GamerSushi Game Night: StarCraft 2

gamersushi game night starcraft 2

It’s been a long time coming, but the GamerSushi staff are finally ready for another game night. The last official one we had was in Halo 3, with a few random Halo: Reach sessions when that dropped. Now that Eddy has built his new PC, we’ve decided that the time is ripe to have another GamerSushi Game Night.

This time around we’re going with StarCraft 2, so you PC gamers will finally get a chance to trash us. Nick may put up a fight, but Eddy and I will basically roll over and die as soon as you start harassing our mineral lines (seriously though, don’t do that).

While we still need to nail down a specific date (it will be sooner rather than later, don’t worry), what we need you guys to do is put your Character ID below and give us an indication of what time works best for you. Obviously, with the time differences, it’s going to be hard to get it perfect, but we’ll give it our best shot. Much like Halo 3, we’ll probably do this a couple of times to ensure that you’ve had your fill of beating the crap out of us.

Sign up below so we can get an idea of how many people will be participating and we’ll go from there!

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Gaming Pop Quiz: Summer 2011 Edition

Listen, guys. I’ve got some news. We’re already halfway through 2011. No, we didn’t all hop in a time machine together and jump to July. That’s just the way these things go sometimes. One minute, you’re waiting for Portal 2 to come out, the next you’re wondering why Portal 3 wasn’t announced at E3 the month before. Seriously, time likes to do that kind of thing.

Since we’re closing in on the fall that gaming will never forget, we thought it would be good to drop in and hit you guys up with another pop quiz. People are supposed to loathe these things, but you guys seem to shred them to pieces like little vicious animals. And we love you for it. Hopefully, you’ll love us for these new questions. The “soapbox” question was such a big hit last time we decided to keep it for this go around as well. You’re welcome.

As always with our getting-to-know-you type games, feel free to answer with as much or as little as you like. Answer to the best of your ability. Go! Continue reading Gaming Pop Quiz: Summer 2011 Edition

What’s in a Game: Knights of the Old Republic 2: The Sith Lords

knights of the old republic 2 the sith lordsOne of the greatest games of all time (or at least the past couple of generations) was Knights of the Old Republic, BioWare’s fantastic Star Wars RPG/love letter to the franchise. They carefully crafted an interpretation of the Star Wars universe but set the clock back about 3,500 years, long before Anakin Skywalker was immaculately conceived by the midi-chlorians.

Set after the terrible Mandalorian War and right in the middle of the Jedi Civil War (it’s Star Wars for a reason, folks), the game followed an amnesiac Republic solider as he fought against the Sith and discovered his dark heritage. The game’s twist ending knocked everyone’s sock’s off, including mine, but the sequel, Knights of the Old Republic 2: The Sith Lords, drew me in way more than the first game.

Starting with the coldest of opens, Knights 2 dropped you on an asteroid mining station where you plot your escape with the help of Kreia and Atton Rand, the former of which helps you reestablish your connection to the Force, having lost it during the Mandalorian War. This is a similar sort of opening to Knights of the Old Republic, but the game went a different direction from there. While not a bad game by any means, KotOR 2 wasn’t exactly lauded by critics and tarnished the first game’s sterling reputation, if you’re prone to hyperbole. Why do I love it so much, though?

Continue reading What’s in a Game: Knights of the Old Republic 2: The Sith Lords

GameCop Vs LameCop Vs PsychoCop: Summer Edition!

Gaming’s finest have returned, and they’ve got a slew of opinions and rants on several industry-related topics from the last few weeks: the Duke Nukem Forever PR debacle, the Lulzsec boat and the lone save file of Resident Evil: Mercenaries 3D.

By this point, you should all get the shtick, but in case you don’t: GameCop is a sensible gamer, looking out for your best interests. LameCop is your average forum troll, causing havoc for the lulz, while PsychoCop should be locked up for everyone’s safety.

Keep reading to find out what they have to say on these issues:

Continue reading GameCop Vs LameCop Vs PsychoCop: Summer Edition!

Mitch Reminisces About Star Wars Galaxies

star wars galaxies shut down

One of the most important games of my youth was Star Wars Galaxies (when I say youth, I mean late teens, but stay with me), an MMO set in that galaxy far, far away. Produced by LucasArts and helmed by Sony Online Entertainment, the game originally started as a huge, unwieldy MMO where players could choose to become one of thirty-three (!) professions, combining the features of lower-tier classes to reach hybrid professions like Bounty Hunter or Bio-Engineer.

Besides having a class progression system from hell that was completely skewed (if you didn’t play as a close-combat character you were doing it wrong), Galaxies was unique in that it allowed players to set up their own towns on one of the game’s many planets, establishing new cities away from ones that might be recognizable to Star Wars fans like Coronet or Mos Eisley. This was one of the cooler aspects of the game to me, one that allowed me and my friends and guild-mates to set up huge player-run cities complete with a guildhall and all other sorts of interesting buildings, like faction specific bunkers.

