Valve Versus Piracy

Gabe NewellAt the risk of being called a Valve fanboy (I’m really not), I have to say that I think Gabe Newell is probably one of the more brilliant minds in the videogame industry. That’s probably a cliche opinion to have about the guy, but I’ll stick by it until he shows me other wise. I’m pretty much fascinated by everything he says in interviews, mostly because he comes across as a guy that not only understands the business he’s in, but understands gamers. That’s a tricky shot for a CEO to hit consistently, and he managed to do it without making a fool of himself too often (PS3 cracks aside).

In a recent interview with The Cambridge Student Online, Newell waxes philosophical about a number of subjects relating to Valve, including Half-Life as a response to the dumbing down of the FPS genre, the decision to make TF2 free to play and what he expects of CS: GO. One of the more interesting parts of the interview, however, is what he has to say about piracy. You see, Newell doesn’t view piracy as that big of an issue for Valve:

“In general, we think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem. For example, if a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate’s service is more valuable. Most DRM solutions diminish the value of the product by either directly restricting a customers use or by creating uncertainty. Our goal is to create greater service value than pirates, and this has been successful enough for us that piracy is basically a non-issue for our company.

This actually ties into something that we all talked about on a podcast, many moons ago. When it becomes just as convenient and valuable enough to get a product at a price you’re willing to pay for it as it is to steal it, piracy loses all meaning. Now, I know this is a touchy subject (and we always talk about how touchy of a subject it is), but as much as I do what I can to distance myself from piracy, I at least acknowledge that video game companies don’t always handle this well.

However, given the recent admission from CD Projekt that DRM-less Witcher 2 was pirated 4.5 million times, does anybody have any idea at all how to make their products more valuable than free? What say you guys? Weigh in and keep it tidy. Go!

Source – TCS

GamerSushi Asks: Changing Remakes?

Final Fantasy 7 Remake

If there’s anything we can say about 2011 – in addition to the fact that it’s been one of the best years for gaming that we can remember – it’s that it has been the year of the HD remake. In the fall season alone, we’ve seen Halo CE: Anniversary, Ico/Shadow of the Colossus and Metal Gear Solid: HD Collection all release to rave reviews from fanboys that have longed to see their old favorites restored with loving detail. Naturally, this opens up the conversation to other classics, and there are none more sought after than the dreaded Final Fantasy VII remake.

In a recent interview with Official XBox Magazine, Final Fantasy XIII-2 producer Yoshinori Kitase gave some of his thoughts about how he’d tackle a remake of one of the most famed entries in the beloved series:

“If I may speak as a game creator, if we were to produce a remake of VII, for example, I would be really tempted to delete things and add new elements, new systems or whatever because if we were to make exactly the same thing now, it’d be like a repeat… But if we did that, the fans might be disappointed or ‘this is not what I was expecting’ so in that sense maybe some might say that it’s better to let memory be memory.”

I have to say that I understand the impulse to want to approach the remake creatively. I mean, where would the appeal be to just slap a new coat of paint on something if you’re part of the team involved? But on the other hand, a part of me would also want the game that I loved exactly as it was. It would be interesting if developers could find a way to include both things in the final product, although I understand it’s not entirely feasible.

So what do you guys think? What kind of remakes do you prefer? Fresh new takes on old favorites, or a new coat of paint on the classics? What would you change in HD remakes of your favorite games? Go!

Source – OXM

The Case Against Annualization

modern warfare 3As the end of this generation draws near we’re seeing an increase in the amount of franchises that are taking a stab at faster release cycles. Call of Duty has been pulling this trick for a while but even titles with a bigger scope like Assassin’s Creed and Dead Rising are trying to give us a new game every year.

The term “new game” may be a bit of a stretch because in the rush to meet the deadlines a lot of these titles are getting flak for not adding enough to previous iterations. While waiting years for a game may be painful, is it preferable to basically buying what equates to an expansion pack? Continue reading The Case Against Annualization

Rumor: Sony Version of Smash Bros?

Sony Smash Bros

Few things compare to the joys I’ve gotten from the Super Smash Bros. franchise. Whether it was after school on the Nintendo 64, skipping class in college with the GameCube or taking a break on the Wii, the Nintendo branded brawler is the perfect mix of insanity and trashtalk-inducing competition. If I were one of the other big console companies, I guess I’d be eying something similar for my own franchises.

