Does The Legend of Zelda Need to be Fixed?

legend of zelda

If there’s any game series crying out for a fresh interpretation, it’s the Legend of Zelda. While this belief is a little incendiary, many people feel that the series hit its zenith with Ocarina of Time and has been in steady decline every since. That’s not to say that the games are bad, necessarily, but they are formulaic and in need of a shot in the arm.

During my travels on the dusty roads of the World Wide Web, I stumbled across an essay entitled “Saving Zelda” by one Tevis Thompson. In his piece he runs down what he sees as the problems with the current version of Zelda and where the series went wrong. His comments on how the game world is just a series of locks (and how the items you collect can be equated to a jangling keyring) struck a particular cord with me, and this is by no means the only point he makes. He examines everything from the games’ visual styles to the design of the over-world to the re-treading of the same story over and over.

His article is a bit lengthy, but it’s well worth the read, especially if Skyward Sword left you wanting. The comments about how modern Zelda games do not respect the player is in step with how I felt about Skyward Sword, and the analogy of game designers being helicopter parents was almost too perfect.

I really urge everybody to take a break from their day and read this; you may not agree with every point but it’s a great argument against the staleness of modern Zeldas. What did you guys think of the article? Did the author make some good points? Where do you agree and disagree?

SourceTevis Thompson

Renegade/Paragon

Renegade and Paragon

In preparation for the glorious release of Mass Effect 3, gamers everywhere are enjoying a taste of the game’s demo tonight and throughout the rest of the week. With an offering of both single player and multiplayer, it’s giving everyone a chance to see what all the hype (and in some cases, the fuss) is about. To join the Shepard spirit, we thought we’d debut a new feature, a brainchild of the good sir Anthony Taylor. Because he’s cool like that.

This feature, titled Renegade/Paragon, is a look at the video games industry through the brutal cut-and-dry scope of the Mass Effect universe. Here, we grade certain entities and rate them as either Paragons — bastions of light and purveyors of all that is good and true — or Renegades — bringers of gloom, doom and every corridor of evil in between those two. Afterwards, you get to make your own calls on the situations.

Let’s get started. Who are the current Paragons and Renegades in the industry? Continue reading Renegade/Paragon

Brainstorming the Future of Game Design

Halo 4 Concept Art

Everyone’s got some kind of idea about where the future of videogames is heading. But beyond the kind of hardware we’re looking at or what kind of input players are using to interact with their screens, what really matters are the actual design trends set forth by developers. Whether it’s cover-based shooting, leveling up in multiplayer or a rush of side-scrolling platformers, every generation sees a number of these defining trends.

So where do the actual developers of today think they’ll be tomorrow? PopSci took a stab at finding out by interviewing some notable talent in the video game industry. In a cool piece that covers Epic’s Cliffy B, Super Giant’s, Greg Kasavin, 343’s Scott Warner and others, these developers talk about the innovations that they’re the most excited about exploring. This includes everything from the wacky — playing trackpad-based games with your nose — to making sure that everyone is connected via the Internet. Regardless of the methods, there are definitely some thought-provoking answers in the bunch.

It’s always cool to see what’s bouncing around in the heads of some of the creative leaders in the industry. I’m sure that a few years back, none of these same guys could have predicted where we’d be today, and what kinds of games we would be playing. Where do you guys think the future of game design is going? Do you agree/disagree with any of these developers? Go!

Source – PopSci

The GamerSushi Show, Ep 40: A Pile of Lies and Shadows

This podcast is just a tad late this week, but I figured we’re doing good if we managed to get it up early in the weekend. Hey, at least it’s better than leaving you guys podcast-less for almost half a year, right? That’s what I thought. Also, Mitch and Anthony start things off with an extra special intro they worked up for all of you. It’s fairly entertaining.

In this edition of the GamerSushi Show, we chat about the Mass Effect 3 Co-op trailer, Final Fantasy XIII-2 and Saint’s Row 3. On top of that we play a game of Fill in the Blank, where we grade a variety of topics like Miyamoto taking a backseat at Nintendo, no next gen consoles in the near future and Zynga’s supposed shady dealings (on which this podcast derives its name). All in all, it’s a pretty decent show, and hey, we even fit in 6 more minutes of Resident Evil 6 talk – because why the heck not?

