Review: Halo 4

halo 4 review

When Halo: Reach launched, the future of the Halo games became rather uncertain. Sure, we knew that Microsoft had formed 343 Industries to shepherd the series now that Bungie was moving on from the games that made them famous, but there were still doubts as to whether 343i had the chops to take over. Their first video game effort didn’t come until 2011 with the re-release of Halo: Combat Evolved. While it was a nice update to this classic game, it was still just standing on the shoulders of giants.

Leading up to Halo 4 you could kind of sense the uncertainty surrounding it. An unproven studio with Microsoft’s most valuable franchise making a game that promised to uphold everything Halo stood for? 343i was in a tricky position, because if they played it too close to Bungie’s territory they’d be looked down on and if their Halo was wildly different, the backlash would have been immense. They needed to strike a balance between making a Halo game while at the same time moving it in an entirely new direction. Now that the game is finally out, have they become the Reclaimers to Bungie’s Forerunners? Continue reading Review: Halo 4

My Metal Gear Solid 3 Experience: The Best One Yet

MGS 3 Cover

In a series consisting primarily of odd choices, perhaps the oddest choice by Hideo Kojima was to take the Metal Gear Solid storyline back to the past, to the beginning of Big Boss’s journey. It’s always odd when a prequel has a number assigned to it that indicates it is actually a sequel, but Metal Gear Solid 3: Snake Eater actually is worthy of the moniker. The story of Metal Gear Solid is invigorated and broadened in exciting new ways thanks to this bold decision. I had heard so much about MGS 3 being the best in the series and I was seriously surprised when it turned out to be one of the best games I have ever played. Continue reading My Metal Gear Solid 3 Experience: The Best One Yet

The GamerSushi Show, Ep 57: The Walking Podcast

the walking dead video game

We once again convene our even nerdier Council of Elrond as we return for the 57 episode of The GamerSushi Show. It’s been a few weeks since our last podcast, but when isn’t that the case?

To be fair to us, not a lot has happened between then and now, except for The Walking Dead finishing up its first season, which we cover in the majority of this podcast. In case you’re wondering, we go full spoilers on this one. No holds barred, and all that, so be warned if you’ve yet to finish.

In addition to The Walking Dead, Eddy beat Assassin’s Creed 3 so we dedicate some time to his impression of the game. We also talk about Hitman: Absolution’s terrible “assassinate your friends” marketing campaign and the 2012 Spike Video Game Awards nominees.

You know how it goes: listen to the podcast, and don’t forget to rate it for full synchronization.

Zachariah Scott’s Bad Medicine.

0:00 – 1:54 Intro
1:55 – 3:37 Hitman’s baffling advertising
3:38 – 10:42 Spike’s Video Game Awards 2012
10:43 – 31:00 Assassin’s Creed 3
31:01 – 1:04:38 The Walking Dead
1:04:39 – 1:07:38 Outro

Review: Sleeping Dogs

sleeping dogs review

When a game originally starts its life as part of the True Crime series and gets dropped by its publisher in advance of its release, it doesn’t bode that well. Such was the case for Sleeping Dogs, until Square Enix swopped in and scooped up the rights to bring the game to the public, saving United Front’s Hong Kong-based open world game from development hell.

Starring the enigmatic Wei Shen as an undercover police officer infiltrating a local Triad gang, Sleeping Dogs takes the melee combat style popularized by the Batman: Arkham titles and mixes it with some familiar open-world tropes and in a brazen move, refuses to give the player a gun for the first few hours. Sleeping Dogs takes a lot of risks for what should be a safe bet in the video game world. Does the game succeed or is its cover blown?

Continue reading Review: Sleeping Dogs

Fawful: The Best Nintendo Character Since Ever

Fawful

There are so many video games on so many systems that certain things are bound to fall into the cracks, ignored by many while exulted by a passionate minority. In this new feature, I hope to shine a spotlight on certain overlooked games, characters and anything else that should warrant mention.

