Skyward Sword and the Problem with Pacing

skyward sword pacing

Having worked my way through most of 2011’s big ticket titles over the Winter break, I’ve finally made my way to Skyward Sword and have been playing it for a few hours. While I do appreciate the art style and the Wii Motion Plus controls work better than I thought they would, the game has some serious pacing issues, specifically in the first few hours.

Skyward Sword starts much like any other Zelda game with the protagonist (Link traditionally, but “Butts” in my game) awakening from a deep slumber filled with dreams of a distant threat. From there you have to do the whole rigmarole of learning how to Z-target, autojump and all those other Zelda actions that are so familiar to us from the past thirteen years of this formula. I get that all these concepts might be new for people who didn’t grow up with the Ocarina style of Zelda games, but for us veterans this kind of stuff can be boring.

The same thing happened to me at the start of Modern Warfare 2 where the game teaches you how to use the basic controls and even runs you through a near carbon copy of the freighter mock-up from Call of Duty 4. Given just how many people bought CoD 4, I would have assumed that people know how to use the controls, but I guess some developers feel the need to be safe rather than sorry.

Getting people used to the way a game functions is essential, but Zelda handles it so, so slowly that it verges on tedious. Once you get past those segments and finally get your Loftwing everything opens up, but getting there is a chore. Additionally, whoever thought that giving Link a stamina bar was a good idea should be fired.

I do enjoy Skyward Sword, don’t get me wrong, but I really would have appreciated a “Yes, I’ve played Zelda” option somewhere along the way so I could just get into the game. This might just be me, but I think they way the tutorial was done was pretty shoddy. What do you guys think? Did Skyward Sword drag a little bit in the beginning? What other games have done this for you?

The Art of Video Game Photography

Mario Galaxies

If you’re ever looking for some ammunition in the (admittedly tired) ongoing discussion about whether or not games can be counted as art, I’d suggest you load your gun with a number of bullets from Dead End Thrills. What is Dead End Thrills? Basically, it’s a site devoted almost completely to the idea of video game photography – applying real-world photography techniques to showcase the artistic nature of video games. It’s not just as simple as that, though.

Applying the principles of real world photography to the virtual worlds of games is just part of the solution. Hacking and tweaking games to remove player model, HUD and restrictions on the camera are others. The toughest, though, is rendering games from throughout the 3D era, from Deus Ex to Crysis 2, at truly uncompromising quality. There is a massive difference between running a game with top-of-the-line antialiasing and quality settings, and running it with those same settings at resolutions far in excess today’s norms, using offline resampling to achieve perfect results. Only recently, and after extensive research, have such methods become possible.

Technical stuff aside, the dude makes some pretty sweet pictures, including great desktops from Skyrim, Portal 2, Alice: The Madness Returns, Modern Warfare 2 and even an iPod/iPad collection. I highly recommend checking out his work and upgrading your desktop collection.

A little game for the comments: link your favorites. Go!

Dead End Thrills

Revelations: Developers in Denial

Assassins Creed: Revelations

I should be over the annual Assassin’s Creed formula that Ubisoft has set into motion this generation. Sure, Assassin’s Creed 2 and Brotherhood both happened to be great games, but there’s no way that lightning can strike three times, right? That’s the gamble that we take by playing yearly re-hashes, and Assassin’s Creed: Revelations is no different.

So far, I’m actually enjoying the game quite a bit. It’s kind of a rinse and repeat job, but the promise of learning Desmond’s fate and seeing the close of the Ezio storyline certainly has me hooked, and I like to see Ezio as a bit of a grim, grizzled old man, complete with salt-and-pepper beard and all. To Ubisoft’s credit, they’ve done what they could to mix the gameplay up, but unfortunately, some of these additions are where the game’s cracks are most evident. Continue reading Revelations: Developers in Denial

Top Xbox LIVE Activity for 2011 Shows Black Ops on Top

xbox live top activity 2011 black ops

I really like the fact that every year Xbox LIVE’s Major Nelson posts the top activity for the service so we can see which games got the most attention during the year. Call of Duty has held the top spot ever since 2007, but I don’t think the domination by that series has ever been this strong.

