Bungie Introduces Forge World for Halo: Reach

If you listened to the totally sweet new podcast, then you’ll know that we geeked out for awhile about mods and how awesome the gaming community is at creating cool new content for our most beloved games. While this mostly happens on PC, one of the primary examples of this done well on a console is the variety of custom content produced by Halo 3’s avid Forge community. Even years later, they are still pumping out cool new game types that are totally worth playing.

Which is why Bungie has kicked it up a notch for Halo: Reach with the introduction of Forge World. There’s not really a whole lot I can say about this other than implore you to watch. Because seriously, wow… I am so excited about the possibilities that the team at Bungie is creating for this. The fact that they are even shipping some maps built in Forge World to show what all it can do is sure to inspire.

Who else just got even more excited for Halo: Reach because of this video?

Jose Gonzalez Performs Far Away From Red Dead Redemption

If you’ve played Red Dead Redemption, then you are familiar with the song Far Away by Jose Gonzalez, which plays at one of the most iconic moments from the game. This moment is easily one of the best examples of exactly when to play music and let the game sound fade away. I’m also not afraid to say that it instantly made the list of my favorite gaming moments of this generation.

In this video, Jose Gonzalez performs the song on the roof Rockstar in New York. And it’s just as awesome as that sounds. Give it a watch.

Without giving too many spoilers, who else adores this moment in Red Dead Redemption?

GamerSushi Asks: What Are You Playing?

Alan WakeWell, you’ve listened to us yap about what we’re playing on the podcast, so it’s time for you all to jump in with it, too.

Fortunately for me, we seem to be in a very brief gaming drought, while we wait for the fall releases to start dropping on us. I suppose this begins in September with Halo: Reach, so that gives me a good couple of months to catch up with some of the games on my backlog. These include Alpha Protocol, 3D Dot Game Heroes, Starcraft II (when it comes out), Dragon Age: Awakening, and even more Red Dead Redemption.

However, in the immediate future I will be playing both Alien Swarm and Alan Wake, two games that are polar opposites in terms of budget, scale and style, but both equally as engaging, I’m sure. While I haven’t officially started Alan Wake just yet, I watched my brother play about a quarter of the game a couple of weekends ago and I was mesmerized. In addition, Alien Swarm has commanded the last couple of nights, and I still can’t get over just how fun this free game is.

So what about you guys? What are you playing? Go!

The GamerSushi Show, Ep 6: Fresh Coat of Free

Alien SwarmIt’s really hard to believe that we’re now on podcast number 6, but we’re back this week with a brand new edition The GamerSushi Show, ready for your ears and scrutiny. You’ll notice a couple of things that are different in this episode, namely the awesome new theme song that Jace Ford wrote for us, which to me is absolutely perfect. Anyone that speaks against it will face the back of my hand. Also, Anthony was sick so he couldn’t make this week, and his absence was definitely felt, but he’ll be back for the next one.

In this episode, we cover a variety of topics as always, which may or may not include the death of 1 vs 100, remakes of old games and Alien Swarm. Apparently when we recorded this, the phrases “fresh coat of paint” and “free” became our favorite words ever, because we say them no less than a million times each during the course of it. Seriously, if you are of drinking age, you should play a drinking game that revolves around each time we say either of those things. You will get plastered.

Anyway, as we requested last time, you should definitely go rate the podcast on iTunes if you haven’t done so already. Enjoy!
Continue reading The GamerSushi Show, Ep 6: Fresh Coat of Free

What Issues Should Gamers Drop?

Halo: ReachWe gamers can tend to be a finicky bunch. We are armed with intelligence, a bit of free time, and a huge passion over a hobby/lifestyle that we feel terribly protective of. Naturally this is going to lead to a few scraps here and there, things that gamers don’t always see eye to eye on, whether that is with other gamers or the industry at large.

But how many of the battles we fight are really worth arguing about because they are legitimate issues, and which ones do we actually need to drop? Last week, Koku Gamer posted a slightly tongue-in-cheek yet interesting article bemoaning 5 things gamers need to get over. In my mind, it’s actually spot on, and I’m saying that as somebody who has griped about one or two of the things present.

Hit the jump to see the list! Continue reading What Issues Should Gamers Drop?

Submit Your Podcast Questions!

MicrophoneThe time to record another podcast is nigh, so that means we need some good old fashioned community questions. We’re going to try and do a better job of hitting those in the next few podcasts, because we always have some really good discussions built around the stuff that you guys like to talk about. You know, when we’re not talking about Saturday morning cartoons or something like that.

Anyway, you know the drill. Ask whatever question you think it would be cool to hear us argue or chat about. If you’ve asked it before but we haven’t covered it, feel free to submit it again, and we’ll do our best. And feel free to leave any podcast feedback you have in here as well.

