Notch’s Space Epic: 0X10C

Notch

Our love (and the Internet’s at large) affair with Minecraft has been well documented in these parts. While I’m not a guy that actually plays a ton of Minecraft, I consider myself a fan – I’m fascinated by the experiment and totally enthralled by the things that communities produce when they have that kind of free license and creativity. So it should probably go without saying that Notch’s announcement of his new game, 0X10C, is something that I’ve been looking forward to.

If there’s anything to say about 0X10C (besides that bizarre name that I have no idea how to pronounce), it would be that it gives a whole new meaning to the word “ambitious.” As epic as it would be to describe it as Minecraft in space, even that synopsis is reductive. Here’s a quick bit about the plot:

“It’s now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.”

It gets even better than that. A list of some of the features… Continue reading Notch’s Space Epic: 0X10C

The Game That Won’t Die: Battlefront 3 Footage Surfaces

At this point, Star Wars: Battlefront 3 is the Highlander of video games. Or the Dracula, if you think the franchise is a soul-sucking waste of pixelated space. Rumored to have been canceled in 2008, the specter of Battlefront 3 continues to haunt the Internet, with concept art and dark tales springing up from the most random of places.

Personally, I was a rabid fan of Battlefront 2, so every time one of these stories surfaces, I feel a mix of both pain and excitement. Excitement at the idea that maybe the game isn’t dead, just in hiding like Yoda, waiting to be released by some secretive developer. I feel pain because I know the world isn’t always that perfect and likes to crush my dreams.

So, it’s with a mix of those feelings that I post some supposedly uncovered footage of Battlefront 3 alpha gameplay, shot off-screen from an early PC build in 2008. Man, this brings back memories of some epic space battles, and heroic moments that involved mowing opponents down with a lightsaber.

The coolest part of the footage was leaving a base on the surface of a planet and flying all the way to a spaceship in orbit. Seriously, if anyone out there is a part of making this game a reality I will kiss you on the mouth. Any other Sushi-ans as big of a fan of this franchise as I was?

GamerSushi Asks: Designing Your Hero?

Commander Shepard

Sometimes, nothing paralyzes me more than a wealth of options. Sure, having to choose between one or two extremely difficult questions can tie me up the same as any other man, but the thing that really makes me stop dead in my tracks is when I have more options than I even know what to do with. Rather than being happy about all the tantalizing options that are available to me, I stare at all of them in some kind of mute trance.

This is usually the problem I run into whenever I get put face-to-face with a character creation tool (pun entirely intended). A tool that is now more prominent than ever due to the rise of customizable RPGs, the character creation tool allows you to design an avatar in any way, form and – quite literally – shape. My problem with this kind of robust feature set is that I often have no clue what to do with it.

For the most part, I tend to stick with the default character, which is what I did for the Mass Effect series. In fact, I’m so used to the generic Shepard that when I see other Shepards in clips on YouTube talking with my Commander Shepard’s voice, I get kind of weirded out. In other games, I tend to make my characters look like Cortez Cardinale, from Leet World. This is a bit silly, yes, but it helps me make the character my own without having to go too crazy. I very rarely break from this trend, although I recently designed my Saint’s Row 3 character to look like Walter White from Breaking Bad.

All of this thinking about character creation got me wondering how other people make their own characters? Do you design them to look like you? Do you make them look like somebody famous? Do you stick with the vanilla presets? Share your heroes!

The PC Gaming Time Machine

Back to the Future

Somehow, I feel like I’ve stepped into a time warp. I’m not really sure how or when it happened, but gaming has taken me back about 12 years or so. I look a little bit older, I know only a couple of more things, I’m about to be a father, but the mouse and the keyboard still feel the same: every satisfying click fires another round, sends another SCV, marks another target or claims another piece of loot.

And there’s something terribly right about the whole thing. Continue reading The PC Gaming Time Machine

GamerSushi Asks: What Are You Playing?

Diablo III Monk

April isn’t exactly the greatest month in the world for gaming, but we’re right up at the edge of it, and we’ve got to play something, right? As for myself, now that I’ve completed both Mass Effect 3 and Journey (both of which I loved), it’s on to a few other odds and ends.

For one, I spent quite a bit of time playing the Diablo III Beta last night, and I have to say that I’m surprised at just how much fun I had. It’s not that I didn’t expect the game to be great or anything, it’s just always been one of those games that I knew I would be playing, so the specifics of the gameplay never really mattered that much to me. I know that might sound strange, but some games are just such a given you don’t even spend that much time getting excited about them, and instead focus on things releasing ahead or behind. I rolled a monk, and in no time at all I decided that it’ll be my main class when the game drops in May. It’s hard to quantify just how joyous it was to pummel hordes of undead creatures and other ghouls in that good ol’ hack-n-slash style. It’s just been too damn long, you know?

