Mass Effect 3: To Demo or not to Demo?

ME 3 Demo

I’ve got mixed feelings on demos these days. On the one hand, the impatient, spoiler-hunting, flip-to-the-end-of-the-book part of me (I’ve done that a couple of times, yes) loves getting a glimpse at a game that I’ve been anticipating. It’s like getting just a bit of cool refreshment in the middle of a ridiculous Texas summer. And if you know what that feels like, it is damn heavenly – at least until the oppressive heat crushes and suffocates you again. On the other hand, the more sensible part of me knows that demos only rile me up and leave me wanting more. And then there’s the mutant third hand, which likes trying out games that I’m on the fence about – but we’re going to ignore him for now.

While tomorrow might be Valentine’s Day for many lucky gamers out there, it’s a monumental day for yet another reason — the Mass Effect 3 demo hits. Now, while I normally try to avoid demos for games that I’ve already pre-ordered and am sure to enjoy, I just stinking love Mass Effect and have been dying to experience 3. Even though the game comes out in just a short month, I still want to get my hands on it as much as possible right now, particularly to experience some of the multiplayer. I also happened to receive a demo code to download it early, so it might be queued up on XBox Live, even as I type this…

My question to you dudes, is this: how do you feel about demos for games you’ve already pre-ordered? Do you not wish to spoil the experience at all, waiting until the moment the game is out to truly play it for the first time? Or do you want a taste as soon as possible? Go!

And by the way, if you haven’t seen the incredible FemShep trailer yet – go do that, too. I’ll wait.

Mass Effect 3 Demo Coming February 14, Contains Multiplayer

mass effect 3 demo

The final chapter in BioWare’s sci-fi trilogy Mass Effect will be releasing on March 6, but fans will have an opportunity to try out the various features of the game on February 14 when the demo launches.

In a post on BioWare’s social site, Chris Priestly laid out the details of the newly announced Mass Effect 3 demo and what we can expect from it come release day. The demo will feature both single and multiplayer content and will be launched simultaneously on all three platforms.

The single-player portion of the demo will contain a couple snippets from Mass Effect 3, one taking place early in the game during the initial Reaper assault on Earth and the second will occur on an unspecified alien homeworld where Shepard travels to gain the support of the populace. All three of Mass Effect’s different single-player modifiers, Story, Action and Role-Playing, will be available and Xbox 360 users will be able to take advantage of the Kinect integration. The demo will have all classes available and you can customize and level up Shepard. Progress in the demo does not carry over to the main game, however.

The multiplayer component of the demo will be available to all on February 17, but owners of Battlefield 3 (with an activated Online Pass) will put their boots on the ground day one. A microsite will be up on February 7 where you can check and see if your EA account is eligible for early access, but as long as your account contains an active Battlefield 3 Online Pass, you’ll be good to go. There will also be an early access program for people who have not purchased BF3 or activated a Pass, so no worries there.

The multiplayer demo will contain two levels, Slum and Noveria, but beyond that BioWare isn’t saying. I’m happy for an opportunity to try out the multiplayer, even if I’ve already pre-ordered the Collector’s Edition (although it should be Reaper’s Edition in my opinion).

Are you guys excited for the Mass Effect 3 demo? What are your thoughts on the early access for multiplayer? Oh, one more thing: PC players will need to get the demo through Origin, EA’s much-maligned digital store.

Source – BioWare Social Network

Demo Madness with Kingdoms of Amalur and The Darkness 2

kingdoms of amalur reckoning

It might just be me, but 2012 seems a little light on big tent-pole titles. 2011 would be a tough year to beat, true, but this far out the only notable games I can think of are Mass Effect 3 and Halo 4. I’m sure I’m missing some, but beyond that I’m not too sure if there’s anything to look forward to.