In next week’s podcast (which we recorded last night), I drink through most of a bottle of wine while we talk even more about Final Fantasy XIII-2, Double Fine and Kingdoms of Amalur. Stay tuned, gents and ladies.

Listen. Rate. Enjoy. Continue reading The GamerSushi Show, Ep 40: A Pile of Lies and Shadows

GamerSushi Asks: Jamming with Skyrim?

Apparently this is the week where all of our wildest gaming dreams come true. OK, that might be stretching it a bit, but at least a few of our gaming wishes seem to be coming to light. Between Battlefield 3 rumors, Double Fine’s Kickstarter Adventure and Notch talking Psychonauts 2, we’ve got kind of a lot of things worth salivating over. But that’s not all!

You see, DICE 2012 is underway right now, featuring a number of sessions from well known people in the field of interactive entertainment, including none other than Skyrim boss Todd Howard himself. Last night, Todd Howard gave Skyrim fans the world over a bit of a tease, something to get their heads spinning as we look forward to future DLC.

The Skyrim Game Jam is a week-long project where developers at Bethesda were challenged to come up with and implement one feature that they’d love to see in the enormous open-world RPG. While Howard cautioned that some of these things are just tests and might not ever see an actual release, the possibilities are enough to keep people excited about where the game could possibly go. Howard showed a reel which boasted all the things that the developers came up with in just one week’s time, ranging from mounted dragons (!) to seasonally changing foliage. Go ahead, see for yourself.

Although this power gets abused quite a bit, it’s still pretty cool that we live in a time where developers can retroactively incorporate fresh new additions to gameplay that might need some polishing. So my question to you guys is this: which of these features would you actually want to see in the final game? Also, if you could add a reel of features like this to any other game, what would you do? Go!

Would You Rather: 2012 Edition

Man, even though we’re already over a full month into the year 2012, it still weirds me out to see the number written up there. Scandalous, almost. I don’t know if it’s because I’m old and full of rage when things change, or if that nerdy part of me feels like I should be in the future and my brain can’t reconcile the differences. Either way, 2012 is already shaping up to be a pretty fantastic year for games.

As such, we thought we would kick off the first Would You Rather for the year, one that will hopefully leave you all begging for mercy because of the difficult choices that await you. For the Would You Rather newbies out there, the game is easy: we ask and you dish out your response. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

Don’t let your answers suck, though. I will personally come to your house and unleash a devastating Krav Maga attack on you. For real. OK go!

Continue reading Would You Rather: 2012 Edition

Apology Hunting and Final Fantasy XIII-2

Lightning Final Fantasy XIII-2

People have been mocking Final Fantasy XIII-2, the newest installment in Square’s as-of-late troubled ongoing franchise, as “the great apology”. In an attempt to make up for the many grievances that fans had with Final Fantasy XIII, Square-Enix brought a new tale to Lightning and company, one that supposedly addresses all the complaints leveled against it.

With all that’s being written about this game, it was hard for me to get a bearing on just how excited I should be about more from Final Fantasy XIII’s universe. Even though I (eventually) enjoyed the game despite its many missteps, I wasn’t quite sure if I wanted to revisit Gran Pulse and Cocoon. But now that I’m in the middle of playing FFXIII-2, I have to say that my response to the game has taken me totally by surprise: I love it. Continue reading Apology Hunting and Final Fantasy XIII-2

Miyamoto: Searching for Nintendo’s Next Big Hit

Miyamoto

Nintendo has been in a bit of a bind lately, compared to the massive successes they’ve seen in the last few years. Wii sales are dropping off, the Wii U hasn’t generated the buzz that they wanted (they’re even considering a re-brand of the whole system), the 3DS was a certifiable flop in its early months and they are sustaining significant losses with each new quarter. There are a number of theories circulating about how Nintendo can right their massive misguided ship, but Nintendo has its own: Shigeru Miyamoto.

Several months back, there was a bit of miscommunication that made the Internet rounds about the famed developer retiring. However, it turned out that Miyamoto was actually going to be taking a step back from overseeing development teams to train younger staff. His other job? Idea-ating Nintendo’s next big hit. Here’s what he had to say on the matter in a recent Q and A session:

“I am acting with the understanding that one big hit title can change multiple phases of a situation in the entertainment business, and I feel that finding such one big hit is my basic job.”