The first is a character from the Mario & Luigi RPG series, which originated on the Game Boy Advance and has since moved on to the DS. There have been no entries thus far on the 3DS, but one can certainly hope, although the fact that Paper Mario is on the 3DS leaves me feeling forlorn. The games have always been a delight to play, due to their unique control system, which allows you to control and move both Mario and Luigi simultaneously. But the real reason to play the games is due to the humor, of which a large part can be attributed to the new villain that debuted in the first game, Superstar Saga: Fawful. Continue reading Fawful: The Best Nintendo Character Since Ever

How Rockstar Can Bring The Magic Back To GTA

GTA V blonde

With Game Informer’s cover story finally unveiling some concrete details about Grand Theft Auto V, the Internet finally has a reason to talk incessantly about Rockstar’s popular open-world series and we here at GamerSushi are no different. I have stoically ignored all GTA V rumors and discussion until new information was released. However, since that has now happened and we find ourselves in the golden age of GTA V info, I have some thoughts and concerns, as I so often do.

First, as we have mentioned in the past, Grand Theft Auto IV was a disappointment. I know some people swear up and down by it, but as a huge fan of the PS2 trilogy, I didn’t find much to like. The world has bigger and denser, but there just wasn’t much of a reason to explore it anymore. The numerous side activities of previous games were scaled back, leaving you with only a few things to do other than the story missions. Instead, they were replaced by what amounted to taking your friends out on dates, which was fun and unique exactly once. We all got a laugh when we took our perverted cousin Roman to the strip club, but that wasn’t something I was anxious to repeat.

The other minigames were poorly controlled and very tedious. Bowling was kind of interesting, but a single game took forever and the overly long animations had me scrambling to quit as fast as I could. And the only real purpose for this was so you could get bonuses, like Jacob the weapons dealer giving you a discount. Honestly, what kind of black market merchant of death cuts into his bottom line just because someone takes him to a comedy show? It just makes no sense and wasn’t fun. Continue reading How Rockstar Can Bring The Magic Back To GTA

The GamerSushi Show, Ep 56: Mendicant Podcast

the gamersushi show ep 56

We’re almost back on track with the podcasts as we return with the 56 episode of our illustrious gaming show. In the edition we see the return on Nick, who regales us with the tale of his journey to the International Beard Competition. Or, maybe we just talk about Halo 4, GTA 5 and Assassin’s Creed 3 like a bunch of nerds.

The podcast opens with some Grand Theft Auto 5 talk, including our misgivings about the three playable characters and the changes that Rockstar needs to make to the formula after 4. Halo 4 is, of course, a big topic, with Anthony and I declaring our love for the game with all of its playable modes. We close out the cast with a final dissection of Assassin’s Creed 3 where I expand on my review a little bit.

I don’t think you need to be told what to do at this point, being 56 shows deep, but I’ll remind you anyways because I’m nice: listen to the podcast, rate the podcast, love the podcast. Wanna meet that podcast.

0:00 – 1:12 Intro
1:13 – 16:08 Grand Theft Auto 5
16:09 – 31:03 Halo 4
31:04 – 40:37 Assassin’s Creed 3
40:38 – 42:10 Dragon Quest 7 re-release
42:11 – 53:18 Outro

Review: Wreck-It Ralph

Wreck It Ralph Review

We primarily review games here on GamerSushi, but every now and then, a movie comes out that appeals to the gamer zeitgeist enough that it deserves a review of its own. While Wreck-It Ralph, the new animated feature from Disney isn’t based on a video game, it has more than enough video game references that it practically screams for attention from the gamer community. Which we are granting with this review.

