that its next-gen/PC only means that Turtle Rock will be able to cram in plenty of bells and whistles.

February’s Game Informer will have a bunch more information about Evolve, but for now consider me intrigued. While I never exactly got into Left 4 Dead’s competitive side, Evolve sounds like enough of a different beast that I’d be willing to give it to go. Having an ever-expanding array of powers and abilities as the alien sounds like it might make for some hilarious screaming matches if you’re on the human side of things.

What do you guys think about Evolve? Is your interest piqued?

Source – Game Informer

Stepping Out of My Comfort Zone with Fire Emblem: Awakening

fire emblem awakening

As a gamer I’d like to think that my tastes are fairly diverse. Sure I enjoy a good dude-bro shooter every now and then, but I also appreciate stretching my wings, so to speak, and trying something different when given the opportunity.

One genre I’ve never managed to get into is the Strategy RPG (although I suppose the most recent XCOM game might qualify). I’m remedying this right now with Fire Emblem: Awakening, the latest entry in Nintendo’s long-running portable series. Anthony put up a review of the game last year, and I’m finding myself hard-pressed to disagree with him.

While I enjoy the battles in the game, my favorite aspect is purposefully trying to pair up units to get bonuses to my stats; it’s satisfying to have two people back each other up while enemy after enemy kill themselves trying to take my heroes down. I’m really liking the cast of characters as well, as the writing is fairly humorous at times and the anime cutscenes are rather thrilling. Fire Emblem: Awakening is quickly becoming one of my top 3DS games, which is saying something considering the additions to the library of that system in 2013.

What this game is making me want to do is dig deeper into this genre. I hear Valkyria Chronicles is pretty good but I doubt I could find a copy anywhere around where I love. Does anyone have some SRPG suggestions for titles I should check out?

Review: Super Mario 3D World

super mario 3d world review

There’s something sublime about a 3D Mario game. Whether its the subconscious association with Super Mario 64 or the fact that almost every 3D Mario is really damned good (I put in the caveat for those Sunshine haters) you can’t deny that putting a Mario game into your system is a recipe for a nostalgic smile.

Super Mario 3D World does what 3D Mario games have been doing for the past while: taking an established formula and adding on just enough twists and tricks to make something really unique. While this particular series might have started on the 3DS, this Wii U sequel truly shines. Continue reading Review: Super Mario 3D World

Going Back to the Well with Warhammer 40,000: Space Marine

warhammer 40,000 space marine

Sometimes after your interest in a game has waxed and waned and you think you’ve plumbed the depths of the value you can get out of it, occasionally it’s a good idea to reinstall or boot up old titles to see if there’s anything you missed out on the first time around.

This happened to me recently with Warhammer 40,000: Space Marine, Relic Entertainment’s foray into third-person character action games. I liked the game quite a bit when it first came out (you can read my review here), but in the intervening time Relic added a co-op horde mode to the game called Exterminatus, which I missed out on the first time around. It follows the usual horde-mode set-up of allowing you and three friends to battle through 20 waves of enemies with occasional objectives, but what makes it shine is Space Marine’s solid gameplay.

I had forgotten how fun and satisfying Space Marine felt to play. Considering that your average Space Marine is built and looks like a walking tank, it might be easy to forget that the melee combat in the game is fast and fluid, and the shooting benefits from the combat-roll ability which is basically your “get out of jail free” card when you’re being mobbed by Orks and don’t have a chainsword handy. Add in two or three friends backing you up against insurmountable odds and throw in a bunch of frenzied yelling when you’re up against the wall and you barely manage to pull through and win a round and you’ve got yourself a really good time, especially out of a game that I had pretty much given up on a couple years ago.

Has anyone else experienced this? Have your friends ever dragged you back to an old game that got some post-launch content that you originally passed up on, only to find yourself having an awesome time?

Pixel People Is a Scarily Addictive Mash of SimCity and Tiny Tower

pixel people

I’ll admit, I’m a sucker for the “hurry up and wait games” on iOS. Tiny Tower and Pocket Planes (both by NimbleBit) sucked me in for a couple dozen hours each time. I’m not so impatient that I feel the overwhelming need to buy premium currency in these types of games, and they usually have something to do while you wait (such as Tiny Tower’s elevator).

Just recently my girlfriend turned me on to Pixel People, a game released earlier this year by Lambda Mu and Chillingo, the latter of which you may recognize as the publisher of Angry Birds. Pixel People sees you as the mayor of a floating space city that expands by splicing clones of a different profession together to create a new one (for example the first splice you do is of the mayor and the mechanic clone, which gives you the engineer profession). Every time you splice together a new profession, you get the opportunity to make a new building. Different clones can be combined together, and overall there are about 306 jobs to discover. You assign the clones a job and sometimes the buildings will have a special effect for your city. Continue reading Pixel People Is a Scarily Addictive Mash of SimCity and Tiny Tower

GamerSushi Asks: How Did Gaming Treat You in 2013?