It’s interesting to think that Nintendo is putting so much stock in finding that one big idea. It smacks of the way Hollywood thinks in a lot of ways, where studios will sink all their energy into finding that one box office smash year in and year out. The problem is, lightning doesn’t always strike like that, especially in a time where Nintendo might be finding themselves at a disadvantage when relating to core gamers.

We talked about this very topic for the upcoming podcast release, but I wanted to hear your thoughts on it, too. What do you think it means for Nintendo to use Miyamoto in such a way? Will it make a difference? Do you think the man that built Mario, Zelda, Nintendogs and Pikmin has one final swan song left within him? Go!

Source – SiliconEra

The GamerSushi Show, Ep 39: Ameri-Cast

Episode 39 of the GamerSushi Show happens to be Canadian-less, so I’m sure that’s going to make it a lot better for you guys to listen to. I kid, I kid. Mitch had a fancy radio show to take care of, so the rest of us tackled the week in gaming all by our lonesome selves. I will suggest that it’s merely coincidence that it’s one of the more fluid casts we’ve ever recorded.

As always, we cover a variety of topics. One of these happened accidentally and might become a regular feature that is sure to make you guys rage quit our site and go find your gaming entertainment elsewhere – Six Minutes with RE 6. It’s just what it sounds like. And it’s awesome by association with the greatest gaming franchise of all time.

Beyond that, we tackle Uncharted 3 and Arkham City. And then we play a game of Percentages, where we rank the chances of a number of pending news items and if they’re likely to go down. I’m pretty sure you all know the drill by this point: Eddy wins and makes some fantastic points while the others talk nonsense.

Listen up, rate the podcast and enjoy, everyone. Continue reading The GamerSushi Show, Ep 39: Ameri-Cast

Rumor: Anti-Used Game Component in Next XBox

Used GamesWell, this is quite a whale of a rumor. It seems that Kotaku recently heard some supposed details of the next generation XBox (we refuse to call it the 720) from an inside source. While these things tend to happen quite a bit and only have a small chance of actually being true, this rumor goes beyond traditional hardware specs.

On top of a rumored Blu-ray disc drive in the next XBox, DVR capabilities and the launch of Kinect 2, Microsoft is supposedly including some sort of anti-used game component into its next system. Yes, you read that correctly. According to this source, there will be some kind of system in place to keep the next XBox from playing used games.

If this is true, it would make a pretty big splash on nearly every side of the gaming industry. Continue reading Rumor: Anti-Used Game Component in Next XBox

The GamerSushi Show, Ep 38: Managing Your Assassins in Space

I think we’re going to spoil you guys. Yes, that is now 3 podcasts in a row. And this one is more meme-tastic than most, if you can believe it.

That’s right, much of the beginning of this podcast is about the release of our game of games here at GamerSushi, Resident Evil 6. This is the celebration of all things good and proper, and the end of our time of mourning now that Resident Evil 5 has passed into the annals of gaming yesteryear. So yes, there is much rejoicing. And hopefully you’ll join us as we pave the way for the Game of Our Time.

Besides us going fanboy-tastic on RE6, we also talk about RPGs and choices, Bioshock Infinite and Modern Warfare 3. After all of that, we play a game of Over/Under, where project review scores for the next few months of releases, including Mass Effect 3, Twisted Metal and Final Fantasy XIII-2. As always, I’m right again and win at everything. This should be no surprise by now. Continue reading The GamerSushi Show, Ep 38: Managing Your Assassins in Space

Saint’s Row 3 and the Out of Date Escort Mission

Saint's Row 3

I’d like to consider myself a fairly patient gamer. I don’t have too many deal breakers or things that make me want to lambast a particular game in general. I’m very much able to greatly enjoy a number of titles despite small (and sometimes even massive) failures. That being said, there are occasional stumbling blocks I hit when playing a game that throw me for a loop.

Take Saint’s Row 3 for instance, a game that I love dearly at the moment. For all of its zany mayhem, hilarious writing and occasional forward-thinking (such as the GPS arrows on your HUD), the game has the occasional bothersome design hiccup. The biggest offender? Escort missions.

