It’s been a couple of months since we’ve updated our Power Rankings, and the tumultuous nature of the top 10 list should show that quite a bit of time has passed. This has given some new challengers room to flex their muscles, smashing new resting places for themselves right at the top, casting down all other games in a mighty display of strength. All future games for 2012, take notice. Walking Dead is the way you want to make your entrance. Continue reading The GamerSushi Power Rankings: September 2012
Category: Features
Trailer Trash: Call of Duty Black Ops 2
And we’re back, this time to do some trashing on Call of Duty: Black Ops 2. We talk about Old Snake, Call of Duty canon, Crisis on Infinite Earths and all kinds of other nerdy things. Like we do. Continue reading Trailer Trash: Call of Duty Black Ops 2
My Metal Gear Solid 2 Experience: Sons of WTF
Having returned to Shadow Moses (for the first time) some months back, I decided to take advantage of the summer lull and jump into Metal Gear Solid 2: Sons of Liberty and all that entails. Now, MGS 2 was the first MGS game I played, way back when it was a Greatest Hits for the PS2. I had heard so much hype before the game’s release and then so much disappointment afterwards that I simply had to see what the big hairy deal was. Continue reading My Metal Gear Solid 2 Experience: Sons of WTF
Review: Journey
Thatgamecompany has a history of making games that bend the rules of what we traditionally associate with games, and their last PlayStation exclusive, Journey is no exception.
For the uninitiated, Journey is a two-ish hour adventure that features a unique twist on co-op: you can see you partner, and he can see you, but you can’t talk to each other, or even send PSN messages. All you can do is do little chirps at one another. Sounds strange right? It might sound even stranger that this foundation makes for one of the most emotionally resonant experiences in modern gaming. Let’s get to it. Continue reading Review: Journey
Trailer Trash: Dishonored
So it’s been some time since our last (and only) Trailer Trash. But that doesn’t mean we’ve forgotten about the series, or you, our wonderful Sushi readers. If you don’t remember, Trailer Trash is a series where we trash on video game trailers, Mystery Science Theater 3000 style. Or, if you’re not familiar with that, just consider it a bite-sized version of our illustrious gaming podcast, where we say whatever garbage enters our minds and mouths.
Basically, it’s pretty entertaining. But I’m biased. Continue reading Trailer Trash: Dishonored
The Hyperbolic Chamber
Reviews are important. They help us ascertain what games are worth playing amid all the marketing hype and hoopla. They give us substance instead of sizzle. They protect our sacred dollars from those publishers who wish to take it from us by selling us a mediocre game. But what happens when the reviews themselves offer more sizzle than any publisher ever could? I’m not talking about a high review score. I am talking about actual words in the text of the review that sound as if they were written by the id of a PR rep. I’m not alleging any bribery or wrongdoing here. But I am going to point out the complete abdication of responsibility that occurs when a reviewer himself (or herself) gets swept up in the hype and then pays it forward to the rest of us. Using quotes from actual reviews, you will be astonished at some of the blinding praise heaped upon games that, though they may be good or even great, are not worthy of these particular accolades. Continue reading The Hyperbolic Chamber
The GamerSushi Show, Ep 52: Kick Reason to the Curb
Alright guys, we are finally releasing Episode 52, which gives a couple hints as to just how obsessed some of us are with Gurren Lagann. Like the teaser for this post says, this cast wraps up season 2 of The GamerSushi Show so we can take the dead news season off and come back swinging in September.
In this finale we talk about Sony nabbing Gaikai and what that could mean for gaming. We also discuss the Mass Effect 3 Extended Cut and how we feel about it and then we talk about good old Peter Molyneux and his thoughts on the never-ending dev cycle. Listen up, rate the podcast, and remember: don’t believe in yourself, believe in the me who believes in you!
0:00 – 5:40 Intro
5:41 – 21:50 Sony acquires Gaikai
21:51 – 34:29 Mass Effect 3 Extended Cut
34:30 – 42:23 Molyneux and the Never Ending Dev Cycle
42:24 – 47:36 Outro
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Review: Assassin’s Creed: Revelations
A yearly release schedule is a tough notion for any game, let alone one as deep and time-consuming as Assassin’s Creed. We were all pleasantly surprised to get Brotherhood so shortly after Assassin’s Creed 2, but the prospect of Revelations seemed to burn a lot of people out.
Focusing on the later years of Ezio Auditore’s life, the game moves out of Renaissance Italy to Constantinople where Ezio tries to find the keys he needs to get into a secret vault built by Altair, the assassin from the original game. Throwing in new gameplay concepts and an upgraded multiplayer mode, does Revelations deliver or does it fall flat like so many missed Leaps of Faith? Continue reading Review: Assassin’s Creed: Revelations
Review: Xenoblade Chronicles
Hardcore games on the Wii have been few and far between lately. Despite Nintendo’s proclamations that their next system will focus on hardcore games before casual, it still took a massive online campaign to get the Big N to release Monolith’s epic JRPG, Xenoblade Chronicles, in the United States. Now that they have, was it worth the wait? Continue reading Review: Xenoblade Chronicles
The GamerSushi Show, Ep 51: The Hangover 2
The timing worked out pretty well this year with Episode 50 being both the Drunk Cast and our E3 predictions show and Episode 51 as the book-end for both of those events. Sadly, a lot of our guesses about E3 2012 were off the mark, but that’s all right, I’m sure our next-gen console predictions will come true some day.