Go!

Valve Dishing Out Alien Swarm Free Today on Steam

Today, Valve is releasing something special that many PC gamers are sure to freak out over. I have to admit, I am not one of the rabid denizens of the Unreal 2004 community that played the junk out of the now famous mod known as Alien Swarm, but I’ve heard all about it from friends of mine who swear that it is one of the most fun multiplayer co-op games that they have ever experienced.

If you don’t know of the history behind it, Alien Swarm was a top-down mod for UT 2004 that allowed 4 players to battle it out, Diablo style, against legions of aliens with totally awesome weapons. Valve then hired the team behind its inception to help them build Left 4 Dead. Apparently the team has had some free time on its hands these days, and have produced a good and proper Source engine version of their beloved classic, which releases today on Steam.

The best part? It’s absolutely free. I’m going to be playing this tonight for sure. Who’s with me?

Did any of you guys play the original? Go!

Gorgeous Red Dead Redemption Time Lapse

If there’s anything to say about Red Dead Redemption besides its great story, gameplay and endless fun diversions, it’s that the game is simply beautiful to behold. Once you’ve played it, it’s hard not to admire the stunning vistas, the sweeping landscapes and the wonderfully detailed terrain. The guys at Rockstar really put together one fantastic world.

Which is why it’s so exciting to see that Eurogamer has put together this excellent Red Dead Redemption time lapse video. Apparently, if you leave your controller alone for several minutes, the game slips into an awesome afk mode, which then presents you with some preset camera angles. They recorded several days of game time from these and then produced something wonderful. It shows just how gorgeous the game really is to look at, and I still can’t help but marvel at it, even when I play.

Give it a watch!

If you want to know more about the process by which this whole thing was put together, head over to Eurogamer. They’ve even got some examples from other open world games like Crackdown, Assassins Creed 2 and Fallout 3.

Poll: What Kind of Gamer Are You?

In a recent and totally sweet podcast, Nick made the comment that most of our users were probably PC gamers. I’ve always thought this as well, mainly considering that our news posts that get the most comments are often about PC games, and the fact that many of you came over due to an affinity for The Leet World, created in Source. But we’ve never really asked, we’ve only assumed. And you know what they say about assumptions.

Anyway, I wanted to do a poll to figure out if you guys actually are PC gamers, console gamers, or if you consider yourselves a mixture of both. This isn’t a question about what’s better, so no flame wars, folks, but feel free to state your preferences in the comments as well. I used to consider myself a mixture of the two, but have recently been leaning more towards consoles. However, the release of Starcraft II and a future upgrade to my PC are probably going to push me back to being a mixture.

So how about you guys? Vote away!

What kind of gamer are you?

View Results

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The Curse of Fat Sonic 2 XL

OK, I’ve seen a few bizarre mods and hacks to videogames in my day. Some of these range from funny to weird and ridiculous to just plain awesome. This one for Sonic 2, dubbed “Sonic 2 XL“, actually might cover all of those categories, while smashing a few new ones all its own.

The hack basically puts a new spin on the Sonic franchise: namely, that rings transform our favorite speedy hedgehog into a morbidly obese blob that can’t move, and thus, dies. Like I said, it’s weird but also manages to be hilarious to look at. I laughed out loud at fat Sonic trying to outrun the explosions towards the end of the game.

What do you guys think of this? And what are some of the cooler mods you’ve seen to games? Also, this makes me want to go and play the real Sonic 2 quite badly.

Would You Rather: RPG Edition!

It’s been some time since we’ve done the Would You Rather game here at GamerSushi, so I thought it would be best to unveil one, this time with a theme: Role Playing Games! We’ll probably do one of these for different genres in the next few weeks, and I’m particularly excited about some of the answers you guys will no doubt unleash upon us.

In Would You Rather, I simply ask a series of questions, and you follow up with your answers. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

Don’t let your answers suck, though. Your punishment will be to sit and watch Anthony play through each Final Fantasy game. He’ll do it, too, just to be a stickler.

Continue reading Would You Rather: RPG Edition!

The Question of Online Friends

Steam FriendsWe’re all used to the buddy list, that mysterious thing full of avatars and names that populates the user interface of our gaming machine of choice. From the Wii to Steam to XBL and PSN, we’ve gone through the process of adding names to that list, connecting with other users in the vastness of cyberspace in order to play our silly video games. Many of these systems refer to these connections as friends, but is that always the case?

A recent Kotaku post titled Are Your Online Friends Really Your Friends got my brain fired up on this subject, and I think it’s a cool question for discussion. I’m not sure how many of you have developed friendships with online buddies before, but I have done this quite a few times over the years. In fact, I have friends from a forum I used to go to 10 years ago that I still actively communicate with through Facebook and IM, and I have even met a handful of them.