Like the top of some ancient relic poking through an otherwise serene landscape, these out of date mission prompts completely disrupt the flow of the game for me. What’s worse than that is the fact that for the first few hours, nearly every other mission you’re performing is an escort mission of some kind. Sure, they take on different shapes – you could be escorting someone below you while raining down rocket launcher fire or protecting a pimp while he goes to make girl/drug deals, but in the end it’s all the same.

As much as I should be used to these things appearing so frequently in games, it kind of seems like we should be past them now as a medium. I’m not saying that they should never appear again, but I do have to say that I’m surprised by their frequency, considering the fact that they have almost never been in the entire history of the people of Earth. I mean really, shouldn’t we have left these things behind last gen? I’m surprised that we still see these at all. You can add exploding red barrels to that list, as well. But I could be the only one that feels that way.

What do you guys think? Are escort missions out of date? Are there any other random gameplay tropes that still surprise you with how often they appear in modern games? Go!

GamerSushi Asks: Falling Out with a Game?

battlefield 3

It’s rare, but sometimes the games we love just don’t appeal to us anymore. Sure, things may start off great in the beginning, but eventually something sours and we turn against even our most cherished titles.

This phenomenon happened to me recently with Battlefield 3, something I talked about a bit on Episode 37 of the GamerSushi Show. Since then I’ve tried to get in a few games to see if I could get back into it, but the magic is gone. I don’t know if it’s a case of preferring the way that Bad Company 2 handled, or if the netcode is really bad on my end, or what, but Battlefield 3 has just dropped off my radar.

It’s kind of a shame considering how hyped I was for this game, something my fellow staff members and regular readers would know fairly well. I posted every trailer and every snippet of news about the game, but now I can’t even go fifteen minutes without turning it off.

I wish I knew what made me turn my back on the game, but it’s very hard to pin down. At first I was enjoying the beautiful environments and the destruction (toned down as it was), but then I noticed that I was getting killed behind cover a lot, or I was being killed by five or less shots when I’d already fired a whole magazine, or no one on my team was PTFOing. When Back to Karkand came out it helped revitalize my affection for the game, but after hours on Wake Island (which is somehow now a terrible map to play), I’m considering leaving BF3 behind for good.

I don’t lone wolf all that often, but I’ve been doing that more now that my normal squad mates have left. Maybe it’s a case of me trying to fit in to a team-based game, but even the most team oriented titles allow for a little solo play. Has anyone else experienced something similar with a game? Have you started off enjoying something and end up not standing the sight of it?

The GamerSushi Show, Ep 37: Don’t Call it a Come Back

After the long-awaited arrival of last week’s video podcast, many of you expressed your wishes that we not wait so long before the release of the next one. Well, for the first time in my life, I’m afraid I won’t be disappointing all of you – here’s a brand new podcast, fully of shiny gaming stories, GamerSushi memes and all kinds of other wonders.

This podcast brought us the monumental task of trying to recap an entire season’s worth of games, ranging from Bastion all the way to Skyrim. We used this as an excuse to try out a new game, Lightning Round, and I think all of you are going to be happy with the results. It was a nice way to run down a staggering list of games in a way that didn’t take 87 podcasts and two years of our blabbering to cover.

In addition, we played a game of Buy or Sell with a number of industry topics. Like we do. Listen up and enjoy, friends. Continue reading The GamerSushi Show, Ep 37: Don’t Call it a Come Back

Demo Madness with Kingdoms of Amalur and The Darkness 2

kingdoms of amalur reckoning

It might just be me, but 2012 seems a little light on big tent-pole titles. 2011 would be a tough year to beat, true, but this far out the only notable games I can think of are Mass Effect 3 and Halo 4. I’m sure I’m missing some, but beyond that I’m not too sure if there’s anything to look forward to.

Demos dropped today for a couple relatively unknown games hitting early this year, Kingdoms of Amalur: Reckoning and The Darkness 2. Kingdoms of Amalur is a new one for me, but it’s got some well known names behind it like Big Huge Games, Todd McFarlane, Curt Schilling and R.A. Salvatore. Big Huge Games made one of my favorite RTS games of all time, Rise of Nations, then kind of dropped off the map for a while.

