Metacritic Founder to Game Reviewers: Use the Full Scale

1.0

One of the things that we try to do differently around here than at other game sites is handle our reviews with care. We do our best not to rush them, we try to tackle them thoughtfully, and really consider our scale when we assign grades. This hasn’t always worked out perfectly, and sometimes I still question the way we handle this, but I think we do a decent job. Other game reviewers? No comment.

Metacritic founder Marc Doyle, however, has some choice comments of his own. Talking with GamePro, Doyle expressed his opinion that game reviewers, quite frankly, need to play more crap. He believes that the sliding scale of game reviews to higher ranges is in part due to reviewers not playing truly bad games often enough.

Below-average games are not being reviewed as often as they once were and, partly as a result, critics have not honed their skills at assigning scores from the lower end of their grading scales. The question of exactly how bad a game has to be to merit a 1 score instead of 2 on the 10 point scale, for example, is not being contemplated with as much experience, care and precision as the 8 versus 9 consideration.

Later he goes on to talk about how the film industry is used to these bad scores, and knows how to adapt itself to them. He believes that playing bad games would help reviewers at their trade more, and would benefit the industry as a result.

So what do you guys think about this? In my mind, this could easily be a chicken vs egg argument. Have reviewers done this because of Metacritic, or did Metacritic come about because of this trend in reviews? Or is it the publishers who have put too much pressure on reviewers? Who exactly is to blame for this strange relationship? Go!

Source – GamePro

Bungie’s Farewell to Halo

Master Chief

It had to happen at some point, folks. As somber as it is, Bungie is finally saying their official goodbye to the Halo series as of August 2nd, they’ll be handing control of Halo: Reach’s matchmaking, etc. over to 343 as they send their legendary franchise off to sea. Or the stars, as it were.

Here’s a bit from their farewell post:

Halo is yours now. In many ways, it always has been. Its new caretakers will strive, just as we did, to be worthy stewards but you have the package. Hold these characters and stories and worlds to the same unflinching standards you did while we were at the helm, but allow them all to blossom and change and grow in the ways that they must.

As such, Bungie says they’ll be running dark after August 2nd, as they continue work on their newest endeavor, a brand new universe that they’re building for publisher Activision. Their final words? “See you starside.”

So how do you guys feel about Halo passing hands? I know some of you don’t care very much about it, and I know we also have some fanboys, myself included. Love it or loathe it, it’s hard to deny such a monumental series and its power, and I’ll be curious to see what happens to it in the future. Thoughts, friends?

Source – Bungie

iCEnhancer, the Stunning Grand Theft Auto IV Mod

Hello, gorgeous Liberty City. If you haven’t heard, iCEnhancer is a mod, created by modder iCE La GlacE, that will add a set of visual and behind-the-scenes improvements to Grand Theft Auto IV on the PC. Among these technical upgrades are new car models, high-res textures for roads, buildings and the like, some fancy visual enhancements and even smart new AI that allows NPCs to break the law. While some of that might sound like old hat, a new video demonstration of the visual effects should prove otherwise.

This video pretty much did what I thought was impossible – it made me miss Liberty City and also made me hungry for Grand Theft Auto V. As much as I’ve bagged on GTA IV in the past (which I won’t do again here), the city was seriously a technical marvel. Even in the midst of some of the game’s issues, I was always amazed at what Rockstar did with Liberty City, and to see it re-created in such a way is actually sort of breathtaking. See for yourselves.

Thoughts?

Source – Edge

Gaming Pop Quiz: Summer 2011 Edition

Listen, guys. I’ve got some news. We’re already halfway through 2011. No, we didn’t all hop in a time machine together and jump to July. That’s just the way these things go sometimes. One minute, you’re waiting for Portal 2 to come out, the next you’re wondering why Portal 3 wasn’t announced at E3 the month before. Seriously, time likes to do that kind of thing.