Activision’s much maligned but million selling series holds three of the top spots with Black Ops surprisingly taking first place over Modern Warfare 3 which falls in second. Halo: Reach is still holding strong in fourth place and is faring better than two of this year’s big multiplayer releases, Battlefield 3 and Gears of War 3, falling in the fifth and seventh spots, respectively. I’m kind of surprised that Gears of War is so low considering that this is the series that defined multiplayer on the Xbox this generation, but seeing Reach in fourth spot warms my heart, if only out of spite for all the complainers who said Reach would be dead in a year.

Some other surprises from the list would be that GTA IV is still charting as is Gears of War 2. I guess Xbox LIVE gamers know what they like, and that’s re-hashes of a game from 2007 and previous iterations of an improved product. Thoughts on 2011’s Xbox LIVE activity list? Surprised that Black Ops still holds first place? Anything that should be higher in your opinion? Go!

Source – Major Nelson

Poll: Best or Worst Generation of Games?

Let’s face it: this generation has been one of a kind. Some of the best quality games we have ever seen. And some of the worst service and disasters we have ever seen. As consoles have become more complex, there is a lot more room for errors and I don’t think any opportunities for screw-ups have been missed. But…the games, man! They are so good! But are they enough to overcome the PSN Hack, the Red Ring of Death, the terrible DLC debacles, the DRM nightmares, constant patches due to broken games on release day and the countless other crap we suddenly have to deal with now?

I mean, Uncharted, Gears of War, Bioshock, Call of Duty, Assassin’s Creed, Mass Effect, Dragon Age, Portal and the Arkham series, just to name a few, are all amazing new franchises that stand with some of the best all time. But is the high quality of the product enough to call this the best generation? Or is the terrible state of things for us consumers too much for these stellar games to overcome? Hit the poll and then hit the comments!

Is this the best or worst generation of video games?

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Player: A Short Story of Multiplayer Gaming

Halo Reach

When I was a kid, I remember sitting in the living room with a bowl of Frosted Flakes, watching cartoons with an eager hunger every Saturday morning. In addition to the classics such as the Super Mario Bros cartoon or Captain N, I was fascinated with the show Reboot, which takes place entirely in a virtual world. Since then, I think I’ve always had a desire for even more fiction that revolves around gaming, which is surprisingly seldom encountered even two decades later.

However, today I stumbled across a short story that a friend of mine wrote over at Prolific Novelista, so I figured I would share. Player is the tale of one man’s quest to beat an anonymous gamer online, and the way our competitive edge kicks in whenever we deal with strangers in multiplayer settings. It’s a piece that I think all of us can identify with. I know that one of the most shocking things for me when I first entered the realm of online gaming was realizing that I was just a mediocre fish in a sea of badasses with itchy trigger fingers. The desire to beat an opponent at a game you pride yourself in is a strong one, and we’ve all encountered it at one time or another.

So yeah, I think you guys should read it. Definitely entertaining and familiar. I would also suggest you guys check out Ready Player One, a novel I keep hearing about that takes place inside of a video game. Thoughts, gents and ladies? Go!

Prolific Novelista

Final Fantasy VI: The Glitch of All Glitches

I’m a huge fan of Final Fantasy VI, it being my favorite game of all time and everything, but apparently there is something I’ve never know about it: it can be broken in the most bizarre and fun ways possible. A user on the SomethingAwful forums (via 1UP) named Elephantgun posted the below video, which not only shows him having an airship in the opening minutes of the game, but also causing the game to go completely haywire when he uses Relm’s Sketch skill against an invisible enemy. See for yourself:

[youtube width=”500″ height=”310″]http://www.youtube.com/watch?v=xocs6tHmOKM&feature=player_embedded[/youtube]

Pretty crazy, right? Are there any games out there that have similar glitches that you like to use? Have you ever discovered any yourself? Hit me!

Source: 1UP

GamerSushi Votes 2011: Best Multiplayer

What up friends and gamers and welcome to a new yearly feature here at GamerSushi. We’re going to be trying something different this year by letting you, the community, weigh in on the always fun “best of the year” lists via some voting. We all love practicing our democratic rights (while we still have them, anyways) and these sorts of topics always make for great discussions.

To kick it off, we’re going to be talking the best multiplayer of the year, also known as the “Battle of the Threes”. There are a lot of great candidates and I can’t wait to see which way this leans. Get your vote on!