Demos dropped today for a couple relatively unknown games hitting early this year, Kingdoms of Amalur: Reckoning and The Darkness 2. Kingdoms of Amalur is a new one for me, but it’s got some well known names behind it like Big Huge Games, Todd McFarlane, Curt Schilling and R.A. Salvatore. Big Huge Games made one of my favorite RTS games of all time, Rise of Nations, then kind of dropped off the map for a while.

Reckoning, which I’m going to be calling it for brevity’s sake, is a Western-style RPG that’s very reminiscent of Fable and Dragon Age 2. It controls more like a brawler, but you have all the RPG trappings you’ve come to expect from games of this flavor. You can pick one of three archetypes (warrior, rogue or mage) and min-max from there, but thankfully the game doesn’t lock you into one specific class. I actually really enjoyed my time with Reckoning, which has fun combat, a beautiful world, and an engaging story (despite all the obtuse fantasy terms). I can already tell it’s one of those games that sucks you in very quickly and doesn’t let go. I just love the art style in this game, which is stylized and helps differentiate it from similar games in the genre. Even the most basic weapons and armor look bulky and bad-ass and the spell effects are flashy and powerful looking.

I have a couple of minor nitpicks, mostly concerning the inventory and the conversation systems. Reckoning straight up lifts Mass Effect’s dialogue wheel, but doesn’t give your character a voice. Maybe I’m too used to that, but if you’re going to copy someone’s ideas, at least go all the way with it. That’s a minor annoyance compared to the inventory, however. Like most RPGs, you get a huge stash of loot to manage, and the screens to do so are big and clunky and move kind of slow. You can put consumables like potions on a wheel to use in combat, but you can’t put various types of weapons on there, meaning that during the tutorial I had to constantly hop in and out of the menu to use the various gadgets the game was trying to show me. Once you nail down your class I expect that this smooths out, but it was kind of annoying.

That said I’m really looking forward to Reckoning after playing this demo. Like I mentioned above, it’s a game that just grabs you and pulls you in without any difficulty, something that only BioWare and Bethesda games have managed to do. Hit the jump for the other demo I tried. Continue reading Demo Madness with Kingdoms of Amalur and The Darkness 2

The GamerSushi Show, Ep 33: Crafting Stars

Look at that, two weeks in a row. My, we are on something of a streak. In fact, you might even say that we are streaking. Just throwing that out there.

In this edition of the podcast, Jeff and Anthony acted like divas and stormed off the set, leaving myself, Nick and Mitch to discuss things all by our lonesome. We basically used this time to talk about all the things we can’t normally talk about with those two bozos around, which really means we spend a good chunk of time talking about StarCraft 2. It gets… fairly in depth at a couple of points, so hopefully you like that kind of thing. I know I do.

We also took the three-man opportunity to play a game we’ve never been able to play before on the podcast – a real-time edition of GameCop Versus LameCop, with each of us swapping roles as we see fit. I think the results are particularly entertaining, and hopefully you do, too. You will either love it or turn the podcast off and throw it from your window.

**Also a big shout out to Temp0, who’s song, “All I do is Stim” we stole for the outro this week. Check him out on Facebook, Twitter, YouTube and Soundcloud.**

So, check it out. Rate a thing. And enjoy. Continue reading The GamerSushi Show, Ep 33: Crafting Stars

GamerSushi Asks: What Are You Playing?

Dragon Age 2

You thought you had a break, didn’t you? In your naivete, you thought that maybe, just maybe, there was going to be a brief lull for you to catch up on all of your games, before all of the big releases of 2011 rained down on us like manna from heaven. Sadly, you’re mistaken. You see, time has this way of sneaking past you – yes, it’s already almost March.

Between Dead Space 2, the Dragon Age 2 demo, the release of Bulletstorm, Killzone 3 and Marvel Vs. Capcom 3, we gamers have our plates more than full. Sadly (or joyfully, depending on how you look at it), it’s only going to get crazier from here on out.

