Pixel Count: Character Most In Need Of A Muzzle

Peace of mind is hard to come by in the gaming landscape these days. It’s bad enough we have online trolls spewing all manner of filth at us, but in the age of voice acting, we also have to contend with certain characters that just won’t shut the hell up. It can be enough to drive even a straight-edger to drink and the calmest gamer to fling his controller across the room.

In keeping with our newly implemented schedule and using only the latest in high-tech research equipment, we here at the GamerSushi Labs are trying to determine which character should be fitted with a digital muzzle. Will Slippy’s constant need for help be enough to help him win? What about Kenny, who seems to take great pleasure in being an antagonistic hypocrite? Or Kratos, who only has one volume setting and really needs to take a chill pill. And of course, the ever-present Claptrap and the irksome Tiny Tina are prone to make someone scramble for the mute button. Except Jeff. He loves Tiny Tina.

So vote now and hit the comments to let us know who you think should enjoy a nice cup of Shut The Hell Up!

Character Most In Need Of A Muzzle

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My Metal Gear Solid 4 Experience: The Saga Ends

Cover mgs4

Well, that was certainly an experience.

In the last year, I have played all the numbered Metal Gear Solid games (MGS, MGS2, MGS3), ostensibly to see what the big deal was. After finishing Metal Gear Solid 4, my feelings on the game itself are largely ambivalent, but my feelings on the entire franchise are generally positive. (spoilers follow) Continue reading My Metal Gear Solid 4 Experience: The Saga Ends

Street Fighter X Mega Man is Coming Because Why Not

Sometimes I’m really confused when it comes to Capcom. They seem like they’re struggling for relevance and have made some very confusing public relation moves in the last few months (not to mention the whole “on-disc DLC” debale) but they still manage to pull off the occasional moment of brilliance.

A prime example of this is Street Fighter X Mega Man, where the Blue Bomber will be taking on the cast of Street Fighter in a free PC download coming on December 18 (Mega Man’s 25 birthday) to Capcom Unity. Check out the trailer below!

Memorable Game Moments For Sale

MGS 3: The End

“Wow.”

That was my reaction immediately after defeating The End, the wizened sniper of legend in Metal Gear Solid 3. It took two hours to end The End. Two breathless hours, filled with tension, frustration and exhilaration. As I continued on Snake’s trek through the jungle, I kept thinking back to The End and how I would like to play that section of the game again. Unfortunately, I didn’t keep a save, so I would have to play about seven hours to get there again. And that is just not appealing to me.

But what if there were a service on PSN, XBLA and even Steam, that sold you snippets of game? What if you could buy the most memorable moments of classic games (classic being anything other than current gen) for a small price? Wouldn’t you pay $.99 or even $2.99 just to skip right to The End? Or perhaps play the entire level of Call of Duty 4: Modern Warfare’s infamous Ghillies in the Mist mission? What if Square Enix sold just the Midgar section of Final Fantasy VII? Or even the Gold Saucer section, if you have a hankering for mini-games? How has this idea not been exploited yet? If there are two things we know, it’s publishers enjoy our money and we enjoy giving it to them. This is a win-win and it might even spur sales of those classic games. Maybe someone enjoys The End battle so much that they run out and purchase the Metal Gear Solid HD Collection.

What say you? Would this be something you would like to see? What memorable moments would you be willing to pay for? GO!

I Was There (And Still Am)

SMB

I am 31. I am an old school gamer. Atari. Intellivision. Nintendo. Sega. Sony. Microsoft. Apple. I’ve been here since Day 1 and I’m still gaming.

It’s pretty amazing and quite fortunate if you think about it. I got to witness the birth of all that we now love and take for granted. I’m not special in this: anyone my age who was playing games around 1985 or so is in the same boat as myself. But they aren’t writing this, so screw them.

I’m not on the cutting edge anymore. I’m a late adopter. I don’t understand some of the things headed our way. But I had an NES. I had Super Mario Bros. and The Legend of Zelda and I played them right when they first came out. Allow me to take you on a trip down memory lane of the some of the console games that I was there to see born.