In terms of other things I’m playing, I could rave on and on for an entire post about the beauty of Journey, which so captivated me in my one-sitting-playthrough that it’s already in contention for game of the year. The game affected me in a way that’s hard to put into words, which is weird because I consider myself a writer. In short: just go play the thing.

When I’m not Journey-ing or fighting minions of Diablo, I’ll be catching up on MGS HD, Battlefield 3, Mass Effect 3 co-op and anything else I can get my hands on – at least until my daughter arrives in just a couple of weeks’ time.

So what are you guys playing? Go!

When Gaming Gets Clever: Zombies, Run!

While I don’t think mobile gaming is certainly the end-all in terms of a handheld experience, I do have to say how much the right app can really take me back in terms of its creativity and design. To this point, some of my favorite experiences over the last couple of years haven’t come by way of a major console or the PC, but rather, my iPhone. Such is the case with Zombies, Run!, a new iPhone app that combines a running tool, audio adventure and town sim/zombie game all into one really smart package.

The gist of the app is simple: run away from zombies. And yes, I mean run in the literal sense. Zombies, Run! uses your GPS to track your pace/distance, interspersing an audio adventure of a zombie apocalypse in with your music library. The game puts you in the role of Runner 5, who’s trying to get supplies for Abel Township. The audio bits are meant to make you feel like you’re actually on these missions, which is a nice touch. On top of that, it uses your GPS to award you random supplies throughout your run such as bandages, ammo and more. Where this gets interesting is that the app will occasionally throw sudden zombie attacks at you, requiring you to move at a faster pace for one minute to outrun the horde. And once your run is finished, you use the supplies you gathered to level up your town and access new missions.

Even though the app is a bit expensive compared to other things in the iTunes app store (it comes in at $8 bucks), I’d definitely recommend it. The game is going to be organized into seasons, with season 1 coming in at 30 full audio sessions, each one taking about 20-30 minutes to complete. Which is a heck of a lot of entertainment, when you break it down. You can also play the game without listening to the sessions, continuing to collect supplies and such.

Anyway, I think if you love running, zombies, or both, you should check it out. It’s already helped my runs in the last week or so. What do you guys think of this idea? Are there other apps or games that have caught your attention with their creativity recently?

Cabbage Trick Shots: Things to Do in Skyrim

One of the things I love about video games is when you manage to find a “game within the game”, to speak. This has become more and more of a thing in the past generation due to open-world sandbox games, and there’s a certain kind of joy there that’s hard to match. As a kid, I remember playing Mario 64 during the summer when I was bored, just playing the flying missions repeatedly to see how low I could swoop to the ground without touching it and losing the flight. Somehow, we always find new ways to entertain ourselves.

That’s exactly what the guys at Achievement Hunter have done in their newest video, Things to Do in Skyrim, which features them creating trick shots that involve throwing cabbage into buckets. It’s very reminiscent of this Michael Jordan/Larry Bird Super Bowl ad for McDonald’s – and that’s a good thing. Anyway, you should watch it, the reaction shots at the end are priceless.

When’s the last time you guys got sucked into doing this kind of thing in a video game? Did anyone else die laughing when they freaked out?

The Banner Saga: A New Kickstarter Challenger

Although it’s already starting to become cliche just how many people are using Kickstarter to fund any damn thing in the world (why do people need $30,000 to produce a podcast – seriously), every now and then a project will rise above all the noise and show us something very cool.

On the heels of Double Fine’s Adventure game, The Banner Saga, by Stoic, promises us a Strategy RPG title, made by industry veterans, which happens to feature a mature story and some truly breathtaking art. Seriously, just the visuals alone were enough to sell me on the project, before even reading any of the impressive facts about it. I’ll let you watch the trailer.

The game is scheduled for release in June 2012, and just $10 nets you Chapter 1 of the game. I have to say, the whole thing really has impressed me, and I’ll probably be throwing some support their way – plus, it’s based in Texas, which is awesome.

What are your guys’ thoughts on The Banner Saga? How do you feel about the new fad of putting everything on Kickstarter? Go!

Source – The Banner Saga on Kickstarter

GamerSushi Asks: Gaming Quirks?

