Two Ways to Play Dishonored

One of the most anticipated games of the fall just happens to be one we had no idea about until just a few months ago. Bethesda and Arkane Studios’ newest property, Dishonored, promises to bring stealth and action gameplay in the vein of Deus Ex while adding an atmosphere and magic system more akin to Bioshock. The mash-up of all these things is something that is certainly exciting, and something that I’m looking forward to like crazy.

Lucky for us, then, that Bethesda has just released a couple of videos detailing how a player can tackle the same section of the game through various means. The stealth video features choke-outs, body possession, teleporting to sneak around your targets and all kinds of other goodies. Meanwhile, the action video features time-stopping, brutal knife kills and whirlwind-attacking targets straight through windows. So yeah, they’re kind of cool. Check them out.

Stealth:

Action video is after the jump! Continue reading Two Ways to Play Dishonored

Final Fantasy: 25 Years of RPG Greatness

Black Mage

A couple of days ago, one of gaming’s greatest franchises hit a very special milestone — Final Fantasy turned 25 years old. It’s hard to believe that a quarter of a century ago, series creator Hironobu Sakaguchi released what he believed to be his swan song, the game that would end his career as a game developer. Much to the delight of millions of RPG fans, that turned out not to be the case.

Even though the series sometimes gets a bad rap because of its current direction and its sometimes head-scratching missteps, it’s hard to argue that Final Fantasy as a whole hasn’t changed gaming for the better. Because of this series, developers dared to bring sweeping, epic stories of magic and empires, rogues and princesses to gamers everywhere. I know that in my own life, Final Fantasy is responsible for some of the more profound moments of my adolescence, from seeing the crumbling urban setting of Midgar to the rolling plains of Ivalice.

Say what you will about where RPGs stand today, its longstanding themes of camerederie, friendship and redemption were uplifting then and still are today, in a way that most modern games fail to tap into. Those kinds of experiences rank among what I miss the most about the games I played a decade ago, and I’m still waiting for the Final Fantasy experience in today’s generation.

So here’s a salute to Final Fantasy — happy birthday, you old devil. Feel free to share some of your favorite memories and moments in the series. Go!

Update: In addition, OC Remix has released a metal tribute to Final Fantasy I, with dozens of tracks dedicated to the first game’s soundtrack. Check it out.

MMO Woes: Have MMOs Already Peaked?

World of Warcraft

Everybody’s scrambling to get aboard the SS MMO these days, abandoning ship from traditional single player titles. Even franchises that are considered hallmarks of single player gaming such as Final Fantasy, KOTOR and Elder Scrolls have dropped their former identities, opting instead to join the seemingly lucrative temptations of the MMO genre. After the success of WoW in the mid-2000s, everybody’s been trying to recreate that same money-producing machine, with mostly mediocre results. Most end up going free to play eventually, which is something that even TOR is having to consider.

So here’s the burning question, then: why has nobody been able to follow in WoW’s footsteps? Because, GameSpy’s Leif Johnson argues, we’ve simply outgrown MMORPGs. In this article, Johnson does a nice job of laying out the state of the industry and digital connectivity in the past and now, and shows why trying to copy the WoW formula for modern games is just developers trying to turn the clock back on gamers. He believes that in an age of instant gratification, social media, mobile and more, it’s just going to take something more casual to be a runaway hit.

This is a question I’ve actually been wondering about myself. I think it’s so interesting that developers consider MMOs to be such a surefire hit that they’ll invest millions and millions into production, when so few have even done well to begin with. Yet new IPs are considered inherent risks? If only one MMO has had the kind of longevity that developers really want, then why does everyone keep trying to do this? What convinced everyone that the WoW formula was the way to go, even almost 10 years later? One glance at the paltry Elder Scrolls MMO shows that it’s just another WoW clone, even when that seems like a surefire way to fail. I guess dollar signs are hard to ignore.

What do you guys think about this? Have we simply outgrown the MMO? Do developers need to find a new way to make MMOs work for a new generation? What’s the new way to do MMOs right? Go!