Think about this for a moment: the astonishment when Mario walked to the left and the screen kept scrolling with him, showing new areas and not just a pasted version of the previous screen with only a few subtle changes. Think about the joy and sense of discovery that came with finding the warp zones and bragging to your friends about it. Or the awe when someone showed you the infinite lives glitch. This was a special time. And I was there for it. Continue reading I Was There (And Still Am)

My Metal Gear Solid 2 Experience: Sons of WTF

Having returned to Shadow Moses (for the first time) some months back, I decided to take advantage of the summer lull and jump into Metal Gear Solid 2: Sons of Liberty and all that entails. Now, MGS 2 was the first MGS game I played, way back when it was a Greatest Hits for the PS2. I had heard so much hype before the game’s release and then so much disappointment afterwards that I simply had to see what the big hairy deal was. Continue reading My Metal Gear Solid 2 Experience: Sons of WTF

Ron Gilbert Says Fans Don’t Always Know Best

Ron Gilbert

In an age where anybody with a keyboard feels that they have a megaphone full of gold the world is just dying to hear, the fan seems to play a different role than before. With social media, forum feedback, community manager and whatever else is available, people just want to be heard more than ever. And what’s more, they feel like their opinions should carry just as much weight as any creative director’s.

Well, Ron Gilbert, one of the creators of the PC adventure genre and one of the geniuses at Double Fine behind the upcoming The Cave, has some words for that person. In a recent interview with Gameological in which he discussed humor in games, writing and the industry, Gilbert talks about meeting fan expectations, with great insight.

The answer that anybody creating anything will give is that you should have no responsibility to them. You have to do what you want to do, and you have to do what you think is the right thing to do and what you think is the best thing to do…

Creative things, no matter what they are—books, video games, whatever—if they’re really good, they have lots of pointy little edges, and that’s what makes them interesting. It’s all these pointy little spikes and all these little things you can cut yourself and prick yourself on, that’s what makes creative work interesting. If you get into self-censorship mode, you start to pound all those pointy edges away because you’re very afraid of offending somebody or worried what somebody will think of it. And then what you’re left with is kind of blah, just not interesting. I think you just need to do what you think is the right thing to do, and hopefully people like it.

Personally, I’m really glad that Gilbert said these things. As I said before, we live in a time where everyone wants to blast their voice at everything, all the time, and I’m not sure we’re all better off for it in creative instances. From my very limited experience with this, the best thing you can do is make what you want to make, and if people like it, they’ll come along and follow you for the ride. Obviously, games are a business, so many people are afraid to trust that notion. But I think we see better creative work as a result.

What about you? What do you think? Is Gilbert off his rocker? Should fans have more say about what goes on in video games or creative endeavors in general? Go!

Source – Gameological

Twenty-Five Years of Metal Gear

metal gear solid 25 years

What’s this twenty-five year anniversary post doing here? Yes, this past Saturday, July 7, one of the longest-running franchises in gaming, Metal Gear Solid, turned the big two-five, celebrating a quarter-century of extended monologues and exclamation marks.

Debuting way back in 1987, Hideo Kojima’s tale of a cloned super-spy spans multiple console generations and has a legacy that has left an impact on a generation of gamers world-wide. Every Metal Gear game redefines the series and adds new gameplay conventions that make for some of the most unique gaming experiences available.

My first brush with Metal Gear Solid came back when the Snake Eater rerelease Subsistence dropped, allowing me to use a 3D camera, a la Splinter Cell. While this isn’t the way MGS had been played traditionally, it gave me a way to try out the series and that game quickly found a solid place in my top-ten games of all time.

While the MGS games can sometimes border on goofy and outright ridiculous, I still love them all the same and wouldn’t change a thing. What about you guys? How has Metal Gear affected you gaming history? What was your favorite title or moment from the series?