There are many people that I know who would not view these as actual friendships, but I don’t think being face-to-face with somebody is a requirement for getting to know them in a way that you can call them a legit friend. It goes both ways, too. I think you can just as easily really know somebody you’ve never seen just as easily as you can not know somebody you see everyday.

In an age where more of our interactions with people are happening online, I think it’s going to become more and more common for people’s online friends to increase. I just view it as people that you would be friends with it if you lived close to each other, you just do it over a distance. I know that XBL is how I kept up with many of my friends from college, so how is it any different if you’ve never officially met the person?

Anyway, what are your thoughts on this topic? Can online friends be real friends? Go!

Source- Kotaku

GamerSushi Asks: Treasure Hunting?

Red Dead RedemptionI tend to be a bit of an obsessive gamer. I’ve written about this a few times in the past, so you probably already know that about me, but I seriously get fixated on the most inane parts of games and will sink hours into accomplishing a certain task. Whether it’s hunting for a certain weapon, achievement, trophy or whatever, I’m not above admitting that I turn into kind of a freak about trying to get things done in games.

In the past, this manifested itself as orb hunting in Crackdown. Right now, it’s revealing its ugly head in the form of mining Red Dead Redemption for achievements. I’m actually considering trying to 100 percent the game, which is something I don’t typically do. The last week or so, I’ve been finding myself just hunting, enjoying the world, seeing the sights, and it’s really quite exciting. Currently, I’m trying to find all the locations in the game, and will probably move to co-op or some of the public free roam items next.

What about you guys? Do you often like to mine games for those extra little rewards? What’s the most you’ve done for an achievement/trophy/unlockable? Go!

Dragon Age 2 Coming March 2011

Dragon Age 2

Developer Bioware made quite the splash with Dragon Age: Origins last year by introducing a new RPG in the midst of dozens of sequels and shooters. The not so black-and-white tale that involved darkspawn, big choices and an epic story was one of my favorite games of 2009 by far, and while I haven’t been able to play its expansion Awakening yet, I’ve been anxious to hear about any news of a sequel.

Well today, Bioware and EA delivered with the announcement that Dragon Age 2 would be dropping in March 2011, with a debut trailer coming for the game as soon as August of this year. So does this mean we can expect more Morrigan loving, Orzammar questing and tricky gameplay? Well, perhaps not.

According to the official Dragon Age 2 site, some things are going to be changing:

  • Embark upon an all-new adventure that takes place across an entire decade and shapes itself around every decision you make.
  • Determine your rise to power from a destitute refugee to the revered champion of the land.
  • Think like a general and fight like a Spartan with dynamic new combat mechanics that put you right in the heart of battle whether you are a mage, rogue, or warrior.
  • Go deeper into the world of Dragon Age with an entirely new cinematic experience that grabs hold of you from the beginning and never lets go.
  • Discover a whole realm rendered in stunning detail with updated graphics and a new visual style.

Updated graphics? Count me in. I’m really excited about the direction of some of these changes, especially considering I didn’t have many complaints about the first game to begin with. The team also gave a brief plot overview:

You are one of the few who escaped the destruction of your home. Now, forced to fight for survival in an ever-changing world, you must gather the deadliest of allies, amass fame and fortune, and seal your place in history. This is the story of how the world changed forever. The legend of your Rise to Power begins now.

Anybody else excited about this? Just looking at the concept art gets me all a flutter. Consider me geeking out.

Source- Dragon Age 2

The GamerSushi Show, Ep 5: Gamebots In Disguise

TransformersWe’ve taken a few weeks off since our epic E3 2010 podcast so that Nick and I could finish slaying the titan known as Web Zeroes. But now we’re back, despite the current drought of gaming related news, and we still manage to talk for a ludicrously long time.

That’s partly because in this episode, we go off on a wild series of awesome nerdy tangents, which includes a great discussion on old school Saturday morning cartoons and how they are full of both nostalgia and win. Also, why mono is God’s gift to gamers.

Anyway, give it a listen, rate it on iTunes if you want, and feel free to continue the conversation we had here down in the comments. Enjoy! Continue reading The GamerSushi Show, Ep 5: Gamebots In Disguise

Dastardly to the 19th Degree

I’m sure by now we’ve all heard of the Dastardly achievement in Red Dead Redemption, which awards you 5 shiny new gamerscore points for the act of tying a woman to railroad tracks and then watching her get run over by a train. While I’m quite the bastard in terms of video game morality, this scratches even the extents that I’m willing to go, so I have yet to pull this off, but I’ve always got my eye out for the opportunity.