GamerSushi Votes 2011: Best Multiplayer

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What are Your Christmas Gaming Plans?

assassins creed revelations

Happy Holidays, GamerSushi-ans! I hope your break (should you be on one) is going well. The GamerSushi crew will be ramping down for the Holidays, so this might be the last post you see out of us for the next few days. It’s been kind of a quiet Fall around here, but can you really blame us? Between all the games and our personal lives, we’ve kind of been slacking on the posts, so we apologize. There will however, be some treats coming from a certain jolly, bearded man sometime soon, so stay tuned for that.

Now that we have a little free time, what are your Christmas gaming plans? Personally, I’m finishing off Assassin’s Creed: Revelations and tucking into the multiplayer on that while going through my backlog and finishing off some left-over Achivements from games like Sonic Generations and Halo: Combat Evolved Anniversary. I may even tuck back into Saint’s Row the Third, but after my 30 hour cheevo didn’t pop (along with a bunch of campaign ones, but that’s a known issue) I’ve kind of soured on that experience.

So what are you up to? Polishing off the backlog? Awaiting a windfall of Christmas gifts? Let us know!

GamerSushi Asks: What Are You After?

Calvin and HobbesOne of my favorite Calvin and Hobbes comics has to do with the idea that every man has a price. Calvin says that his price is two bucks cold cash up front, to which Hobbes muses aloud that he’s not sure what’s worse: that everyone has his price, or that the price is sometimes so low. What’s funny is that the more I think about it, the more this is actually true in gaming, too. Everyone’s got a price in terms of what they want from a game. And while the Bill Watterson comic touched on this in a more sinister way with morality, I think it’s what actually helps us enjoy games overall.

These thoughts started brewing in my head after an excellent piece over on Unwinnable, titled, Bullshit Vs. The Thing You’re After. In it, the author touches on every gamer’s price and what it is that makes gamers tick. And I think I totally agree. Continue reading GamerSushi Asks: What Are You After?

Dropping the Difficulty

Halo

I’m hardcore. At least, I consider myself to be. As such, I usually play games the first time through on at least normal, never dropping to easy mode unless I am just interested in the story, which is a rare occasion at best. But with games that I’ve played before, such as the newly released Halo: Combat Evolved Anniversary Edition, I wanted to challenge myself and play it on Heroic. So that’s what Eddy and I did.

Until some technical SNAFUs got in the way. We were playing co-op, breezing through the game and right at the very end of the level “Assault on the Control Room” when we were suddenly disconnected from Xbox Live. Thanks to the games archaic checkpoint system, we lost our progress and would have been forced to replay the whole level again, if it wasn’t for the fact that we rage quit for a week.

Finally, this weekend, we got back on the Halo horse and started kicking ass again. Until it happened again…in The Library. Rather than race to trade the game in, which was my first instinct, Eddy suggested we drop it to normal and just beat it quickly. And so we did. And what an enjoyable experience that was. We were so tired of the game that we just wanted to race right through it and be done with it.

Has this happened to anyone else? You suddenly lose all concern for your hardcore cred and just want to BEAT THE FREAKING THING and move on with your life? Sound off!

Skyrim is Full of Undiscovered Secrets

Skyrim Horse

It goes without saying that The Elder Scrolls V: Skyrim is tremendous. And I don’t even mean that in terms of quality. I’m talking about sheer size. The game is enormous in every sense of the word. From the amount of quests to the cities to the NPCs and the depths of dungeons, it could take one years to mine all of the game’s secrets on their own. You can ignore the main quest and spend hundreds of hours doing nothing but dungeon-diving or picking pockets. That doesn’t even take into account all of the mods available for the PC version.

That’s one of the reasons I love the Internet: we don’t have to do this kind of stuff all by ourselves. The kind folks over at the Official Playstation Magazine have put together a list of 9 Things You Didn’t Know You Could Do in Skyrim. While I’ve made good use of a few of the items on the list, such as free archery training and the re-fillable soul gem, a few things certainly surprised me. Lists like this are usually a bad thing for me, as now I want to go get the dog that never dies, the staff that turns enemies into bunnies and the legendary horse as well.

As it stands, I’ve had some strange occurrences in Skyrim myself. Why, just a couple of weeks ago, I had to square off against an invisible dragon. On another night of exploring, I came across a lying character that tells you meta secrets about Bethesda and its development of the game.

So what about you guys? Have you stumbled across any of these undiscovered secrets? What are some of the strangest things you’ve seen for yourself in the game? Go!