Final Fantasy: 25 Years of RPG Greatness

Black Mage

A couple of days ago, one of gaming’s greatest franchises hit a very special milestone — Final Fantasy turned 25 years old. It’s hard to believe that a quarter of a century ago, series creator Hironobu Sakaguchi released what he believed to be his swan song, the game that would end his career as a game developer. Much to the delight of millions of RPG fans, that turned out not to be the case.

Even though the series sometimes gets a bad rap because of its current direction and its sometimes head-scratching missteps, it’s hard to argue that Final Fantasy as a whole hasn’t changed gaming for the better. Because of this series, developers dared to bring sweeping, epic stories of magic and empires, rogues and princesses to gamers everywhere. I know that in my own life, Final Fantasy is responsible for some of the more profound moments of my adolescence, from seeing the crumbling urban setting of Midgar to the rolling plains of Ivalice.

Say what you will about where RPGs stand today, its longstanding themes of camerederie, friendship and redemption were uplifting then and still are today, in a way that most modern games fail to tap into. Those kinds of experiences rank among what I miss the most about the games I played a decade ago, and I’m still waiting for the Final Fantasy experience in today’s generation.

So here’s a salute to Final Fantasy — happy birthday, you old devil. Feel free to share some of your favorite memories and moments in the series. Go!

Update: In addition, OC Remix has released a metal tribute to Final Fantasy I, with dozens of tracks dedicated to the first game’s soundtrack. Check it out.

The Pain and Suffering of a Ten-Year Long Civilization II Game

ten year civilization 2 game

Civilization games are famous for taking a long time to complete, but even your most hardcore marathon doesn’t compare to Reddit user Lycerius’s ten year slugging match between his communist Celtics and the Vikings and Americans.

In the year 3991 A.D., the remaining super-powers have weathered over 1700 years of war and are huddled in dilapitated cities surrounded by infertile marshes and radioactive wastelands.

The stalemate comes from the fact that Civ 2’s late game is perfectly balanced and the Vikings attack every round regardless of cease-fires. Every nation is 100% comitted to war manufacturing as any attempt at peaceful rebuilding means that your nation will be crushed by the other armies. Late-game building units are used only to build roads that take units to the front lines and then rebuild them when the infrastructure is destroyed.

While it’s cool that this guy managed to keep a save file for ten years, The Eternal War is also an awesome post-apocalytpic tale. Commie Celts? Spies slipping nukes into cities? Ice caps melting and reforming 20 times? Sounds like a recipe for a good novel.

A whole fandom has sprung up around this man’s tale and there’s a subreddit dedicated to finding a way to end the war. What do you guys think of this?

Source – Reddit

The History of Video Games Is Surprisingly Catchy

Video games have come a long way since the days of Pong and sometimes it’s tough to appreciate just how far our beloved hobby has come since that first, simple game came into our lives. This rather brilliant video sums up the history of games from Pong all the way to current-gen classics such as Uncharted 3. The best part? It uses only the clips and sound effects from the games themselves in order to create a rather catchy song.

Take a look for yourself. The games shown are not all-inclusive and several games are shown more than once, but you can garner a decent idea of the long trek that games have made in such a short period of time:

[youtube width=”500″ height=”310″]http://www.youtube.com/watch?v=HcMm6TJoYL0[/youtube]

Pretty snazzy, huh? The creativity (And time involved!) that videos such as this exhibit are staggering. Kudos to the people behind this. What do you think? Impressed by the journey games have taken? Anything you would have liked to see make an appearance? Comment below!

Nintendo E3 2012 Press Conference Round-Up

Wii U

Nintendo’s press conference this year was so big they had to split it into 3. Not only did they have their Wii U conference the other night, but they also had a 3DS conference as well. But today is the big day, when they unleashed all of the games they’re working on to get the Nintendo fans excited. So the big question, as always, is: did they deliver? Does Nintendo’s immediate future look promising for gamers? Did Nintendo save the best for last?

Let’s find out. Continue reading Nintendo E3 2012 Press Conference Round-Up

Sony’s E3 2012 Conference Highlights

PS3

Just like last year’s E3 press conference, Microsoft had a bit of a lackluster showing with nothing but sequels, media boasting and Kinect showings. Did Sony do a better job in 2012 than 2011 of capitalizing where the competition falter?