We start this cast of with a nice game of Grades, bringing back Anthony’s famous “GAME TIME” clip for the first time in a few shows. We talk about the Big Three conferences and then dip into the various games that we saw and what intrigued us. We fit in a little industry news at the end too, just as a special treat.
I’m sure that you know the drill by now, but listen, rate and enjoy the podcast. Don’t be dicks to each other and we’ll see you soon.
0:00 – 3:10 Intro
3:11 GAME TIME (grades)
3:12 – 15:30 Microsoft
15: 31 – 26:11 Sony
26: 12 – 38:48 Nintendo
38:49 – 43:47 Watch Dogs
43:48 – 47: 22 Star Wars 1313
47:23 – 52:35 Tomb Raider
52:36 – 56:03 Dead Space 3
56:04 – 56:39 Assassin’s Creed 3
56:40 – 57:00 Gearbox Studios
57:01 – 57:20 Need for Speed
57:22 – 57:53 EA are jerks
57:54 – 58:25 New old-school Final Fantasy
58:26 – 1:00:42 Jason Rubin trash-talks Saint’s Row
1:00:43 – 1:02:36 Outo
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The GamerSushi Power Rankings: June 2012
Welcome to the June Power Rankings page update. If you’re new to this feature, it’s our running list of the top 10 games of 2012, pitted against each other in brutal fashion. Think Wizard Chess, only not as cool. Really, that’s not a fair comparison, since nothing is cooler than Wizard Chess, but the point still stands — these games are fighting for their lives.
Just like the last update, we see some more moving and shaking as new contenders arrive, and old games fade away. Continue reading The GamerSushi Power Rankings: June 2012
The GamerSushi Show, Ep 50: Drunk Cast Redux
We’ve been teasing it for weeks and now we’re finally here: the big Episode 50 celebration, the Drunk Cast! I’ll skip my usual jokes about the absence of friend of the show Nick Comardo and just let you enjoy the craziness.
This is also our E3 2012 predictions show, so we manage to squeeze in some forecasting about what the big three and the publishers will do next week. We also talk 38 Studios, Infinity Ward’s redonkulous salaries and Bungie’s contract with Activision. In addition to that we have a couple bro-downs and Eddy not so humble-brags about his accomplishments over the last year.
By this point you’ve probably stopped reading and are listening to the cast, but don’t forget to rate it on iTunes when you’re done. We’ll see you all post E3 for The Hangover Cast 2.
Podcast links:
Red versus Blue Season 10, Episode 1
Leap Motion demo
0:00 – 5:00 Intro
5:01 – 6:15 Last year’s pre-E3
6:16 – 11:55 Motion control/Drink topics
11:56 – 19:13 38 Studios Money Issues
19:14 – 25:30 Infinity Ward salaries and bonuses
25:31- 34:59 Bungie’s deal with Activision
35:00 – 37:50 E3 2012
37:51 – 45:39 Xbox vs PS home entertainment
45:40 – 46:56 2012 Exodus
46:58 – 53:03 Nintendo at E3
53:04 – 53:59 Anthony’s new pc
54:00 – 57:20 Sony at E3
57:21 – 1:01:36 Valve at E3 (?)
1:01:37 – 1:05:56 Publisher predictions
1:05:07 – 1:08:37 Outro
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Review: Final Fantasy XIII-2
Two years ago, Final Fantasy XIII caused quite a stir among long time fans of the series. As the long-awaited current generation entry into the legendary franchise, expectations were high — and disappointment was even higher. While the game managed to have some quality gameplay mechanics that changed the formula for the better, the story and some of the design decisions seemed like an enormous step backward for the series. In many ways, fans have considered Final Fantasy XIII-2 to be a “do-over” or an apology for the lackluster Final Fantasy XIII. But does it go far enough to resolve fans’ woes? Continue reading Review: Final Fantasy XIII-2
The GamerSushi Show, Ep 49: The Illusive Beard
I forget when something qualifies as “over the hill”, but I think at this point the podcast is probably there. As benefits our advanced age, this week’s show is full of ramblings; without Nick on the cast to rein us in with a game we tend to go off on any tangent we feel like. Like episode 48, the result is a shorter podcast but I think that we have some pretty good discussions.
What do we discuss, you ask? We talk about a large variety of things all the way from EA removing official Battlefield 3 servers to Diablo III’s launch day woes and even how BioWare is floundering with the relationship they have with their fans. There’s also a couple of Day Z stories, some ranting about how we’re all too old to enjoy longer games, and whether or not games can (or should) qualify as art.
So! You know the drill, friends. Listen. Rate. Be fruitful and multiply. See you next time on our big five-oh shindig!