Since we’re closing in on the fall that gaming will never forget, we thought it would be good to drop in and hit you guys up with another pop quiz. People are supposed to loathe these things, but you guys seem to shred them to pieces like little vicious animals. And we love you for it. Hopefully, you’ll love us for these new questions. The “soapbox” question was such a big hit last time we decided to keep it for this go around as well. You’re welcome.

As always with our getting-to-know-you type games, feel free to answer with as much or as little as you like. Answer to the best of your ability. Go! Continue reading Gaming Pop Quiz: Summer 2011 Edition

Wanted: Original Heroes

Cole Infamous 2

I don’t mean to be a grumpy old man about the state of games these days – as you know, I love them fiercely. Think of it as a mama bear and her cubs. And yes, I’m the mama bear. Anyway, while I try to stay positive and don’t want to pounce on the things that bug me all the time, I will say that in addition to poor writing in modern games, another problem that I’ve seen is a new tendency towards weak protagonists.

In my mind, these two problems easily fit together hand-in-hand. I feel like writing in games suffers precisely because of weak protagonists, who are designed to be bland so as not to affect the plot itself or even your memory of it. While story isn’t everything in games, there’s something to be said for an experience that works alongside the gameplay.

To underscore this unsettling trend, IGN posted a feature a couple of weeks back that highlights the Devolution of Character Design. It’s really disturbing to see, especially as they photoshop several heroes together without any hitches. I knew that heroes were growing more unoriginal, but not to such a staggering degree.

So what do you guys think? Do we need more original heroes? Who’s your favorite protagonist in recent video games? Who is your least favorite? Go!

Source – IGN

GamerSushi Asks: How Are You Celebrating the 4th?

independence dayI know that not everyone here is a good and proper American (Murican), so I know this post isn’t entirely applicable, but I still thought I’d put it out there anyway. After all, our Canadian friends just had Canada Day this weekend, and our friends across the pond probably celebrate distancing themselves from the U.S. 235 years ago.

As of now, my only plans today are to eat a lot of ribs. Seriously, I’m going to two separate parties in which the purpose is to eat ribs. Besides that, I plan on playing a bit of Half-Life 2, Starcraft 2 and watching some Modern Family, which I’ve just recently gotten into. Good times.

So, yeah. On this great day of fireworks (unless you’re in Texas, that is, where the drought is stopping all that), hot dogs and general lazing around, what are you guys doing? What are you playing? How do you normally celebrate on holidays like this? Go!

When Devs Step Back: LittleBigPlanet

LBP

Panic struck the hearts of LittleBigPlanet fans around the net this weekend, as there have been reports that Siobhan Reddy, studio director of Media Molecule, said that the group was “stepping away” from the franchise for a time to focus on new ideas. Naturally, game sites reported this news (which originated from a single tweet) as gospel, but since then there have been updates from Media Molecule which clarify that they are not leaving LBP forever, merely putting it in the backseat temporarily while they break ground on new developments.

All of this is most certainly welcome news (I’ll be happy with anything that MM puts out in the future), it did spring a new question to life that I thought I’d ask you guys. It’s well known these days that game devs’ hands are tied to their popular franchises, which is why we see sequel after nonstop sequel each year. It almost makes me wish that more studios had the freedom to step away like this. I would love to see what Naughty Dog could do besides Uncharted, and I certainly can’t wait to see what Bungie does with its new-found life after Halo.

So now I ask you gents: which devs would you like to see step away from their current hit franchises? What kind of games would you like to see them create? Go!

Source – LittleBigLand

GameCop Vs LameCop Vs PsychoCop: Summer Edition!

Gaming’s finest have returned, and they’ve got a slew of opinions and rants on several industry-related topics from the last few weeks: the Duke Nukem Forever PR debacle, the Lulzsec boat and the lone save file of Resident Evil: Mercenaries 3D.

By this point, you should all get the shtick, but in case you don’t: GameCop is a sensible gamer, looking out for your best interests. LameCop is your average forum troll, causing havoc for the lulz, while PsychoCop should be locked up for everyone’s safety.