The short answer is yes. Continue reading Sony’s E3 2012 Conference Highlights

GamerSushi Asks: Ultimate Box Sets?

Beatles

Box sets. Staples in the music industry for years and more recently in the movie industry, yet they are foreign to video games. This needs to change. One of the traditions of the holiday season is the release of a legendary band’s box set, usually including all their music that has already been released with the addition of goodies like live recordings and songs released solely in other countries. Now that the Harry Potter movies are done, the first thing Warner Bros did was release a giant box set of all the movies. People eat this stuff up.

Aside from the recent trend of HD collections, video games don’t receive the same treatment. This honestly is a crime. Video game companies should be more respectful of their own past, in addition to being aware of the desires of their most ardent supporters. There are a great many franchises out there that are getting long in the tooth. For some of them, their best days are likely behind them. What better way to still make money off an IP and keep it fresh in people’s minds than to do an ultimate box set, just like they do in the aforementioned mediums.

My personal choice for an ultimate box set would be the (surprise) Final Fantasy series. Imagine a collection of every single Final Fantasy game, containing every version of each game, from all the different platforms it was ever released on, complete with art books, soundtracks, developer’s commentary that played when you enter a new area, perhaps. You can leave out all the spin-offs, but if they were to do this for the core games, I would pay upwards of a few hundred dollars for that.

What say you? What franchises out there would you like to receive such a treatment? And what would you like to have included in the box set? Speak now or forever hold your peace.

Radiohead’s OK Computer Gets Chiptuned

This might be the coolest thing I have seen in a long time, but that might also just be the fanboy in me talking. Radiohead is my favorite band and OK Computer is my favorite album of all time. I also happen to have a fondness for 8-bit NES music. Apparently, someone out there named Quinton Sung saw into my soul and with a flash of inspiration, he recorded OK Computer and Kid A in glorious 8-bit. It’s pretty awesome to listen to, especially “Let Down”, which sounds like a Final Fantasy theme. Take a listen to OK Computer below and hit the link at the bottom to listen to Kid A. What say you? What other albums would you like to hear get the 8-bit treatment? GO!

[youtube width=”500″ height=”325″]http://www.youtube.com/watch?v=YxLnu4PhQNQ[/youtube]

Source: ateaseweb

GamerSushi Asks: Play it Again… for the First Time?

Final Fantasy 7 Midgar

We gamers are fools for nostalgia. There has to be some established connection between the parts of our brains that remember video games and the parts of our brains that process adolescent emotion, because it’s staggering how big of suckers we are for the games we played in our early years. There are some titles where just seeing a screenshot or hearing a few bars of music can instantly transport me back to the first time I played a game – that sense of wonder, that yearning for discovery.

Sadly, we can’t really get those first times back, short of some memory-erasing Men in Black contraption that makes everything old new again. But man, what if we could? Lately, I’ve been listening to the Final Fantasy 7 soundtrack and thinking back to the summer I first played it. How my brother and I spent hours trading the controller back and forth, playing it through the day and late into the night, and how sucked in we were by the entire saga. I know it’s cliche, but sometimes I long to experience it all over again for the first time.

I feel the same with a few other titles such as Suikoden III or Knights of the Old Republic. And even though I’ve played all these games multiple times and loved each playthrough, there’s nothing quite so magical as that inaugural one, the one that creates and cements all those wonderful memories.

What about you guys? What games do you wish you could play again for the first time? Is there anything you would do differently in your playthrough? Go!

Beyond Good and Evil 2: What Do You Expect from Next Gen?

Beyond Good and Evil 2

For years, fans have been clamoring for a sequel to Michel Ancel’s cult classic, Beyond Good and Evil. Even though the game didn’t enjoy huge commercial success, it’s developed quite a following from those that experienced this sci-fi adventure set in a truly engrossing world. A couple of years back, Ubisoft teased those of us that have been dying for a follow-up with a short CGI trailer for Beyond Good and Evil 2, but since then, rumors of the game’s cancellation and subsequent re-start have been in wild circulation.