0:00 – 3:00 Intro
3:01 – 8:35 Diablo 3 launch day woes
8:36 – 10:30 EA removes official BF3 servers
10:31 – 13:44 The new new EA
13:45 – 18:13 Diablo 3
18:14 – 27:03 The future of Dragon Age
27:04 – 33:07 Padding games and getting old
33:08 – 36:51 Minecraft xbl
36:52 – 39:36 Walking Dead episode 1
39:37 – 49:29 Day Z stories
49:30 – 57:00 Should games be art?
57:01 – 59:04 Outro
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The GamerSushi Show, Ep 48: Free Ballin’
It’s Episode 48 of the GamerSushi show! Despite the fact that there’s no game this week will still find a way to fill up almost an hour with our ramblings. Nick is busy with “jobs” so the Beard is not present; I guess you’ll have to make do with us moderately hairy folk.
We talked about a large variety of topics this week and just let the conversation take us where ever it wanted to go. It’s a bit less structured than a normal episode, but I think it still works pretty well.
That’s up for you guys to decide though. Listen to it, rate it, love it. Just one more episode until the big drunkcast! Maybe I’ll live tweet that one too. What do you say?
0:00 – 1:57 Intro
1:58 – 4:55 BioShock Infinite delay
4:56 – 10:15 Assassin’s Creed 3 trailer
10:17 – 11:49 Beyond Good & Evil 2
11:50 – 17:29 What Are You Playing catch-up
17:30 – 30:53 The Two Hour Game is the Future
30:55 -39:55 Day Z Interview
39:56 – 42:23 EVE Online “Burn Jita”
42:24 – 44:38 MOAR Day-Z
44:47 – 48:57 Wii U Will Win Back the Hardcore
48:58 – 50:40 Outro
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GamerSushi Presents: Trailer Trash
For awhile, we’ve been talking about ways to start getting more video content up here at GamerSushi. A lot of you have followed us over from SFF, so you know that video production is something that we really dig. So here’s a new thing we’ve been working on: Trailer Trash. Continue reading GamerSushi Presents: Trailer Trash
Review: Mass Effect 3
Mass Effect is a series that took all of us by storm, drawing us in with its unique, deep sci-fi world and the hook of making your own Commander Shepard with your own story. The first game had a few issues but BioWare kicked Mass Effect 2 into overdrive, giving us a competent shooter/RPG hybrid that garnered numerous Game of the Year awards.
The third game in the series has raised the stakes, bringing the series big bad the Reapers into the galaxy, plunging every race into a war for survival. You’re tasked with bringing together all of the different races under one banner and taking the fight to Earth. Does Mass Effect 3 manage to tie everything together? Continue reading Review: Mass Effect 3
Emergent Gameplay and Persistent Worlds: The Day Z Interview
In this day and age it only takes one good idea to get your indie title or mod noticed by the gaming community at large. It needs to be something that the big studios aren’t doing but everyone clamors for. The team behind the Arma 2 mod Day Z managed to find their zeitgeist by transforming Arma 2’s 225 km squared landscape into an open-world zombie survival sandbox. When the world is covered by zombies and you’re struggling to survive, the gloves come off and that’s exactly what this mod encapsulates.
Players live an average of four hours, just to give you an idea of how tough it is to survive out there. You start off with meager supplies and you need to keep yourself fed, watered and breathing all while contending not only with hordes of roaming undead but also other players. It’s safe to assume in Day Z that everyone is out for themselves and the game features a humanity meter to chart your interactions with other survivors. Malevolent players can earn a “Bandit” ranking that changes their outward appearance and makes them a target for frontier justice. There are a ton of player guides to help you out, but the true genius of Day Z is the moment to moment gameplay and what emerges out of that.
A video chronicling some of what happens in Day Z by YouTube user SideStrafe.
Day Z requires both Arma 2 and its expansion Operation Arrowhead, and the Combined Operations package has cracked the top five sales on Steam, surpassing The Elder Scrolls V: Skyrim. Here’s a handy installation guide for Day Z to get you started on your journey, including some tips for living longer than a few minutes.
Since Day Z has taken off in such a huge way, we decided to get in touch with the developers behind the mod and ask them a few questions. Dean “Rocket” Hall was kind enough to provide us with some answers about how the mod came about, what sort of reaction they’ve seen from Bohemia Interactive, and what’s next for Day Z. Continue reading Emergent Gameplay and Persistent Worlds: The Day Z Interview
The GamerSushi Power Rankings Update, Week 2
One of the newest features of GamerSushi would be the Power Rankings page, wherein we pit the games of 2012 against each other every few weeks or so, in order to see who is leading the chase for that coveted top 10 spot. We’re pretty excited about updating this regularly, and we think it’ll be fun for you guys to get involved. Heck, your comments might even sway our rankings for the next go around.
Anyway, we’ve just given the page its first update, and there is already some moving and shaking going on. Continue reading The GamerSushi Power Rankings Update, Week 2
Review: Twisted Metal
Twisted Metal, one of the most iconic franchises of the PS1 era has returned with great fanfare. But after giddiness subsided, everyone had the same question: can a car combat game succeed in today’s world at a full $60 retail price? David Jaffe, creator and Internet instigator, clearly thinks so, as the addition of online multiplayer just might allow Twisted Metal to enter the current generation with guns blazing. Continue reading Review: Twisted Metal