Finding New Thrills in Gaming in 2011

Confession time, gents and ladies. Playing Batman: Arkham City makes me feel like a kid again, and I don’t really care who knows it. As of right now, it’s my game of the year. I’ll tell you why in a moment.

Arkham City Concept Art

But first, there’s something you may have already guessed about me, but I thought I should confess that as well: sometimes I can be a bit of a cynic. I always try to look at the brighter side of things, but in this day and age, the overwhelming cynical voice of the Internet can be a bit of a bog that all of us get stuck in. Especially when it comes to gaming. Continue reading Finding New Thrills in Gaming in 2011

Poll: Battlefield 3 and Modern Warfare 3 Fight for Your Affection With Launch Trailers

I can’t think of a bigger rivalry in FPS gaming right now than the one brewing between Battlefield 3 and Modern Warfare 3, each game vying for the crown of “shooter king”. Call of Duty seems confident that people will want it more because it’s Call of Duty, but Battlefield has been making a strong case for itself. Both games recently dropped their respective campaign-focused launch trailers, so we’re going to have a poll to see which one comes out on top. Call of Duty: Modern Warfare 3’s launch trailer first, then Battlefield after the jump.

Continue reading Poll: Battlefield 3 and Modern Warfare 3 Fight for Your Affection With Launch Trailers

Skyward Sword and the Customizable Experience

Skyward Sword

Oh, Legend of Zelda: Skyward Sword. You look like a fairly interesting take on the Zelda universe, complete with a sky diving Link, imaginative monsters and some of that fancy Nintendo art design that has made your series famous. But you seem to have some confusion regarding your control scheme.

I guess it’s kind of rude of me to keep having this conversation with a video game while ignoring my fellow Sushi-ans, so I’ll clue you in. As you guys all know, Skyward Sword is a game slated for release on the Nintendo Wii, and as such, requires playing the game with a Wii-mote. Unfortunately for southpaws, though, there is no left-handed control scheme, despite earlier reports that it would end up in the game.

Now, I’m not going to bash Nintendo for this, even though it seems like a drastic oversight. Plenty of game companies don’t allow for control schemes that work for everyone. In fact, it’s often a big deal now when video games come packaged with options for handicapped players, like what Modern Warfare 3 is doing.

I guess my big question is why more developers aren’t allowing for these kinds of options in games? One of the biggest advantages to PC gaming in my mind is that you can customize your keyboard to play the game however you want to play it, and it doesn’t make any difference to anybody. I get that there needs to be some kind of standardized way to play, but would it hurt games to have a more customizable experience in that regard?

What do you guys think of this? Fair/foul on Nintendo? Should more games allow for changing the controls as you see fit? Go!

Source – Kotaku

Battlefield 3 Multiplayer Trailer has BASE jumping

The more I think about the Battlefield 3 Beta, the more I come to realize how much I was soured on the game because of it. True, I’ve done more than enough complaining about the Beta, but a lot of my problems with the game proper boiled down to the choice of map. Operation Metro (or “Mehtro” as Eddy coined it) was so bland and Call of Duty like that it didn’t give the “Battlefield feel”, the nebulous experience that I’ve been clamoring for. This new trailer showcasing the multiplayer maps just might make me eat my words, however. There’s BASE jumping, guys. BASE jumping.

The thing about trailers, though, is that they’re designed to make anything look good. Heck, Operation Metro looked awesome in this video. Still, I can’t get over the shot of the soldiers jumping off the cliff as helicopters roar overhead. So, what say you? Are you back on the bandwagon?

Batman: Arkham City Impressions

Batman: Arkham City impressions

Swooping out of the shadows with a vengence, Batman: Arkham City has finally arrived and it’s being hailed as one of the greatest games of this year (and that’s saying a lot). People are calling it “Crackdown with Batman” and it currently sits at a 95 on Metacritic (97 on PS3).

I played the game for a few hours last night and I’m seriously impressed so far. Arkham City runs on the Unreal engine just like Gears of War, but I’d go as far to say that Batman actually looks better than Gears. Checking your cryptographic sequencer on a rooftop with the Gotham skyline in the background and the spotlights casting lens flares all over the screen looks really really good. As nerdy as that sentence is, I just can’t get over how awesome the game looks.