Source – Official Playstation Magazine

More Skyrim Content

Like this post? Check out more GamerSushi Skyrim content, including our review, a podcast, Skyrim PC mods and more!

Roll Call: Star Wars: The Old Republic

the old republic launch

We’re finally here, friends, at the end of four years of waiting and watching and over-sized lightsabers. BioWare’s first foray into MMO territory, Star Wars: The Old Republic, begins its pre-order roll out today in advance of its actual release on the 20 of December. If you pre-ordered the game and entered the code on the TOR website you can get in early between now and the 20 depending on how far in advance you completed the process (confusing, I know).

I pre-ordered the game, but I didn’t do it until November, so I probably won’t be playing until the weekend or even the 19, but I’ve had a few opportunities to try out the Beta, so that’s OK (pretty sure the NDA on those things have expired). My guild and I are deploying as heartless Imperials and I’m taking on the Bounty Hunter class for my first outing. I avoided this build during the Beta, so I’m ready for a fresh experience when I jump in. My guild will be on the Lord Praven server, if anybody wants to play with the only GS staff member who will be giving TOR a shot on release.

The Old Republic hasn’t exactly been a hot topic around here, but I still thought I’d put up a Roll Call as this is the last big release of 2012 (except for the Back to Karkand DLC which also comes out today). Anybody else playing TOR? Which class are you playing as? Any interest on trying the game in the future? Also, what are you thoughts on me keeping a journal of sorts for the first month of the game as a kind of review?

Top Six: Mitch’s Gaming Moments of 2011

Every year there are many standout moments in gaming that redefine my hobby and help me appreciate it in new ways. Last year it was riding into Mexico to the tune of “Far Away” in Red Dead Redemption, managing my own guild of assassins in Assassin’s Creed: Brotherhood or riding down a river in a patrol boat with the Rolling Stones in the background in Call of Duty: Black Ops.

2011, being the landmark year that it was, was not deficient in great gaming moments and I’ve pared my memories down to six selections of moments that have helped shape this year for me. Come along as I try to sift through all the great games this year had to offer and try to nail down which small selections changed my perception of gaming in 2011. Continue reading Top Six: Mitch’s Gaming Moments of 2011

VGAs 2011: All the Winners!

Miyamoto

Ah, the VGAs. The time of year when game enthusiasts far and wide go through the tumultuous turns and dives of the hype train. Bandied about by double speak and cryptic front man Geoff Keighley, we willingly jump into that nexus of marketing, full of fake celebrities, very few awards and some lame jokes – and all for what? For glimpses of what we can expect out of the next year from our favorite past time.

For all of the complaints that people throw against the VGAs, I do have to say that I enjoy the outcome – actually having something to look forward to for the following year. Last year, we got excited about Skyrim, Mass Effect 3, Uncharted 3 and then some. I’m not saying they’re perfect. But they do what they’re designed to do – hype games.

Anyway, soapbox aside, one of the other purposes of the VGAs is to do just that – hand out video game awards. This year, a number of great games and studios took home the awards. They even honored Miyamoto as the first inductee into the Video Game Hall of Fame. I thought I’d paste all the goings-down here so you could voice your quibbles and rants. Full list of winners after the jump! Continue reading VGAs 2011: All the Winners!

The Last of Us: Debut Trailer

As we all know, the Spike VGAs hit last night, with a spattering of announcements and trailers, many of which we’ll have the time to get excited about over the next week. However, the post-show buzz seems to hover directly around one game: The Last of Us.

While The Last of Us was teased just a bit over the last few days, nobody had any idea what it was, save for the fact that it was a PS3 exclusive. All that changed last night when gamers were treated to the world premiere trailer, which happens to be all stunning in-engine footage.

I do have to say, I’m a fan. Seems to be a cross between I Am Legend and Enslaved, although we’ll see how the gameplay shakes out eventually. Many props to Naughty Dog for keeping development of this title secret for so long. Yet another reason why I’m glad to be a PS3 owner.

What did you guys think? Go!

Today’s WTF: Metal Gear Rising Revengeance Trailer

Metal Gear Rising disappeared from the scene for a while, dropping only a brief trailer of the game’s protagonist Raiden chopping up dudes and watermelons with motion-gaming like movements. With nothing about the game being released since then people began wondering if we were ever going to see the game again. Well, the new trailer for Rising has leaked just a couple of hours before its appearance at the SPIKE Video Game Awards tonight and all I have to say is “wow”. You can judge what kind of “wow” that is for yourself after you view the trailer.