And according to rumors, that’s just what Sony is doing. For a while now, there have been whispers that one SuperBot Entertainment has been hard at work crafting the PlayStation’s own take on the Smash Bros. style of mayhem. Until the last couple of weeks, these rumors didn’t have much substance to them. However, SuperBot employee Chris Molina’s twitter account recently outed not only the game’s existence, but also a few details like the inclusion of characters Kratos, Sweet Tooth and Parappa.

So what do you guys think of this idea? Would you play a Sony version of Super Smash Bros.? What characters would you like to see? What about a Microsoft version? Go!

Source – Gaming Everything

Image via Play Tribune

Kojima: Resurrecting Snake for Fan Service

Kojima

Speaking from extremely limited personal experience, I can say that the tug-of-war between fans and creators is often a tricky thing. While content producers don’t want to lose their audience through unpopular choices, they want the creative fulfillment of making their own way. Likewise, fans have certain expectations, yet need the creator to do what originally drew the fans to the creator’s work to begin with.

Enter Hideo Kojima. To say that this guy has been all over the map creatively is an understatement. From entry to entry in the Metal Gear Solid series, the games tones and even main characters have shifted wildly. On top of that, the guy seems to second guess himself after each new title, saying he’ll never make another one.

While this was the full intent with Metal Gear Solid 4, he’s already saying that Metal Gear Solid 5 will probably happen. In a recent interview with the Official Playstation Magazine, he talks about his original vision for Snake and how other voices changed that:

“Actually, I wanted to end it at every step along the way… In Guns Of The Patriots he was supposed to die. Everyone on the staff really wanted to keep him alive, so I caved a little. I’m a creator at heart, but at the same time I also have to manage the business aspect of it, figure out how to sell the game. I’m still trying to find that balance – it’s very delicate. How do you put in enough to make sure it sells, while remaining true to your vision?”

I’m sure this is the struggle that filmmakers and game producers constantly deal with. As much as these entertainment mediums qualify as art, there is an aspect to them that requires them to be a product as well. So what do you guys think of this idea? Do you think that more creators like this need to stick to their vision, or are you OK with them tweaking it in order to keep pumping out new iterations? Go!

Source – Official Playstation Magazine

20 Skyrim Mods That are Worth Your Time

20 skyrim mods

Skyrim has been out for just over two weeks, even though it might feel like you’ve already put a lifetime into that game. For those of us playing on the PC, we have the added benefit of modding our expereience and the kind folks over at PC Gamer put together a list of the 20 best Skyrim mods as of right now. If you’re playing on consoles you had best look away, lest you get all jealous like.

Modding is nothing new to Bethesda games as Oblivion and the two Fallout titles have seen a slew of great user-created enhancements, and Skyrim is shaping up to top all of them. Included in PC Gamer’s list are things like a fully 3D map, a crafting enhancement where you can melt down pots and pans into usable ore and several custom tweaks that improve the faces of NPCs right down to their lips (seriously). There’s even a couple goofy ones in here like the one that replaces the spiders with other creatures like bears but keeps the animation model so you have a giant bear scuttling towards you like a spider.

This is just the beginning, though, as I’m sure that there are plenty more of these in the works. You may think that my image for this post is a joke, but oh no, someone is actually working on a dragon riding mod. So, Skyrim PC gamers, what do you think? Any of these mods catch your fancy? Anything that blew your mind? I didn’t think that the water in this game could get any nicer looking, but I learned a thing or two from these mods.

Source – PC Gamer

More Skyrim Content

Like this post? Check out more GamerSushi Skyrim content, including our review, a podcast, Skyrim secrets and more!

Big Games of 2011 That You Missed?

Rayman Origins

This year is swiftly coming to a close and we’ve seen almost all of the major releases come and go with the exception of Star Wars: The Old Republic which drops on December 20. As this year was more jam packed than others, I thought I’d do a quick survey and see which giant games of 2011 you might have missed.

I’m not really one to talk here because I seem to be swimming in games (some still un-played like The Witcher 2 and Assassin’s Creed: Revelations), but I did manage to miss Forza 4, Killzone 3 and Skyward Sword, although I might make time for that last one. Rayman Origin is another game that might get overlooked this year, but I’m going to make an effort to try it out. It’s a gorgeous looking 2D platformer with couch co-op and it’s being reviewed pretty well right now.

