Welcome to GamerSushi 2.0

Hello, you beautiful gamers. As you can see, GamerSushi is different. We were hoping to get this done for our 2nd birthday, but hey, we’re close enough, right? It’s kind of like that Monkey Ball game. The one that’s like ski ball, but with monkeys. The point is, we still get points.

For the most part, things are the same, but with a few notable differences: first and foremost, the sliding feature bar, which highlights the most recent features. I dig it. In addition, there’s the new “browse by system” bar, plus we’ve made the podcasts and older features more accessible in the top navigation. You’ll also notice the rotating podcast reviews banner in the top right hand corner, with user reviews on each one. So, review the podcast on iTunes, and you just might get your quote up there, too.

Anyway, I’ll let you see everything else for yourself. Be sure to give muchos props to Jeff and Nick for all the hard work they did over the last two weeks on this. Personally, I think they crushed it, in the best possible way. Feel free to leave your own feedback below!

Update: Apparently the site is having some issues in Internet Explorer 7, and it obscures the log-in box for users, so you haven’t been able to tell us if you’re on that version and having that problem. First of all, why are you using that browser, you crazy person? Second, we’re working on a fix for later tonight. The site seems fine in other browsers, including IE8. So if you are one of the random few affected, just fix your life and upgrade.

Update 2: This is now fixed. You should still upgrade, though.

Duke Nukem Gameplay From PAX 2010

Duke Nukem Forever

Since everybody else and their mom is posting about the shocking news that Duke Nukem Forever lives, I suppose we were obliged to get a post up as well. So here it is: the obligatory Duke Nukem Forever post.

In case you don’t know what I’m talking about, here’s the skinny: the fabled and long ridiculed vaporware has been kept alive like some sort of Frankenstein’s monster by Gearbox, creators of Borderlands. Over the weekend at PAX Prime 2010 in Seattle, Washington, the greatest of all gaming conventions had the killer reveal on the show floor, and people actually got to play the game that time forgot and mocked.

And naturally, people took lots of video. It was like spotting a unicorn in the wild, with double rainbows blazing from its pure and silky mane. Personally, I liked Duke Nukem, but I don’t identify with all of the mania. I think more of the craze is about the fact that the game exists more than the franchise itself, but I could be wrong.

So, is anyone here excited about this news? Were any of you Duke Nukem fans? Crappy offscreen handheld videos after the jump! Continue reading Duke Nukem Gameplay From PAX 2010

GamerSushi Asks: What Are Your “S” Games?

One of the things that the GamerSushi staff likes to debate in lengthy e-mail threads and occasionally on podcasts is the difference between an “A” rated game and an “S” rated game, based on the qualifications laid out in our grade chart. As some of you know, our review system underwent a major overhaul last year, where we tried to spread out our grades a little more. So often, review sites fail to distinguish between great games and classic games.

For me, an “S” game isn’t just a great “A” game that you love. It’s something a little more than that. One of my favorite games of this generation is Resident Evil 5, and I wouldn’t distinguish it with that remarkable rating because I feel like it lacks that intangible quality that stamps it as one of the greats.

Ideally, there are only a handful of games that reach that mark every generation. For this gen I would say Portal, Call of Duty 4 and Uncharted 2 easily fall into that category. I would also say Red Dead Redemption, but that’s another issue altogether. For last gen I would say Shadow of the Colossus and Metal Gear Solid 3 are the top two that come to mind, though there are definitely many others (side argument: did last gen have the most “S” games?).

Anyway, as we are taking another look at our review system as some new changes (hint: get excited) are in the works here at GamerSushi, I wanted to ask what you think gives a game that special something, that quality that makes it stand out from the pack. In addition, what games this generation would you give an “S” to, and can you remember any from last gen? Go!

Kevin Butler’s Epic Move-Tage

I just love the Kevin Butler persona. Our favorite VP of anything and everything has shown up yet again, this time in what he has deemed an epic move-tage that has a lot of the Playstation Move games on display. So far, looking pretty good. Whatever that mech game is, I actually kind of want to play it.