Wreck-It Ralph is the story of Ralph, voiced by John C. Reilly who is the villain in a Donkey Kong-like arcade game called Fix-It Felix. Ralph’s job in his game is to smash the windows of a tall building and then climb to the top, throwing bricks at Felix as he tries to fix the windows and reach the top, saving the residents of the building from Ralph’s destructive rage. Once Felix has done so, Ralph is summarily tossed off the building into the muddy ground below while Felix is awarded a medal. After 30 years of this, Ralph is fed up with his lot in life. He is ostracized by Felix and the residents, resigned to living in a nearby dump (literally) with nothing but bricks as his bed. He longs to be a hero, but as his support group of video game villains tells him, that’s just not possible. Continue reading Review: Wreck-It Ralph

Review: Assassin’s Creed 3

assassins creed 3 review

The most appealing aspect of the Assassin’s Creed series is the ability to experience different periods of human history through a sci-fi wrapper. Thanks to the prolonged presence of Renaissance Italy’s Ezio Auditore, the need to travel to a different era was reaching a high. Thankfully for Assassin’s Creed 3, Ubisoft moved the clock up a few hundred years, dropping you in Revolutionary America in the moccasins of Connor Kenway (real name RatonhnhakĂ©:ton) a half-Mohawk, half-British assassin.

With a new setting, a new engine and the possibility of wrapping up the modern day storyline of Desmond Miles, Assassin’s Creed 3 seemed poised to make the same sort of leap that the series did with Assassin’s Creed 2 back in 2009. Did Ubisoft manage to pull it off, and can Connor replace the venerable Ezio? Continue reading Review: Assassin’s Creed 3

The GamerSushi Show, Ep 55: Sick Cast

the gamersushi show

It’s been a while, but we’re back. In the month since we’ve been gone a lot has happened, such as Disney buying LucasFilm and a whole bunch of games coming out. We managed to cover a lot of it, leading to what has to be our longest cast in a while.

Nick is absent yet again, but you have the regular crew, albeit with a couple of us fighting off coughing fits at several points. Eddy just plain forgets that he can mute himself, so in a couple spots you’ll hear him coughing or chomping on a cough drop. It’s not too bad, but I’ve decided to christen the cast in his honor.

You know how it goes by now, being veterans of our show. Listen, rate and be excellent to each other. We’ll see you soon!

0:00 – 2:43 Intro
2:44 – 20:12 Disney buys LucasFilm
20:13 – 26:08 Halo 4
26:09 – 30:52 Wii U
30:53 – 41:53 Assassin’s Creed 3
41:54 – 50:26 XCOM: Enemy Unknown
50:27 – 51:14 Dishonored
51:15 – 56:54 RE6 and Borderlands 2
56:55 – 59:04 Over/Under Recap
59:05 – 1:00:53 Outro

Review: Spec Ops: The Line

spec ops the line review

War games are a dime a dozen in the video game industry, but rarely do they make you think about the decisions you’re making as a virtual soldier. Go here, do that; it’s all very clean-cut and morally upright. But as anyone who’s read a post-war memoir or has watched a good film, or talked to a real solider might know, war isn’t so neat. It’s messy, brutal and even if you somehow managed not to get physically injured, there’s a whole host of psychological scars.

The other trope of video game wars is that you’re usually a low-ranked grunt, a Private or at most a Sergeant, someone who’s important on the field of battle but isn’t calling the shots. Spec Ops: The Line puts you in the boots of Captain Martin Walker, a Delta Force operator leading a small three-man fire team into the ruins of a sandstorm ravaged Dubai. You’re hot on the heels of one Colonel Konrad, the commander of the Damned 33rd and the person who was supposed to be evacuating the citizens of Dubai. Can Spec Ops: The Line make it through this hot washup? Continue reading Review: Spec Ops: The Line

The GamerSushi Show, Ep 54: We’re So, So Sorry

the gamersushi show ep 54 resident evil 6

It’s been a few weeks, faithful listeners, but we’re back. It’s kind of hard to get a balance going once we start the podcast again, but we’ll probably be back up to weekly casts right before we go on another break. C’est la vie, non?

In this episode we’ve got some apologizing to do around Resident Evil 6, which is apparently the worst game ever. Seriously, we’re really sorry about how much time we devoted to this game over the past year.