When it originally launched, Galaxies was notorious for being fairly buggy and even several years into the game’s lifespan, this continued to be the case. My friend (GamerSushi user The Nage) and I glitched our way through several of the game’s dungeons, running a two-man team on instances that were supposed to take upwards of ten people to complete. We completed the Corellian Corvette missions by activating specific consoles while we were dead, or running across electrified floors before the game realized what we were doing.

Continue reading Mitch Reminisces About Star Wars Galaxies

The Half-Life 2 Files, Part 2: The Road to Ravenholm

HL2 DogNote: This series is a correspondence between fellow writer Anthony Taylor and myself about one of the most critically acclaimed games of all time, Half-Life 2. In the first HL2 file, we talked about our history with Half-Life and the opening of Half-Life 2.

This week, we cover the levels Root Kanal through Ravenholm. Continue reading The Half-Life 2 Files, Part 2: The Road to Ravenholm

Would You Rather: Summer 2011 Edition

Oh summer, you have unleashed the full fury of your fireballs upon us. Or at least, that’s the case in Texas. The constant 100+ temperatures are a reminder that yes, we are now fully in the grips of summer’s suffocating heat, which usually means a healthy summer drought of gaming. Or does it?

As such, we thought it was time to drop in with a brand new edition of Would You Rather. This time around, we ask you all kinds of summery questions, just to see how you take the heat. There are a couple of good Sophie’s Choices in there, so try not to hate us too much for the decision-torture.

For the Would You Rather newbies out there, the game is easy: we ask and you dish out your response. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

Don’t let your answers suck, though. There is a special bat that Anthony lugs around in his trunk for people that don’t give good responses. Let’s just say that it is dented and has seen a fair share of action. So yeah, he will hurt you if you don’t answer well. Go!

Continue reading Would You Rather: Summer 2011 Edition

Review: inFAMOUS 2

infamous 2 review

The original inFAMOUS was a nice surprise back in 2009, a new IP in a market crowded with sequels and reboots. The game cast you as Cole MacGrath, a young bike courier who gains electrical superpowers after being caught in the middle of a large explosion that leaves him as the only survivor. inFAMOUS combined open-world aspects with a touch of RPG progression, awesome super-powers and threw it all together with a fun method of travel and a moral compass that you influenced through your actions.

As enjoyable as the game was it did have a few flaws, most notably its very binary karma system, but it was a refreshing, fun game that we don’t get a lot of these days. Hopping around Empire City blasting lightning at bad guys and helping or hindering the common folk (depending on your alignment) was so engaging that I had no trouble playing through twice to see the good and bad outcomes of the game. Two years later, Sucker Punch Productions is bringing Cole back, sending him down south to New Marais in order to gain new super powers in order to fight The Beast, an apocalyptical enemy mentioned at the end of the first game. Does inFAMOUS 2 pull of an “Uncharted 2” leap in quality, or does the game fizzle out?
Continue reading Review: inFAMOUS 2

The Half-Life 2 Files, Part 1: Summer in the City

G-ManNote: This series is a correspondence between fellow writer Anthony Taylor and myself about one of the most critically acclaimed games of all time, Half-Life 2. There have been enough volumes of html created about this Valve classic to fill Gabe Newell’s swimming pool, but one fact remains: neither of us have ever played it from start to finish.

When it comes to video games, admitting that you neglected to play through a monumental title like Half-Life 2 (or even the first Half-Life, in my case) is something akin to being branded with a pixelated Lambda symbol, forever marking you with the burnt orange of shame. However, for me it’s a bit more odd than for others. Many of you on GamerSushi know that I spent quite a bit of time in the past making videos in the Source engine which required me to edit Half-Life 2 maps, arrange Portal turrets and facepose lengthy monologues of the G-Man model. As such, I’ve acquainted myself with the lore of Valve’s celebrated sci-fi shooter series, but have never donned that H-VAC suit myself. I’ve always wanted to, however, but time always seemed to slip away from me. Recently, after talking about games we haven’t played, Anthony brought up Half-Life 2 and suggested we both tackle it. Inspired by the brilliant FFVII Letters, we thought we would document the process as we did it.

It’s for this reason that Anthony and I decided we would undergo a playthrough of Half-Life 2 together, and see what happens when we look back on a game that still manages to cast its shadow on gaming storytellers and worldbuilders, even 7 years later. Hopefully you’ll enjoy the result. Continue reading The Half-Life 2 Files, Part 1: Summer in the City

The GamerSushi Show, Ep 31: E3 2011 Edition

The most epic week of the gaming year has passed us by, and there’s certainly enough news to keep everyone buzzing for the rest of 2011. That’s why we fast tracked this week’s podcast, in order to get it out the day after E3 ended. The result is a super-sized podcast that’s fit for one of Skyrim’s mammoth-herding giants.