Keep reading to find out what they have to say on these issues:

Continue reading GameCop Vs LameCop Vs PsychoCop: Summer Edition!

The Story of L.A. Noire and 7 Years of Development Hell

Team Bondi

We’ve written quite a few articles about L.A. Noire here in the last few months, but I thought there was still a bit more conversation to be had around this excellent game. While there are plenty of games that undergo long and complex development cycles, the crime-thriller mystery from Team Bondi had a slightly longer and more difficult path than most: 7 years, two different publishers and over one hundred employees that left.

Crazy, huh? The full story is presented in an excellent piece by IGN, where they interviewed both studio head Brendan McNamara as well as the “Bondi Eleven”, a group of former Team Bondi developers who came forward to tell the story of the company’s inception, its turbulent times on L.A. Noire and just why the process spun out of control for them. It’s a bit disconcerting to read things like this, because it seems to be the norm of the video game industry these days. Long hours, blatant disregard for employees’ welfare and generally terrible morale. Definitely a sobering piece for anybody considering jumping feet-first into the games industry.

So what do you guys think about this? I know a lot of you are aspiring game developers. Does this give you pause? Have any of you been in working conditions like this?

Source – IGN

StarCraft 2: Sometimes You Keep Losing

Starcraft 2

After avoiding the game for some time, I finally picked up StarCraft 2 last week. Part of the reason I did my best to thwart the temptation of this popular RTS is because I know what these kinds of games do to me. They take away my life and they make me an angry person.

You see, part of the problem is that whatever genes are required to be good at micro-managing units, I just don’t have them. This makes me generally terrible at any and all RTS games. On top of that, I do happen to have the genes that make one an obsessive compulsive stat monger. So, naturally, these two things are at odds with another, and I inevitably tumble down a voracious toilet bowl flush of addiction. I suck, I obsess about build orders, I still suck – and so on.

Anyway, I’ve spent most of last night playing (and losing) to pretty much the entirety of BattleNet. So here are my questions for you lovely people. For you StarCraft 2 players, do you have any advice for a guy trying to get his Terran on? And to everyone else, what do you do when you continually lose at a game you play competitively? How do you handle it? Go!

The Half-Life 2 Files, Part 2: The Road to Ravenholm

HL2 DogNote: This series is a correspondence between fellow writer Anthony Taylor and myself about one of the most critically acclaimed games of all time, Half-Life 2. In the first HL2 file, we talked about our history with Half-Life and the opening of Half-Life 2.

This week, we cover the levels Root Kanal through Ravenholm. Continue reading The Half-Life 2 Files, Part 2: The Road to Ravenholm

Disturbing Trends in the State of Gaming

Wii-U

One of the more useful things about E3 is that it allows us to take stock of where the industry currently is – and more importantly, where the powers-that-be think it needs to be heading. Each year, we can come away with a few lessons about the kinds of trends we’ll be seeing for the immediate future. For instance, since the unveiling of the Nintendo Wii a few years back, we knew that motion gaming had arrived in a major way.

While there are always going to be fanboys and naysayers on every side of the table, Cracked took some time to put together a list of The 6 Most Ominous Trends in Video Games, in which they outline all the dire portends that loom on the horizon. While the list is meant to be hilarious (and it is), it does have a few things that I find worrisome as well. Most notably would be the idea that technology is moving backward (touch gaming, the Wii-U, etc.), and that the video games industry seems to be moving towards a place of creative bankruptcy (countless sequels and re-hashed ideas).

So, what do you guys think of this list? Do you think the things it lists are fair towards the game industry? What are some of the more ominous trends that you’ve observed? Or is all of this just hogwash? Go!

Source – Cracked

Would You Rather: Summer 2011 Edition

Oh summer, you have unleashed the full fury of your fireballs upon us. Or at least, that’s the case in Texas. The constant 100+ temperatures are a reminder that yes, we are now fully in the grips of summer’s suffocating heat, which usually means a healthy summer drought of gaming. Or does it?