Source – Gamespy

GamerSushi Asks: What Do You Miss About Games?

Fez

Guys, I feel like I’m drowning here. As much as I enjoy being a brand new dad, it goes without saying that my free time doesn’t look quite the same as it did before. While I still am taking plenty of time to do some personal writing, not every hobby is created equal, and gaming has suffered a big hit. In the last few weeks, I think I’ve played maybe just an hour or two of video games. This is probably going to be my situation until our newborn starts sleeping through the night a little more, which I hear should start happening in a month or two. Fingers crossed.

The thing is, I don’t really mind not playing video games all that much for the reasons you might think. Sure, they’re fun and I love hopping into games of Mass Effect 3 multiplayer with the GS guys, or catching up on some Diablo III with my one of my brothers. I love wrapping my mind around Fez’s twisted puzzles and aiming for new times on Trials: Evolution. But the thing I’m finding out I miss the most? The way gaming calms me down.

There’s just something about playing video games that relaxes me after a day of stress at work. Even if it’s just 30 minutes, taking that time to apply my brain to something that isn’t seafood menus or billboards unwinds me in a way that almost nothing else can. That’s what I start to miss when I’m not gaming.

So what about you guys? What do you miss about games when you’re not playing them? Go!

Today’s WTF: Assassin’s Creed 10?

Assassin's Creed 3

Franchise fatigue? Ubisoft’s never heard of that, apparently. With Assassin’s Creed 3 on the way, Gamasutra sat down for an interview with Ubisoft North America executive director Laurent Detoc, in which he insisted that the idea that there can be too many sequels simply isn’t true. So does that mean we’ll see Assassin’s Creed 8, 9 and 10?

“I hope we will,” says Detoc. He goes on:

“I also hope we’ll be able to branch out from within the franchise. It’s very simple to me: There’s no such thing as not being able to annualize a franchise. If it’s good, people will come.”

I get that this guy is talking from a business standpoint. Obviously, a game studio head wants to crank out yearly sequels for a profit – but surely, everyone remembers what happened to some of Activision’s franchises recently, yes? People do get fatigued and move on from franchises. We’ve seen it time and time again.

It seems like some of these studios should worry more about how to offer something new and less about how to crank out the same thing every year. The reason some are excited about Assassin’s Creed 3 isn’t because they’re dying to see what happens to Desmond — it’s because the game finally represents a shot in the arm for the franchise, after several years of re-hashing some of the same ground.

What do you guys think? Is this WTF worthy? Or am I just overreacting? Call me crazy. Do it. Go!

Source – Gamasutra

The GamerSushi Power Rankings: June 2012

Diablo 3 banner

Welcome to the June Power Rankings page update. If you’re new to this feature, it’s our running list of the top 10 games of 2012, pitted against each other in brutal fashion. Think Wizard Chess, only not as cool. Really, that’s not a fair comparison, since nothing is cooler than Wizard Chess, but the point still stands — these games are fighting for their lives.

Just like the last update, we see some more moving and shaking as new contenders arrive, and old games fade away. Continue reading The GamerSushi Power Rankings: June 2012

Nintendo E3 2012 Press Conference Round-Up

Wii U

Nintendo’s press conference this year was so big they had to split it into 3. Not only did they have their Wii U conference the other night, but they also had a 3DS conference as well. But today is the big day, when they unleashed all of the games they’re working on to get the Nintendo fans excited. So the big question, as always, is: did they deliver? Does Nintendo’s immediate future look promising for gamers? Did Nintendo save the best for last?

Let’s find out. Continue reading Nintendo E3 2012 Press Conference Round-Up

Star Wars 1313 Hits E3 with Gameplay Footage

So dang, guys. Even if the big dogs have shown up to E3 without a single announcement for next gen plans (phew), that hasn’t stopped developers from hitting us with games that could be running on next generation hardware. See yesterday’s Watch Dogs, if you’re uncertain. Or just take a gander at Star Wars 1313.

