One of the things that we try to do differently around here than at other game sites is handle our reviews with care. We do our best not to rush them, we try to tackle them thoughtfully, and really consider our scale when we assign grades. This hasn’t always worked out perfectly, and sometimes I still question the way we handle this, but I think we do a decent job. Other game reviewers? No comment.
Metacritic founder Marc Doyle, however, has some choice comments of his own. Talking with GamePro, Doyle expressed his opinion that game reviewers, quite frankly, need to play more crap. He believes that the sliding scale of game reviews to higher ranges is in part due to reviewers not playing truly bad games often enough.
Below-average games are not being reviewed as often as they once were and, partly as a result, critics have not honed their skills at assigning scores from the lower end of their grading scales. The question of exactly how bad a game has to be to merit a 1 score instead of 2 on the 10 point scale, for example, is not being contemplated with as much experience, care and precision as the 8 versus 9 consideration.
Later he goes on to talk about how the film industry is used to these bad scores, and knows how to adapt itself to them. He believes that playing bad games would help reviewers at their trade more, and would benefit the industry as a result.
So what do you guys think about this? In my mind, this could easily be a chicken vs egg argument. Have reviewers done this because of Metacritic, or did Metacritic come about because of this trend in reviews? Or is it the publishers who have put too much pressure on reviewers? Who exactly is to blame for this strange relationship? Go!
Source – GamePro



Listen, guys. I’ve got some news. We’re already halfway through 2011. No, we didn’t all hop in a time machine together and jump to July. That’s just the way these things go sometimes. One minute, you’re waiting for Portal 2 to come out, the next you’re wondering why Portal 3 wasn’t announced at E3 the month before. Seriously, time likes to do that kind of thing.


Gaming’s finest have returned, and they’ve got a slew of opinions and rants on several industry-related topics from the last few weeks: the Duke Nukem Forever PR debacle, the Lulzsec boat and the lone save file of Resident Evil: Mercenaries 3D.



Oh summer, you have unleashed the full fury of your fireballs upon us. Or at least, that’s the case in Texas. The constant 100+ temperatures are a reminder that yes, we are now fully in the grips of summer’s suffocating heat, which usually means a healthy summer drought of gaming. Or does it? 