Out of all the motion control pundits out there, Sony seems to understand that the hardcore gamer wants real games. While I’m still not sold on Move completely, it’s the most appealing to me in terms of software, even though the hardware of Microsoft’s Kinect is much more impressive from a technical standpoint. Awesome promos like this certainly help.

What do you guys think? Go!

Call of Duty: Black Ops Brings Wager Matches

After eating my words about Call of Duty: World at War — a game I doubted for months on end — I have had an up and down relationship with Call of Duty: Black Ops. You see, occasionally I find myself excited, really enjoying some of the glimpses I get to see. And other times, I wonder if the series is getting close to jumping the shark, so to speak.

However, I might be back on the optimistic side after the brand new footage Treyarch revealed this week, showing off the new wager multiplayer mode that they’ve included in Black Ops. Basically, it’s a game mode where you take the currency you’ve earned in multiplayer matches and gamble it against other players. There are a variety of ways to do this, including single shot rounds, knife gametypes and even one where each kill upgrades your weapon up to a new tier. Really, you need to see it yourself.

Did this excite anyone else? Or just me?

GameStop Offers Extra Trade-In Value Towards Halo: Reach and Metroid: Other M

Halo vs MetroidI don’t know how it happened, but the Fall is already here. Basically, all of us have entered a collective form of group time travel, and we’ve managed to skip the summer and get straight to September. Metroid: Other M released on Tuesday, and a whole other round of games is marching inexorably forward. Soon, they will pile atop us, a colossus of entertainment waiting to be felled by our magical swords of light. You know what I mean.

While I know there is a debate that goes around amongst us about trading in video games and buying used games, I do know there is a portion of us that maintain our gaming addiction through this very practice (I count myself as one of those junkies). I’m not a big fan of the practice, but with big titles like Halo: Reach looming around the bend, some of us are trying to scrap together money however we can. For other manic trade-in users like myself, I thought I would post a handy link to GameStop’s trade in offers for September 2010.

The used games retail giant actually has a few good trade-in deals going on at the moment, including offering $40 towards Metroid or Halo: Reach for bringing in any 2 games in a slew of titles. That offer lasts until Sunday, September 5th, so get a move on if you’re interested. On top of that GameStop is offering an additional 25% for all trade-ins that go towards Dead Rising 2, Metroid or Halo: Reach.

There are some other deals, too, but those are some of the highlights. Who plans on buying any of these games? Has anyone played Metroid yet? Report!

Source – GameStop Trade-Ins and image by Ripten

GamerSushi Asks: Finishing Games?

Game OverOver the last few weeks, we’ve gotten to do a lot of great getting-to-know-you type posts here at the Sushi. We’ve covered topics like FPS preferences, games that changed the way you thought about games and that’s just barely scratching the surface. One of the things that’s been on my mind lately as I’ve been clearing out the backlog is the idea of finishing video games.

This actually comes from a couple of places. The first would be my great addiction to achievements, which I’ve come clean about here on multiple occasions. It’s a healing process. Anyway, one of my favorite things about achievements (in addition to being a revival of the top scores of the 80s) is that you can see at a glance how far your friends are in games. For instance, I can check out Anthony or my buddy Miles’s profile to find out where they currently are in Mass Effect. It certainly makes for easier conversations about the game. However, one of the things I notice as I browse my friends’ achievements is how few of them actually finish games. And this isn’t unique to my friends, either. Apparently, there are a lot of people out there that don’t finish games. Continue reading GamerSushi Asks: Finishing Games?

What Do You Do When You’re Not Gaming?

Reality - Video GamesGaming. It’s the bond that keeps our little community together. It’s the glue that holds us strong like… you know, glue, I guess. Anyway, we’ve been going strong for two years now, and we’ve talked about everything gaming related under the sun from a double takedown of Catwoman and Harley Quinn to arguments about which drug Hideo Kojima will use for his next inspiration.

