The GamerSushi Show, Ep 17: “Sup, Bitches?”

It’s a new edition of the GamerSushi Show, ladies and gents. While 17 is not a very special number to celebrate (except for dog lovers in Canada, apparently), we’re still happy to be releasing these podcasts every week, despite our general apathy towards doing things. And really, that’s an achievement in and of itself.

In the not-so-remarkable-but-still-excellent 17th episode, we chat about a number of gaming topics, including: Sony’s NGP, Dead Space 2, Bulletstorm, Crysis 2 and Game Dev Story. We also play a whopping two games this week instead of the usual one from our friendly beard. This week, Anthony drops in with a game where we guess about a classic review. Likewise, Nick gives us a game of Grades, where we rate industry happenings. We also talk about the Social Network at some point in there, I think, unless it got cut by Nick’s merciless editing.

Anyway, give it a listen and please rate the podcast on iTunes as well. Continue reading The GamerSushi Show, Ep 17: “Sup, Bitches?”

The Outstanding Gaming Mysteries of 2011

Half Life 2 Episode 3

Let’s face it. We already know a whole lot of what to expect about 2011. We already know that we’re getting two badass new handheld systems in the 3DS and NGP. We also know that we could potentially have a Game of the Year contender by April when Portal 2 comes out, and that Uncharted 3 and Mass Effect 3 will be easy contenders on their release dates as well.

But there are still a handful of things that we don’t know. Mysteries, as it were. GamesRadar was kind enough to put together a list of the 12 biggest gaming mysteries that they hope to see answers for in 2011. These mysteries include but aren’t limited to: Tali’s face, the release of HL2 Episode 3 and a window for the next generation consoles.

There’s a bit more to it than those few I named, so I’d recommend checking it out yourself. Personally, the biggest thing I want to know in 2011 is the console question. I love the stride that this generation has hit on all fronts, and hope to see it continue for quite some time. I don’t want the will-they-or-won’t-they question hanging over us for several more years. I just want someone to say the consoles won’t come until 2015 and then we can all move on and enjoy our games.

So what about you guys? What are your biggest gaming questions for 2011, both in terms of untold stories in games or the industry at large? Go!

Source – GamesRadar

Game Dev Story and Addictive Gaming

Game Dev Story

One of the things about portable gaming that always kept me at arms length was its long term accessibility. It’s cool to be able to play something on the DS or iPhone for a few minutes here and there, but I never imagined that I would sit down for a few hours straight in order to play something. Recently, that notion has been challenged by 999, which I’ve posted about a couple of times. However, another addictive game ruined my life this week in the form of Game Dev Story for the iPhone.

If you’re unaware, Game Dev Story is like playing Roller Coaster Tycoon, but with a video game development studio. You create games, hire staff, manage advertising and try pump up your sales and profits. You learn new genres, get bigger offices and can even make your own console eventually. The goal is to run the company for 20 years, and make great games in the process. It’s quirky, fun, easy to play and as I said before, crazy addictive. So far, my biggest hits have been a card game called Cardville as well as my RPG titled Loot World.

I downloaded the game on Monday and have been playing it several hours each day since. I never thought I would be that into an iPhone game, but it seriously has me itching to play more all the time, made worse by the fact that I physically can grab my phone and play whenever I want.

Have any of you heard of this game or played it? What’s the most addictive game you’ve played recently?

Direct2Drive Introduces PC Gaming Rentals

Direct2DriveOne of the downsides to PC gaming (and one of the defenses that some PC gamers use for piracy) has always been the lack of ability to rent the games that we are the most interested in. Sure, there are demos available, but we all know that demos don’t necessarily showcase a game in the best way possible. But what if you could rent PC games, and do it legally?

That’s the very question that Direct2Drive, also known as D2D, addresses in a new announcement: beginning today, they are offering a PC gaming rental service. Basically, you pay $5.00 to download a game to your hard drive. You get 5 hours of playing time. If you decide you want to keep it, the $5.00 goes toward the full purchase.