In it, you’ll hear our thoughts on everything from the ridiculously confusing Wii U announcements to fighting dragons, buildings forts and rips in space-time. After all of that, we embark on a hilarious rendition of Grades, where we evaluate each of the “Big 3” conferences in turn.

Alright, you know what comes next, fools. Listen + Rate + Enjoy. Continue reading The GamerSushi Show, Ep 31: E3 2011 Edition

Workshop: Building the Perfect Shooter

Counter-StrikeI think it’s safe to say that the preferred gametype among the GamerSushi faithful would have to be that of the shooter. Whether we’re talking about some old school favorites like Counter-Strike or Goldeneye, or jumping to the present to wax philosophically about games like Brink and Crysis 2, we’ve all got our opinions. Best of all, everyone here is reasonably well-mannered and articulate enough to share their thoughts without everything turning into an all out flame fest. It’s one of the many reasons we love you guys.

Well, I figured that we all spend enough time talking about our favorite shooters that it would make for a fun (and informative) exercise for all of us to construct what we’d consider the perfect shooter. To really think about the kinds of features we would love to see, the kinds of maps we would like to play, and the way we would like to take down our foes. Great games have done any number of things over the years to capture our hearts and minds – so let’s put all of those to the test and put them against one another, grudge-match style. Continue reading Workshop: Building the Perfect Shooter

The GamerSushi Show, Ep 30: The Whites Are Coming

Just like we did with the Portal 2 podcast a few weeks back, we thought we’d have ourselves a spoiler-slathered episode all about L.A. Noire for this week. Basically, we talk about the game up until the end of homicide without worry of monitoring ourselves, and the result is some in-depth discussion about Team Bondi’s achievements and how we feel about the game itself.

After that, Nick brings us a game of percentages, where we rate the chances of purchasing Modern Warfare 3, the eventual production and release of the infamous Uncharted movie and the removal of DRM from more PC games. We also dip a bit into some absurd trailer-mongering, which I think you guys will get a kick out of. Or at the very least, we got a kick out of it. As long as someone is entertained, right?

Here we go, gents and ladies. Listen up. Rate. Chuckle. Continue reading The GamerSushi Show, Ep 30: The Whites Are Coming

Review: L.A. Noire

la noire review

It’s a very rare game that allows the player to step into the shoes of a police officer; rarer still is the game that treats the player as an adult and faces them with the horrors of real-life crime. L.A. Noire, developed over an eight-year time period by Sydney, Australia based Team Bondi with assistance from Rockstar, follows the life of Cole Phelps, a Pacific Theater war hero turned star Police detective in the year 1947. One of the major features of L.A. Noire is the detective aspect and the use of sophisticated facial mapping technology in order to properly convey subtle (and not so subtle) emotions on your suspect’s faces when you’re putting the spotlight on them.

While L.A. Noire can dismissively be described as “1940s GTA”, nothing could be further from the truth. Much like Rockstar’s last marquee game, L.A. Noire steps out of GTA’s shadow by establishing its own identity by giving gamers something new and different in an increasingly crowded market. Come inside the GamerSushi interview room and see if we can sweat the facts out of this flatfoot.
Continue reading Review: L.A. Noire

The GamerSushi Show, Ep 29: Colluders

Here’s a new podcast that’s not exactly new, seeing as how we recorded it a couple of weeks ago. That being said, it’s still a hoot. Is that what the kids are saying these days?

We talk about a variety of topics once the cast kicks off, from PSN to Brink and even a bit of the Gears of War 3 Beta, and just how much I want to have its babies. True story. After that, we kick things up a non-Minecraft notch with a game of Either/Or. For real, it’s good times. I only wish you all could join us during these games, because Nick does a great job of picking topics.

Oh, that’s right. You can. In the comments. Join in, dudes.

Alright, time to listen up. And when you’re done, go rate. Continue reading The GamerSushi Show, Ep 29: Colluders

Gaming Pop Quiz: Soapbox Edition

Alright friends, it’s been a few months since we’ve done a GamerSushi Pop Quiz, so I figured it was time to drop one in the bucket for you piranhas to devour.

Now that some of the huge titles of 2011 have been released (Portal 2, Little Big Planet 2, Dragon Age 2, Crysis 2, L.A. Noire, Brink and The Witcher 2), I had some questions on my mind about the nature of hype and how games live up to it. The year is already halfway over, and we’ve had some major surprises and major letdowns to boot. I’m curious how you guys feel about how 2011 is shaping up. At the end, you’ll even have a soapbox opportunity to talk about whatever gaming issue is on your mind.

