GamerSushi Asks: Changing Remakes?

Final Fantasy 7 Remake

If there’s anything we can say about 2011 – in addition to the fact that it’s been one of the best years for gaming that we can remember – it’s that it has been the year of the HD remake. In the fall season alone, we’ve seen Halo CE: Anniversary, Ico/Shadow of the Colossus and Metal Gear Solid: HD Collection all release to rave reviews from fanboys that have longed to see their old favorites restored with loving detail. Naturally, this opens up the conversation to other classics, and there are none more sought after than the dreaded Final Fantasy VII remake.

In a recent interview with Official XBox Magazine, Final Fantasy XIII-2 producer Yoshinori Kitase gave some of his thoughts about how he’d tackle a remake of one of the most famed entries in the beloved series:

“If I may speak as a game creator, if we were to produce a remake of VII, for example, I would be really tempted to delete things and add new elements, new systems or whatever because if we were to make exactly the same thing now, it’d be like a repeat… But if we did that, the fans might be disappointed or ‘this is not what I was expecting’ so in that sense maybe some might say that it’s better to let memory be memory.”

I have to say that I understand the impulse to want to approach the remake creatively. I mean, where would the appeal be to just slap a new coat of paint on something if you’re part of the team involved? But on the other hand, a part of me would also want the game that I loved exactly as it was. It would be interesting if developers could find a way to include both things in the final product, although I understand it’s not entirely feasible.

So what do you guys think? What kind of remakes do you prefer? Fresh new takes on old favorites, or a new coat of paint on the classics? What would you change in HD remakes of your favorite games? Go!

Source – OXM

Rumor: Sony Version of Smash Bros?

Sony Smash Bros

Few things compare to the joys I’ve gotten from the Super Smash Bros. franchise. Whether it was after school on the Nintendo 64, skipping class in college with the GameCube or taking a break on the Wii, the Nintendo branded brawler is the perfect mix of insanity and trashtalk-inducing competition. If I were one of the other big console companies, I guess I’d be eying something similar for my own franchises.

And according to rumors, that’s just what Sony is doing. For a while now, there have been whispers that one SuperBot Entertainment has been hard at work crafting the PlayStation’s own take on the Smash Bros. style of mayhem. Until the last couple of weeks, these rumors didn’t have much substance to them. However, SuperBot employee Chris Molina’s twitter account recently outed not only the game’s existence, but also a few details like the inclusion of characters Kratos, Sweet Tooth and Parappa.

So what do you guys think of this idea? Would you play a Sony version of Super Smash Bros.? What characters would you like to see? What about a Microsoft version? Go!

Source – Gaming Everything

Image via Play Tribune

Half-Life: Origins Takes You Back to Black Mesa

I’ve often been a pretty vocal opponent to the idea of fan films. Sure, they’re flashy and a nice little pipe dream for the communities of the games they represent, but in the end they’re typically low on content. Most of them follow the same formula, and are entirely predictable.

Such is the case with this new entry, Half-Life: Origins. Why am I posting it, then? Because as miserly as I can be about fan videos on the Internet, I can’t help but admire this stylish recreation of one of the most iconic video game intros ever made. So, yeah. Enjoy.

Thoughts?

GamerSushi Asks: Doomsday Tuesday Roll Call?

Assassin's Creed Revelations

Wow. I think out of all the days that could have decked us in the Fall, it was today that I was most worried about. As Mitch has lovingly dubbed it, Doomsday Tuesday happened today, and with it came a veritable salvo of gaming entertainment. Or horrors, if you’re concerned about what this means for your wallet.

While I’m no doubt going to leave somebody out, the big games that dropped today include Saint’s Row: The Third, Halo: CE Anniversary and Assassin’s Creed: Revelations. So, yeah. Lots of stuff to play, I guess.

Rather than doing a slew of posts roll call-ing for each of these gems, I thought I’d put it all together in one post and just ask you straight up: which of these are you getting today? Are you getting any of them at all? As for me, I received Halo: CE Anniversary in the mail, and hope to add Saint’s Row: The Third and Assassin’s Creed: Revelations over time. But for now, Skyrim rules all.

So what about you dudes? Time to weight in on the roll call. Go!