As such, we thought it was time to drop in with a brand new edition of Would You Rather. This time around, we ask you all kinds of summery questions, just to see how you take the heat. There are a couple of good Sophie’s Choices in there, so try not to hate us too much for the decision-torture.

For the Would You Rather newbies out there, the game is easy: we ask and you dish out your response. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

Don’t let your answers suck, though. There is a special bat that Anthony lugs around in his trunk for people that don’t give good responses. Let’s just say that it is dented and has seen a fair share of action. So yeah, he will hurt you if you don’t answer well. Go!

Continue reading Would You Rather: Summer 2011 Edition

GamerSushi Asks: Summer Movies?

Super 8

There’s not a lot of gaming news going on this week – but who says we have to talk about games all the time?

In the past, one of the (many) things I always loved about summer was going to the movies. These days, my grumpy old penny pincher tends to come out when it comes to seeing blockbusters on the silver screen, but this year seems to have more movies worth seeing than the last few years combined. While I missed both Thor and X-Men: First Class (both of which I’ve heard great things about), I did happen to see Pirates 4 a few weeks back as well as Super 8 this past weekend. The latter of those two really impressed me.

While it’s by no means a perfect movie, Super 8 is a rarity among adventure movies in this day and age for one simple reason – it’s got a lot of heart. Helmed by Steven Spielberg and J. J. Abrams, it reminds me of all those old school classics like The Goonies, E.T., Jaws and a bit of Jurassic Park thrown in for good measure. It’s seriously a ton of fun, but also delivered with great care.

Over the next few months, I hope to see the final Harry Potter film as well as Captain America. So what about you guys, what movies are you looking forward to this summer? Did anyone happen to see Super 8? Go!

The Half-Life 2 Files, Part 1: Summer in the City

G-ManNote: This series is a correspondence between fellow writer Anthony Taylor and myself about one of the most critically acclaimed games of all time, Half-Life 2. There have been enough volumes of html created about this Valve classic to fill Gabe Newell’s swimming pool, but one fact remains: neither of us have ever played it from start to finish.

When it comes to video games, admitting that you neglected to play through a monumental title like Half-Life 2 (or even the first Half-Life, in my case) is something akin to being branded with a pixelated Lambda symbol, forever marking you with the burnt orange of shame. However, for me it’s a bit more odd than for others. Many of you on GamerSushi know that I spent quite a bit of time in the past making videos in the Source engine which required me to edit Half-Life 2 maps, arrange Portal turrets and facepose lengthy monologues of the G-Man model. As such, I’ve acquainted myself with the lore of Valve’s celebrated sci-fi shooter series, but have never donned that H-VAC suit myself. I’ve always wanted to, however, but time always seemed to slip away from me. Recently, after talking about games we haven’t played, Anthony brought up Half-Life 2 and suggested we both tackle it. Inspired by the brilliant FFVII Letters, we thought we would document the process as we did it.

It’s for this reason that Anthony and I decided we would undergo a playthrough of Half-Life 2 together, and see what happens when we look back on a game that still manages to cast its shadow on gaming storytellers and worldbuilders, even 7 years later. Hopefully you’ll enjoy the result. Continue reading The Half-Life 2 Files, Part 1: Summer in the City

The GamerSushi Show, Ep 31: E3 2011 Edition

The most epic week of the gaming year has passed us by, and there’s certainly enough news to keep everyone buzzing for the rest of 2011. That’s why we fast tracked this week’s podcast, in order to get it out the day after E3 ended. The result is a super-sized podcast that’s fit for one of Skyrim’s mammoth-herding giants.

In it, you’ll hear our thoughts on everything from the ridiculously confusing Wii U announcements to fighting dragons, buildings forts and rips in space-time. After all of that, we embark on a hilarious rendition of Grades, where we evaluate each of the “Big 3” conferences in turn.