Where does this game actually stand? Last week, some new details popped up in a video interview with Michel Ancel, which was then translated at NeoGAF. Apparently, Beyond Good and Evil 2 is still in active development — for next generation consoles. Since then, even more news has come to light, first in the form of leaked screenshots, but then in the form of a leaked environment video, showcasing some of the game’s settings. Continue reading Beyond Good and Evil 2: What Do You Expect from Next Gen?

Required Reading: Designing Shadow of the Colossus

Shadow of the Colossus

Shadow of the Colossus is heralded as one of the greatest games of last generation, if not one of the greatest games of all time. That piece of information is of course nothing new to anybody here, or anybody that has played games, for that matter, but it’s still something that is understated due to the emotional impact that it had on so many. Part of what really made Shadow of the Colossus shine was its superior art design, which went above and beyond what many expected out of the PS2 hardware. It just goes to show that great art trumps a massive amount of polygons, and continues to be a stunning example of atmosphere and design to this day.

In some newly translated interviews with the creators found in the official guidebook to Shadow of the Colossus, Team Ico boss Fumito Ueda and the game’s artists discuss the creation of SotC’s world and the ideas behind its design. Both of these articles give a fascinating look into the minds of a truly remarkable video game, and what drove the decisions they made in development. Of particular note is a section where they talk about how the artists and the environmental guys had to work together to create the Colossi arenas, since the way the Colossi functioned hinged so tightly on the arenas themselves.

Anyway, it’s hard to do the damn things any kind of justice, but I know that so many of you are interested in game design. I’ve got a new kind of respect for Ueda after reading both of them. And this is also making me want to put in the Team Ico HD Collection in the worst possible way. So yeah, what are you guys waiting for? Go!

Source – Siliconera and Siliconera

The GamerSushi Show, Episode 47: Getting the Band Back Together

Hello Sushians, it’s podcast time! Episode 47 is upon us as we inch ever closer to the big five-oh. It’s kind of crazy that we’ve managed to put out more than a few of these things, but such is our dedication. Who’s to say what exactly will happen in Episode 50, but drinks will be consumed.

Speaking of drinks being consumed, this episode is kind of an accidental drunk cast as Jeff and I imbibed a few beverages before and during the recording, as you will be able to tell. Nick also joined us for the first time in over a month and brought us a game of Buy or Sell! We also talk FEZ, Trials Evolution and get down and dirty with a few trailers. Listen. Rate. Live long and prosper.

Link dump:

Trials Evolution Limbo level.
Trials Evolution Inception level.
Trials Evolution intro music.
Video game rock medley.

0:00 – 2:43 intro
2:45 – 7:50 God of War trailer
7:51 – 13:04 Dishonored trailer
13:05- 24:15 FEZ and the Return of the Beard
24:16 -30:35 The Indie free pass
30:38- 42:40 Trials Evolution
42:43 – 48-28 Mass Effect 3 multiplayer
48:29 – 48:50 GAME TIME (Buy or Sell)
48:51 – 58:22 Will the Halo movie get made?
58:23 – 1:05:45 Do you want wearable computing?
1:06:11 – 1:13:15 Is Prey 2 delayed or canceled?
1:13:16 – 1:16:43 Outro

Review: Sonic Generations

Sonic

Let’s not be coy about it: the Sonic franchise has seen better days. What once stood as the speedy bastion of an entire console experience and a worthy rival to Nintendo’s Mario has limped along for many years, a hedgehog much past his prime. Over the years, Sega seems to have lost its way with the spiky blue wonder, unsure of how to transition him properly to 3D while still honoring the tried and true flavor from generations past.

With Sonic Generations, they tried their hand at something new — rather than try to reinvent both wheels, why not package both 2D and 3D Sonics together into one comprehensive experience? Continue reading Review: Sonic Generations