The Greatest Video Game Music on the Cheap

video game musicThis is happening right now, and you should take advantage of it: Amazon is offering “The Greatest Video Game Music” on sale for only $2.99. This is a compilation of popular video game songs recorded by the London Philharmonic Orchestra, and I will say that it is kind of rad.

If you’re hesitant to part with your money, here’s a list of tracks:

1. Advent Rising: Muse
2. Legend of Zelda: Suite
3. Call of Duty Modern Warfare 2: Theme
4. Angry Birds: Main Theme
5. Final Fantasy VIII: Liberi Fatali
6. Super Mario Bros: Theme
7. Uncharted – Drake’s Fortune: Nate’s Theme
8. Grand Theft Auto IV: Soviet Connection
9. World of Warcraft: Seasons of War
10. Metal Gear Solid: Sons of Liberty Theme
11. Tetris Theme (Korobeiniki)
12. Battlefield 2: Theme
13. Elder Scrolls: Oblivion
14. Call of Duty 4 – Modern Warfare: Main Menu Theme
15. Mass Effect: Suicide Mission
16. Splinter Cell: Conviction
17. Final Fantasy: Main Theme
18. Bioshock: The Ocean on his Shoulders
19. Halo 3: One Final Effort
20. Fallout 3: Theme
21. Super Mario Galaxy: Gusty Garden Galaxy
22. Bonus Track: Dead Space: Welcome Aboard The U.S.G. Ishimura

So yeah. I’ve already jumped on top of this offer. Anybody else joining?

Source – Amazon

A Look at the Modern Quake

Ah, modern gaming. How often you’re lambasted these days for your simplistic ways.

This is always a tricky subject for me. We generally try to keep the discourse around here less cynical, but sometimes we do talk about the things we miss about gaming. Let’s face it: games have changed, and there’s no point beating around the bush about it.

I guess that means there’s no bush-beating in this video. It asks the question: what if Quake was made today? And agree or disagree with its conclusions, it’s hard to deny that it makes at least a few points, and hilariously at that.

While I genuinely think that in some ways, games are better than ever, I’ll admit that the things in this video are pretty spot on. I don’t know if I buy into all the negativity that I hear from the gaming community about this issue, but it’s still worth noting.

So what do you guys think about the ideas this video raises? Do you like/dislike the direction of modern games? Is it a more complicated issue than the video lays out? Go!

GamerSushi Asks: Gaming Trick-or-Treats?

MGS 2Happy Halloween, Sushians!

Or I suppose it’ll be the day after Halloween by the time you read this, but that’s no reason to be any less festive, is it? Every year, we try to give some kind of feature towards the day of ghouls and goblins, and 2011 is no different. While in the past we may have covered a list of scariest games or done a Halloween Pop Quiz, this year I wanted to skew in a bit of a different direction. Continue reading GamerSushi Asks: Gaming Trick-or-Treats?

Finding New Thrills in Gaming in 2011

Confession time, gents and ladies. Playing Batman: Arkham City makes me feel like a kid again, and I don’t really care who knows it. As of right now, it’s my game of the year. I’ll tell you why in a moment.

Arkham City Concept Art

But first, there’s something you may have already guessed about me, but I thought I should confess that as well: sometimes I can be a bit of a cynic. I always try to look at the brighter side of things, but in this day and age, the overwhelming cynical voice of the Internet can be a bit of a bog that all of us get stuck in. Especially when it comes to gaming. Continue reading Finding New Thrills in Gaming in 2011

Skyward Sword and the Customizable Experience

Skyward Sword

Oh, Legend of Zelda: Skyward Sword. You look like a fairly interesting take on the Zelda universe, complete with a sky diving Link, imaginative monsters and some of that fancy Nintendo art design that has made your series famous. But you seem to have some confusion regarding your control scheme.

I guess it’s kind of rude of me to keep having this conversation with a video game while ignoring my fellow Sushi-ans, so I’ll clue you in. As you guys all know, Skyward Sword is a game slated for release on the Nintendo Wii, and as such, requires playing the game with a Wii-mote. Unfortunately for southpaws, though, there is no left-handed control scheme, despite earlier reports that it would end up in the game.