And while I believe there are many more wells to tap, and deep ones at that, I thought I would venture a little bit outside the gaming sphere and find out more about you guys. I’ve said before that one of the things I love about this place is the way we all interact in the comments, so I’m counting on some pretty solid answers to this next question: what the heck do you guys do when you’re not gaming?

For me, as many of you know, I help run a goofy little outfit of guys making dumb Web videos. We’re currently on break right now, so in the meantime I’m doing a lot of personal writing. One of my dreams is to be a fantasy/sci-fi author. Barring that, I will just play video games the rest of my days until my thumbs fall off. And what about you guys? What kind of stuff are you into? Do you go to school? Work? Are you a superhero at night? Go!

Christopher Lloyd Reprises Role As Doc Brown For Back to the Future Games

Back to the FutureOK, the Back to the Future fanboy just has to get this out of the way right off the bat. Ready for it? Great Scott!

Anyway, several months back, Telltale Games announced that they were going to be developing some Back to the Future and Jurassic Park adventure games. Well, today they let loose a little bit more information about the project, and the details are certainly enticing. For one, there are going to be a total of five episodes of gaming goodness. For dos (that’s Spanish for all of you keeping track at home), both Michael J. Fox and Christopher Lloyd have released their likenesses for use in the game.

On top of all of that, Bob Gale, one of the key people behind the writing of the movie trilogy, will be contributing to these games to make sure they are in keeping with the series. And last but not least, Christopher Lloyd will be reprising his role as Doc Brown, lending his vocal talents to the project. Heavy. I can honestly say that these are some of my most anticipated games in development right now, and I’m going to jump on any news that comes out of these guys. I hear they’re going to have a DeLorean at PAX, so Mitch, that means you need to take pictures.

Anyway, who else is pumped about these games, and this news? What do you think of the new concept art? Go!

Source- Telltale Games

The Mass Effect 3 Wish List

Mass Effect 2

I’ve made no secret of my favorite titles of this great gaming year of 2010 so far. Red Dead Redemption, Limbo and Mass Effect 2 are all currently gunning for “game of the year” status in my eyes, with an especially close race between those first two. We’ve said it a million times around here – Mass Effect 2 is spectacular and simply must be experienced for its storytelling, choices and Bioware’s original universe.

Naturally, there are several gamers out there gunning hard for Mass Effect 3, and already giving thought to certain qualities the title should possess. In fact, GamesRadar has put together a list of what they want to see in Mass Effect 3. Without spoiling too much, I think it’s a really great list of things that would be awesome for the next edition, particularly the idea of the “Dark Shepard” clone, gunning around the galaxy and ruining your good (or bad) name. This could easily work, seeing as how we know that Cerberus has Shepard’s DNA. I also like the idea of making Shepard’s backstory a more central part of at least one major sidequest.

For me, I would love to see bigger parties but also a few momentous and game altering choices in more moments than just the big ending mission. Something that Dragon Age: Origins nailed was a few “holy crap” moments sprinkled throughout the game, rather than bunching them up at the end the way Mass Effect 2 did.

Anyway, what do you guys think? What are some things you’d really like to see in the next Mass Effect game?

Source – GamesRadar

The Digital Future?

PSN LogoA new development over the last few years for the gaming industry has been the advent of digital distribution on a large scale basis, beyond just downloadable bonuses. Through platforms such as Steam, XBox Live and PSN, games are being delivered to us entirely differently than they were even just a short decade ago. So what is the next decade going to bring?

Back in 2006, former Sony exec Phil Harrison was quoted as saying that he would be surprised if the PS4, the next iteration of the Sony black box, would have a physical disc drive at all. That comment caused some interesting conversations in its wake, but current Sony exec Kaz Hirai has recently weighed in on the matter as well. In an interview with MCV, Hirai had this to say:

“We do business in parts of the world where network infrastructure isn’t as robust as one would hope… There’s always going to be requirement for a business of our size and scope to have a physical medium. To think everything will be downloaded in two years, three years or even ten years from now is taking it a little bit to the extreme.”