Deus Ex

We’ve all got our quirks, even in video games. Or at least for some of us, especially in video games. I tend to be an obsessive compulsive searcher/hoarder/stealther. I’m not sure if some of the searching obsession comes from the days when JRPGs didn’t mark every item for you or make them obvious, forcing the player to run around mashing buttons in the hopes of finding some potion or other piece of loot. But even in Mass Effect 3, which marks things for you via omni-tool, I’m still running around mashing buttons in the most random corners, searching every last avenue before moving towards the objective. I almost can’t help it.

I’ve also documented multiple times my obsession with stealing in open world games and how I like sneaking around in stealth games. It borders on unhealthy, and tends to totally hamper the first portion of both of those types of games. Deus Ex: Human Revolution combined both of these things into one package that forced me to actively re-think the way I approach these situations, just to keep my sanity.

I’m bringing all of this up because 1UP has a fun article going on at the moment called You’re Not Alone, which takes a look at different quirky gaming habits from readers and staff alike. It’s kind of hilarious to see that there are other gamers just like me who hoard special items until they’re practically useless, or who hate to use healing items if there’s an inconvenient method to do it for free.

So what about you guys? What are your gaming quirks, ticks and obsessions? Go!

Source – 1UP

Diablo III Has a Release Date

Diablo 3

Zounds! After a week of nothing but Mass Effect 3 ending talk, it seems that there’s finally some news worth posting about — Diablo III launches on May 15th. So two months from today, PC gamers everywhere will be enjoying the great tastes of hack-n-slash dungeon crawling that have been missing since Diablo II came out in June of 2000. Almost a dozen years, gents.

While there was originally a lot of clamor about the art style of Diablo III and some bickering about whether or not it would see the console light of day, all that seems to have died down in recent months. I’ve had a chance to play literally just a few minutes of the beta, but plan on playing a little more now that the game has a proper date. Needless to say, I’ve been missing this type of game for years now – it’s strange that nobody’s really done it as well as Diablo II has all those years ago.

So now, the big question: is anyone else as pumped about this as I am? Who’s going to be grabbing this on day one? Go!

Source – VG247

Project KARA Demo Shows Off the Uncanny Valley

Have we reached the Uncanny Valley yet, gentlemen? The place where robots or animation start to get creepy, because of the way they mimic life but happen to be just off? Who knows, but some of the results on the way there are interesting to watch.

Quantic Dream, creators of Heavy Rain, just debuted a new tech demo at GDC this week known as Project KARA, the story of a robot/AI that accidentally becomes self aware during production. Unlike their last project, KARA was created by use of full performance motion capture, rather than separate body/facial animation capture. The quality of the performance is rather impressive (even if the writing always isn’t) in this piece – and what’s more impressive is that all of this is being handled in real time through the PS3.

Cage has noted that this isn’t tied to a specific project at all, but rather a demonstration of where they’d like to go with their next project. What do you guys think of this short? Uncanny Valley territory? Impressive? Lame? Go!

GamerSushi Asks: Mass Effect 3 Roll Call?

Mass Effect 3

Huh. Things were super quiet on the GamerSushi front yesterday. I wonder why that could be… Who knows, but I do hear that this science fiction role-playing game called Mass Effect had its trilogy-ending release drop yesterday. I’m not sure, but I think it was kind of a big deal – although none of us were playing it.

OK, you got me. I totally know what Mass Effect 3 is. I’m sure I had you guys fooled, but you are much too cunning. Anyway, Mass Effect 3 arrived yesterday to much rejoicing from gamers all over the world, and this one in particular. To say that I love the Mass Effect series is nowhere near the proper amount of statement required for a set of games that I feel has defined my console-playing experience this generation. Say what you will about the choices Bioware has made, but I adore this series, its atmosphere and its well-crafted universe.

My guess is that plenty of you do, too – if my friends list was any indication. When I signed on nearly everybody on it was partaking in Mass Effect 3 in some way, shape or form, and I couldn’t help but get that twinge of release-day giddiness. There’s nothing quite like all sharing in the same experience collectively. While I didn’t get to play as much as I wanted yesterday, I managed to get past the intro and subsequent first mission, and I have to say that I’m a fan of the gameplay changes so far. I didn’t have the weird bug that some are having involving the migration of their old Shepard, so that was all fine for me. Can’t wait to jump back in tonight.

So it’s time for a roll call, fellas and ladies. Who got Mass Effect 3? How much did you play yesterday? Did any of you deal with that save file character issue? What are your spoiler-free thoughts?

Rumor: Is Valve Working on a Gaming Machine?