Honestly, getting the money toward your purchase makes this an even better deal than traditional video game rentals. While they’re only offering a handful of games at the moment (Silent Hill: Homecoming, Grid and Divinity II), this is definitely something to keep an eye on. I’d love to see this service expanded into something even bigger and better. It should also be noted that OnLive offers PC rentals, but that is via streaming, as opposed to downloading and playing the game directly.

So, what do you guys think of this? Cool? Uncool?

Source – D2D

The GamerSushi Show, Ep 16: Sweet 16

For some reason, all of you crazies keep coming back to listen to our podcasts. And for some reason, we keep getting together on Skype to record them without killing one another. Basically, everybody wins.

We celebrate the sixteenth edition of the GamerSushi Show by waxing not-so-philosophically about a variety of topics. These include our manly Valve love, the Nintendo 3DS, Final Fantasy XIII-2, and then some. Nick also drops in with another one of his games, Percentages, and I think there are some hilarious results that come out of that conversation. I may have broken the podcast a couple of more times in this episode, for which you’ll have to forgive me. Lord knows I’m having a hard enough time forgiving myself (not really).

Anyway, check it out, and be sure to rate the podcast on iTunes. Many thanks to those of you who already have done so. You’re our favorites. Continue reading The GamerSushi Show, Ep 16: Sweet 16

Little Big Planet 2 Meets Real Life

If the gameplay of LittleBigPlanet 2 does not put an immediate smile on your face, you might have no soul. OK, that’s a bit harsh, but still, the game is great and I love the creativity that both Media Molecule and the community at large have poured into it. I spent much of Friday night playing through the game co-op with Jeff, and then we spent an hour or so just sampling multiplayer levels that others had created.

But what does LBP2 in real life look like? The guys over at the Show About Games Show at the Escapist have taken their stab at it, and the results are just as charming (a word I will overuse when discussing this game) as the title itself.

9 Hours, 9 Persons, 9 Doors and 1 Flash Demo

999

This is just another quick post where I will recount the wonderful time I’ve had playing the Nintendo DS mystery/thriller game: 9 Hours, 9 Persons, 9 Doors, or 999 for short. There’s not much else to say about the visual horror novel other than what I’ve already said, except for the fact that if I had the chance to play this last year when it came out, it probably would have been in my top 5 easily.

Anyway, I know that not everyone has a Nintendo DS, but that doesn’t mean you can’t experience at least a little of this little-known game for yourselves. You see, publisher Aksys Games is currently sporting a playable flash demo of 999 on their official website. It takes you through a little bit of the beginning of the game. Do yourself a favor and check it out if you love mysteries and awesome DS games.

Thoughts? Go!

Source – Aksys Games

Rumor: Metal Gear Solid Trilogy Gets the HD Treatment

Metal Gear Solid 2

Following a recent (and awesome) trend of re-working classic games to be displayed in high-definition — the purest and most joy-bringing of all definitions — it seems that Solid Snake could soon grace our HDTV’s. That’s right, Kojima-ites: rumors have surfaced from the UK’s Official PlayStation Magazine that an HD version of the Metal Gear Solid series is on its way to the PS3.

As this post is so tagged, this is most certainly a rumor in the truest sense. I am busy trying to contain my joy at the thought of playing MGS 1 and MGS 3 in full HD splendor, particularly the latter of the two, as it’s been years since I’ve experienced it. There’s no release window or price attached to these whispers, but hopefully this turns out to be true, and we’ll start seeing some more information shortly. And more importantly: will it have crab battles?

I feel I am owed a congratulations for getting through this entire post without a proper “squee” of delight. Who else is hoping this news is true?

Source – CVG

Should Games Have More Irreversible Consequences?

Half Life 2

I am a notorious reset-er when it comes to facing the repercussions of my actions in games. This is most prevalent in sports titles, where I reload a save if I think I’m going to lose an important game in my season. This trait of mine also rears its nasty head in RPGs that require big, game-altering choices. While I don’t always reset the game, I’m prone to create several save files, all of which happen at big points in the story, so I can revisit them if I don’t like the outcome. I think I reloaded the Landsmeet in Dragon Age 3 or 4 times, just to choose the one I liked best.