Now, I’m not going to bash Nintendo for this, even though it seems like a drastic oversight. Plenty of game companies don’t allow for control schemes that work for everyone. In fact, it’s often a big deal now when video games come packaged with options for handicapped players, like what Modern Warfare 3 is doing.

I guess my big question is why more developers aren’t allowing for these kinds of options in games? One of the biggest advantages to PC gaming in my mind is that you can customize your keyboard to play the game however you want to play it, and it doesn’t make any difference to anybody. I get that there needs to be some kind of standardized way to play, but would it hurt games to have a more customizable experience in that regard?

What do you guys think of this? Fair/foul on Nintendo? Should more games allow for changing the controls as you see fit? Go!

Source – Kotaku

Game Budgets Versus Industry Innovation

Halo Anniversary

I won’t presume to speak for the gamer population at large, but one of my recent concerns about the trajectory of the video game industry would have to do with the lack of innovation. I try to keep my griping about “shooter fatigue” to a minimum around these parts, simply because at the end of the day, I still like playing shooters, even if I would like something to come along from time to time to mix up the monotony.

But what exactly is the cause behind the predominant trend of shooter saturation over the last few years? Have gamers changed? Have developers changed? Is the idea of a shooter the most immersive form of game design? Hardly, says Saber Interactive CEO Matthew Karch. He believes that out of control budgets for AAA titles are what’s causing the innovation funk. Here’s what the studio head behind Halo: Anniversary had to say on the matter in a recent interview:

Publishers will spend so much money to make a game. It becomes so bloated that you can’t innovate, because if you’re spending $15 million on something, you want to make sure that it’s a safe bet so you can’t take those risks.

Ultimately you end up with the fourth or fifth sequel of a game, which really is a tried and true formula without much innovation… I think there are so many things fundamentally wrong with the way the games industry is run that need to change.

I really think the solution is coming up with ways to give people smaller, more varied experiences for less money. A perfect example is LA Noire. Here’s a game that people like to play for the first couple of hours, then it got repetitive and by the second or third hour they were done with it. So why not give them a two or three hour experience for 10 pounds instead of giving them a £50 game? Why not give them a smaller, bite size experience?

While the studio’s track record doesn’t necessarily help them (Halo: Anniversary isn’t exactly breaking the mold anymore than their previous title Battle Los Angeles), it’s nice to note that some game studio heads are thinking this way. As much as I’m excited about the many sequels that are coming out this year, I can’t help but think that I’d love to see something new.

What do you guys think about the idea of game budgets getting out of hand? Do you think something needs to shift in the gaming industry? Go!

Source – CVG

Today’s WTF: Early Versions of Classic Games

Ocarina of Time

While it can be maddening to wait for word on an anticipated game release, it’s probably a good thing that more developers don’t tip their hands too early. Very often in creative processes, the seeds of an original idea morph into something that the creators don’t quite anticipate, both for good and ill.

It seems the same is true with gaming. You see, Cracked has put out a hilarious (and somewhat frightening) list of 6 Baffling Early Prototypes of Your Favorite Video Games. Although you’ve no doubt heard some of the highlights of this list (Super Mario Bros 2 and Halo come to mind), there are others that are downright shocking. Ocarina of Time as an FPS? The original Super Mario involved a gun-slinging plumber? This is the stuff that rocks world views, my friends. And perhaps even socks.

Personally, while I can tend to be an information hound, I have to say that I’m glad that sometimes we don’t know every little detail of development as it’s going down. Think of all the fan overreactions we’d hear about on a daily basis if we saw extremely early iterations of games that more than likely changed over the development cycle.

What do you guys think of this list? Are you glad that developers hold back on what they have to show until closer to release? Or do you wish that they would show us sooner?

Source – Cracked

GamerSushi Asks: The Nature of Multiplayer?

A couple of decades ago, if you had asked me what the term “multiplayer” meant, I probably wouldn’t have had an answer. The most “multi” I could get for my gaming dollar was adding my brother into a game of Streets of Rage or the Captain America and the Avengers game for Sega Genesis. In a time where gaming knew a lot of limits, the shared experienced capped out at two players max.

Things were different at the arcade, of course. There, two to four players could race against one another, or four mutants could tackle the coin-op challenges of the classic X-Men arcade cabinet. That was an experience that was fancy, almost futuristic in appearance compared to the tethered wired controllers that got thrown around in frustration over hat tricks in NHL 94. Continue reading GamerSushi Asks: The Nature of Multiplayer?