I know that there are differing opinions on this issue out there. On the one hand, the idea of an all digital future at some nebulous point down the technology timeline is an exciting prospect, with instant access to all forms of entertainment. On the other hand, there is a part of me that likes physical copies of everything I own. To prove that I, you know, do in fact own it. There’s also the risk of things like the recent debacle with the PSP Go, where adopters of hardware without physical disc drives run the possibility of getting screwed.

So what do you guys think? Are you looking forward to an all digital future? Or do you prefer to keep a physical copy of what you own? I think this question is already answered in many ways for PC users who download via Steam, but go ahead and jump in anyway. Would you do this for all of your entertainment, based on your experience with Steam? Go!

Source- MCV

Review: Limbo

Limbo Xbox Live ArcadeLimbo is an XBox Live arcade game, part of the Summer of Arcade that saw a slew of quality releases for the platform over the last couple of months. I remember leading up to the game’s release, I actually knew nothing about it, but kept hearing some buzz as people grew more and more excited. And even then, once I decided to look at a few screenshots, it was hard to get a sense of what people were so juiced up about. I remember people saying the same thing about Braid when it was released, and while I thought it was a good game, it seemed a bit overhyped and not as incredible as others made it out to be. In fact, I didn’t even finish that one.

However, after several of my friends raved about the short experience of Limbo, comparing it almost to Portal in its profundity and fun factor, I decided to give it a try. I downloaded the trial game, ready to play it and then toss it aside, never intending to click on that “purchase full game” option on the dashboard menu. But then I played the demo, and something happened. I was entranced by an atmosphere, thick and heavy and foreboding. I was lured by the puzzles and the platforming. And as soon as the trial ended, I didn’t hesitate to upgrade.

So what’s the big deal? Continue reading Review: Limbo

Today’s WTF: Before Left 4 Dead, Valve Worked on a Fairy RPG

Tinkerbell BraaaaainsYes, you read the title of the article correctly. You know, some daily WTFs are so absurd sounding that they practically speak for themselves.

Earlier this week in an interview with PC Gamer, Valve honchos Doug Lombardi and Gabe Newell let slip some rather interesting information about what the famed developer was doing just before they embarked down the path that helped them create the zombie sensation Left 4 Dead. This little exchange occurred when PC Gamer asks them what they think they’ve failed at:

Doug Lombardi: There were a few failed starts to build Left 4 Dead.
Gabe Newell: Well, there was the flying fairy game. Is that the one you were referring to?
Erik Johnson: That was just a different game that, when we stabbed it… (everyone laughs)
Doug Lombardi: … It turned into Left 4 Dead!

Huh? Apparently, this fairy RPG required mouse gestures to cast spells and such. Newell later went on to say “it was so clearly dumb that it made us say, ‘OK, what are we actually good at that we can do instead?'” However, sometimes you have to fail to learn truly valuable lessons. They went on from there to figure out that the focus should be on AI and the co-operative experience. Well, thank goodness for that little revelation.

Honestly, as ridiculous as this is, I wish more developers would take about the genesis of some of their greatest ideas. I’m sure that Valve isn’t the first studio to start down a really bizarre path only to fail and then find those gems worth polishing. It’s interesting because with movies we’ve gotten so used to special features that walk us through every step of the process. I wish we had more material like that when it comes to games, because the whole thing seems so mysterious to us outsiders.

What do you guys think about this? What games would you like to hear more development stories about? Go!

Source – PC Gamer

Rumor: Brad Pitt, Meet John Marston

Brad Pitt Jesse James

For the last several months, Red Dead Redemption has been the buzz of the gaming world, and rightfully so, in my opinion. I thought the game was artfully made, and it’s going to be one of those titles that I get nostalgic for in years to come. It was both critically and commercially acclaimed, and stands as one of the best selling games of this year.

