Meant to say this earlier, but I guess it’s better late than never: Happy’s Father Day, dudes. Hope you guys have had decent days with your dads, and if not, then I hope you at least got some good gaming time in. Myself, I’ve been playing Star Ocean: The Last Hope all day and might purchase Metal Gear Solid on the PSN.
Anywho, in honor of Dad Day, Kotaku has posted a pretty interesting article about the best and worst fathers in video game history. They actually take a comprehensive look at dads across all genres, selecting the good and bad including Big Boss, Eli Vance, Sam Fisher and many more. I highly recommend reading it.
Personally, my vote for best has to go to Eli Vance, and worst probably has to go to Big Boss. What do you guys think? Also, if you did anything particularly rad for Father’s Day, feel free to share.
Source- Kotaku

Nothing is worse when playing a game online than getting stuck with some jerk on your own team. I mean, getting matched up against them is bad enough, but when you’re on the same team with them, you just have to put up with their garbage for the entire time you play, rather than just the occasional match-up. And the worst part about it is these jerks come up in all shapes and sizes.
A few months ago, I wrote a feature about the things that are wrong with the gaming industry on the whole. Some of that had to do with the games themselves, some of it had to with the journalists that covered and reviewed them, and some of it had to do with the gamers that played them. In terms of gamers that are hurting gaming and its culture unknowingly, console and even PC fanboys rank right at the top.
For the last decade, Metal Gear Solid has been one of the staple franchises for the Playstation brand. It made its mark on home consoles with incredible action, awesome 3D gameplay, cinematic presentation and also, its twisty story. However, how has the writing held up over the years?
I think I may have found one of my new favorite gaming articles ever. While there are many Final Fantasy games that have been praised over the years, none seem to be more divisive than Final Fantasy VIII, starring Squall and Rinoa. Some people hated the magic system, some hated the story, and some simply hated the fact that it wasn’t Final Fantasy VII.
Motion control. Everybody’s doing it, I’m told. For months, some of us have bemoaned the coming tidal wave of motion control and what it could mean for the gaming industry and games as a whole. On the positive, it could bring more casual folk into gaming and on the negative, it could just dumb down games as we know it.
Over the last month or so some new games have started to hit that I’ve been interested in, but I can’t seem to nail down whether or not I want to play them because of some mixed reviews. The main games in question are Red Faction: Guerrilla, Prototype and InFamous.
It’s been a while since I asked what you guys were playing in your free time, so I thought I’d give it a shot, especially since the Summer brings lots of free time with it.
I’m playing Star Ocean: The Last Hope right now, and it’s the first JRPG that I’ve played in a good long while. After playing some games like Fallout 3 and Mass Effect, it really feels childish and completely ridiculous in comparison, and really got me thinking a bit about the choices that designers sometimes make in games.
One of the coolest things I think I’ve ever seen in an RPG, and perhaps one of the defining moments of my life as a gamer, came in the Bioware RPG Knights of the Old Republic. In one crazy-ass sequence of scenes, your party can literally turn on itself, causing some to run away, some to fight you to the death and perhaps even a force command of one friend to kill another. It was glorious, because I had never experienced anything like that.
Several years ago, I played two great titles in a unique genre back-to-back. Over the course of a couple of months, I enjoyed these two gems in a co-op setting with friends back before co-op was the new kool-aid. These two discs were known as Baldur’s Gate 2: Dark Alliance and Champions of Norrath. They were hack-n-slash games. And they were brilliant.
Crackdown is still one of my favorite games of this generation so far. The game played like an open world platformer, with sandbox elements and super powers to boot. I loved orb hunting, whooping up on gang members, and making my car do ridiculous jumps. The city really is your playground.
In case you hadn’t heard, the longest running gag in the video game industry, Duke Nukem Forever, finally had the nail put in its coffin in the last month or so. After a long, ridiculous history, the game that had been teased for nigh on 12 years by 3D Realms is now officially dead.
Ok, that post title sounded much more dirty than I intended it to. Oh well. Anywho, every now and then there’s that game that comes along and surprises us with how fun it is. This isn’t exactly extraordinary, however, sometimes it’s a game that you might not be too particularly fond of admitting that you like.
As I’ve said before in other places, E3 really is the pinnacle of the gaming year. It’s a magical time where gamers get to find out what they can expect for the next year and a half or so, gaming-wise. We’re able to speculate, drool and generally get excited about all the things we love.