One game where I tried to avoid this sickly habit was Heavy Rain. As the story featured several main characters, you could actually die right in the middle of the game and have the narrative continue, just from someone else’s eyes. Knowing that you could lose somebody you cared about at any moment made some of the mind-bending quick time events that much more intense. As a result, the experience of Heavy Rain was a long-lasting and fondly remembered one for me.

A recent article over at PopMatters about Irreversible Consequences in gaming really got me wondering if this is something that developers should try to achieve more often. Continue reading Should Games Have More Irreversible Consequences?

GamerSushi Asks: When Are You Finished with a Game?

Little Big Planet

December and January have been spectacular for me in terms of clearing out my gaming backlog. I’ve commented on it in posts before, but there’s something really satisfying about playing games and knocking more of them off the list, finally getting to experience games I’ve been dying to play.

Whenever I tackle gaming backlogs, I tend to shoot for low-hanging fruit first, unless there is some stellar title that I am just dying to play. This means I normally go for games that I hear are shorter (or easier) and won’t delay me as I try to move through the rest of the list. Playing through these is rather simple, since there’s a clear beginning and end to the experience. I tend to run into problems, though, when I get to games like the three I’m dealing with right now: NBA 2K11, Gran Turismo 5 and Little Big Planet 2.

As two of them are expanding sports titles with deep pools of gameplay and one is a charming (and really awesome) sandbox extravaganza, it’s going to be hard to determine when I’ve hit the “end” of those titles for me. I’m fairly certain I’ve had my fill of NBA 2K11, even though there are plenty of things in the game I’ve yet to sample, but I’m not sure.

So what do you guys think? How do you normally tackle these large games that never end? When do you finally set them aside for another game? Do you do it when you’ve sampled everything? When you’re tired of the game? Go!

Valve Confirms Cross Platform Support for Playstation 3 and PC Versions of Portal 2

Portal 2 PS3

This is the kind of news I’ve been waiting for. Since the announcement of Steam Cloud for the PS3 version of Portal 2, we’ve been speculating at length about what that could mean for PS3 users who purchase Valve’s next game in April. Would it mean a version of the game that covered PC and PS3? Would it mean cross platform support?

In a way, it means both. Valve has confirmed today that gamers that purchase the PS3 version of Portal 2 will not only get access to it on Sony’s everything machine – they will also receive a free copy to download through Steam on PC/Mac. This also means that both versions will support cross platform play between the two, as well as cross platform chat.

Here’s what Valve head cheese Gabe Newell has to say about it:

We made a promise to gamers at E3 that Portal 2 for the PlayStation 3 would be the best console version of the product… Working together with Sony we have identified a set of features we believe are very compelling to gamers. We hope to expand upon the foundation being laid in Portal 2 with more Steam features and functionality in DLC and future content releases.

I’ve been hoping for something like this from Valve for a long time, and I certainly would have enjoyed having this for Left 4 Dead back in the day. To me, it makes no sense to have to buy multiple versions of a game, especially when movie studios are packaging Blu-ray, DVD and digital copies of products together. As this doesn’t seem to include the 360 edition, this pretty much cements which version of the game I’m buying – PS3.

Source – VG247

The GamerSushi Show, Ep 15: Slunk!

It’s the first podcast of the new year! The year isn’t all that new anymore, but we finally got off our butts and chatted about video games. In this edition, we were careful to avoid recapping 2010 (again) and looking forward too far into 2011 (again), and instead just talked about what we’re playing and some stuff that’s been rattling around our mostly empty brains.

In order to achieve that ultimate state of full disclosure, I must say that we actually recorded this the week before last with the intention of releasing it last week, but stuff happens and we didn’t get to it. So, it’s new to you, and should get us back on our regularly scheduled podcast programming. I know you’ve just been dying to hear our nasally voices.