It’s no surprise, then, that a Hollywood adaptation is being considered. After all, with no space marines or alien invasions to simulate, it seems that the game could quite easily make a big screen transition. What is a surprise, however, is the newest rumor for who is being considered for leading man John Marston: Brad Pitt. I can’t say that Brad Pitt would be my first choice for the role, but then again I’ve never seen the Assassination of Jesse James by the Coward Robert Ford, which is supposedly a wonderful western.

Beyond that, I’m not sure I’d love to see a Red Dead Redemption movie. I’m not trying to be a downer or anything, and I’m not saying it couldn’t be good… It just seems like one of those titles that is so immersive and already cinematic enough in its own right that stripping it down to a 2 hour snapshot of the experience wouldn’t hold the same kind of impact.

My inconsequential opinion about a random rumor aside, what do you guys think? Could Tyler Durden make a good John Marston? Do you have any other suggestions? What would you think of a Red Dead Redemption movie? Go!

Source – Showbiz Spy

GamerSushi Asks: What Are You Playing?

Tomb Raider Guardian of LightIt’s been a few weeks since we’ve asked you all how your gaming minutes are being spent, so I thought we were about due for another helping of “What Are You Playing?”

For me, I’m trying to get through a little bit of the dreaded gaming backlog and all of its horrors, but I keep getting interrupted by Lara Croft and the Guardian of Light, which I am completely in love with at the moment. If you’re unaware, it just released on Xbox Live Arcade last week, and is due out on the PC and PS3 next month.

I’ve never been a fan of the Tomb Raider series, but what they’ve done in this game is turn it into more of a top-down co-op Diablo style game, complete with puzzles, platforms and loot. It’s almost like Diablo meets Resident Evil 5, if that makes any sense at all. While the game doesn’t have online co-op at the moment, it will when it hits other systems in September. I’ve been playing the co-op locally with my brother, and we’re having a blast solving puzzles and doing the platforming. I can honestly say it’s already one of my favorite co-op experiences of this gen. If that’s not a glowing recommendation, I don’t know what is.

In addition, I recently completed Alpha Protocol, am moving to 3D Dot Game Heroes next, and hope to tackle Crackdown 2 before Halo: Reach drops on September 14th. Whew. Anyway, now it’s your turn. What are you playing? Go!

Game Length: Does Size Matter?

Red Dead Redemption Bonnie

For some reason, game length has become an issue that people have really started talking about only in the last few years. I’m sure there are a variety of factors for this, so it’s not necessarily an easy thing to dissect. Maybe people have only really started noticing how long games are because they’ve gotten more expensive? Or perhaps people are only more aware of it in this hyper-informational age where we build hype and wait through long development cycles, so we expect more hands-on playtime? Really, it’s hard to be sure.

There was an interesting article about the very topic of game length the other day on GamesRadar, discussing the issue of how long is too long when it comes to video games. The point that the author makes, and one that I think totally hits the nail on the head, is that it all comes down to pacing. If a game is paced well, its shortness or length doesn’t feel as such because the pacing and the experience itself was satisfying.

For instance, Red Dead Redemption, while a fantastic game, has a few pace issues around Mexico (and some would say towards the end of the game). By contrast, Limbo or Portal are only about 3-4 hours long, but don’t feel short because of how well the creators balanced the progression. One of my only complaints about Arkham Asylum is that it’s too short, but I think it might be that the game’s final act wraps up almost too quickly, with pacing that is erratic at best, which didn’t quite hit on all the right cylinders as it winded down.

Anyway, I think it’s an interesting topic, and one that I’m curious to hear your thoughts on. Is there a such thing as a perfect game length, or does it differ from game to game? Can games be too long? What games do you feel have pacing issues? Go!

Source – GamesRadar

Why Can’t This Sonic and Knuckles 3D Level Be Real?

Oh Sonic. Your franchise, along with Sega, have become quite the punching bags in the gaming industry of late. You used to be so spinny, so fast, so fresh (and bright + vivid), but now you’re just a retro-gen has been. As much as it pains me to say it, it’s true. It’s so true in fact, that every time we get a glimpse of how good you could be, we get a little weepy, and mourn for the Sonic that we knew and loved.

