If there’s anything to say about Red Dead Redemption besides its great story, gameplay and endless fun diversions, it’s that the game is simply beautiful to behold. Once you’ve played it, it’s hard not to admire the stunning vistas, the sweeping landscapes and the wonderfully detailed terrain. The guys at Rockstar really put together one fantastic world.
Which is why it’s so exciting to see that Eurogamer has put together this excellent Red Dead Redemption time lapse video. Apparently, if you leave your controller alone for several minutes, the game slips into an awesome afk mode, which then presents you with some preset camera angles. They recorded several days of game time from these and then produced something wonderful. It shows just how gorgeous the game really is to look at, and I still can’t help but marvel at it, even when I play.
Give it a watch!
If you want to know more about the process by which this whole thing was put together, head over to Eurogamer. They’ve even got some examples from other open world games like Crackdown, Assassins Creed 2 and Fallout 3.

Fable 2 was OK, for the most part, but it wasn’t perfect. Like all games helmed by Peter Molyneux, it over-promised and under-delivered. That’s not a shot against the long-time developer, but it’s a sad fact that most ambitious projects get crushed down by the harsh realities of development. The difference with Fable 2, though, was the astounding number of bugs that had to be squashed before the game game out. According to a
There’s a new Kid Icarus game coming to the Nintendo 3DS, and most of us are understandably excited. Aside from an appearance in Super Smash Bros. Brawl, Pit has sadly been absent from the gaming scene since the NES. While we’re excited to just have him back in our gaming systems, Masahiro Sakurai the game’s lead designer, is using Uprising to address what he feels is “an overriding problem with a lot of game design.” The full quote goes like this:
This past Monday, the demo for Crackdown 2, the forthcoming open-world super-hero cop game, dropped on X-Box LIVE, and most of the GamerSushi crew have been getting skills for kills. One new thing that the trial introduced is the notion of “Demo Achievements”, a system where you can unlock specific goals before the full retail version comes out and they will be applied to your Gamerscore. While this is 360 centric, I do think it brings up a neat idea that Sony can probably start emulating in their demos.
Ever since we’ve been able to use the internet to connect our consoles to each other, cooperative play is becoming more and more popular. I’m all for this, as I enjoy taking on waves of baddies with my friends just as much as I like shooting them in the face in a competitive match. There’s just something about co-op play that is altogether different and more satisfying than a straight-up Deathmatch game, but maybe that’s just because I’m a team player.
This will surely be good news for those of us who fondly remember SEGA’s last foray into the console business as it has just been announced that the Dreamcast’s library of titles is being made available on the PlayStation Network and the X-Box LIVE Arcade. The Dreamcast garnered over 650 titles during its lifespan, which started on September 9, 1999 with Sonic Adventure.
There are few things that can elicit fanboy feelings of delight from me. For the most part, I try to keep a level head when it comes to gaming news, but I seriously can’t help myself with this one, as it concerns Jurassic Park. I might throw up a little from excitement. Jurassic Park is probably in my top 10 favorite films of all time. That’s why I freaked when I read the news over at Game Informer tonight that the franchise is seeing a re-emergence in video game form sometime in the near future.
Square Enix just released Final Fantasy XIII and the company is on the cusp of releasing XIV, the upcoming MMO, but people still want to see a Final Fantasy VII remake. Square knows this very well, so every couple of weeks they get one of their higher-ups to mention a remake during an interview, but continually maintain that re-doing FFVII would take a long time.
2010 may become known as the “Year of the Delayed Game” as we’ve already been graced with the release of several titles which may not have seen the light of day. Heavy Rain, Splinter Cell: Conviction and Final Fantasy XIII have all been pressed to discs and have been devoured by the hunger gaming masses, but what about that other game? You know, the next title from Max Payne developer Remedy Studios, the one that was voted the most anticipated game of E3 2005?
I was originally going to slap this thing with a “Today’s WTF” prefix, but with E3 around the corner, those things are going to be coming fast and furious. Still, this little bit of news is a head-scratcher for sure. Alan Wake, the upcoming X-Box 360 exclusive by Remedy Studios is catching a bit of flack for the game’s facial animations which apparently don’t match up with the tone of voice the character is using. For such a story driven tale, you can bet this has caused some consternation amongst the game’s reviewers.
In the past, I’ve been foolishly devoted to games at some points. I’m the guy that used to play the JRPGs, even when I couldn’t stand them, all the way to the end. There’s something to me about giving the game the benefit of the doubt, and giving it a chance to unfold a little bit. If I hadn’t done that, there would have been plenty of games I would have missed out on.