Pixel Count: Most Missed Game Types?

We gripe quite a bit about the homogenization of games on GamerSushi. One of the most disappointing things about this past generation has been the way publishers and developers have shifted to providing game experiences that feel all too similar. We’ve been through the laundry list of complaints before: RPG mechanics married with Call of Duty style shooting, games that lead you down cut-scene filled tunnels, etc.

However, in the last year or two, we’ve finally had a bit of a break from the attack of the video game clones. With creative titles like XCOM, Monaco, Papers Please, Journey, Walking Dead, Hotline Miami and more, it seems like we’re slipping out of that mid-generation funk of tired, boring military games. And as time goes on, I feel like I keep seeing more reasons to be excited about upcoming games, as people are finally turning the corner. Don’t get me wrong, the shooter will always be popular — but we’re finally seeing more of the variety that the generation started with.

So, with that in mind, let’s have ourselves another edition of Pixel Count. This week, we’re talking about the game types we miss most, and that we hope to see more of in the near future. Start casting your votes and tell us why in the comments. Go!

Which type of game do you miss most?

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Going Through the Motions with Blood Dragon

Blood Dragon

I’ve got a confession to make: I don’t love Blood Dragon.

After being so excited about Far Cry 3’s far-out DLC with a cheesy sci-fi bent, it turns out I’m just not that into it. The atmosphere of the game, full of reds, purples and neon colors, actually makes it kind of hard to pull of Far Cry 3’s refined, excellent gameplay. You can’t see enemies very well, you’re so superpowered that stealth barely matters, and with all the colors you rarely have any idea of where enemy fire is coming from.

But more than anything it just makes me want more of the real game. I’m not sad that I purchased it — I think DLC like this should be made more often — it’s just not really floating my cyber-boat. I find that I’m having to force myself to play the game, even after bumping it down to Easy to make it pass more quickly.

With gaming, I tend to muscle through most of the time and finish titles, even if I’m not 100 percent feeling them. But sometimes, I run into a Blood Dragon, where I legitimately do not even want to play it anymore, but feel like I should. So my question for you guys is this: when do you decide to cut the cord on a game? And what’s the last game you decided to stop playing? Go!

Workshop: Building the Perfect MMO

Bungie Destiny

A couple of years back, we built the perfect shooter. The results were a lot of fun — in the comments, we put together all of our favorite features to describe the ideal shooting scenario, taking cues from things like Counter-Strike, Goldeneye and more. This time around, I thought we’d tackle a new genre.

I’ve long been intrigued by the MMO genre, but no game can ever put together enough of the right pieces to get me to take that leap into another realm. I’m not a big fan of grinding, paid subscriptions or disconnected point-and-click combat. I’d also love a story that morphs over time, in a way that makes me feel like my actions matter beyond just a stat or a new level number next to my name. I want big worlds, big universes, high stakes and easy accessibility. But maybe I’m just being nitpicky.

So for this feature, we’re going to dig into a variety of options, and discuss what we would love to see in the perfect MMO. Below are the categories and options I came up with. If you donโ€™t like the options, feel free to add your own! Continue reading Workshop: Building the Perfect MMO

Monaco: Cutting Down the Trolls

Monaco

For a game I haven’t even played yet, I’m a bit obsessed with Monaco. My backlog is preventing me from springing into a new game just yet, but soon I hope to be plunging the depths of Monaco’s heist-based, co-op driven goodness. With friends, of course.

One of the more fascinating things I’ve read about the game recently has to do with its community design. The creator of the game, Andy Schatz, faced an interesting challenge — how do you promote good behavior from your online community? While most online games do excel with a bit of proper teamwork, co-op based multiplayer always has a bit of a risk. Once players stop working together, the game breaks down. That’s why most games offer a bit of a chance for players to become a lone wolf, running and gunning as they see fit, with no care of what their team is doing. So how did Schatz address this issue in a way that few have accomplished before? Continue reading Monaco: Cutting Down the Trolls

Pixel Count: Next Gen Considerations

We’ve talked at length about the mystical, nebulous “next generation” here quite a bit recently, and it only makes sense — new machines are dropping on us left and right, with the next XBox reveal to take place just one week from today. And while we’ve already spoken about what we think is most important in the next generation, I thought we’d revisit that topic in a more practical approach.