Valve Steam

We should really start taking points or placing bets on the things that we spitball on the GamerSushi Show. Eventually, we’d make ourselves some money or score some major Internet achievements or something. As it is, it’s nice when news comes out that we’ve already discussed.

The particular news item I’m referencing at the moment would be that of the rumored Valve gaming console, which has taken tech and gaming sites by storm over the weekend. The Verge wrote of this rumor just the other day, when writer Joseph Topolsky reported that Valve has in fact been working on a game machine for the living. While some are calling this a “console”, it actually sounds more like an affordable PC gaming rig, with Steam at its core. Continue reading Rumor: Is Valve Working on a Gaming Machine?

GamerSushi Asks: Are 100 Hour Games Necessary?

Dark Souls

With the price of games on the rise, so too have a series of complaints risen around the idea that longer games generally mean better games. In particular, RPGs are expected to be bloated to colossal lengths, from the Elder Scroll series to Mass Effect and even Fallout 3. Gamers want more game for their money, more world to explore, more weapons to collect, more foes to conquer and more time to invest. But is this always a good thing?

In a rather interesting (if somewhat controversial) review of the game Dark Souls, Slate writer Michael Thomsen wonders if 100 hour games are a waste of time for gamers instead of a boon to their hobby. Even though I haven’t played the game, and always hear the opposite of his assessment of it, I do have to say that I find his prodding question to be thought-provoking. Honestly, there’s so much that people can accomplish in the amount of time it would take someone to clamber through all of Skyrim – but does that mean that it’s pointless for the person that enjoys it?

It seems that Thomsen would argue that yes, it is. In his view, it’s never necessary for a game to take 100 hours to tell its tale, and that many games have done better with far less time. When put that way, I do have to agree: some of my most favorite games have accomplished what they did in around 20 hours or so, without ever overstaying their welcome.

So, while I’m not sure I’m on board with everything this article states, I did want to kick the question to you guys: are 100 hour games just a waste of time? Go!

Slate

Killzone 3 Multiplayer Goes Free to Play

Killzone 3 Multiplayer

Well played, Sony.

While there are a number of troublesome trends in the video game industry (as many of you have noted in the Mass Effect 3 DLC discussion), every now and then someone just gets it right. I think because of the anti-consumer nature of the industry at times, it becomes that much more potent when a company does something on our behalf, or something that goes against the grain.

Today, Sony launched a totally free version of Killzone 3’s multiplayer mode for download on PSN. Yes, Killzone, one of their staple franchises. You can play the game with friends, kill random strangers, and even rank up – although past a certain point you’ll need to pay money for continued experience and trophies. Again, that’s hours of entertainment for the grand total of free ninety-nine.

To me, this is a bold and brilliant move by the company that just a few years back tried to tell us their Heavenly Sword player was worth a staggering fee of $599 with a straight face. This is basically the equivalent of Microsoft announcing that Halo: Reach’s multiplayer was going free to play. Obviously, the business side of this is that Sony hopes that it will encourage gamers to buy DLC packs, maps and so forth, but I think the results will be interesting to watch. A number of MMOs didn’t become profitable until they went free-to-play, so I can only guess that this will have a positive effect for Killzone 3 as well.

What do you guys think of this decision? Would you like to see other companies pull something similar with their big franchises? Go!

Source – CVG

The GamerSushi Show, Episode 42: My Videogame Girlfriend

Welcome back to the GamerSushi Show, ladies and gents. Due to some scheduling and life stuff, we’ve gotten a tad behind on releases, so this episode was recorded a few weeks back – on Anthony’s birthday, no less. Because of that, Mr. Taylor skipped out to go celebrate getting a year closer to death, while the rest of us drank things and talked about video games.

The main topics we discussed were the Mass Effect 3 demo, fixing the Zelda franchise and great endings. Beyond that, we play a game of Buy/Sell about topics like Team Ninja, Apple gaming and more – all of which result in my inevitable and recurring victory, as always.

Listen up! Rate! Be merry! Continue reading The GamerSushi Show, Episode 42: My Videogame Girlfriend

GamerSushi Asks: What Are You Playing?

Metal Gear Solid HD

Been a while since we had one of these discussions, so I thought it was time for a good old-fashioned “What Are You Playing” from the folks at GamerSushi.

This time of year is always a strange one. It’s about the time that you start clearing out the backlog from the end of the previous year, and you’re moving on to a number of random games that you couldn’t quite find time for before. Sure, there might be the random release like Final Fantasy XIII-2 or Twisted Metal to keep you busy, but for the most part, you’re waiting for one of the big releases from March or perhaps even as far away as the summer.