In the clip, we get a sneak peek at some in-engine cinematics, featuring a couple of bounty hunters in what’s being billed as a grittier, more mature Star Wars universe. Sure, those are some awful big buzzwords, but combine them with Star Wars and you’ve got a pretty nice hook. In addition, we also see shots of gameplay. The best way to describe this game so far looks to be Uncharted in spcae, and I mean that in a good way. And yeah, it’s kind of gorgeous, to boot.

What are your thoughts on Star Wars 1313? Do you think this is running on next gen tech? Go!

Sony’s E3 2012 Conference Highlights

PS3

Just like last year’s E3 press conference, Microsoft had a bit of a lackluster showing with nothing but sequels, media boasting and Kinect showings. Did Sony do a better job in 2012 than 2011 of capitalizing where the competition falter?

The short answer is yes. Continue reading Sony’s E3 2012 Conference Highlights

Ubisoft Debuts Impressive new IP: Watch Dogs

In a day of big news all across E3, the biggest news perhaps came at the end of Ubisoft’s wacky, boob-showing, animal killing, eSports-toting conference. With a move that surprised everyone, Ubisoft unleashed an unannounced new IP titled Watch Dogs, a cyber-punk inspired open world game that looks like Assassin’s Creed meets Shadowrun meets Grand Theft Auto IV.

It really is hard to put into words what makes this (gameplay) demo so impressive, so I think you should just watch it for yourselves. Ubisoft gave no indication of a release timeframe or even a system, but the visuals make it out to be something that might even be next generation.

The most impressive part was the way everything was inter-connected, and all the tools the player has at his disposal. It’s hard to figure out if the end was a hint for multiplayer, but the possibility sure is exciting.

What are your thoughts on Watch Dogs? Go!

Nintendo Kickstarts E3 with Pre-E3 Wii U Conference

E3 week is here everyone, and Nintendo has started the salvo of gaming news and updates with a pre-E3 web conference. This pre-show conference is about the Wii U hardware, and not to be confused with their big conference on Tuesday, which will focus on the games and Nintendo’s upcoming strategy for the next year.

It’s interesting that after the confusion of last year, Nintendo chose to devote 30 minutes solely to the Wii U, detailing what it is, what they see for the system and what makes it unique. You can watch the entire pre-show conference below.

For those with short attention spans, here’s the Cliff Notes version:

  • Wii U Game Pad has been updated to include analog sticks instead of circle pads, which looks much more comfortable for gaming.
  • Game Pad includes an NFC reader for cards/figures and also can be used as a TV remote
  • Game Pad includes motion sensor and gyro sensor
  • Works without the Wii U console to play games
  • Wii U Pro controller for hardcore gamers — yeah, it looks pretty much like a 360 controller
  • Wii U can be used for video calls and social networking
  • Miiverse is a place for Miis to gather, kind of like Playstation Home and a version of the Demon’s Souls messaging for all games

So what do you guys think? Has Nintendo won you over with their more focused take on the Wii U? Discuss!

GTTV Pre-E3 Trailers: Dishonored and Lords of Shadow 2

Man, as if next week isn’t already going to be crazy enough, it seems like developers are trying to get ahead of the game by putting out some new trailers on GameTrailers TV’s annual pre-E3 bash. Madness, I say!

In addition to LucasArts announcing Star Wars 1313, a mature third-person shooter that takes place on Coruscant, Konami and Mercury Steam have revealed the first Lords of Shadow 2 trailer. It doesn’t show any kind of gameplay, but it gives a glimpse into the direction of the next game, with Gabriel Belmont as the villain of sorts… and even hints at a new Belmont clan arrival.

But the crown jewel of last night’s trailers would have to be the Dishonored gameplay trailer. It looks like Bioshock and Half-Life 2’s bastard child, if that’s at all possible. View some sweet assassin kills and the crazy steampunk atmosphere below. Lords of Shadow 2 trailer after the jump.

Dishonored E3 2012 Gameplay Trailer

Continue reading GTTV Pre-E3 Trailers: Dishonored and Lords of Shadow 2

Is the Next Gears of War Game a Prequel?