We also talk about Cliffy B and the BioWare Doctors leaving the industry which evolves into a talk of whether there are anymore big name people left beyond the standards (Newell, Miamoto and the like). It’s a really cool talk about the state of the industry and how faceless it’s become in some ways.

We also talk about Borderlands 2 (nee Bonerhands) for a while and then we chat about our most anticipated games for the rest of the year.

So! You know how it goes. Listen, rate, and please accept our apologies.

0:00 – 1:33 Intro
1:33 – 14:25 Resident Evil 6
14:26 – 17:17 Over/Under Checkup
17:18 – 31:10 Cliffy B and the BioWare Docs
31:11 – 40:42 Borderlands 2
40:43 – 53:00 Most anticipated game of the rest of 2012
53:00 – 54:45 Outro

Review: Borderlands 2

bordlerands 2 review

2009’s Borderlands was an interesting animal back when it released. A mishmash of RPG and FPS with a lot of loot thrown in, it stayed aloft mostly on a wing and a prayer. It was a little bland in its environmental design, the story lacked any real payoff, and it was too easy to break the various classes available to you. That said, it was fresh and unique and had an excellent crop of post-release DLC to keep it in people’s minds.

Three years later, Gearbox is taking another crack at it. With more polish, more PC options and even more guns, does Borderlands 2 hold even more for gamers or does it deserve to be sold as vendor trash? Continue reading Review: Borderlands 2

Dishonored: Fun or Shun?

dishonored fun or shun

Welcome back to Fun or Shun, the feature where two GamerSushi editors take a look at an upcoming game and give their thoughts on whether or not they want to buy it. We did this last year with the excellent Deus Ex: Human Revolution and now Anthony and I are putting Dishonored, the Bethesda-published steampunk game, under the microscope.

Will Dishonored stand up to the intense scrutiny? Will it triumph based on its pre-release material, or are we feeling a bit cold towards it? Onward, adventurer! Continue reading Dishonored: Fun or Shun?

Review: Mark of the Ninja

mark of the ninja review

Klei Entertainment is known for making 2D games with a really refined art style that are sadly a little lacking in the gameplay. While Shank and Shank 2 were by no means bad games, they were beset by a bit of monotony and a lack of polish in some of the fighting.

Mark of the Ninja is trying a completely different track, though, eschewing the over-the-top action of the Shank games and putting you in the tabi cloth of a ninja, one who has been gifted (cursed?) with an ever-growing collection of mystical tattoos which grant him great powers at the cost of his sanity. Can Klei make the transition from brutal violence to the beauty of a well-timed stealth kill? Continue reading Review: Mark of the Ninja

Review: Max Payne 3

max payne 3 review

After Remedy moved on to Alan Wake, Rockstar was left holding the bag for the Max Payne franchise, having published the first two games in the series for consoles. Instead of bringing on a developer with experience in the third-person shooter genre, Rockstar decided to tackle Max Payne 3 themselves. If I’m being kind, the shooting in the Grand Theft Auto games and Red Dead Redemption were passable, mainly because there were so many other things to do in those games that you could kind of work around it. Max Payne, however, is all about the shooting. The normal shooting, the slow-motion shooting, and the slow-motion-diving-backwards-down-a-flight-of-stairs-it’s-so-bad-ass shooting.

Developed by Rockstar Vancouver and written by Dan Houser with a serious case of Man on Fire envy, does Max Payne 3 deliver the same pill-popping thrills the series is known for? Continue reading Review: Max Payne 3

The GamerSushi Show, Ep 53: Oppan Sushi Style

gamersushi show ep 53

What ho, faithful Sushians, we’re back with the opener for Season 3 of the podcast! While the break was a little shorter than we anticipated, we still had lots to talk about, ranging from the recent Wii U announcements to Hero Academy, The Walking Dead, CS:GO and Mark of the Ninja. Oh, we also played a little Over/Under.

It’s a longer cast that our last few, clocking in at about an hour and a half, but it was super fun to get back into the groove of recording it. We’re a bit rusty, and Eddy disappears a couple times, but I think it’s a fine return to form. Oh, also, a wild Nick appears right before we launch into our game, so you’ll get to hear his bearded tones once again.