However, it’s never occurred to me to tie 19 folks to the train tracks all at once. This fellow deserves a medal.

I just finished Red Dead Redemption the other night, and now I’m in the process of achievement plundering, myself. Has anyone else nabbed this one?

Head to Head: Co-Op or Versus

I think one of the most interesting discussions in gaming right now is the idea of what’s more essential in terms of a multiplayer experience.

For years, co-op was the name of the game, with game studios offering chances for us to play through things with two players on our old school consoles. However, that eventually gave way to the rise of the versus mode through PC gaming, which then bled almost a decade later to the consoles. Now, we’re seeing a renaissance of sorts, with co-operative play coming back to the forefront of many AAA games. In fact, if there’s a multiplayer component, co-operative play is almost expected these days, where it wasn’t before.

For me, I think co-op is the more essential experience, but I know that others feel differently. Over this weekend, in fact, I’ve played several bouts of co-op in both Uncharted 2 and Bad Company 2, and had much more fun than I have in deathmatch modes for most games.

So I’ve put together a poll for you guys. Let the answers do battle!

What is the better multiplayer experience?

View Results

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Games as Art: Looking Back at MGS 2

Metal Gear Solid 2Metal Gear Solid 2 is a game that gets quite a bit of flack from some of the gaming community. The MGS fan kingdom seems to be split down two camps of people that have opposing feelings for the sequel to the hit PS1 game. Personally, I fall into the group of people that generally dislikes MGS2. I remember being so excited for its release, especially after playing the demo that came packaged with Zone of the Enders. I loved the first game’s comic book Die Hard feel, but the sequel just got much too campy, and Raiden was nowhere near as good of a hero as the beloved Solid Snake, in my opinion.

Some years ago, the Delta Head Translation Group published a formal analysis of Metal Gear Solid 2, which is one of the most fascinating pieces of writing I’ve ever read on a video game. It breaks down some of the meta-narrative of MGS2, and what the game might have actually been designed for: to leave the player feeling frustrated. Agree with it or not, it actually gives a really enlightening look at the game, and might even give you pause about your assumptions.

I was reminded of this article because I got into a discussion with JJ about Roger Ebert recently backtracking on his “games can never be art” infamy; he now says that some day they might be. JJ and I got on a tangent about it being hard for something to be fun, artistic, emotional and medium-transcending all at once. I was arguing that fun might not necessarily be a requirement for video games to be art- after all, is watching Schlinder’s List “fun”? In the MGS2 article, the author argues that perhaps the game was designed to make you feel the way it did, and not designed with a fun-factor in mind. If this is truly the case, then perhaps MGS2, as flawed as it is, might be a video game that approaches that territory, where games are turned on their head and go beyond the medium? Portal is probably one of the best examples of a game that deconstructs gaming yet manages to be entertaining and well made.

Anyway, all that mumbo-jumbo aside, you should definitely check out the article, it’s long, but worth the thoughts it gives on what games are supposed to make you feel. And while you’re at it, feel free to weight in on the “games as art” discussion.

Source- Delta Head Translation Group and Roger Ebert

Four More Portal 2 Gameplay Videos

Well, who knew that when we posted those Portal 2 gameplay videos the other day, that even more of the big E3 demo was going to be hitting the Web shortly? Parts 2 through 5 (of 7 total) are now online for Portal fans to gobble up, with the next 2 parts coming out tomorrow.

Honestly, the glimpses I’ve seen of the game so far are an absolute blast, and it really looks like they’re taking things to crazy heights in terms of the puzzling and platforming. I love the leap of faith mechanic, and they’ve got some cool new stuff to show off in these videos as well.

Parts 4 and 5 are after the jump! Continue reading Four More Portal 2 Gameplay Videos

GamerSushi Asks: Favorite Summer Gaming Memories?

Starfox 64It’s the middle of the summer, just after E3, which of course means that video game news has largely slowed to a halt again. Things will pick up after a few weeks, I’m sure, but until then, expect lots of editorials and questions about your lives as awesome gamers.

As many of you are no doubt on summer break, I wanted to talk a little about summer gaming. When I was younger, I remember several days in the summer months where I would just get up and play the NES or Sega Genesis all day long, walking to Blockbuster to rent games and then promptly dispatching them as soon as I got home. It was a glorious schedule, and one I long for again. I think my favorite summer gaming memory, though, comes from the summer of 1997, when Star Fox 64 came out. I remember walking to the GamePower, a local video game shop, trading in several video games and then running back home with a copy of the game in my hand. I then beat the game in one sitting, and my brother and I played multiplayer matches with our friends nearly all night.

Man, that just made me crazy nostalgic. What about you guys? What are some of your favorite summer gaming memories?