Raging Past Cheap Bosses

Sephiroth Kingdom Hearts 2

One game that’s recently received a lot of flack about poorly designed boss battles is Deus Ex: Human Revolution. While I commend the dudes at Eidos for trying to give the game that old school flavor, I think most people would prefer to have no boss fights at all over lame bosses.

As bad as a repetitive or boring enemy is, he is at his most heinous when he is cheap, or virtually unbeatable. I think we’ve all seen our fair share of these. In case you haven’t, or you need your memory refreshed, Dorkly has put together a list of the 7 cheapest boss fights in all of gaming.

I can’t say I’ve actually dealt with all of these antagonists first hand, but I know that Sephiroth in Kingdom Hearts was one ridiculous mofo, dishing out death with a flash of his blade and that iconic silver hair. Also, I remember Death Egg being a total bastard in Sonic 2.

Were any of these familiar to you guys? Were there any cheap bosses that you think should have been on the list? What are some of the best boss encounters you can remember in recent years?

Source – Dorkly

Deus Ex Made More Like Deus Ex: Human Revolution

We’ve been going a bit Deus Ex: Human Revolution crazy around these parts. Judging by your responses to Mitch’s review, I’m sure you all are doing the same. For my part, the game might be at my list for favorite game of the year at the moment, but that could easily change once I finish it and some other games start landing in my lap over the next few months.

While many people enjoy the game, there are a few having some fun at its expense in relation to the original Deus Ex. Take Deus Ex Unreal Revolution, for instance, where the original game is mashed up with cues from Deus Ex: Human Revolution. It’s a little bit too on the nose with the whole “new games suck and old games are the best ever” train, but it still managed to have some pretty funny bits in it.

It’s interesting. As aware as I am of all of DXHR’s faults, I can totally get past them. As one review I read mentioned, that’s the difference in a game that’s well designed as opposed to well made. It’s also what happens when a developer takes risks and chances during development.

So what did you guys think about this? For the lulz?

The GamerSushi Show, Ep 34: To Be Fair

A new challenger arrives: Episode 34 of the podcast, in which we repeat the phrase, “To Be Fair” quite a bit, even though we are usually anything but fair in these raucous casts which we pod. Also, sorry for Anthony’s robot voice. These things happen over the tubes.

As per usual, we bounce around along various topics, including but not quite limited to Team Bondi, Valve, GameFly’s PC rentals and a throwback to Metroid Prime. After that, we launch into a game of Fill in the Blank, where we vocabitate about next gen consoles, The Old Republic’s expected sales numbers and Bethesda claiming the word Scrolls.

We recorded this guy the day before Counter-Strike: GO was announced, so sadly there’s none of that on there. But next week! Oh, next week there will be counters struck, you guys.

So, listen to it. Give it mad ratings. <3. Continue reading The GamerSushi Show, Ep 34: To Be Fair

Notch Challenges Bethesda to a Quake-Off

Scrolls

Oh snap. Things are getting real over at Mojang.

A couple of weeks back, Bethesda hit Mojang up with a bit of a legal dispute, stating that their upcoming game Scrolls was going to confuse consumers about the much bigger Bethesda game The Elder Scrolls V: Skyrim. Sort of poor form on Bethesda’s part.

Anyway, to clear up this debacle, Notch has made a gentleman’s wager: if Bethesda can beat Mojang in a 3-v-3 Quake 3 match, then Notch will change the name of Scrolls to anything Bethesda wants. If Mojang wins, Bethesda drops the lawsuit.

Personally, I hope Bethesda jumps on this. It’s brilliant PR for them, whether or not they win or lose the match. On top of that, how entertaining would it be to see some sort of stream of this?

Source – The Word of Notch

Multiplayer Map Hall of Fame, Part Two

Last year, we did a feature highlighting some of our favorite multiplayer maps of all time, in which we singled out Halo’s Blood Gulch, Mario 64’s Block Fort and Left 4 Dead’s No Mercy, among others. All of you answered with some great suggestions, and I promised I would return with another edition (and beyond) honoring some of those mentioned.