The combat has also been refined too, so it’s a lot smoother than Arkham Asylum if you can believe it. There’s an upgrade system that works like Deus Ex’s where when you gain 2000 experience you will get a talent point that can be used to upgrade your suit or gadgets. The story is pretty cool so far too, but I still don’t get why someone thought building a giant prison in the middle of Gotham was a good idea (or how they got all the criminals in there) but I’m sure that will be explained later. I’m also enjoying Hugo Strange as an enemy; he’s of a different breed than the Joker, although the Clown Prince of Crime makes his presence known too (voiced deftly by Mark Hamill once again). I’m also enjoying the more open nature of Arkham City as opposed to the hub and spoke design of Asylum. Stalking the rooftops as Batman is just as awesome as you think it would be and the ability to glide between buildings makes it all the sweeter.

So far I’m really liking the game, but as with every massive release, we here at GamerSushi like to get your opinion on it. So, are you playing Batman? What are your thoughts?

Game Budgets Versus Industry Innovation

Halo Anniversary

I won’t presume to speak for the gamer population at large, but one of my recent concerns about the trajectory of the video game industry would have to do with the lack of innovation. I try to keep my griping about “shooter fatigue” to a minimum around these parts, simply because at the end of the day, I still like playing shooters, even if I would like something to come along from time to time to mix up the monotony.

But what exactly is the cause behind the predominant trend of shooter saturation over the last few years? Have gamers changed? Have developers changed? Is the idea of a shooter the most immersive form of game design? Hardly, says Saber Interactive CEO Matthew Karch. He believes that out of control budgets for AAA titles are what’s causing the innovation funk. Here’s what the studio head behind Halo: Anniversary had to say on the matter in a recent interview:

Publishers will spend so much money to make a game. It becomes so bloated that you can’t innovate, because if you’re spending $15 million on something, you want to make sure that it’s a safe bet so you can’t take those risks.

Ultimately you end up with the fourth or fifth sequel of a game, which really is a tried and true formula without much innovation… I think there are so many things fundamentally wrong with the way the games industry is run that need to change.

I really think the solution is coming up with ways to give people smaller, more varied experiences for less money. A perfect example is LA Noire. Here’s a game that people like to play for the first couple of hours, then it got repetitive and by the second or third hour they were done with it. So why not give them a two or three hour experience for 10 pounds instead of giving them a £50 game? Why not give them a smaller, bite size experience?

While the studio’s track record doesn’t necessarily help them (Halo: Anniversary isn’t exactly breaking the mold anymore than their previous title Battle Los Angeles), it’s nice to note that some game studio heads are thinking this way. As much as I’m excited about the many sequels that are coming out this year, I can’t help but think that I’d love to see something new.

What do you guys think about the idea of game budgets getting out of hand? Do you think something needs to shift in the gaming industry? Go!

Source – CVG

Your Beta is Not a Demo

your bets is not a demoIn a trend that’s becoming far too common in the games industry, Betas are being used to promote a game rather than their proper form of stress-tests and bug finding. Three high profile games this year, Battlefield 3, Gears of War 3 and Uncharted 3 have all used Betas to lure people into pre-ordering the games or buying a different title.

While all of these games did make good use of their respective testing phases (Gears 3 had a lot of map layout changes, for example) the fact still stands that Betas are increasingly becoming a marketing tool, one that may harm the industry if overused. How can we fix this? Continue reading Your Beta is Not a Demo

Halo: Anniversary Integrates Kinect and Achievements

halo anniversary kinect achievements

Halo: Combat Evolved Anniversary (Super Gaiden Subsistence) is coming out on November 15, updating the classic Xbox shooter with a shiny coat of new graphics and other bells and whistles. It may surprise you to learn that 343 Industries isn’t just content with bringing Combat Evolved into the modern era; they also found the time to put a few Kinect commands into the game.

It’s not as bad as you’re probably thinking, and the Kinect stuff actually seems pretty harmless. There’s three commands that have been introduced and they are:

  • Voice Commands: Lets you switch weapons, throw grenades and toggle the graphics overlay without lifting a finger.
  • Analyze Mode: Similar to the Metroid Prime series, you can point your reticle at various objects in the environment and the game will scan the thing in question and add it to your…
  • Library: This Library is not the one in the game, fortunately, it’s actually an index for all the things you scanned in Analyze Mode and you can leaf through it with gestures. They had to call it the Library, though?

So there’s the list folks and it’s not all that bad. The voice commands are incredibly redundant in my opinion, given that you’ve already got a controller in your hand (and they probably won’t be used in multi) but the Analyze Mode sounds pretty cool. I hope you can still do that one without a Kinect, I mean there’s a few extra buttons on the controller that Halo doesn’t use.