In terms of what I’m playing, I’ve been splitting my time between a small bit of Dead Space 2 (yes, I screamed like a girl), Little Big Planet 2 and my first ever playthrough of Final Fantasy VI Advance. I also tried my hand at the Dragon Age 2 demo today, and I have to say that I’m already in love with how they’ve revamped the combat. It feels slightly more hack-n-slash without losing that DA:O flavor that I loved. The art style is very nice in motion as well, so hopefully that will alleviate some concerns in that department. I’m not sure just yet how I feel about the conversation system, which has a little less moral gray than I would like, but I suppose I’ll have to wait and see how it pans out.

Needless to say, I’ve been infected with the Dragon Age flavor all over again and can’t wait for March 8th to get here. So what about you guys? What are you playing? Did any of you try out the demo? Go!

The GamerSushi Show, Ep 17: “Sup, Bitches?”

It’s a new edition of the GamerSushi Show, ladies and gents. While 17 is not a very special number to celebrate (except for dog lovers in Canada, apparently), we’re still happy to be releasing these podcasts every week, despite our general apathy towards doing things. And really, that’s an achievement in and of itself.

In the not-so-remarkable-but-still-excellent 17th episode, we chat about a number of gaming topics, including: Sony’s NGP, Dead Space 2, Bulletstorm, Crysis 2 and Game Dev Story. We also play a whopping two games this week instead of the usual one from our friendly beard. This week, Anthony drops in with a game where we guess about a classic review. Likewise, Nick gives us a game of Grades, where we rate industry happenings. We also talk about the Social Network at some point in there, I think, unless it got cut by Nick’s merciless editing.

Anyway, give it a listen and please rate the podcast on iTunes as well. Continue reading The GamerSushi Show, Ep 17: “Sup, Bitches?”

Tuesday Demo Overload With Crysis 2 and Bulletstorm

Crysis 2 demo

Today is a big day for EA Games as they not only drop Dead Space 2 on us, but also unleash the multiplayer demo for Crysis 2 on the Xbox 360 and Bulletstorm on both consoles (no PC, sorry fellas). Since there’s really not much else going on in the world of gaming (and I’ve got a lot of free time) I decided to check out both demos and report on them for you. Ain’t I thoughtful?

The first one that I tried was the multiplayer demo for Cyrsis 2. I played a lot of the original on the PC, including some very fun stints in the multiplayer mode. While the original version emphasized large-scale maps with vehicles a la Battlefield, the sequel drops you into small arenas like those found in Call of Duty. Both teams are equipped with the series’ iconic Nanosuit and there are several load-outs to choose from, unlocked via ranking up through the in-game progression system.

Gameplay wise, it’s exactly as I imagined Crysis would be if I played it with a gamepad as opposed to a mouse and keyboard system. As an old-school PC guy, the mouse and keyboard set up is far superior for fast-paced gameplay, so I ended up with more deaths than kills. Watching everyone else use their suit powers to leap around the map and absorb bullets was pretty wicked though, and the game definitely looks gorgeous. Crysis 2 on the 360 doesn’t look anything like the videos parading around on the Internet, but it is one of the better looking game I’ve played in recent memory. Suffice it to say that, while it was fun, I’d much prefer to get it on the PC come release day. One thing that did irk me about the graphics is that the level I was playing on, Skyline, features a lot of brown textures, and the opposing team was decked out in brown colored Nanosuits. Seeing as my team was wearing white, this struck me as a little unbalanced. Hit the jump for my thoughts on Bulletstorm! Continue reading Tuesday Demo Overload With Crysis 2 and Bulletstorm

9 Hours, 9 Persons, 9 Doors and 1 Flash Demo

999

This is just another quick post where I will recount the wonderful time I’ve had playing the Nintendo DS mystery/thriller game: 9 Hours, 9 Persons, 9 Doors, or 999 for short. There’s not much else to say about the visual horror novel other than what I’ve already said, except for the fact that if I had the chance to play this last year when it came out, it probably would have been in my top 5 easily.