At least, that’s my story right now. Having just come off of Final Fantasy XIII-2, I’ve been dabbling in a few games that I didn’t think I would enjoy as much as I do. For one, I’ve been totally up to my knees in the Mass Effect 3 demo. That one in particular was one that I had mostly written off, only expecting just a few evenings of fun – but it’s had the opposite effect on me. I’m totally suckered into it at this point, and I can’t get enough of the leveling system and the store purchases.

In addition to that, I’ve jumped into the MGS HD Collection, and I can’t believe how much I’ve liked playing Metal Gear Solid 2 again. Sure, I’m still at the early stage of the game (the Tanker), but I had forgotten just how tightly designed that section of the game actually is. I never considered that I would enjoy playing MGS 2, but here I am. And the restoration is great. In addition to that, I’ve been hopping in and out of Battlefield 3 multiplayer sessions with Mitch, and I’m right on the verge of being completely addicted to that as well.

So yeah, that’s what I’m playing these days. What about you gents? What are you playing?

The GamerSushi Show, Ep 41: ‘I’ for I Don’t Care

Welcome, friends, to Episode 41 of the GamerSushi Show, in which we say silly things about video games. As opposed to the rest of our podcasts, which are only super srs in nature. This thing was actually recorded all the way back on February 9, so you can listen to it with amusement and think about how wrong and naive we were all those weeks ago. Oh, the things we’ve learned since then. The places we’ve been. The games we’ve played. It was a different time.

Anyway, you’ll hear a couple of the technical difficulties that we had throughout this cast. Namely, that our Internet connections were goofing with the Skype call, making us sounds like robots every now and then. In addition, I had nearly a whole bottle of wine throughout the recording, so I just gradually transform into a troll over the course of it.

When we’re not robots, however, you’ll notice a number of sweet gaming topics, which range from Kingdoms of Amalur to the Double Fine Kickstarter to Final Fantasy XIII-2 and more. After all that, we play a game of grades in which we act all high and mighty about the whole industry. True story.

So yeah, check it out, everyone. And don’t forget to rate! Continue reading The GamerSushi Show, Ep 41: ‘I’ for I Don’t Care

GamerSushi Asks: Multiplayer Solo?

BF3 Multiplayer

When I first started playing multiplayer games, the realm of online gaming felt like a vast, unexplored world — one that needed conquering by my mighty hands. As the intrepid explorer, I imagined I would venture out into the far reaches of that vast pasture of frags and k/d ratios, seeing everything there was to see. It didn’t matter if I was alone, I could do this for hours on end, slaying the multitudes of faceless, anonymous players that populated each server.

Somewhere along the way, things changed. At some point, I began to need a buddy to help me tackle the vile denizens of multiplayer. This became especially apparent to me over the last week, as I played through the Mass Effect 3 multiplayer demo and Battlefield 3 (for the first time) with fellow GamerSushi writer, Mitch. You see, with early access to the Mass Effect 3 demo, I could have very well jumped into a multiplayer match with total strangers, fighting alongside them against waves of Cerberus bots. But that prospect just didn’t excite me. The same thing was the case with Battlefield 3, a game I’ve owned for over a month but didn’t want to play until I had someone to enjoy it with.

Honestly, I can’t even say why or when this change took place. I’m not sure if it’s because this whole “life” thing forced my gaming time to be more precious or because there are more social gaming options now than ever before, but at some point my tastes shifted. The main point of this was to ask you guys whether or not you tackle multiplayer games by yourself, or if you need a friend with you to truly enjoy it? Maybe you guys can help illuminate some of the reasons why we game the way we do in that regard. Go!

Renegade/Paragon

Renegade and Paragon

In preparation for the glorious release of Mass Effect 3, gamers everywhere are enjoying a taste of the game’s demo tonight and throughout the rest of the week. With an offering of both single player and multiplayer, it’s giving everyone a chance to see what all the hype (and in some cases, the fuss) is about. To join the Shepard spirit, we thought we’d debut a new feature, a brainchild of the good sir Anthony Taylor. Because he’s cool like that.

This feature, titled Renegade/Paragon, is a look at the video games industry through the brutal cut-and-dry scope of the Mass Effect universe. Here, we grade certain entities and rate them as either Paragons — bastions of light and purveyors of all that is good and true — or Renegades — bringers of gloom, doom and every corridor of evil in between those two. Afterwards, you get to make your own calls on the situations.

Let’s get started. Who are the current Paragons and Renegades in the industry? Continue reading Renegade/Paragon