In terms of games that I could have passed up, given hindsight, I’d say Modern Warfare 3 and Battlefield 3. Modern Warfare 3 is pretty much the same old Call of Duty we’ve come to expect and I haven’t even touched Battlefield 3 since Skyrim hit, which is kind of surprising given the nerd boner I was rocking for that game.

What about you guys? Any big games that you missed this year just because you didn’t have enough time? Any smaller, indie titles that grabbed your attention that may go unnoticed by others? Sound off!

Fan Feedback and Fixing Uncharted 3’s Shooting

Uncharted 3

I’ve been trying to save some of my opinions about Uncharted 3: Drake’s Deception (or Decepticons if you’re feeling especially nerdy) for our upcoming review of the game, but I couldn’t help myself on this one. As fun as the game can be, I had major problems with it’s shooting mechanics, which felt a bit spastic and dare I say broken in comparison to Uncharted 2’s excellent gunplay. When I first started playing the game, I couldn’t tell if my skills had diminished, or if I was just a crazy person, but something felt… off. This became even more apparent when Anthony tried a run of some multiplayer, where the shooting mechanics felt much better, and vastly different from their singleplayer counterpart.

Apparently I’m not the only one. It seems that quite a few Uncharted fans, both on Naughty Dog’s website and NeoGAF, have taken to drafting charts, filming comparison videos and dissecting the difference between Uncharted 2 and Uncharted 3’s gunplay. The main offender is a strange bit of input lag, plus a snap-to grid for diagonal aiming that isn’t present in Uncharted 2.

While all of that is typical for the Internet, the interesting part of the story is that Naughty Dog listened and tried to figure out the difference themselves… but couldn’t. So they then asked several of the outspoken NeoGAF posters to come into the studio to present their case firsthand. As a result, Naughty Dog is working on a patch that allows players to choose between the mechanics of each game for the singleplayer campaign.

How about that for listening to your community? I really have to commend Naughty Dog for hearing the complaints and addressing them, although I don’t understand how they couldn’t figure out the difference between two of their own games. Have any of you played Uncharted 3? Any issues with the aiming? And what do you think of this move by Naughty Dog? Go!

Source – GiantBomb

Saint’s Row the Third and My Growing Appreciation of Maturity in Games

saints row the third

One of the many games I bought last Tuesday was Saint’s Row the Third, Volition’s newest entry in the kill-crazy crime series. I’ve put a fair number of hours into it (not as much as Skyrim or even Sonic Generations), and I think I’ve come to a shocking conclusion based on how some of the game is making me feel: I’m growing up.

This post isn’t a knock against Saint’s Row’s content; I know it’s full of juvenile humor, diving nut punches and mind-controlling octopus cannons and it does that all very well and even manages to pull off some insane gameplay without it being contrived. Besides, I’d have to be a pretty big troll to call out Saint’s Row for being immature. No, I’m just finding that some of the ancillary quests feel kind of silly and I’m started to get repulsed by the idea of shooting cops and civilians.

Yes, the old tried-and-true stand-by of the GTA-style sandbox game, descending into unbridled mayhem, no longer holds the appeal for me that it once did. I was showing the game off to my roommate and after shooting a mascot dressed as an energy drink and doing the same to a couple cops, I got a funny feeling in my stomach. I know these cops are just pixles and animated rigs moving on my screen, but busting a cap in them doesn’t hold the same thrill it once used to.

Saint’s Row the Third is still fun and I heartily recommend it to anyone who played the second one and loved it, but I’m kind of moving past the “see how long you can kill cops for” type of sandbox play and coming to appreciate structure more. What about you guys? Do you sort of feel the same, or do you think I’m just an old man yelling at Saint’s Row from his porch? Has any other game made you feel this way?

10 Years of Halo

10 years of halo

The release of Halo: Combat Evolved Anniversary yesterday also saw the passing of the franchises’ tenth year in existence. Yes that’s right, good old Halo is 10 years old, if you can believe it. It seems only yesterday that I was waiting for Reach to fall or finishing the fight, but there you have it. Halo has been such a fixture in my gaming life that I can’t really let this occasion pass by unnoticed.

I played Halo: Combat Evolved more than any other game, even Knights of the Old Republic 2, which absorbed a large part of my life. I played through the campaign on solo and co-op on every difficulty except for Easy, and I had dozens of LAN parties with friends, trying to to see who could out-pistol each other. It’s kind of amusing to me that the most iconic weapon in Halo’s history is reportedly a tweak that was put in by accident by a developer that more than doubled the pistol’s damage right before ship.