Anyway, I know that not everyone has a Nintendo DS, but that doesn’t mean you can’t experience at least a little of this little-known game for yourselves. You see, publisher Aksys Games is currently sporting a playable flash demo of 999 on their official website. It takes you through a little bit of the beginning of the game. Do yourself a favor and check it out if you love mysteries and awesome DS games.

Thoughts? Go!

Source – Aksys Games

The GamerSushi Show, Ep 15: Slunk!

It’s the first podcast of the new year! The year isn’t all that new anymore, but we finally got off our butts and chatted about video games. In this edition, we were careful to avoid recapping 2010 (again) and looking forward too far into 2011 (again), and instead just talked about what we’re playing and some stuff that’s been rattling around our mostly empty brains.

In order to achieve that ultimate state of full disclosure, I must say that we actually recorded this the week before last with the intention of releasing it last week, but stuff happens and we didn’t get to it. So, it’s new to you, and should get us back on our regularly scheduled podcast programming. I know you’ve just been dying to hear our nasally voices.

For some reason, I was either hyper or bored, and by the end of the podcast I was in a bit of a rare form. It’s the form that Daniel and Nick know best from when I goofed around on the set of WZ or in the making of Leet World. Since I haven’t listened to it just yet, I’m not sure if it’s been immortalized in podcast form. If it is, don’t say I didn’t warn you.

Anywho, hope you guys enjoy, and be sure to rate the podcast on iTunes! Continue reading The GamerSushi Show, Ep 15: Slunk!

Finding the Sweet Spot in Demos

Enslaved Demo

With the break we took on GamerSushi over the last couple of weeks, I suddenly played more video games than I’ve played in a long while. Correlation? Probably.

One of the games I sampled in my several week long buffet was Enslaved. The game was good, but not great, although I would still recommend it for anybody looking for an Uncharted fix with not-quite-as-good gameplay. Sadly, the game underperformed like crazy, and is reportedly one of the bigger busts of the year in terms of sales.

Part of me wonders how much of this has to do with the game’s demo. Like many games, Enslaved’s trial covers the first level of the game, which provides a basic introduction to the world and the main character, Monkey. And when I say basic, I really mean it. It’s meant as the set up for the story rather than the gameplay, with incredibly linear platforming sections and only the slightest of combat. Much of the game revolves around the co-op aspect with the AI partners you encounter, and the platforming and combat grow from there. The first level is in no way representative of the game as a whole, so it’s baffling to me that Namco Bandai and Ninja Theory would choose that as the sample that they wanted people to play. Continue reading Finding the Sweet Spot in Demos

Seven Minute Metal Gear Solid 3DS Demo is Still in a Dream

Metal Gear Solid 3: Snake Eater is probably still one of my favorite video games ever, so the news that this classic will soon become portable on the Nintendo 3DS is enough to give me mind boners, to coin a term Eddy once used for the Dragon Age cinematic trailer. We’ve seen snippets of the Metal Gear Solid 3DS demo here and there since E3, but never in English, and certainly not for seven minutes. I’ve embedded the demo for Metal Gear Solid 3DS below for your viewing pleasure:

No word of a lie, that was incredible. I mean, it lacks the pop of the 3D, but you definitely get a sense that when we get this thing in our hands we’re going to be blown away. When the Snake Eater theme comes on at the end of the video, I kind of lost it. I mean, I am a huge fan of MGS3, so that’s my natural reaction, but how do you guys feel? Were you as riveted as I was? Are you waiting on a different 3DS title to grab you?

Assassin’s Creed: Brotherhood Beta Available For PSN Plus

Assassins Creed Brotherhood

If you are one of the lucky chumps subscribers of PSN Plus, the content-based premium access plan for the Playstation Network, then it’s time to go back to Venice. The multiplayer beta for Assassin’s Creed: Brother is now open and ready for all your murdering pleasure.