While I’ve been saying that I won’t partake in the next generation for some time, there are admittedly a few sticking points that could make me change my mind. I love the IPs that Microsoft has at its disposal. But I love the gamer-centric approach that Sony is taking with the PlayStation 4. As always, the right games at the right time can do wonders, but right now I still want to see what these machines cost, and what their long-term plans are. And then of course there’s the Wii U… which… yeah.

So let’s vote and talk about the next generation consoles in the comments. Go!

What is most important about the next gen consoles?

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GamerSushi Asks: Gaming Experiences You’re Thankful For?

The above Ode to Garry’s Mod is a hilarious, silly and kind of moving tribute to one of the goofiest games in existence. Just watching it made me think of all the hours I’ve spent in the Source engine’s multiple iterations, from Garry’s Mod to Left4Dead and Counter-Strike. Without Garry’s Mod, we dudes at Smooth Few Films would have been unable to produce some of The Leet World’s stupider effects. It’s hard not to be grateful for that engine, and all the time I’ve spent exploring it for glitches, physics and lighting experiments.

So it got me thinking: what gaming experiences are you guys thankful for? From multiplayer to singleplayer, what experiences do you feel went beyond a hobby to something that actually played a big part in your life? Beyond Garry’s Mod, I’d have to say Mass Effect inspired my imagination more than almost any game in the last few years, and Halo gifted me with a way to stay in touch with all of my long distance friends.

What about you guys? What gaming experiences are you thankful for?

Pixel Count: EA Meets Star Wars

The big news of the week so far happens to be the semi-bombshell that EA and Disney signed an exclusive deal for Star Wars games yesterday, meaning that EA’s various developing arms will have sole access to the enormous Star Wars universe. While there is some skepticism rightly reserved for allowing the floundering EA to tackle a property that so many love and hold dear, especially after some huge missteps, I think it’s OK to have a little hope here.

When you break it down, what other publishing Goliath in the industry has the number of varied, talented developers in their portfolio that EA does? I can see an argument for Activision, but that’s the only one that even comes close to rivaling the kind of talent of DICE, Bioware, Maxis, Popcap, Criterion and Visceral. So we have reason to feel two ways about this. But for now, let’s dream a little.

So here’s this week’s Pixel Count. Hit up the poll and tell us your thoughts in the comments!

Which Star Wars Game Do You Want?

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The GamerSushi Power Rankings: May 2013

Fire Emblem Awakening

Can you guys believe that it’s already May? That means it’s time for another bout of Power Rankings. At about half way through the year, I do have to say I’m surprised with the games on this month’s list, and what a surprise 2013 is shaping up to be in terms of variety and the titles available to us. Tomb Raider and Bioshock Infinite are still kicking strong, but Blood Dragon is a surprise contender out of the blue. And that’s not even mentioning the two 3DS games that are making waves.

So here’s this month’s list of the hottest 10 games that the GamerSushi staff is playing at the moment. I’m actually really looking forward to the shake-ups that are bound to occur for June’s list, when games like Last of Us and Monaco show up in our backlogs.

What do you guys think of this list? What are you playing right now? Go! Continue reading The GamerSushi Power Rankings: May 2013

GamerSushi Asks: The Waning of Multiplayer?

Monaco

I’m not sure if it’s because I’m getting older, have less time, or because most multiplayer games are feeling pretty homogenous these days, but I’m barely able to dive into multiplayer matches any longer. What used to keep me up long into the morning hours before school or work just feels like a chore. Fighting guys that use the same cheap tactics, using the same abilities or progression trees that started in Modern Warfare — none of these things interest me any longer. Even Halo 4, a game whose multiplayer I loved, only had my attention for a few weeks. It seems like CS:GO is the only multiplayer game I can dive into a few times per month.

If other players must be involved, what I love these days is a good co-op/horde mode. It’s far better to kill with friends than it is to kill your friends (virtually speaking, lest I end up on an FBI watch list). I’ve had my eyes on Monaco for this very reason. Besides the fact that it’s a co-op heist game (which we talked about on a podcast a few months back), I just really want a game that allows me to yell at my friends.

But beyond that, my most beloved thing at the moment is still tried and true single player gaming. Continue reading GamerSushi Asks: The Waning of Multiplayer?

The Last of Us: Fun or Shun?

The Last of Us

Fun or Shun is making a surprise comeback! In this feature, GamerSushi editors take a look at an upcoming game and give their thoughts on whether or not it will be worth your time to play. We’ve also done this with Dishonored and Deus Ex: Human Revolution. This time, we’re giving Naughty Dog’s upcoming survival action adventure The Last of Us a litmus test. Continue reading The Last of Us: Fun or Shun?

