SOCOM: U.S. Navy Seals Confrontation is the next entry in the popular Playstation franchise SOCOM. It’s set to hit in October, so I figured I’d wait in line to test it out with a few other dudes who looked to be formidable opponents. The booth was set up with four LCD monitors and PS3s for each of us. Having never played SOCOM before, I was genuinely excited to try the game out and see what all the fuss was about.
Considering that the people playing in front of us had their game freeze completely while playing, my hopes were not too high.

So right when you walk onto the exhibit hall at PAX, you come face to face with what looks to be a huge dungeon erected right in the middle of the hall. This ambitious construction belongs to none other than Bioware, makers of Baldur’s Gate, Mass Effect and one of my favorite games of all time, KOTOR. And inside, they were showing off their next PC game, Dragon Age: Origins.
In continuing with their tradition of Fallout 3’s ridiculously awesome art, Bethesda seems to have gone all out with their PAX booth this year. While I was kindly asked by a Bethesda dude to not take any video, I was able to grab some pretty incredible pictures of the set-up that they had going on, which included but was not limited to a trailer, burned-up mannequins, and a huge metal cylon looking guy.
Admittedly, I still haven’t gotten around to playing Resistance: Fall of Man, though I intend to pick it up one of these days. Preferably before the release of Resistance 2. Today, I got to watch some dudes play through a match or two of multiplayer, which was admittedly sweet, in addition, Daniel and I each play-tested Resistance: Retribution, the new PSP game.
Among the coolest things we saw at PAX today didn’t happen on the showroom floor, where dozens of new games were being brandied about for all to see. Nor was it located in a bag of swag handed to me with Little Big Planet stamped all over the side of it. No, in reality, the coolest thing I saw at PAX today was during the panel for RoosterTeeth, the creators of the Halo machinima
Wow. Seen a lot of crazy stuff at PAX today, but haven’t had any time to update about it because it’s been so nuts. Tonight, I’m going to be uploading my videos and pictures, and they’ll be released over the night and during the day tomorrow. Among some of the coolest things we saw: Little Big Planet, Resistance, the new Halo 3 map, a bunch of Wii games and Fallout 3. More to come!
Rush Hour and X-Men 3 director Brett Ratner wants to take his franchise ruining stick and beat Guitar Hero with it, according to
It looks like we might not have to wait much longer to hear something about Team Ico’s next project. The creators of Ico and Shadow of the Colossus are apparently hard at work on whatever their next game is, set to appear on the PS3. Sony worldwide head Shuhei Yoshida has confirmed that the game will be shown “soon”.
Ah, more about Denis Dyack, the mind behind Too Human for the Xbox 360. The alternate title to this post could also read “Why the flip is everyone making such a fuss over the creator of such an underwhelming game?” Perhaps we’ll never know the answer to that question, but what we do know, thanks to
Get your envy sticks out, because I’m all set and ready to leave for PAX this weekend. While Microsoft has already revealed
Everyone knows that one of the first things they geeked out about when they imagined playing the Nintendo Wii was some kind of super badass lightsaber dueling game. This fantasy may or may not have included a sarlacc pit and jedi robes.
Who says there are no hardcore games from Nintendo anymore? There are loads of them! At least, that’s Nintendo’s story, and they’re sticking to it, thank-you-very-much. In fact, they’ll have you know that their developers are up to their pointy ears in hardcore games, and will continue to be that way… for at least 2-3 years…
Big goings-on on the Interwebz. Rumblings, some would say. According to 