The not-quite sequel to Assassin’s Creed 2 drops on November 16th, so that gives you more than a month to learn all the tricks of the trade so you can pwn the noobs once the game is officially out. If you do download the beta, try to remember that it is for testing purposes, so if you see something glitchy, be sure to let someone know. We wouldn’t want Mitch to buy it on Day 1 and then have the game crash on him, would we?

In case you have no idea what this is all about, check out this nifty guide of Seven Things To Know Before Playing Assassin’s Creed Brotherhood from the fine folks at 1UP. I plan on downloading this right now. Should I expect to see anyone else on there? Anyone a big enough fan that they plan on signing up to PSN Plus just to taste the beta?

Source: Playstation Blog

Source: 1UP

GameCop Vs LameCop Vs PsychoCop

Well, GamerSushi-ans, the last time we had a GC vs LC vs PC was back in June, before E3. Ah, things were so innocent then. We had no knowledge of the terrible Kinect software, Portal 2 on the PS3 and Kid Icarus on the Nintendo 3DS. It was a simpler time. And now we’re back, ready to kick off the Fall with a new edition.

If you’re unfamiliar with this feature, we discuss gaming issues and we switch roles each time. The GameCop is looking out for you, the gamer, while the LameCop is just what he sounds like: kind of a lamewad. Meanwhile, PsychoCop is a troll in every sense of the word, and completely bat poop insane.

The topics of this week’s feature include the Final Fantasy XIV experience cap, Dead Rising Case Zero and the raised subscription fees of XBox Live.

Continue reading GameCop Vs LameCop Vs PsychoCop

GamerSushi Asks: Are Games Pissing You Off?

conviction
One thing I’ve been noticing a lot recently is that it takes fewer and fewer annoyances to make me give up a game in frustration. In my youth, I used to be able to look past repeated cheap deaths or terrible voice acting, but now that I’m older and my time has become increasingly more valuable I’m throwing aside games that rub me the wrong way very quickly.

A couple examples of this have come from two demos I’ve played recently: Splinter Cell: Conviction and Just Cause 2. While they both have the makings of two very fun titles, there are certain aspects of both that make me doubt whether or not I even want to bother with them. I’m going to sound a little petty here, but just hear me out. For Splinter Cell: Conviction, I was having a decent time tagging guys and doing silent take-downs, even if I did find the actions a little repetitious after a while. Once I got detected by the guards, that’s when I started to get agitated. While they’re searching for you, the various henchmen populating the level will spout phrases like: “Target lost, requesting update!”, or, “Continuing search for the target!” over and over until you put several bullets through their skulls. While this may not be enough to set most people off, having to listen to a dozen automatons bark their dialogue while waving their flashlights around really did the game in for me.
Continue reading GamerSushi Asks: Are Games Pissing You Off?

Are Demos Evil?

Resident Evil 5 DemoI feel like we’ve got a pretty good thing going on here at GamerSushi. In many ways, I’d like to feel like the discussion that goes on here is perhaps ahead of the curve on some gaming issues in comparison to other sites. I think this is especially true when topics we’ve debated about here start to appear in more mainstream outlines.

Take the subject of demos, for instance. CVG has posted an opinion piece stating that demos are evil, and no good really comes of them. The writer raises some good points which we’ve covered here, but I thought it would be good to revisit them. I think the main problem with demos is that they don’t often showcase the things about a game you really need to get a grasp of it.

Most games operate on a curve that teaches you about the game the farther you get into it, so the first few minutes is most often ideal. However, the first 10-15 minutes aren’t always the sexiest parts of the game, so developers don’t often do that, giving you weird glimpses into what they’ve made (see Resident Evil 5’s demo). I’m curious to see how the new PSN features that allow you to experience the first hour of a game operate, and how they work against game demos.

What do you guys think about game demos? Are they evil?

Source- CVG

PAX 2009 Report

pax-penny-arcade-expo1

My brother, Evan, lives in the Seattle area, so of course he attended PAX. Nick, Eddy and I might have gone, except we were busily working on a Smooth Few Films mystery project. Maybe next year? Anyways, enjoy his extremely detailed report on the con! He only had to fight off a bit of the flu to bring it our way.