So yeah, that happened. The Metal Gear games were always a little crazy, but Metal Gear Rising: Revengeance (yes, that’s the real title) is down-right bat-shit insane. Revengeance is now being handled by Platinum Games, the studio behind Bayonetta and Vanquish, so you can see where it gets the heritage of over the top action from. What do you guys think of Rising’s new direction?

Make Your Predictions for the 2011 Video Game Awards

vga 2011 predicitons

SPIKE TV’s annual half-celebration half-“see I told you this is what them video games is like” Video Game Awards show airs tomorrow and in-between all of the trailers for upcoming games there’s a chance for developers and individual games to walk away with trophies.

2011 has been an exceptional year for games and the VGAs are chock full of titles that I’d be hard pressed to choose over one another. Some are obvious winners for me (like picking Battlefield 3 as the best multiplayer game over Modern Warfare 3 and Gears of War 3), but a few I had a hard time deciding on. Do I really like Skyrim better than Batman? That may seem like an obvious choice at first, but then I start thinking about it and maybe I break out into sweat. Who’s to say?

I’m also a little disappointed by the lack of a GotY nomination for Deus Ex: Human Revolution but I’m just one man. Take a look at the nominees for the various categories of the 2011 Video Game Awards and tell us what you think. What’s your pick for Game of the Year? Any write-in votes?

GamerSushi Asks: Lost in Sidequests?

Skyrim

I’ve got a problem. It’s been well documented on this site and in our podcasts, but I should reiterate: I’m an RPG completionist. I’m OCD in a way that is truly tough to convey to people who can’t open up my head and take a peek inside. From the largest weapon to the smallest task, I’m trying to do everything, see every nook and cranny of even the hugest open RPG world until its boundaries feel like shackles and I’ve got nowhere left to go.

Such is the case with Skyrim. You see, I’ve put about 50 hours into the game so far, and I’m sitting pretty at about Level 43. And I’ve only recently just gone to High Hrothgar for the first time. If you’ve been playing the game, you know that most people go do this just south of Level 10, but not me. I’m an overpowered badass that’s been running all over the place doing the bidding of every peasant and lowlife that needed ferrying or dungeoneering.

It’s really hard to pinpoint the root cause of this obsession, and even harder to curtail it once it sets in. Something about the way my personality works just causes me to get lost in side quests.

I thought I’d take this opportunity to ask how you guys handle side quests versus main quests. While side quests are really meant to help you level between the main or perhaps give you something to do once you’ve beaten the game, I tend to use them to make the main ludicrously easy for myself. How do you guys approach them? Go!

Gameplay Mechanics That Time Forgot

demons souls

For every gameplay mechanic that sets a standard in the industry, there are always a few that manage to slip out of vogue no matter how interesting they are. Back in the days when gaming was just getting started, developers felt like they could take a few more risks with their designs and some really cool stuff came out of that era. There are some neat ideas being presented today, but the fresh stuff is few and far between.

IGN’s newest appendage 1up put out an article on four gameplay mechanics that should have caught on and it’s an interesting look at some big ideas that have faded away into obscurity. While Demon’s Souls (and Dark Souls) are new, things like Rainbow Six’s mission planner or Blade Runner’s randomized story elements are kind of relics now, lost to the ages.

I remember trying to figure out Rainbow Six’s planner back in the day and I recall it being beyond the scope of my young mind. My missions frequently boiled down to giving everyone a shotgun and hoping for the best, but I bet if I went back and tried that game today I would find a layer of strategy that is so painfully absent from modern shooters.

The social single-player elements of Demon’s Souls is one of the most intriguing aspects of that game to me and I would be really pleased if that caught on in other games, especially sandbox titles. How awesome would it be if you were playing Grand Theft Auto V and saw some graffiti on the ground left by another player, pointing you towards a secret area with a special vehicle? This is a masterful way of bringing players together inside their own separate worlds and I’d like other developers to take a stab at it.

Do you guys have any gameplay mechanics that you used to love that have fallen by the wayside? I seem to recall squad commands being quite the big ticket item last generation but I don’t see that too much these days. Personally, I’d love to be able to give my AI teammates commands because they can’t seem to think for themselves that well. Sound off!

Source – 1up