For some reason, I was either hyper or bored, and by the end of the podcast I was in a bit of a rare form. It’s the form that Daniel and Nick know best from when I goofed around on the set of WZ or in the making of Leet World. Since I haven’t listened to it just yet, I’m not sure if it’s been immortalized in podcast form. If it is, don’t say I didn’t warn you.

Anywho, hope you guys enjoy, and be sure to rate the podcast on iTunes! Continue reading The GamerSushi Show, Ep 15: Slunk!

Today’s WTF: Pac-Man: The Reality Show

Pac Man TV show

Yes, this is real. No, I am not laughing. OK, maybe a little.

I’ll bet when you think of Pac-Man chasing some ghosts around a little light maze full of strange pellets, you never thought that someone would try to turn that already ridiculous concept into an even more ridiculous reality TV show. According to Deadline, Merv Griffin Entertainment is trying to do just that. They are teaming up with Namco to produce this no doubt amazing TV revolution.

Says Roy Bank, Merv Griffin’s TV president:

The idea we have is to take what Pac-Man is and bring it to life, to bring what is essentially the world’s biggest game of tag to television.

I see no idea how this could possibly be anything other but awesome. What say you?

Source – Deadline

Why I’m Disenchanted with Gaming Sites

John MarstonIn some deep corner of my mind, I’ve got a couple of dream jobs, things I would like to do at some point in my life and that would not crush my soul daily. The ultimate dream job for me would be an author, preferably science fiction or fantasy. Seriously, I could write cheesy fantasy books for a meager wage and be a happy man. That’s more of a long term goal, though.

A slightly more realistic (but still far-fetched) and more short-term dream of mine would be to work for a gaming site, one with some actual financial clout behind it, instead of just a handful of dudes that made about zero dollars producing some Web shows for two years. But while many portray the Intertubes as a wild west where cowboys can get famous and make a name for themselves, there are just as many no-name bandits running around as well, trying to eek out some kind of online existence.
Continue reading Why I’m Disenchanted with Gaming Sites

Defining Good Choices in Gaming

Mass Effect 2

It’s been said often, but Bioware is the developer that gets the most praise when it comes to infusing a game with player-made choices (and more recently, Quantic Dream). However – is choice always the best route that a developer can take? Could choice restrict or limit game design? Could choice make a game less interesting?

That’s the question that Robert Green at Gamasutra poses this week. Green discusses the choices in games that have mattered most to him, and the ones that really fell flat. He makes some spot-on points about good and bad choices just for the sake of having them, and how they don’t really add much to a game. Green also waxes eloquently about how putting players into a class or upgrade box before giving them all the information they need is limiting for the player as well.

I totally agree with the assertion that players need more information before choosing classes and certain upgrade paths. The skills you have at the end of the game can make or break its enjoyment, and I hate not knowing what becomes more important later on. I’ve spent dozens of upgrade points leveling up completely useless things before in games, and it’s fairly irritating. I also agree with the idea that hard choices are better than simple morality choices.

What do you guys think about how choices are being used in games? What choices have felt too simplistic or not impacting? Which choices have really stuck with you?

Source – Gamasutra

GamerSushi Asks: Questing for Games?

9 hours 9 persons 9 doors

One of the quirkier things about me is that I occasionally become laser-focused and obsessed on things. Actually, this happens all the time. All of my attention will go to one thing, much like the eye of Sauron, and I will be transfixed upon it until there is some kind of resolution.

Yesterday, Anthony directed my attention to a Nintendo DS game I hadn’t heard of before, called 9 Hours, 9 Persons, 9 Doors (or 999 for short). The game is getting rave reviews, and if it can be likened to anything at all, it would be something akin to Heavy Rain. Basically, you wake up on a freighter, and you have 9 hours to solve a mystery. If you fail, you blow up. If you try to leave, you blow up. Your decisions will cause people to die (including you), and there are multiple endings and paths to figuring everything out.