Get Your Popcorn Ready: E3 2013 News Round-Up

E3 2013

Is it already close to that time of year again? The time when all the gaming news outlets start revving their engines in preparation for E3? Seems like it.

The big show is still a few months away, but we’re already getting little bits of information about what to expect from some of the big three console developers. While we’ve already gotten Sony’s rundown of the PlayStation 4, we can expect a few more details in terms of launch date and price, along with a few more morsels of actual gameplay.

But what about the other two? As for Microsoft, some of the recent rumors have proven to be true — the next XBox reveal is set for May 21, which means that E3 will be all about Microsoft showing off a “full line-up of blockbuster gaming experiences”. So yeah, lots of Kinect stuff, probably.

As for Nintendo’s big E3 news? Well, there won’t be any. That’s right, Nintendo is ducking out of its E3 press conference, opting instead for their smaller Nintendo Direct presentations. One wonders if the really awful Wii U sales, as well as Nintendo’s inability to properly convey what the Wii U experience actually is at the last couple of E3 shows are to blame for this.

So that’s the round-up from this week. What are you guys expecting from these guys at E3? Which one are you most excited to learn more about? Sound off!

On Video Games and Writing

System Shock

As someone who likes to put on his imaginary pretend writer cap from time to time, I’m always interested in the subject of writing when it comes to video games. On the whole, the practice seems so different than what I’m used to that I find it fascinating. In a recent article on Polygon, author Austin Grossman talks about what video games taught him about writing — lessons that he took to pen the bestselling supervillain novel Soon I Will Be Invincible.

Grossman has some interesting things to say about the writing process for video games, which he witnessed firsthand when working on titles like System Shock, Deus Ex and most recently, Dishonored. The biggest lessons that video game writing taught were that stories don’t have to go in a straight line, nobody necessarily wants to read your prose and that people won’t respect what you do. One of my favorite bits:

You learn to be inventive. After all, players are using everything on the screen to form an idea of what they’re doing and why. You learn to sneak story in at the margins. Leave it lying in dusty corners and layered into other parts of the world, embedded into combat mechanics and level geometry and audio cues, or leave half-cues for players to fill in. To this day, I can’t tell a story straight through โ€” Soon I Will Be Invincible and You zoom back and forth from the past and the present.

If you’re interested at all in how video game writing works, or if you just like reading smart things by good writers in general, I’d suggest checking it out.

Source – Polygon

Image – Shodan by Jim Hatama

Nintendo Announces Link to the Past 2 for 3DS

Nintendo’s been hit with a bit of the Legend of Zelda bug as of late, it seems — and I don’t think it’s a bad thing at all. In addition to the HD Wind Waker remake due out this fall, Nintendo has also announced Link to the Past 2, releasing for the 3DS this year.

The sequel to the much loved SNES game debuted during yesterday’s Nintendo Direct, introduced by the big Reggie himself. It takes place in the same world as Link to the Past, features some 3D dungeons and even allows link to become a wall drawing in order to solve some puzzles. While I never played Link to the Past (I didn’t own an SNES), I did watch a friend play quite a bit of it. I have no doubt that there are certain GamerSushi fans (and a few of its staff) that are freaking out about this news.

But what say you?

Pixel Count: The Best DLC

With Blood Dragon coming out soon for FarCry 3, I’ve been thinking quite a bit lately about DLC. It’s hard to imagine several things about the scenario that resulted in one of the year’s top sellers creating an 80s-themed sci-fi story: 1) that someone would have this idea and feel strongly enough about it to 2) pitch it to suits who would then 3) agree to make the damn thing.

Taking beloved mechanics and applying them to a wild shift in setting is fascinating, and it made me start thinking about the types of DLC we have available to us. From simple add-ons like weapons and maps to full-blown sequel-bridging epilogues, DLC has really come a long way in the last few years. While there are some bad apples, it seems that developers for the most part are starting to be more creative about what they offer, and when.

So that being said, let me hit you up with a poll. Vote and tell us about your favorite DLCs in the comments!

Which Type of DLC Do You Prefer?

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GamerSushi Community Night: CS: GO

Counter-Strike: GO

It’s that time again, Sushians.

We’re hosting another community night next weekend, and we want as many of you as possible to join us, because fragging fellow Sushians makes for a good evening. Over the last couple of game nights, we’ve jumped headfirst into Team Fortress 2 and Goldeneye Source — and this time we’ll be going back to our roots in Counter-Strike: Global Offensive.

