Valve Keeps Wrecking Shop with Steam

Valve

Valve, you wily devils. Not only do you make critically acclaimed video games, you also happened to pioneer iTunes for video games on the PC. Over the holidays, you wow-ed everyone with some ridiculous giveaways, absurd gaming deals and hit the whole Steam community with a shot of adrenaline that gave college kids the world over something to do during the Winter break.

But it doesn’t stop there. Valve recently reported its 2011 end-of-year statistics, and they’re staggering. Here’s a brief rundown of some of the highlights:

  • Steam offers over 1800 games to 40 million account holders
  • Year-over-year sales have doubled from 2010 to 2011, marking 100 percent growth for the 7th straight year
  • 14.5 million copies of Steam registered in 2011, a 67 percent increase over 2010
  • Steam doubled the amount of content it served in 2011 – over 780 Petabytes

Firstly, I didn’t even know a Petabyte was a thing. It just sounds made up. Literally, my brain can not fathom the numbers that go into that, even though I looked it up. This might just be because I’m a stupid person, though. The other shocking statistic is the fact that Steam’s sales have doubled each year for the last 7 years. I knew that they had a corner on the market, but it’s nuts to me that keeps soaring upward. And when you think about it, there’s really no other place for those sales numbers to go, considering that more content keeps coming out and there are so few legitimate competitors.

So what do you guys think of these Steam statistics? Come sing Steam’s praises if you wish.

CVG

The Art of Video Game Photography

Mario Galaxies

If you’re ever looking for some ammunition in the (admittedly tired) ongoing discussion about whether or not games can be counted as art, I’d suggest you load your gun with a number of bullets from Dead End Thrills. What is Dead End Thrills? Basically, it’s a site devoted almost completely to the idea of video game photography – applying real-world photography techniques to showcase the artistic nature of video games. It’s not just as simple as that, though.

Applying the principles of real world photography to the virtual worlds of games is just part of the solution. Hacking and tweaking games to remove player model, HUD and restrictions on the camera are others. The toughest, though, is rendering games from throughout the 3D era, from Deus Ex to Crysis 2, at truly uncompromising quality. There is a massive difference between running a game with top-of-the-line antialiasing and quality settings, and running it with those same settings at resolutions far in excess today’s norms, using offline resampling to achieve perfect results. Only recently, and after extensive research, have such methods become possible.

Technical stuff aside, the dude makes some pretty sweet pictures, including great desktops from Skyrim, Portal 2, Alice: The Madness Returns, Modern Warfare 2 and even an iPod/iPad collection. I highly recommend checking out his work and upgrading your desktop collection.

A little game for the comments: link your favorites. Go!

Dead End Thrills

Revelations: Developers in Denial

Assassins Creed: Revelations

I should be over the annual Assassin’s Creed formula that Ubisoft has set into motion this generation. Sure, Assassin’s Creed 2 and Brotherhood both happened to be great games, but there’s no way that lightning can strike three times, right? That’s the gamble that we take by playing yearly re-hashes, and Assassin’s Creed: Revelations is no different.

So far, I’m actually enjoying the game quite a bit. It’s kind of a rinse and repeat job, but the promise of learning Desmond’s fate and seeing the close of the Ezio storyline certainly has me hooked, and I like to see Ezio as a bit of a grim, grizzled old man, complete with salt-and-pepper beard and all. To Ubisoft’s credit, they’ve done what they could to mix the gameplay up, but unfortunately, some of these additions are where the game’s cracks are most evident. Continue reading Revelations: Developers in Denial

Player: A Short Story of Multiplayer Gaming

Halo Reach

When I was a kid, I remember sitting in the living room with a bowl of Frosted Flakes, watching cartoons with an eager hunger every Saturday morning. In addition to the classics such as the Super Mario Bros cartoon or Captain N, I was fascinated with the show Reboot, which takes place entirely in a virtual world. Since then, I think I’ve always had a desire for even more fiction that revolves around gaming, which is surprisingly seldom encountered even two decades later.

However, today I stumbled across a short story that a friend of mine wrote over at Prolific Novelista, so I figured I would share. Player is the tale of one man’s quest to beat an anonymous gamer online, and the way our competitive edge kicks in whenever we deal with strangers in multiplayer settings. It’s a piece that I think all of us can identify with. I know that one of the most shocking things for me when I first entered the realm of online gaming was realizing that I was just a mediocre fish in a sea of badasses with itchy trigger fingers. The desire to beat an opponent at a game you pride yourself in is a strong one, and we’ve all encountered it at one time or another.