As a result of reading about this game, I’ve become terribly fixated on it. I’ve basically looked at several Gamestops in my area and near work to try and find this thing used, with no luck. Only two of them even had a new copy near me, and when I went to one of them, they couldn’t actually find it. So I’m considering heading to the other store several miles away to grab it. Yes, I’m aware GameStop has a locator on their site, but so far that has lead me astray many times with other games.

I did this one other time when I searched all over Houston to buy a Dreamcast for $15 several years back, but maybe I’m crazy. My question is: have you guys ever gone on absurd quests like this for games? And have any of you heard of 999?

Gran Turismo 5 Video Proves Real Life has too Many Jaggies

Gran Turismo 5 is out, and from all reports it’s amazing. I am dying to get my hands on it once it comes down just a bit in price, but until then, I’m forced to read about people being addicted to it (like Anthony and Nick) or watch awesome videos about it.

Take this official Sony video, for instance, which compares a run of the Nurburgring track in Gran Turismo 5 versus a real life run of the same track. Conclusion: real life needs better anti-aliasing.

Has anyone else played this that wants to taunt me with how awesome it is and how miserable my life is for not doing so yet?

GamerSushi Asks: Would You Rather, 2011 Edition

It’s a brand new year, so it’s time for a brand new edition of Would You Rather, that game where you answer questions and give us awesome rants and diatribes about life, gaming and what you had for dinner.

It’s been some time since our last WYR (November), so I think everyone should be recharged and ready to give us some good responses. Since we’re in a bright shiny new year, I thought it would be pertinent to come at you, bros, with a salvo of 2011 gaming-related queries. I know, I know, the 2011 thing is already getting old, but you’ll probably stop being told that it’s a new year on every site in the world sometime within the next week. That’s just how bloggers roll, I guess.

For the Would You Rather virgins out there, the game is simple: I ask questions, and you follow up with your answers. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

But don’t let your answers suck. In previous years, we’ve threatened violence and humiliation for having bad bouts of WYR responses. This year, we are going to be more civilized, and instead threaten verbal assaults on your immediate family. After all, you can’t come back to the site if we’ve broken your hands. Anyway, answer away, gents.

Continue reading GamerSushi Asks: Would You Rather, 2011 Edition

Fighting Through Bad Game Design

Call of Duty Black Ops SOG

Yesterday, I got off the late bus and finally picked up Call of Duty: Black Ops, joining the masses currently playing through another one of Treyarch’s well-received stabs at the CoD franchise. So far, I’m a huge fan of the campaign, and it’s managed some intense and epic moments, and the pace never lets up on you from the moment it starts with its memorable opening missions.

However, during the first Vietnam level, S.O.G., I’ve run into a bit of a problem with some bad game design. It turns out I’m not the only one, either. If you haven’t played the game (and even if you have), there’s a point in the mission where your objective is to take a hill back from the NVA. They are storming across and hopping down in trenches, and your mission marker tells you to get to the bottom of the hill.

This proved almost impossible. Continue reading Fighting Through Bad Game Design

GamerSushi Asks: What Are You Playing, 2011 Edition

Back to the Future PSN

Time to check in, folks. We are officially done with our break.

January is already underway, but that doesn’t mean it’s time to slow down on playing games. In fact, as I’ve mentioned, I’ve been playing more games lately than I’ve played in awhile. It’s been a total blast getting to spend time on the games I got for Christmas, and I’m really excited about some things that are coming up.

For me, I’ve been playing Red Dead Undead Nightmare, and am about to finish that tonight, actually. I’ve also been playing some Halo: Reach mutliplayer, Lost Odyssey, and I finally jumped into “My Player” mode on NBA 2K11, which is some of the most addicting sports play I’ve ever experienced. Seriously, even if you don’t like sports games, you might want to check it out. In the immediate future, I have plans to knock out Final Fantasy VI on the GBA, and I’m probably going to grab Call of Duty: Black Ops this weekend as well as the Back to the Future PSN game.

What are you playing these days? Have you finished those Christmas games? Are you trying to clear out the backlog to get ready for 2011’s steady stream of great releases? Go!