Reckoning, which I’m going to be calling it for brevity’s sake, is a Western-style RPG that’s very reminiscent of Fable and Dragon Age 2. It controls more like a brawler, but you have all the RPG trappings you’ve come to expect from games of this flavor. You can pick one of three archetypes (warrior, rogue or mage) and min-max from there, but thankfully the game doesn’t lock you into one specific class. I actually really enjoyed my time with Reckoning, which has fun combat, a beautiful world, and an engaging story (despite all the obtuse fantasy terms). I can already tell it’s one of those games that sucks you in very quickly and doesn’t let go. I just love the art style in this game, which is stylized and helps differentiate it from similar games in the genre. Even the most basic weapons and armor look bulky and bad-ass and the spell effects are flashy and powerful looking.

I have a couple of minor nitpicks, mostly concerning the inventory and the conversation systems. Reckoning straight up lifts Mass Effect’s dialogue wheel, but doesn’t give your character a voice. Maybe I’m too used to that, but if you’re going to copy someone’s ideas, at least go all the way with it. That’s a minor annoyance compared to the inventory, however. Like most RPGs, you get a huge stash of loot to manage, and the screens to do so are big and clunky and move kind of slow. You can put consumables like potions on a wheel to use in combat, but you can’t put various types of weapons on there, meaning that during the tutorial I had to constantly hop in and out of the menu to use the various gadgets the game was trying to show me. Once you nail down your class I expect that this smooths out, but it was kind of annoying.

That said I’m really looking forward to Reckoning after playing this demo. Like I mentioned above, it’s a game that just grabs you and pulls you in without any difficulty, something that only BioWare and Bethesda games have managed to do. Hit the jump for the other demo I tried. Continue reading Demo Madness with Kingdoms of Amalur and The Darkness 2

Mass Effect 3: Does Choice Allow for Character Depth?

Mass Effect 3 Shepard

Whenever people talk about JRPGs being obsolete in relation to the success of the modern Western RPG, the one thing I can never escape is that the Western RPG’s freedom tends to work against its story. As great a game as Skyrim happens to be, its narrative takes a backseat to whatever impulse it is that drives us to pick locks or hunt foxes outside of Whiterun. I think this is one of the reasons that the Mass Effect series appeals to me – it still manages to have a tight, exciting narrative while allowing the player a certain amount of freedom. Somehow, the series has straddled a pretty nice sweet spot that brings the best of both of those worlds.

In the latest release of Bioware Pulse, the company’s video series highlighting its projects, lead writer Marc Walters discusses their desire for Shepard to be a much deeper character this time around than ever before:

“One of the things we wanted to do in Mass Effect 3 was deepen Shepard as a character, so you really get to express what your Shepard is feeling and going through, throughout the war… We wanted to take that next step with the story telling. Yeah, it’s a war, yeah it’s got giant robots we get to shoot in the face, but there is a human side to the story. You are role-playing, and you are role-playing as a human. Why shouldn’t that human have an emotional component throughout the game?”

Here’s my question, and one I think the Western RPG is going to keep running into as long as it does business this way: can a lead character in a game based on player choice ever really have depth? Sure, Bioware has come up with some memorable, incredibly well-written characters in the past – but all of these completely outshine the main characters, who are just conduits for your own one-dimensional choices. I’m not sure if those things can ever co-exist, and I think developers could be kidding themselves if they think they can.

How do you guys feel about this issue? Can lead characters in games based on player choice actually have depth? Is it OK for them not to?

Source – VG247

Penny-Arcade Starts Gaming News Initiative with Ben Kuchera

penny arcade ben kucheraPenny-Arcade has traditionally stood up for the “little guy” in the gaming industry which is us, the paying customers, the gamers. In the past, this has involved being pretty vocal about the way the big gaming news sites handle their content and PA has attacked everyone from IGN to GameSpy and beyond.

In a pretty surprising turn this morning, Penny-Arcade announced that they are moving into new territory by finally breaching into the realm of gaming news by picking up famed Ars Technica editor Ben Kuchera. While no specific format has been announced yet, Ben’s Q&A on the Penny-Arcade forums has revealed that the site will most likely consist of hefty pieces of content released Monday, Wednesday and Friday, much like the PA comics proper.