So yeah, I think you guys should read it. Definitely entertaining and familiar. I would also suggest you guys check out Ready Player One, a novel I keep hearing about that takes place inside of a video game. Thoughts, gents and ladies? Go!

Prolific Novelista

Speed Runs and My Siglemic Obsession

Super Mario 64I’ve never been a guy that gets all that into competitive gaming. Sure, it’s fun to watch some skilled players go at it from time to time, but I’d rather just sit down and play the thing myself. Up until the recent bouts of watching pro StarCraft 2 players, I’ve never understood why someone could sit and watch someone else play a game for hours. I just assumed StarCraft 2 was different because of the level of the players.

All that changed over Christmas break, when I discovered Siglemic on Twitch TV. You see, Siglemic is a Super Mario 64 player. And not just any Super Mario 64 player – he’s the recent world record holder for a 120-star speed run. I watched in awe over most of the break to see him capture this record, and sat there for a number of failed attempts as he dodged, dove and ran impressively through the game’s many challenges in just under 2 hours.

I’m not sure if it’s just the joy of seeing Super Mario 64 in motion again that had me so enthralled, the skill of Siglemic, or both. But needless to say, I’m fascinated with watching people stream themselves playing through old games right now. I think part of the fun of this is just experiencing some nostalgia with thousands of people (Siglemic had up to 7000 people at a time watching him try to beat the record) all at the same time. Ever since then, I’ve been checking out people playing through Final Fantasy VII, IX, X and even Metal Gear Solid 2 and 4. And somehow it’s riveting.

Have you guys ever checked out streaming games on Twitch TV? What game would it take to get you hooked on speed runs? Go!

GamerSushi Asks: Favorite Gaming News of 2011?

Penny Arcade

Kind of hard to believe that it’s the last stinking day of 2011. It’s a year that we all couldn’t wait to see at the end of 2010, particularly because we knew that there were tons of games and even more surprises waiting for us in the wings. We knew that it could stand to be one of the best years of gaming we’ve ever seen, and in hindsight, it truly might have been.

But in addition to the games, 2011 brought with it a variety of other gaming news items. We saw the announcement of the Nintendo WiiU and the 3DS. It also brought us word of the Playstation Vita, the calamitous PSN hack and the Modern Warfare 3 leak. More recently, it even brought us the dramatic Penny-Arcade/Ocean Marketing snafu. And finally, the release of Star Wars: The Old Republic and Duke Nukem Forever.

So, in a year full of twists, turns, announcements, debacles, wild successes and major fails, what would you rank as your favorite bit of news that you heard in 2011? It doesn’t have to be something we posted here on the ol’ Sushi, but if you love us that much, feel free to tell us. Go!

GamerSushi Asks: Christmas Loot, 2011?

lootMerry Christmas and happy holidays, fine ladies and gents of GamerSushi. Another year has come and gone, which brings us back to our annual tradition of posting all of our loot on Christmas Day. Like RPG adventurers, many of us have braved the dungeons of relatives’ homes, slayed the boss monsters of awkward family dinners and plumbed the depths of bow-topped expert chests in order to get our prizes, so I think it’s appropriate that everyone flaunts it. Continue reading GamerSushi Asks: Christmas Loot, 2011?

Holiday Steam Sale 2011 Is all kinds of Ridiculous

Steam SaleLeave it to Valve to organize a holiday sale that puts Black Fridays, Cyber Mondays, Koala Tuesdays and ever other kind of wacky sale days to shame. I’m not sure if someone pumped some kind of happy gas all throughout the Valve offices, or if Gabe Newell finally cracked under all the Half-Life 3 pressure, but nonetheless, things are looking good for the rest of us.

So what’s on sale? The better question is: what isn’t on sale? Here is a glimpse of just a few of the daily deals going on:

  • Fable series: 75% off
  • Entire 2K games pack: 86% off. This comes out to $75 for everything 2K has on Steam, including Borderlands, Civ V plus expansions, DNF, the Mafia series, NBA 2K series and MLB 2k series
  • Entire Id games pack: 83% off. That’s 24 items for $45
  • Portal 2: 75% off
  • Just Cause 2: 75% off

And that’s just for starters. On top of that, for every challenge you complete between now and the New Year, you will receive either a gift (to be used however you want) or a lump of coal. Don’t worry, though, lumps of coal can be horded like Pokemon and used for gifts as well. Better yet? You can trade all of these things with friends on Steam. Best yet? If you save all of your lumps of coal, each one earns you one entry into the big sweepstakes at the beginning of 2012 – where the grand prize is every game on Steam.

So, yeah. I don’t even know what to do with all of this information. Valve seriously just threw a wrench in all my Christmas gaming plans. I’ve always wanted to play games like Just Cause 2, and taking a stab at them for just $5 isn’t a bad entry point.