So yeah. Tell us in the comments which night this weekend would be good for you guys (although Saturday always seems to be the best night for everyone), and we’ll make this thing happen. And if you haven’t, join up at our GS Steam Group so you can get updates as we near the time/date.

Who’s in?

Update: This is happening tonight, April 20, at 10pm CST! Let’s have some fun, dudes. We’ll post the server IP closer to game time.

Server IP: 173.62.11.99:27015

GamerSushi Asks: Favorite Video Game Moments?

Elizabeth Infinite

When I tend to think back on my favorite games, I tend to reminisce on particular moments rather than the experience as a whole. Sure, the experience as a whole is worth replaying as well, but usually there is one bit that I have focused on above all others, one instant where everything came together and burned itself into my brain forever.

Recently, Bioshock Infinite has held several of those moments for me. I won’t venture into spoiler territory here, but I will say that besides the ending, a moment that stood out to me was in the basement of a broken down bar, where Booker DeWiit picks up a guitar and plays Let the Circle Be Unbroken while Elizabeth sings. It’s one of those things that catapulted straight to the lead of my favorite gaming memories, and I remember being breathless in the moment itself.

There are plenty of others to choose from. Climbing that ladder in MGS3. Talking to your party members for the final time in Mass Effect 3. The ride into Mexico in Red Dead Redemption. I’m sure we’ve asked this question before, but it’s always a good time to stop and update. What are some of your recent favorite video game moments?

The GamerSushi Power Rankings: April 2013

Tomb Raider

Another month, another update to the beloved, ever-changing GamerSushi Power Rankings. If you’ll remember, March had us loving games like Ni No Kuni, FarCry3 and Dead Space 3 above all others. Well, things have changed quite a bit in April. You see, some of the year’s best games and biggest surprises have all come out one after the other, which leaves us quite a few new contenders. And some of those contenders will probably linger for a while to come.

So without further ado, here are GamerSushi’s top 10 most played games for the month of April. Tell us why we’re nuts, and what we’re doing wrong. We’re listening. Continue reading The GamerSushi Power Rankings: April 2013

FarCry 3: Blood Dragon DLC Trailer Is Absurd and Awesome

I barely have the words to describe Blood Dragon, FarCry3’s new standalone DLC, but I suppose I’ll try my best. Imagine if FarCry3 were re-invented as a really terrible 80s science fiction movie starring Michael Biehn of Aliens and Terminator fame. Yes, that’s what Blood Dragon actually is. Oh, and there are also robot dragons that shoot lasers out of their eyes.

In what it is seriously one of the most bananas moves I’ve ever seen by any video game company, Ubisoft is going completely off the rails with FarCry 3’s new content — and I couldn’t be more excited, even if I have no idea where this inspiration comes from. I can’t say I’d mind playing FarCry3’s mechanics in a ridiculously hilarious ode to 80s science fiction. And for $14.99, I can’t see why I wouldn’t jump right in with two bionic legs.

So what do you guys think of that trailer? If you’re interested in more, IGN has the game’s first 15 minutes on YouTube. Who else thinks they’ll be purchasing this come May? Go!

The Next XBox Wants Complete Control of Your Living Room

XBox TV

Sometimes it’s nice to get some vindication. While I’m not normally one to harp on when I get something right (since it so rarely happens), I would like to point out that the following news is something I’ve been hypothesizing for years — the next XBox is going to focus on TV programming, according to a report from the Verge.

While many of the console makers have been saying for years that they want to make their system of choice into your all-inclusive entertainment box, Microsoft actually seems to be taking a legitimate step in that direction with their plans for the next XBox. Not only will the new system function as a DVR of sorts, it’ll also have HDMI-in for your cable TV. Continue reading The Next XBox Wants Complete Control of Your Living Room

Loving the Hub in Tomb Raider

Tomb Raider camp

Hey look, a post that’s not about Bioshock Infinite… for now. I actually finished Ken Levine’s masterpiece (and yes, that word is appropriate for Infinite) this weekend, and the game certainly lives up to the hype in terms of what a sheer breathtaking experience it is — even if it’s sometimes lacking in the gameplay department.

One thing that I found disappointing about the game, for all its wonders, was the fact that the game was almost completely on rails. Mighty fine rails, mind you, but still, I’m the kind of guy that likes a hub, or a home base of sorts, where I’m free to weigh my options and pursue them at my leisure.

Enter Tomb Raider. Continue reading Loving the Hub in Tomb Raider