Gears of War Game Informer

It’s possible. Game Informer’s got the scoop on the newest no-neck cover-based execution-loving third-person shooter from Epic Games, and while we don’t know much about it, we do know that it’s a brand new Gears of War game. It’s the particulars that get a little bit iffy.

So far, the big rumor that’s swirling around the tubes is that the fourth Gears of War game is a prequel. And not only that, but the first game in a prequel trilogy, developed by People Can Fly, the team that created Bulletstorm. The cover image from Game Informer’s July issue would seem to indicate that this new game could possibly show how Marcus Fenix ended up in the prison cell when the first game started.

As much as I’ve adored the Gears of War franchise, count me among the people in the world that is just not that excited by the term “prequel” any longer. The problem with most prequels is that we’ve seen the end of the story already, so they just don’t hold the narrative steam of new content. And even though Epic and Co. insist that they can go a million different directions with the story, I’d rather see a new setting/universe, but with the same mechanics that make Gears of War unique. Why keep spinning out endless threads for a story that we’ve already explored to death? I guess we’ll find out more next week at E3.

So what do you guys think of the idea of a new Gears of War game? Do you dislike the idea of it being a prequel? Are prequels old news now? Go!

Update: Game Informer has updated the link, showing that the cover image is actually of both Cole and Baird in chains, not Marcus Fenix. So it looks like this will still be a prequel, but starring the two fan favorites. Does this change your feelings?

Source – Game Informer and CVG

Review: Final Fantasy XIII-2

Final Fantasy 13-2

Two years ago, Final Fantasy XIII caused quite a stir among long time fans of the series. As the long-awaited current generation entry into the legendary franchise, expectations were high — and disappointment was even higher. While the game managed to have some quality gameplay mechanics that changed the formula for the better, the story and some of the design decisions seemed like an enormous step backward for the series. In many ways, fans have considered Final Fantasy XIII-2 to be a “do-over” or an apology for the lackluster Final Fantasy XIII. But does it go far enough to resolve fans’ woes? Continue reading Review: Final Fantasy XIII-2

GamerSushi Asks: E3 2012 Predictions?

E3 2012

Is it really already time for another E3? No matter how hard I try to avoid it, the calendar confirms that another round of the Electronic Entertainment Expo is upon us, this time hitting us with all of its buzz June 5-7. For our hobby, this is the equivalent of a holy week, one of those high festivals that requires our time, celebration and perhaps even woe. Although that last one is probably more apt if you’re waiting on a Half-Life 3 announcement.

So, with E3 right around the corner, we thought we would ask you guys what your E3 predictions are. Honestly, I have no idea what to expect from this year. Now that Nintendo’s unabashedly broken the next generation ice with the showing of Wii U, this is a year where people are anticipating similar reveals from both Sony and Microsoft. Despite the numerous claims to the contrary, I tend to fall in that camp as well. But then you never truly know.

In terms of specific announcements from other notable developers, I expect a Dragon Age 3 tease of some sort from Bioware, since their other big franchise has laid down to rest for the moment. I also expect something new out of Valve, since they have no releases lined up after CS: GO and Dota 2 this year. I’m also banking on another entry to the Metal Gear Solid series.

So what about you guys? What do you expect or hope to see from E3 this year? Tell us your E3 predictions. Go!

GamerSushi Asks: Play it Again… for the First Time?

Final Fantasy 7 Midgar

We gamers are fools for nostalgia. There has to be some established connection between the parts of our brains that remember video games and the parts of our brains that process adolescent emotion, because it’s staggering how big of suckers we are for the games we played in our early years. There are some titles where just seeing a screenshot or hearing a few bars of music can instantly transport me back to the first time I played a game – that sense of wonder, that yearning for discovery.

Sadly, we can’t really get those first times back, short of some memory-erasing Men in Black contraption that makes everything old new again. But man, what if we could? Lately, I’ve been listening to the Final Fantasy 7 soundtrack and thinking back to the summer I first played it. How my brother and I spent hours trading the controller back and forth, playing it through the day and late into the night, and how sucked in we were by the entire saga. I know it’s cliche, but sometimes I long to experience it all over again for the first time.