So, here we are. Remember, these aren’t intended to be definitive lists, but rather, a way for us to reminisce on some great games and some great maps that we enjoyed in our time with them. If you have more suggestions for awesome maps that deserve to be in the Multiplayer Hall of Fame, by all means, post them in the comments and we can continue to induct new members. Continue reading Multiplayer Map Hall of Fame, Part Two

Valve Preparing New Counter-Strike for Q1 2012

Counter-Strike

If we posted every rumor that the videogame industry latched onto, this site would be one great slobbering mess. As it stands, we try to handle ourselves with poise amidst a whirlwind of easily debunked rumors, rampant speculation and URL hounding.

I’m ready to throw all of that out of the window for this rumor: Valve is set to release Counter-Strike: Global Offensive, the long-awaited sequel to their huge FPS franchise, in Q1 of 2012. In terms of credibility, it seems that Valve has recently been inviting major players in the eSports community to their studios to test the game out, and have been making posts around the Web about their experiences.

Some of the other rumors associated with the game as of now are revamps of Dust and Aztec, new weapons, an updated version of the Source engine, a focus on 5 v 5 play and individual and team rankings. Supposedly, a press release should arrive from Valve about the matter soon, but I couldn’t wait to go ahead and get this up.

Whew. I managed to get through that without letting off a major “squee” of excitement or four. Now it’s your turn. Thoughts about this rumor? Could Valve actually have been secretly preparing this game and plan to launch it in just a few short months? Go!

Update: This is now official: Counter-Strike: Global Offensive will release on XBLA, PSN and Steam in early 2012. Woot!

Source – ESEA News and VG247

A Series of Letters About Deus Ex

Deus Ex

A couple of months ago, Anthony and I decided to exchange letters about playing Half-Life 2 for the first time. While I’ve been a bum and neglected to play through our last assigned level (but no worries, I’m resuming this weekend), others have been more active.

Our original inspiration for the feature happened to be a series of Final Fantasy 7 Letters exchanged between (my favorite games writer) Kirk Hamilton and cohort Leigh Alexander. They’ve decided to see if lightning can strike twice, and have tackled the task of writing out their experiences as they play through the original Deus Ex.

As someone that’s never played this celebrated game, it was definitely cool to read the experiences of two gamers, one who has played it and one who hasn’t, to get some perspective on just what it was about this game that was so special. In truth, the feature (coupled with many Sushi-ans devotion to it) makes me a bit curious to try it out.

Anyway, since so many of you love Deus Ex, I certainly thought you’d be interested in this series. Thoughts on the letters? And what was it about the original Deus Ex that has such a strong hold on you guys?

Source – Kotaku

Twenty Five Years of Metroid

metroid 25 anniversary

Much like The Legend of Zelda a few months ago, another one of Nintendo’s long-running franchises is celebrating twenty-five years in existence this week. This particular game is the company’s sci-fi dark horse Metroid, best known for its more mature feel and its female protagonist.

While Metroid is far from Nintendo’s most lucrative franchise, it was no less important than Zelda or Mario in forming the gaming landscape back in the early days. Besides the aforementioned gender bender it pulled, it was also played its part in the advent of the “Metroidvania” style of games where players would start off strong and lose their items to some unforeseen circumstances.

The Metroid series has also given me one of my favorite games ever, Metroid Prime. The first game in the franchise since Super Metroid in 1994, Metroid Prime took some early flak from fans because of the transition to First-Person-Shooter. Despite the nay-saying, the game was very well received, holding a 97/100 rating on Metacritic, one of the very few games in existence to do so. The game did see a couple of sequels, but the original Metroid Prime will always stand as the greatest game in the series to me. While this may not be a surprise to anyone, I did 100% the game and see the real ending.

Another thing that can’t be overlooked about the Metroid series is the music. Even though the themes are not as iconic as Zelda or Mario, the music in Metroid has always been one of my favorites, mostly because of its haunting nature. The music added to the lonely feeling of the games and has given rise to quite a few fan interpretations as well. Seriously, look up Metroid Metal if you don’t believe me.

It’s a shame that Metroid’s 25 anniversary is being a little over-looked by Nintendo, but after Metroid: Other M’s reception, I can’t really blame them. Do you guys have any memories of Metroid? What’s your favorite game in the series? Will we see another Metroid game?