Are any of you guys buying stuff on Steam? Who else thinks this is madness? Go!

Source – Steam

GamerSushi Asks: What Are You After?

Calvin and HobbesOne of my favorite Calvin and Hobbes comics has to do with the idea that every man has a price. Calvin says that his price is two bucks cold cash up front, to which Hobbes muses aloud that he’s not sure what’s worse: that everyone has his price, or that the price is sometimes so low. What’s funny is that the more I think about it, the more this is actually true in gaming, too. Everyone’s got a price in terms of what they want from a game. And while the Bill Watterson comic touched on this in a more sinister way with morality, I think it’s what actually helps us enjoy games overall.

These thoughts started brewing in my head after an excellent piece over on Unwinnable, titled, Bullshit Vs. The Thing You’re After. In it, the author touches on every gamer’s price and what it is that makes gamers tick. And I think I totally agree. Continue reading GamerSushi Asks: What Are You After?

Skyrim is Full of Undiscovered Secrets

Skyrim Horse

It goes without saying that The Elder Scrolls V: Skyrim is tremendous. And I don’t even mean that in terms of quality. I’m talking about sheer size. The game is enormous in every sense of the word. From the amount of quests to the cities to the NPCs and the depths of dungeons, it could take one years to mine all of the game’s secrets on their own. You can ignore the main quest and spend hundreds of hours doing nothing but dungeon-diving or picking pockets. That doesn’t even take into account all of the mods available for the PC version.

That’s one of the reasons I love the Internet: we don’t have to do this kind of stuff all by ourselves. The kind folks over at the Official Playstation Magazine have put together a list of 9 Things You Didn’t Know You Could Do in Skyrim. While I’ve made good use of a few of the items on the list, such as free archery training and the re-fillable soul gem, a few things certainly surprised me. Lists like this are usually a bad thing for me, as now I want to go get the dog that never dies, the staff that turns enemies into bunnies and the legendary horse as well.

As it stands, I’ve had some strange occurrences in Skyrim myself. Why, just a couple of weeks ago, I had to square off against an invisible dragon. On another night of exploring, I came across a lying character that tells you meta secrets about Bethesda and its development of the game.

So what about you guys? Have you stumbled across any of these undiscovered secrets? What are some of the strangest things you’ve seen for yourself in the game? Go!

Source – Official Playstation Magazine

More Skyrim Content

Like this post? Check out more GamerSushi Skyrim content, including our review, a podcast, Skyrim PC mods and more!

GamerSushi Asks: Gaming Humble Pie?

Flawless VictoryI’ve got plenty of gaming-related secrets. A few of them I’ve shared before, but some are so embarrassing that I dare not ever let them see the light of day. These include times that I spent hours going about a task the wrong way in an RPG, re-rolling characters and bumping certain games down to easier difficulties because there were no achievements associated with finishing it on Normal. Yup.

And while I won’t speak directly about some of those things, the guys over at Wiki Game Guides have put together a rather humorous (and sadly familiar) collection of the 10 Most Humbling Experiences that a gamer can go through. This list might make you laugh and cry all at once, because it includes getting “perfected” in a fighting game, being asked to switch to Bass in Rock Band and running into the first Goomba in Mario 1-1. Each of those may have happened to me at some point. In a past life. I don’t like to talk about it.

So what about you guys? How many of these things have you experienced? What are some of your biggest gaming shames?

Source – Wiki Game Guides

VGAs 2011: All the Winners!

Miyamoto

Ah, the VGAs. The time of year when game enthusiasts far and wide go through the tumultuous turns and dives of the hype train. Bandied about by double speak and cryptic front man Geoff Keighley, we willingly jump into that nexus of marketing, full of fake celebrities, very few awards and some lame jokes – and all for what? For glimpses of what we can expect out of the next year from our favorite past time.

For all of the complaints that people throw against the VGAs, I do have to say that I enjoy the outcome – actually having something to look forward to for the following year. Last year, we got excited about Skyrim, Mass Effect 3, Uncharted 3 and then some. I’m not saying they’re perfect. But they do what they’re designed to do – hype games.

Anyway, soapbox aside, one of the other purposes of the VGAs is to do just that – hand out video game awards. This year, a number of great games and studios took home the awards. They even honored Miyamoto as the first inductee into the Video Game Hall of Fame. I thought I’d paste all the goings-down here so you could voice your quibbles and rants. Full list of winners after the jump! Continue reading VGAs 2011: All the Winners!