I feel the same with a few other titles such as Suikoden III or Knights of the Old Republic. And even though I’ve played all these games multiple times and loved each playthrough, there’s nothing quite so magical as that inaugural one, the one that creates and cements all those wonderful memories.

What about you guys? What games do you wish you could play again for the first time? Is there anything you would do differently in your playthrough? Go!

Bioware Reconnects with Fans over Dragon Age’s Future

Dragon Age 2

It seems that Bioware is in hardcore recovery mode these days. As much as I am still in love with this studio, it’s hard to deny that they haven’t made some missteps as of late — and have taken their share of lumps as a result. From the puzzling changes of Dragon Age 2 to the controversial end of Mass Effect 3, this once untouchable RPG producer is now back against the ropes in terms of their relationship with fans.

So it looks like the next step for them is to stop and take stock of Dragon Age and what it means to fans of the franchise. Bioware is going to take a few months to ask a number of questions about where they would like to see the series go — what places they’d like to see in Ferelden and beyond, what races they want to know more about and what kinds of things they’ve been dying to explore.

While this just appears as normal community management from Bioware’s perspective, it also seems like a bit of damage control after the reactions that the company has gotten over its last couple of titles. Although Dragon Age: Origins saw much critical acclaim, Dragon Age 2 is generally regarded as a step backwards in terms of the franchise’s scope, setting and themes. I know I’m just speculating here, but it really looks to me like Bioware is floundering a bit in terms of the direction it wants to take Dragon Age in the future. Obviously, what they’re doing here isn’t amounting to gameplay or story promises — but I do prefer artists to have a much more clear vision than they’re putting on display here.

What do you guys think? Does it look like Bioware is struggling here to reconnect with its fans? Or are they just doing their due diligence to make Dragon Age 3 as good as it can possibly be? Go!

Source – Bioware Blog

GamerSushi Presents: Trailer Trash

Trailer Trash

For awhile, we’ve been talking about ways to start getting more video content up here at GamerSushi. A lot of you have followed us over from SFF, so you know that video production is something that we really dig. So here’s a new thing we’ve been working on: Trailer Trash. Continue reading GamerSushi Presents: Trailer Trash

GamerSushi Asks: Diablo 3 Roll Call?

Diablo 3

The long-awaited day is here, Sushi-ans! After 12 long years, the wait for Blizzard’s epic hack-n-slash dungeon crawler is here, and Diablo fans all over the world can slay the minions of hell together. Diablo 3 is upon us, which means that some of us are sitting at work itching to play.

My plans is to get home tonight, purchase Diablo 3 and start all the pre-loading business as soon as possible. And who knows, maybe I’ll have a chance to hop in for some co-op with my brothers before bed. In terms of characters, I fully intend to roll a Monk. After my time with the beta, that class seems to be what I prefer over the others, and gave me the most satisfying skills/gameplay combination.

What about you guys? Who out there plans to pick up Diablo 3? What character are you going to roll? Go!

Double Fine Adventure: Episode One Released for Free

By now, we all know about Double Fine’s landmark Kickstarter campaign, which netted them millions of dollars from gamers seeking a classic adventure game. Even though this has spawned a number of copy cat attempts and some obnoxious reporting from other video game websites (do we seriously count Kickstarters running short of their goal as news, now?), I’ve been on the edge of my seat waiting for an update from Tim Schafer about the progress of the project.

Well, here it is. If you’ll recall, part of the funding for the project was going towards a documentary of the game-making process, as filmed and created by 2 Player Productions. Funding the Kickstarter gives access to these documentary pieces, giving an in-depth look at every stage of development. But if you didn’t fund the project, fear not — Double Fine was gracious enough to release Double Fine: Adventure: Episode One for free.

While we don’t see a whole lot of the game in development at this point, it’s certainly a well made introduction to the entire series, giving a run down on Tim Schafer’s background in the adventure genre, as well as the reactions at the studio upon seeing the success of the Kickstarter campaign.

What do you guys think of Episode One? Who else backed the Double Fine Adventure? Go!