Ben Kuchera is no stranger to the video game industry, having worked at Ars Technica for just over a decade. If you follow Ben Kuchera on Twitter, then you know that he’s not afraid to get down and dirty when he needs to, so the new Penny-Arcade site will benefit from his unique stance on the various happenings in video game-dom.

Penny-Arcade expanding into gaming news is a monumentous occasion, but perhaps it isn’t so surprising considering they’re a company that’s tried their hands at everything from web TV series to conventions that draw crowds in the thousands. What do you guys think about this move? Are you excited to see what’s going to come out of PA’s new site? What kind of content are you hoping for?

Source – Penny-Arcade

RAAM’s Shadow is Gears of War DLC You May Want to Skip

gears of war 3 raams shadow review

RAAM’s Shadow, the second piece of DLC for Gears of War 3, dropped on December 13 featuring a single-player/co-op campaign set just after Emergence Day. Starring Zeta Squad, composed of Lieutenant Kim from Gears 1 and Tai Kaliso from Gears 2 with two newcomers, RAAM’s Shadow offers a three-ish hour adventure with the opportunity to play as the titular Locust general, complete with Kryll shield and giant machete. Purchasers of the Season Pass may have gotten it as part of the deal, but what about those of us who didn’t go for the package offering?

It’s been a while since the DLC has dropped, so you’ll have to forgive me for that, but the experience I’ve had with it has made me realize that I wasn’t really missing much. Since the DLC is set years before Gears of War 1, you play on a Sera that has yet to be destroyed by the Hammer of Dawn and seeing a city in this world complete and intact is something unique, but the outdoor environments feel very sterile and “fake”, for lack of a better word. Gears of War has always nailed the “Destroyed Beauty” motif, so simply cleaning up all the rubble in the decor doesn’t make the world believable, it does the exact opposite. There are a few cool areas to fight through, like the bank vault which has stacks of money that catch fire and the school that really does look like a deserted evacuation center, but that’s about the extent of it. Continue reading RAAM’s Shadow is Gears of War DLC You May Want to Skip

Revelations: When Story Suffers at the Hands of Sequel-itis

Assassin's Creed: Revelations

At the risk of sounding like a broken record, or worse, terribly cliche – I want to take a moment and gripe about sequel-itis in video games. No, I’m not against sequels. And yes, I understand that in a time where AAA games cost big bucks to develop, publishers want to go with surefire hits instead of taking chances on new IPs. All of that’s fine. But what I can’t forgive is when this sequel-itis starts affecting stories negatively.

Take Assassin’s Creed: Revelations, for instance. I’m sure all of you will think I hate this game after posting a couple of negative critiques about it, but it’s more that Revelations’ negatives shine so outrageously because the game itself plays so well – and in some ways is a perfection of the Assassin’s Creed formula. I’m going to have to be as spoiler careful as possible here, but AC: Brotherhood ended with a bit of a cliffhanger. OK, that’s an understatement – it ended on a double scoop of cliffhanger with a major sprinkle of WTF. Part of the lure of Revelations is that it was supposed to give you some of the answers about both Desmond and Ezio that were left hanging at the end of Brotherhood.

The problem is, Revelations ends in much the same way. The cliffhanger isn’t so bad compared to Brotherhood, but the “answers” they finally give you only lead to a dizzying array of questions. No explanation is given for some of the really bizarre things you see in the climax of this game, after the entire narrative kept assuring you that the time for answers was coming soon. Continue reading Revelations: When Story Suffers at the Hands of Sequel-itis

The GamerSushi Show, Ep 36: PAX South

This post was actually written by Eddy, posted by Nick. Just to clear up any confusion.

Wow. Uh, hi dudes. I know it hasn’t been a long time since we’ve chatted, but it’s certainly been a long time since we’ve chatted in this format – you know, the format where I’m bringing you a brand new podcast. So that’s pretty cool, right? Especially considering the fact that this isn’t a normal podcast, but a special video podcast!

Yes, this is the long-rumored video podcast from GamerSushi Weekend, AKA PAX South, where the GamerSushi dudes convened for a weekend of hanging out, video gaming, drinking and yes, podcasting. I know it’s pretty ridiculous that it’s just now coming out almost six months later, but sometimes life happens and bearded dudes have to go to California to work. And yeah, that gets in the way every now and then. Continue reading The GamerSushi Show, Ep 36: PAX South