Alright, you know what comes next, fools. Listen + Rate + Enjoy. Continue reading The GamerSushi Show, Ep 31: E3 2011 Edition

Elder Scrolls V: Skyrim E3 Gameplay Demo

I’m not really going to preface this video with too many words, other than these: this Skyrim gameplay demonstration from GameTrailers TV sort of blew my mind when I watched it. You all know that we do our best to stay away from hyperbole on this site (although sometimes we fail at this), but there were pieces of this video that surpassed my imagination for what a video game could accomplish. While the visuals are nothing to scoff at and the combat looks like it’s seen a decent upgrade, it’s the unscripted dragon encounters that left me in awe.

Go ahead, drool over it, and check back in when you’re done.

Thoughts?

Workshop: Building the Perfect Shooter

Counter-StrikeI think it’s safe to say that the preferred gametype among the GamerSushi faithful would have to be that of the shooter. Whether we’re talking about some old school favorites like Counter-Strike or Goldeneye, or jumping to the present to wax philosophically about games like Brink and Crysis 2, we’ve all got our opinions. Best of all, everyone here is reasonably well-mannered and articulate enough to share their thoughts without everything turning into an all out flame fest. It’s one of the many reasons we love you guys.

Well, I figured that we all spend enough time talking about our favorite shooters that it would make for a fun (and informative) exercise for all of us to construct what we’d consider the perfect shooter. To really think about the kinds of features we would love to see, the kinds of maps we would like to play, and the way we would like to take down our foes. Great games have done any number of things over the years to capture our hearts and minds – so let’s put all of those to the test and put them against one another, grudge-match style. Continue reading Workshop: Building the Perfect Shooter

GamerSushi Asks: The Pre-E3 Check-In?

MGS 3Alright, gents. E3 is finally here. And as we’ve discussed most recently, the hype machine is going to be in full effect. As much as it can be a bit grating, it’s still a fine week to be a gamer, and one of my favorite of the year.

I wanted to get a pre-E3 post up, just to let you know some of the things going on during the week. Even though we’re not at E3 (sigh), we’re still probably going to do a fair bit of updating around these parts. During the Sony press conference you can expect a liveblog of the events, so come here if you want to comment and enjoy some fun minute-by-minute updating of the opening press event. We’ll also be posting some recaps of the Nintendo/Microsoft press conferences once they’ve happened. In addition, there will probably be a daily recap post to discuss the cool news that didn’t make individual posts.

Personally, I’m most interested to see Project Cafe from Nintendo’s press event on June 7th. Rumors are swirling like crazy still, but it seems fairly certain from reports that it’s going to sport a touch screen controller. Other rumors speculate that the system itself will be portable, and could feature a screen as well… which is interesting, to say the least. Other cool confirmed stuff includes the Metal Gear Solid HD Collection, which is going to include Metal Gear Solid 2, 3 and Peace Walker. Konami is also going to release Zone of Enders 1 and 2 in HD – and all of these are going to see both PSN and XBLA releases. Pretty cool, huh?

The tricky thing about E3 is that there’s going to be way too much stuff to post about. And as we’re not really a gaming news site and more of a gaming conversation site, I think it’d be cool for you guys to let us know what games you’re most excited to talk about. As updates/trailers, news and such come flying in, we can be sure to post about those games so all of us can come back here and wag our tails about them a bit. Yes, in this analogy we have somehow become dogs.

So yeah, tell us what you’d most like to discuss once the news goes up, and we’ll do our best to placate you gents and gals.

Uncharted 3 Co-Op Trailer Takes the Fight to New Heights

It goes without saying that Uncharted 3 is one of this year’s most anticipated titles, but I’m going to say it like a dork anyway because that’s what I do, and it makes for a decent introductory sentence. While Naughty Dog has dutifully shown us glimpses of both single player and multiplayer, one aspect of Uncharted 3 that has been fairly under wraps has been the co-op aspect.

Luckily for all of us slobbering Drake fans, they released some brand new footage for co-op on Spike TV last night, in the form of this entertaining Uncharted 3 co-op trailer. I’ll let you watch it for yourselves, but I will say this: vertical shootouts. Yup.

So, thoughts? Can’t this game just come out already?