Halo 2 had almost as much of an impact on me; it was the first game I lined up at midnight for, and it also showed me that multiplayer could be done well on consoles. While I was still very much a PC player then, the fact that I could have a great experience on my TV was kind of revolutionary. Halo 2’s campaign was also pretty decent, story blunders and the fact that I would have to wait four more years to get a Halo game set entirely on Earth. Continue reading 10 Years of Halo

GamerSushi Asks: Getting Your Attention?

Skyrim Whiterun

At 10 hours into Skyrim, you’d think that I would be a walking bad ass by now. Townspeople would weep or cry out in joy at my passing. Animals would steer clear of my manly musk. Dragons would swoop down to bow before me in reverent awe. My weapons would sing with the crackle of lightning and the sharp hiss of steel and silver. In short, you would think that I’ve already started bending the world of Skyrim to my digital will.

Actually, I’m picking flowers just outside of Whiterun. You see, I’m trying to learn some new recipes and the properties of various ingredients for alchemy, just so I can sell some potions and make enough money on the side to buy a house. You know the type: a starter home, with a nice view of the Jarl’s place up on the hill. It’s quaint, but it’ll get me by long enough to stow all of my stolen items until I can contact someone in the Thieves’ Guild to purchase them for me. I might get around to that once I’ve searched the nearby brewery or taken a few more Smithing lessons up at the Skyforge. That’s just how I roll.

While none of those things sounds particularly exciting, they’ve somehow gotten me totally snared by Elder Scrolls V’s dark and fantastical clutches. Every preview of the game showed spellcasting, shield bashing, dragon shouting and dragon fighting. Yet all I’m doing is the mundane, the ordinary, the stuff that nobody in their right mind would do.

And I love it.

You see, I’ve got certain triggers when it comes to video games. Certain things that scratch just the right spot or catch me at just the right moment. This happens from time to time, and even though it shouldn’t surprise me, it still totally does. I wrote just a few weeks back about how Batman: Arkham City made me feel like a kid again. Skyrim is sort of similar, but there’s something more to it: it just has my attention.

I can’t really describe what it means when I say that a game has gotten my attention. The only mental image I have is of a small child, with a street performer snapping in front of him to hold his gaze while he does a sleight of hand routine. And I guess that’s what video games do to us. The best ones leave us transfixed, totally beholden to whatever spectacles are playing themselves out on the screen. I won’t declare Skyrim game of the year or say that it’s one of my favorites. But I will say that it’s already put me under its spell.

So my question to you guys is this: what does a game have to do to get your attention? What kinds of things tend to really suck you into a game and keep you from doing anything else? Does it have to have a good intro? A great story? Great mechanics? A combination of those things? What types of games tend to leave you obsessed? Go!

Sonic Generations Actually Looks Fun

Sonic Generations

When I was a kid, I was a really big fan of Sonic the Hedgehog. I didn’t have a Nintendo system in my house until the 64, so that meant that I played the heck out of the old Sonic games all the way from the original to Sonic 3D Blast on the Saturn. It’s kind of a tired meme in our hobby that Sonic games have by and large been pretty terrible since the Dreamcast days, although some would argue that Sonic Adventure was decent. In the transition to 3D gameplay Sonic kind of lost his spark and SEGA has been trying desperately to get it back.

Sonic the Hedgehog 4 seemed poised to redeem the blue blur but after that tanked and we got that terrible Werehog abomination, I had kind of given up hope of seeing a good Sonic title in my time with gaming. I was pleasantly surprised to learn that Sonic Generations, the newest title in the series, is quite fun and brings back a lot of the old conventions that made Sonic great.

You now play only as Sonic and not as any of his ridiculous anthropomorphic friends (although they can be accessed in challenges if you desire) and the game splits itself between the old 2D platforming of Classic Sonic and the crazy speed-runs of Modern Sonic. Gamer laureate TotalBiscut has a “WTF is” video up for Sonic Generations and if you’ve been on the fence about this game I recommend checking it out. He takes a look at the PC version (madness!) but I imagine the Xbox and PS3 SKUs are largely the same.

I think I’m going to pick this game up next week which brings the number of games I’m buying next Tuesday to an insane five. What about you guys? Any interest in picking this up? Did TotalBiscut’s video intrigue you?