As always with our getting-to-know-you type games, feel free to answer with as much or as little as you like. Answer to the best of your ability. Have at it, gents and ladies. Continue reading Gaming Pop Quiz: Soapbox Edition

Why Kotaku Did A Bad Thing

Modern Warfare 3

Without a doubt, the biggest story of the past week has been the extensive leaking of highly spoiler-ish and relevant story and level details from Call of Duty: Modern Warfare 3 by the popular gaming site Kotaku. Modern Warfare 3 is easily the most anticipated game of the year, in terms of popularity and, of course, financially, so a story like this would naturally attract tons of attention. It’s easy to see why: Modern Warfare 2 was the biggest game of all time at its launch, now surpassed only by Call of Duty: Black Ops and likely to be surpassed again by Modern Warfare 3. It’s not exactly a mystery why this leak generated such a huge response.

But something bothers me a great deal about this. I think this is a huge story, but not for the reasons that most others do. I think Kotaku erred in leaking these details. In fact, I would go as far as to say that Kotaku commited a very great wrong, one that not only damages Activision and the Call of Duty brand, but also the entire video game industry and its myriad partners, including the world of video game journalism. And the fact that only a select few have even noticed this bothers me even more.

You see, maybe I’m old fashioned, but I truly believe that journalism, even video game and entertainment journalism, is a noble profession with a set of ethics that all who practice it should adhere to. Journalism is there to protect people by exposing lies and keeping the powers that be honest. Reporters take the time to check the facts because we the people don’t have the time and resources to do so ourselves. They are a vital part of this world and one that should be embraced instead of marginalized. Continue reading Why Kotaku Did A Bad Thing

The GamerSushi Show, Ep 28: R2-Cast2

GamerSushi shot first!

I’m a little late in posting this, so my apologies to Nick, who edited it, and all of you that are no doubt going into the shakes from desperation. Like you do. I know that’s how much you like hearing us chat about games and acting the fool.

We recorded this episode back in Star Wars week, so the big portion of the beginning is all about that fair series, and what games we loved that came out of the beloved Star Wars universe. We have a pretty lively discussion about it, and I’m sure you’ll enjoy the nerdery.

Other topics of the podcast include the Mass Effect 3 delay, Assassin’s Creed 3 and more. Nick drops in with a game of grades, where we rate some of the goings-on around the industry. So yeah. Typical podcast stuff.

Go on, dudes. Listen, rate and enjoy. Continue reading The GamerSushi Show, Ep 28: R2-Cast2

Why I Feel Sorry for this Generation’s Kid Gamers

FF7I feel sorry for this generation’s kid gamers.

I’ll unpack that, but first I’m going to apologize up front for a couple of things.

For starters, I’m going to sound like a crotchety jaded gamer. I may only be 27 years old, but as a gamer that practically makes me ancient, someone that grew up with gaming’s hallowed yesteryear, raised on the classics and growing up right alongside my favorite hobby. Such a thing can be said about few other mediums.

Secondly, I’m not going to say anything wholly original. This has all been said before, and probably in much better, prettier, or funnier ways. I’ll probably come across as some kind of gaming elitist, or the equivalent to the guy that sits on his porch with a bum leg and says “back in my day,” but I’m OK with that.

Now that that’s out of the way, I’ll say it again. I feel sorry for the crop of youngsters (how’s that for a crotchety word) that’s growing up in this generation of games. Continue reading Why I Feel Sorry for this Generation’s Kid Gamers

Bro Game Reviews

Alright nerds, it’s time to get real around here. When I’m not busy slamming beers and stealing your girlfriends, I sometimes play video games. As a guy who really knows his stuff, I thought I’d do all you dweebs a favor and tell you which of these upcoming games are worth your time and money. I’ve been convinced by the other dudes around here to use the grading scale to rate these games, so let’s pop those collars and get down to business. This is gonna be boss. Continue reading Bro Game Reviews

The GamerSushi Show, Ep 27: The Portal One

Well, it was only inevitable that when we all finished Portal 2, the next podcast would be mostly dominated by that discussion. So, Episode 27 is the fruition of that idea. In it, we chat for a very long time about Portal 2, and then we move on to other big topics from the last couple of weeks, including Nintendo’s Project Cafe and the crazy huge hack of PSN.

After all of that tomfoolery, we jump into an exciting game of Fill in the Blank that was extremely well-played by myself. Trust me, you’ll want to hold onto your butts from my amazing vocabulaciousness. Anyway, be careful of the Portal 2 section, which makes up the first half hour, because the discussion comes complete with single player spoilers. If you’re not wanting to hear those, feel free to skip about 30 minutes ahead, as indicated by the time chart below.

What are you waiting for? Listen, rate and enjoy, yo. Continue reading The GamerSushi Show, Ep 27: The Portal One