Since it’s been a while, I’ll remind you how this goes: listen, rate the cast, and always remember, OPPAN SUSHI STYLE.

0:00 – 3:19 Intro
3:20 – 20:31 Wii U pricing and launch date
20:31 – 28:56 FF7 Twenty Fifth anniversary
28:57 – 36:42 Hero Academy
36:43 – 43:50 Counter-Strike: Global Offensive
43:51 – 54:14 The Walking Dead
54:15 – 1:04:57 Mark of the Ninja
1:04:58 – 1:24:28 GAME TIME Over/Under
1:24:29 – 1:26:17 Outro Style

Final Fantasy: Forging The Future

FF ALL

I’ve thought a long time about how to write this. I knew I would need a Final Fantasy article honoring its 25th year in existence (if we go by the Japanese release dates), but I wasn’t sure what the angle should be. I’ve already written so very many posts about Final Fantasy that the readers probably think I am trolling them. I’m not. It’s just my favorite game (as you might have noticed) and it’s the one that always gets my blood pumping. But I’ve conveyed that already, many times before. I thought about letting the whole thing go by, but that didn’t feel right either.

So rather than talk about the past of Final Fantasy, which admittedly was when people still cared about the series, I’ve decided to talk about the future of Final Fantasy and what I think I can be done to salvage the once-proud franchise. There are tons of articles out there about this very subject, but I hope you will agree that I have shown enough credibility regarding Final Fantasy to make my voice stand out against the cacophony of chaos currently clouding the Internet like a sudden squall. (See what I did there?) Continue reading Final Fantasy: Forging The Future

The Last Disappointment

The Last Story Cover

There will be no review of The Last Story.

No, it’s not because I am too lazy to write it. It’s because I played 10 hours and couldn’t take another minute. It wasn’t a terrible game, exactly. It just wasn’t fun. I wasn’t having a good time and one of my promises to myself going forward is not to feel obligated to play something if I am not enjoying it. The second I turned off the game and drove to GameStop, I felt better. Justified. Like a new person. That’s how I knew I made the right decision.

I’m sure you are asking what was so wrong with The Last Story? What could be so bad coming from Hironobu Sakaguchi, the creator of Final Fantasy? Well, let’s start with the story: it’s pretty bland. You play as Zael, one of a group of mercenaries who dream of becoming knights and gaining a higher station in life. Zael is a standard RPG hero: compassionate and boring. His comrades are far more interesting, even if they all fall into easy to categorize descriptions: the drunken woman who parties too much, the womanizer, the emo mage…I didn’t hate any of them and the British accents made what they said pleasant to hear. The problem is, it was all so mundane that the second the screen went black indicating a cut-scene was starting, I was checking my phone to see if anyone made a Hero Academy move. Not a good sign. Continue reading The Last Disappointment

I Was There (And Still Am)

SMB

I am 31. I am an old school gamer. Atari. Intellivision. Nintendo. Sega. Sony. Microsoft. Apple. I’ve been here since Day 1 and I’m still gaming.

It’s pretty amazing and quite fortunate if you think about it. I got to witness the birth of all that we now love and take for granted. I’m not special in this: anyone my age who was playing games around 1985 or so is in the same boat as myself. But they aren’t writing this, so screw them.

I’m not on the cutting edge anymore. I’m a late adopter. I don’t understand some of the things headed our way. But I had an NES. I had Super Mario Bros. and The Legend of Zelda and I played them right when they first came out. Allow me to take you on a trip down memory lane of the some of the console games that I was there to see born.

Think about this for a moment: the astonishment when Mario walked to the left and the screen kept scrolling with him, showing new areas and not just a pasted version of the previous screen with only a few subtle changes. Think about the joy and sense of discovery that came with finding the warp zones and bragging to your friends about it. Or the awe when someone showed you the infinite lives glitch. This was a special time. And I was there for it. Continue reading I Was There (And Still Am)