SimCity

I think 2013 was one of the more interesting years in gaming that I can remember. Mostly because it brought us the launch of the long-awaited next generation, but also because it was a big year for shakeups.

1up and LucasArts said goodbye to us this year, although they’ve been on the way out for a while (which is especially sad given how both of those companies had a huge influence on the way I absorb gaming media). 2013 saw John Riccitiello leaving EA and Don Mattrick and Steve Ballmer saying adios to Microsoft.

2013 also brought us the biggest amount of ups and downs in terms of games that I can remember. We had a game of the year contender, BioShock Infinite, come out a short while after the biggest flop in recent memory (at least for us here at GamerSushi), SimCity. It’s a year that saw the 3DS grow by leaps and bounds while the Wii U struggles on, even with a 3D Mario title.

But I’m more interested in you guys. How did 2013 treat you for gaming? What were your ups and downs? Anything you would have done differently if you could travel back to the past and tell your past self not to do something without creating a paradox?

Just Cause 2 Multiplayer Mod Launched, Gets a Trailer

Perhaps you’re unaware, but there’s a group of modders working on bringing out a multiplayer mode for Just Cause 2 (with the official blessing of Avalanche, no less). This mod takes the island nation of Panau, where the game is set, and opens it up for hundreds of player to wreck havoc. Just take a look at this launch trailer if you’re having trouble picturing this.

You can grab the Just Cause 2 multiplayer mod on Steam and, in recognition of the launch, Just Cause 2 itself is on sale for 80% off for the next day.

So, has anyone tried out the multiplayer? Are we thinking a GamerSushi Community Night for this?

The GamerSushi Show, Ep 79: The Top 10 of 2013

the gamersushi show ep 79

We are back from a month long break to drop a cast on you before we talk another month long break. Hey, it’s the holidays, can you blame us?

In this three-man yuletide cast, Eddy, Anthony and Jeff talk about the PS4 and the Xbox One, the VGX and then do a live formulation of our top ten games of the year. Nick and I weren’t able to make it but I’d say that our views are fairly represented (except about The Last of Us, but that’s a battle I gave up on long ago).

We’ve never done a live top-10 discussion, but it worked out rather well, especially after our Top 20 Games of the Generation article kind of listed us out.

Hope you enjoy the last cast of 2013 and remember to rate and enjoy the Holidays! See you in early 2014, Sushians!

The GamerSushi Top Ten Games of 2013

1. Grand Theft Auto V
2. Bioshock Infinite
3. Tomb Raider
4. The Last of Us
5. Assassin’s Creed IV: Black Flag
6. Resogun
7. Pokemon X/Y
8. The Legend of Zelda: A Link Between Worlds
9. The Wolf Among Us
10. Fire Emblem: Awakening

Honorable Mentions: Super Mario 3D Worlds, Saints Row IV

0:00 – 5:03 Intro
5:04 – 18:46 Next Gen Consoles
18:47 – 41:06 VGX
41:07 – 1:11:09 The Top Ten Games of 2013
1:11:10 – 1:12:59 Outro

Rumor: Fallout 4 is in Development, Set in Boston

fallout 4 casting documents

While the article about this over on Kotaku reports this leak as legitimate, given what happened with Survivor 2299 and the fact that Bethesda has declined to comment, I’m going to firmly declare this as a rumor until we hear something official.

A series of casting documents obtained by Kotaku apparently confirm the existence of a game codenamed Institute (which if you remember from a Fallout 3 sidequest is the in-universe name for what was once MIT), which you might know better by its proper name, Fallout 4. The word Fallout doesn’t appear in any of the scripts, but it points to Fallout 4 being set in Boston, which makes sense given its codename. The casting script also details the opening monologue (in which the classic “war never changes” line is read by the player character instead of series regular Ron Pearlman) and a few side characters such as Sturges who is apparently a cross between Buddy Holly and Vin Diesel.

While I wish Fallout 4 is real as much as the next person, the rash of hoaxes surrounding the next game in the series over the past few months has made me very skeptical. Although I wouldn’t mind a Fallout game set in Boston and centered around the Institute, the information in this casting document, even if it is real, is subject to change so a lot of what is in there might not even be in the final game.

What do you guys think? Is this the real deal, or yet another hoax?

Source – Kotaku

Samurai Gunn Trailer Shows off Four-Player Bushido Action

If you’re familiar with the card game for horrible people, Cards Against Humanity, then you may be familiar with Max Tempkin. You may also be familiar with his tumblr, Maxistentialism. But, did you know that he also published a game recently? The four-player brawler Samurai Gunn by Teknopants, in which you have a slash attack and three bullets to outwit and dice your foes, came out recently and hot dang does it look like a good time. Check out the launch trailer below!

You can buy Samurai Gunn right now and Steam and it’s 20% off! What do you guys think of the trailer? Is this something you might pick up?