Take this video mock-up of Sonic and Knuckles 3D. It’s a re-creation of the Mushroom Hill Zone level from that game, done in widescreen and updated graphics. Sadly, it’s not playable, but gives a great sense of that old school Sonic flavor. Sega, I have to ask you an honest question: why have you been unable to pull this off? This game should have come out years ago.

Who else wishes they could play this?

Gaming Pop Quiz, Almost Fall Edition

The Gaming Pop Quiz is back! Last time, we did a pre-summer edition to start the lazy sunny days off right, and now we return in anticipation of the gaming to come. Seriously, I can barely contain myself for Halo: Reach. It’s weird, because while I don’t really consider myself a Halo fanatic, few games make me more excited than the Halo games do. There’s some kind of mystique around the whole event that really gets me going.

Anyway, because I have nothing better to do than to clear out my backlog and play the incredible Tomb Raider: Guardian of Light (seriously, go play this), I come bearing a few questions for you dudes to answer. As always with our getting-to-know-you type games, feel free to answer with as much or as little as you like. Obviously, some of these things you might not remember, but answer to the best of your ability. Go!

1. What game always seems to elude you on your backlog?

2. What game mechanic do you think is underutilized (cover systems, destructible environments)?

3. If you could turn a portable game into a full-fledged console game, which one and why? And vice versa.

4. Would anything make you consider boycotting a game?

5. What game would immediately inspire you to upgrade to spend money on a new PC/console?

6. What do you feel like you’re still waiting to do in a game that you’ve never done before?

7. What game changed the way you view video games?

College Course to Include Portal on its Syllabus

GladosOne of the things I remember dreading the most in each college course was the handing out of the syllabus. This loaded piece of paper captures your entire semester in paper form, telling you just how busy you are going to be, and exactly what you’re going to be doing. Add five of these together, and they become a horde of wild beasts. Although perhaps I would have felt differently if I were a student at Wabash College this year.

For the first time, a video game is appearing on a Wabash College syllabus as required “reading” for a course titled Enduring Questions, one that all freshmen must complete in order to move on with their college careers. Here is a little bit of a snippet about the course itself:

Enduring Questions is a required freshman seminar offered during the spring semester. It is devoted to engaging students with fundamental questions of humanity from multiple perspectives and fostering a sense of community. Each section of the course includes a small group (approximately 15) of students who consider together classic and contemporary works from multiple disciplines. In so doing, students confront what it means to be human and how we understand ourselves, our relationships, and our world.

Apparently, one of the faculty members is a gamer, and took the charge to think of unique non-text media examples to a great conclusion: Portal. To him, it addresses questions of individuality and the onstage performance of people versus their backstage identities, which perfectly sums up Aperture’s experiments in a nice, thoughtful and engaging way. He pitched this idea to the rest of the faculty, and they jumped aboard, and began testing distribution and Steam installation on a big level, to ensure that many freshmen could all do it as well.

To me, this is a huge and awesome step towards video games getting cultural and thoughtful recognition. It ranks right up there with the way that Shadow of the Colossus was handled in the movie Reign Over Me, as a man tried to deal with the deaths of his family through playing the game.

What do you guys think of this? If you were putting together a video game course list, what would you include on it? Go!

Source- The Brainy Gamer

Portal 2 Co-Op Trailer Shows Robot Buddies

Well, I hate to bombard everyone with so much Portal 2 news, but I doubt anyone really minds. The follow-up to Valve’s critically acclaimed title hits in February 2011, and in addition to having a more robust and lengthy campaign, it’s also going to add a new layer of replay value with co-op missions.

Honestly, I’ve been wondering how a co-op Portal game would work for several months now, as I’m sure many of you have. Well, wonder no longer, because Valve has provided a (very) brief trailer for Portal 2 co-op to give a glimpse of how it’s all going to work.

Also, I call the short fat robot buddy. I’ll fight you for him.