Mass Effect 3 Leak and the Customizable Experience

mass effect 3 single player

Whoops.

So it seems that the other day, an error by Microsoft resulted in the testers of the new XBox 360 dashboard update being able to get their hands on an early build of Mass Effect 3. This accidental leak (which was meant for private internal testing) included portions of both the single player and multiplayer, some of which were missing sound and textures.

While this is certainly a bit of a goof, the more interesting part of the story is the menu that showed up for these players, which revealed something that we didn’t know about the game. Basically, it gave players the option for the single player game to choose to highlight certain components for their playthrough, each with an emphasis on different aspects. Here are the three choices:

  • Action Mode: For those who want to emphasize action and combat and minimize story management. Action mode will set automatic replies in conversation and a normal difficulty.
  • Story Mode: For those who want to emphasize story immersion and minimize combat pressure. Story mode will set manually-selectable replies in conversation and a minimal combat difficulty.
  • RPG Mode: For those who want to explore both realms of story and combat. RPG mode will set manually-selectable replies in conversation and a normal combat difficulty.

This seems like a direct response to the complaints that Bioware received about Mass Effect 2 being “dumbed down.” While none of this is final, it’s certainly an interesting way to tackle the problem – too many games these days try to be all things to all people, and it’s something that doesn’t always work. Bioware has responded to the leak, saying that these options will give players an even greater degree of control over their personal experience with the campaign.

What do you guys think of the idea of splitting the campaign into these different modes? At first glance, it appears to be a creative way to let each player get the Mass Effect 3 that they want. Give us your thoughts, though. Go!

Source – VG247

Review: Battlefield 3

battlefield 3 review

Here we are, folks: after months of waiting and watching trailers, Battlefield 3 has finally dropped, bringing DICE’s no-hold-barred attempt to kick Call of Duty square in its Modern Warnads to a head.

I haven’t really attempted to keep my excitement for the game a secret and I’m sure many of you have read the reviews on other sites and played the game, but now we get to have the official GamerSushi verdict. Having tucked into all three of Battlefield’s modes, I’m going to review them in a similar manner to Eddy’s Modern Warfare 2 review from two years ago, tackling the campaign and co-op first and hitting the multiplayer last. I’ll average the two scores as best I can, and that will be the final grade for Battlefield 3. All clear? Move out, solider! Continue reading Review: Battlefield 3

A Look at the Modern Quake

Ah, modern gaming. How often you’re lambasted these days for your simplistic ways.

This is always a tricky subject for me. We generally try to keep the discourse around here less cynical, but sometimes we do talk about the things we miss about gaming. Let’s face it: games have changed, and there’s no point beating around the bush about it.

I guess that means there’s no bush-beating in this video. It asks the question: what if Quake was made today? And agree or disagree with its conclusions, it’s hard to deny that it makes at least a few points, and hilariously at that.

While I genuinely think that in some ways, games are better than ever, I’ll admit that the things in this video are pretty spot on. I don’t know if I buy into all the negativity that I hear from the gaming community about this issue, but it’s still worth noting.

So what do you guys think about the ideas this video raises? Do you like/dislike the direction of modern games? Is it a more complicated issue than the video lays out? Go!

Today’s WTF: Win $10K for Grabbing Drake’s Ring

OK, we’ve seen some absolutely wild, are-you-freaking-kidding-me type promotional stunts pulled for games quite a bit in the last few years. Hearing about the new, wacky schemes that these companies will go to in order to win over some fans or promote their games is starting to become old hat. We’re sort of used to these antics by now.

Sort of.

You see, Kevin Butler (or Sony, if you want to be uppity about it), VP of everything PS3, is offering gamers $10,000 for whoever can hold out their arms the longest via webcam. Yes, really.

The “Uncharted 3: Grab the Ring” contest rewards those with superior arm-holding stamina up to $500 each day (for the winner of the day) and $10,000 for the overall best time. The current champion at the moment has done so for over 2 hours.

Normally our daily WTFs are things that we think are appalling, but this one is just plain silly. I really don’t have much of an opinion on it. So yeah. Get to those webcams if you want in on this ridiculous promotion. Any takers?

Source – Grab the Ring

The Complicated Process of Buying Games

Skyrim Collector's Edition

What happened to the simple days of our youth, when we had no idea that a new game was coming out until we saw an advertisement on TV or accidentally stumbled across the actual title on store shelves? In the age of information overload (which I’ve written about here before), such an occurrence is less and less likely to happen.