––––––

I think I understand what a journalist must feel like at times: There was so much going on that I just want the chance to tell people about it all, because you could go through the entire show for all three days and still not run out of things to see.
Continue reading PAX 2009 Report

Champions Online Beta Impressions

CObeta
I’m a big fan of MMOs. I played Star Wars Galaxies almost every day until Revenge of the Sith came out, and brought with it the Trials of Obi-Wan Expansion, which totally ruined the game with dumbed down controls and even more powerful bugs than before. After that, I started playing World of Warcraft, making first a Mage, then a Paladin, and finally a Death Knight. With Star Wars: The Old Republic and the newly announced World of Warcraft expansion, Cataclysm, looming in the distance, I took it upon myself to try out one of the smaller MMOs on the market.

Cryptic Studio’s Champions Online, based on the pen-and-paper RPG, launched an open beta last week for those of us who had either pre-ordered the game or have a FilePlanet subscription. Not exactly “open” in every sense of the word, but at least it gives people an opportunity to try out the game before they lock into a monthly subscription. (And only for the low, low price of $49.95!)

For those of you who are unfamiliar with Cryptic Studios, these are the people behind City of Heroes/Villains and the forthcoming Star Trek Online. They have the pedigree of a successful MMO crafter behind them, but does Champions Online have the hooks necessary to combat Blizzard’s juggernaut? Continue reading Champions Online Beta Impressions

GamerSushi Asks: Arkham Asylum Thoughts?

batmanThe typical fall slew of games starts dropping in just a few weeks, with Batman: Arkham Asylum officially ushering in the new onslaught. As I’m sure many of you know, the game’s demo just hit the Web this weekend, allowing thousands (perhaps millions) to play as the Caped Crusader, Splinter Cell or MGS style.

While I’ve been cautiously optimistic about this game, I have to say that playing the demo totally pulled me into its web of immersion. I haven’t been that sucked into a video game in awhile, and I was literally on the edge of my seat as I played through what the demo had to offer of Arkham’s dark and brooding hallway interiors. The opening cutscenes for the game are fantastic, and hearing Mark Hamill reprise his role as the Joker was so much fun.

The game is gorgeous and moody, and really fits Batman’s world. I also have to say that the challenge room where you have to take down the guards was bloody fun, and I can’t wait to try more diverse ones. My only worry right now is that combat felt like it could grow old quick. Right now, it just seems like a mashing of the X button (or square for you PS3 friends).

So what about you guys? What were your thoughts on Arkham Asylum?

Chronicles of Riddick Demo Up on XBL

corYikes, that was fast. The Spring games are all getting ready to come out, and I’m not quite ready for them to! The release of Killzone 2 and Halo Wars has already flown by, and games like Resident Evil 5 and Chronicles of Riddick are creeping up around the corner, ready to do a judo move on us as time rushes onward.

Speaking of Riddick, there’s a demo for the new stealthy FPS up on XBox Live as of yesterday, ready for your downloading, sneakiness and enjoyment. I’m trying not to get my hopes up about this game, but we all know that I’m a sucker for sci fi and Vin Diesel’s ridiculously awesome voice, and this game’s got both of those.

So who plans on playing this? The demo will hit PSN next month.

Source- Shacknews

GamerSushi Impressions: Killzone 2 Demo

killzone2boxart2am9So I imagine you guys are all aware of this little title called Killzone 2? Yeah, thought so. The 360 fanboys hate it already and the PS3 fanboys are ready to canonize it, so I thought I would take a look at it myself. Having read dozens of reviews of the game already, I had a good idea of what to expect and my main complaint was that the demo was really too short to make a firm judgment about anything. This preview will also answer some things I have seen pop up online regarding the demo and the game itself.
Continue reading GamerSushi Impressions: Killzone 2 Demo