The Last of Us: Debut Trailer

As we all know, the Spike VGAs hit last night, with a spattering of announcements and trailers, many of which we’ll have the time to get excited about over the next week. However, the post-show buzz seems to hover directly around one game: The Last of Us.

While The Last of Us was teased just a bit over the last few days, nobody had any idea what it was, save for the fact that it was a PS3 exclusive. All that changed last night when gamers were treated to the world premiere trailer, which happens to be all stunning in-engine footage.

I do have to say, I’m a fan. Seems to be a cross between I Am Legend and Enslaved, although we’ll see how the gameplay shakes out eventually. Many props to Naughty Dog for keeping development of this title secret for so long. Yet another reason why I’m glad to be a PS3 owner.

What did you guys think? Go!

Review: Uncharted 3

In 2009, the release of Uncharted 2: Among Thieves not only solidified the series as a noteworthy entry into the current generation — it also gave the PlayStation 3 its first must-have franchise. On top of winning numerous game of the year awards, Uncharted 2 became the standard that other modern action games are judged against, most notably in terms of its voice acting, writing and unbelievable set pieces.

For two long years, gamers have waited for the follow-up to Naughty Dog’s smash hit, and in a year of other contenders, a question mark has hung over Uncharted 3: Drake’s Deception. Could it live up to the earth-shattering release of its predecessor? And even more unthinkable: could it surpass it? In this unique GamerSushi review, a number of the GS staff weighs in for a consolidated effort to analyze one of the year’s most anticipated titles. Continue reading Review: Uncharted 3

GamerSushi Asks: Lost in Sidequests?

Skyrim

I’ve got a problem. It’s been well documented on this site and in our podcasts, but I should reiterate: I’m an RPG completionist. I’m OCD in a way that is truly tough to convey to people who can’t open up my head and take a peek inside. From the largest weapon to the smallest task, I’m trying to do everything, see every nook and cranny of even the hugest open RPG world until its boundaries feel like shackles and I’ve got nowhere left to go.

Such is the case with Skyrim. You see, I’ve put about 50 hours into the game so far, and I’m sitting pretty at about Level 43. And I’ve only recently just gone to High Hrothgar for the first time. If you’ve been playing the game, you know that most people go do this just south of Level 10, but not me. I’m an overpowered badass that’s been running all over the place doing the bidding of every peasant and lowlife that needed ferrying or dungeoneering.

It’s really hard to pinpoint the root cause of this obsession, and even harder to curtail it once it sets in. Something about the way my personality works just causes me to get lost in side quests.

I thought I’d take this opportunity to ask how you guys handle side quests versus main quests. While side quests are really meant to help you level between the main or perhaps give you something to do once you’ve beaten the game, I tend to use them to make the main ludicrously easy for myself. How do you guys approach them? Go!

Valve Versus Piracy

Gabe NewellAt the risk of being called a Valve fanboy (I’m really not), I have to say that I think Gabe Newell is probably one of the more brilliant minds in the videogame industry. That’s probably a cliche opinion to have about the guy, but I’ll stick by it until he shows me other wise. I’m pretty much fascinated by everything he says in interviews, mostly because he comes across as a guy that not only understands the business he’s in, but understands gamers. That’s a tricky shot for a CEO to hit consistently, and he managed to do it without making a fool of himself too often (PS3 cracks aside).

In a recent interview with The Cambridge Student Online, Newell waxes philosophical about a number of subjects relating to Valve, including Half-Life as a response to the dumbing down of the FPS genre, the decision to make TF2 free to play and what he expects of CS: GO. One of the more interesting parts of the interview, however, is what he has to say about piracy. You see, Newell doesn’t view piracy as that big of an issue for Valve:

“In general, we think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem. For example, if a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate’s service is more valuable. Most DRM solutions diminish the value of the product by either directly restricting a customers use or by creating uncertainty. Our goal is to create greater service value than pirates, and this has been successful enough for us that piracy is basically a non-issue for our company.

This actually ties into something that we all talked about on a podcast, many moons ago. When it becomes just as convenient and valuable enough to get a product at a price you’re willing to pay for it as it is to steal it, piracy loses all meaning. Now, I know this is a touchy subject (and we always talk about how touchy of a subject it is), but as much as I do what I can to distance myself from piracy, I at least acknowledge that video game companies don’t always handle this well.

However, given the recent admission from CD Projekt that DRM-less Witcher 2 was pirated 4.5 million times, does anybody have any idea at all how to make their products more valuable than free? What say you guys? Weigh in and keep it tidy. Go!

Source – TCS

GamerSushi Asks: Changing Remakes?