It’s funny thinking back to my anticipation level for titles over the years as I’ve grown up. It started with magazine subscriptions and previews and eventually worked its way up to disc-based demos, kiosks and ultimately the Internet. Nowadays, it’s getting much more difficult to ignore all of the media associated with the games we’re dying to play. No matter where you look, there’s some kind of data bombardment, beckoning you to pre-order from this or that store, trying to get you to buy the ultra mega editions and watch every last 10 second non-game footage teaser trailer.

What happened to simplicity? That’s what Kotaku writer Kirk Hamilton (or Eddy’s boyfriend, as Nick refers to him) asks in a hilarious piece which looks at buying a book versus buying a video game. In it, he lampoons pre-order bonuses, betas, previews and everything else under the sun.

It’s great stuff, and really makes one wonder about just how far we’ve come. Although you could also wonder just how much gaming sites contribute to all this madness. Just a thought. What do you guys think about all this? Do you think video game purchasing has become needlessly complex? Go!

Source – Kotaku

When do Video Games Have too Much Content?

riddler-arkham-city

Between bouts of Battlefield 3 multiplayer, I’ve been going back into Arkham City to try and collect all the Riddler trophies and challenges into order to finish off his sidequest and save those poor doctors. Now, if you’re not familiar with this particular aspect of the game, the Riddler has captured five doctors and hidden them all over Arkham City and the only way he’ll allow you to save them is by collecting 400 plus trophies and riddles and combat challenges. It also doesn’t help that he’s kind of a dick and taunts you the entire way through.

Now, I’m not one to shy from completing any game to 100% (that’s become a bit of a running joke around here) but even I think 400 something collectibles is a little much. I mean, they’re not incredibly well hidden, but just the sheer volume of the things makes this a daunting task. This is a problem endemic to open world games where I imagine the developer is kind of tempted to hide these things all over to justify the massive game worlds (although Call of Duty has hidden collectibles as well).

So here’s the thing: while I don’t blame Rocksteady for having Riddler challenges in the game, I just think there’s too damn many. No offense to the guys who went in and designed and placed all of these things, but didn’t they break 200 and start thinking “wow, we’ve sure put in a lot of these things. Maybe we should stop?”. Have you guys run into a similar sort of fatigue with collectibles, or just games with a lot of content? Which game was it? How are you getting along with the Riddler challenges?

Review: Batman: Arkham City

batman arkham city review

2009’s Batman: Arkham Asylum was not just a landmark title because it was really, really good, it’s also one of the very few games in recent memory to take a super-hero license and use it well. Arkham Asylum was a faithful adaptation of the Caped Crusader, one where players actually felt like they were Batman as opposed to just slapping his moniker on a bland brawler and calling it a day.

Developers Rocksteady clearly have a deep love for the Dark Knight and when the follow up title Batman: Arkham City was announced last year at Spike’s Video Game Awards fans eagerly began salivating at the prospect of another chance to be Batman. Did Rocksteady follow up Arkham Asylum with a worthy successor or should they be locked up? Continue reading Review: Batman: Arkham City

GamerSushi Asks: Tackling Life with a New Game Plus

Mass Effect 3

The kinds of features that become commonplace in video games can take on a life of their own over the course of each generation. Things that we couldn’t have imagined a decade ago are now a staple, it seems. Cover-based shooting. RPG elements attached to everything, the list goes on. One of the more recent trends in games would have to be the idea of the New Game Plus.

Granted, this has been around for some time (Chrono Cross had it on the Playstation, for instance), but it’s only been in this generation that we’ve seen it become a fixture. The appeal behind New Game Plus is certainly appealing. Combined with the advent of RPG mechanics, this mode allows players in games like Batman: Arkham City and Mass Effect to take their skills with them into an entirely new adventure, making exciting strides and seeing things from a more powerful perspective than before.

In keeping with this idea, Kotaku writer Lisa Foiles tackles the rather philosophical question of if life had a New Game Plus, how would you replay it? The concept itself is very Groundhog Day, but it’s a fun idea that I’ve thought about from time to time. I know that many of us are still young, but I just thought I’d throw the same question at you guys: how would you handle a New Life Plus feature? Any differently?

Go!

Source – Kotaku