Final Fantasy 7 Remake

If there’s anything we can say about 2011 – in addition to the fact that it’s been one of the best years for gaming that we can remember – it’s that it has been the year of the HD remake. In the fall season alone, we’ve seen Halo CE: Anniversary, Ico/Shadow of the Colossus and Metal Gear Solid: HD Collection all release to rave reviews from fanboys that have longed to see their old favorites restored with loving detail. Naturally, this opens up the conversation to other classics, and there are none more sought after than the dreaded Final Fantasy VII remake.

In a recent interview with Official XBox Magazine, Final Fantasy XIII-2 producer Yoshinori Kitase gave some of his thoughts about how he’d tackle a remake of one of the most famed entries in the beloved series:

“If I may speak as a game creator, if we were to produce a remake of VII, for example, I would be really tempted to delete things and add new elements, new systems or whatever because if we were to make exactly the same thing now, it’d be like a repeat… But if we did that, the fans might be disappointed or ‘this is not what I was expecting’ so in that sense maybe some might say that it’s better to let memory be memory.”

I have to say that I understand the impulse to want to approach the remake creatively. I mean, where would the appeal be to just slap a new coat of paint on something if you’re part of the team involved? But on the other hand, a part of me would also want the game that I loved exactly as it was. It would be interesting if developers could find a way to include both things in the final product, although I understand it’s not entirely feasible.

So what do you guys think? What kind of remakes do you prefer? Fresh new takes on old favorites, or a new coat of paint on the classics? What would you change in HD remakes of your favorite games? Go!

Source – OXM

Rumor: Sony Version of Smash Bros?

Sony Smash Bros

Few things compare to the joys I’ve gotten from the Super Smash Bros. franchise. Whether it was after school on the Nintendo 64, skipping class in college with the GameCube or taking a break on the Wii, the Nintendo branded brawler is the perfect mix of insanity and trashtalk-inducing competition. If I were one of the other big console companies, I guess I’d be eying something similar for my own franchises.

And according to rumors, that’s just what Sony is doing. For a while now, there have been whispers that one SuperBot Entertainment has been hard at work crafting the PlayStation’s own take on the Smash Bros. style of mayhem. Until the last couple of weeks, these rumors didn’t have much substance to them. However, SuperBot employee Chris Molina’s twitter account recently outed not only the game’s existence, but also a few details like the inclusion of characters Kratos, Sweet Tooth and Parappa.

So what do you guys think of this idea? Would you play a Sony version of Super Smash Bros.? What characters would you like to see? What about a Microsoft version? Go!

Source – Gaming Everything

Image via Play Tribune

Half-Life: Origins Takes You Back to Black Mesa

I’ve often been a pretty vocal opponent to the idea of fan films. Sure, they’re flashy and a nice little pipe dream for the communities of the games they represent, but in the end they’re typically low on content. Most of them follow the same formula, and are entirely predictable.

Such is the case with this new entry, Half-Life: Origins. Why am I posting it, then? Because as miserly as I can be about fan videos on the Internet, I can’t help but admire this stylish recreation of one of the most iconic video game intros ever made. So, yeah. Enjoy.

Thoughts?

Kojima: Resurrecting Snake for Fan Service

Kojima

Speaking from extremely limited personal experience, I can say that the tug-of-war between fans and creators is often a tricky thing. While content producers don’t want to lose their audience through unpopular choices, they want the creative fulfillment of making their own way. Likewise, fans have certain expectations, yet need the creator to do what originally drew the fans to the creator’s work to begin with.

Enter Hideo Kojima. To say that this guy has been all over the map creatively is an understatement. From entry to entry in the Metal Gear Solid series, the games tones and even main characters have shifted wildly. On top of that, the guy seems to second guess himself after each new title, saying he’ll never make another one.

While this was the full intent with Metal Gear Solid 4, he’s already saying that Metal Gear Solid 5 will probably happen. In a recent interview with the Official Playstation Magazine, he talks about his original vision for Snake and how other voices changed that:

“Actually, I wanted to end it at every step along the way… In Guns Of The Patriots he was supposed to die. Everyone on the staff really wanted to keep him alive, so I caved a little. I’m a creator at heart, but at the same time I also have to manage the business aspect of it, figure out how to sell the game. I’m still trying to find that balance – it’s very delicate. How do you put in enough to make sure it sells, while remaining true to your vision?”

I’m sure this is the struggle that filmmakers and game producers constantly deal with. As much as these entertainment mediums qualify as art, there is an aspect to them that requires them to be a product as well. So what do you guys think of this idea? Do you think that more creators like this need to stick to their vision, or are you OK with them tweaking it in order to keep pumping out new iterations? Go!

Source – Official Playstation Magazine