In addition to the reveal of the Kinect features, 343 also dropped the achievements for Halo Anniversary and the list actually looks pretty fun. I’m a big fan of the co-op achievements which use the “bro” puns like “Standard Operating Brocedure” and “Brovershield”. All of the achievements appear to be doable, so don’t be surprised if I end up nabbing all the cheevos on this list.

So, any thoughts on the Kinect commands or the achievements? Still excited for Halo: Combat Evolved Anniversary Super Gaiden Subsistence?

Source – IGN, Xbox 360 Achievements

GamerSushi Asks: Resisting That Urge to Buy?

Forza 4

One thing that I’ve found hard to do this Fall is resist the temptation to buy a new game every week. So far I’ve failed spectacularly in this endeavor because I bought Spider-Man last week and Dead Rising 2: Off the Record this week, and I’m seriously tempted to pick up Forza 4 as well.

The desire to get Forza mostly stems from some of the screenshots I’ve seen of the Autovista mode which look stunningly photorealistic. I’m not even a real big “car guy”, but I can’t resist those screenshots. They call to me, saying “look at these cars Mitch. Aren’t they pretty? You should pay sixty dollars so you can look at them any time”.

So far I’ve stayed my hand and with Batman next week and then the November to end all Novembers coming I might be able to hold off. I’m wondering if you guys have had a similar problem this year? Any titles singing their siren’s songs to you? How do you resist buying something you really want but know you should save your cash for a different game?

Ten Minutes of Syndicate Gameplay Breach the Internet

EA and StarBreeze’s (the guys behind The Darkness) revival of Syndicate, a sci-fi RTS from the early 90s, was just announced last month with a release date of February 2012. Since the game is seemingly on the fast track to the shelves, the two companies have been hitting hard with the pre-release info and have just put out a new ten-minute gameplay trailer for the title. It shows off the game’s shooting and something called “breaching” which is the act of using the chip in your character’s head to hack electronic systems and manipulate them. If this sounds like something you’re interested in, check out the trailer below:

Some people have been saying that Syndicate bears a close resemblance to the recent Deus Ex game, but other than some superficial stuff I don’t see it. Syndicate looks like it’s way more action-oriented than Deus Ex was, and it doesn’t appear that stealth will really be an option here. So, what did you guys think of the trailer?

Hyrule Total War’s Intro Cinematic Brings Zelda to the Battlefield

I’m kind of a sucker for awesome mods and sadly they’re kind of going out of vogue with the video game industry. While there is still the odd company that still has mod support in their games, these are few and far between. Even though active modders can’t really look forward to new releases and the possibilities there, they can go back to older games and create some really neat stuff. Take this video I found of a Total War conversion that puts Legend of Zelda skins on the various armies as an example. There’s a ton of attention to detail here, and it’s guaranteed to make you nerd out at least a little bit.

Pretty cool, right? I really hope that Nintendo lets this guy continue with the project because they’re notoriously harsh about the use of their IPs. What did you guys think of this mod? Pretty sweet? Would you try it out?

Gaming Pop Quiz: Fall 2011 Edition

Somehow, these new editions of Pop Quiz keep sneaking up on us. It feels like it wasn’t so long ago that we were talking about the dog days of gaming summer, looking forward to the Fall like seagulls swarming around a family having a potato chip fight. I don’t really know what the deal is with that analogy, but I think it sort of works.

Anyway, it’s officially Fall now, and the releases are rolling in. We’ve had Gears of War 3, Dark Souls, the Battlefield 3 Beta and soon Arkham City, Skyrim, Uncharted 3 and then some. It’s an exciting time to be a gamer, and one that I’m sure will produce a number of thought provoking responses from you all, our lovely Sushi-ans. This pop quiz is full of questions about the games we’ve already seen, candy and peril. Tread carefully.

As always with our getting-to-know-you type games, feel free to answer with as much or as little as you like. Answer to the best of your ability. Go! Continue reading Gaming Pop Quiz: Fall 2011 Edition

Today’s WTF: Early Versions of Classic Games

Ocarina of Time

While it can be maddening to wait for word on an anticipated game release, it’s probably a good thing that more developers don’t tip their hands too early. Very often in creative processes, the seeds of an original idea morph into something that the creators don’t quite anticipate, both for good and ill.

It seems the same is true with gaming. You see, Cracked has put out a hilarious (and somewhat frightening) list of 6 Baffling Early Prototypes of Your Favorite Video Games. Although you’ve no doubt heard some of the highlights of this list (Super Mario Bros 2 and Halo come to mind), there are others that are downright shocking. Ocarina of Time as an FPS? The original Super Mario involved a gun-slinging plumber? This is the stuff that rocks world views, my friends. And perhaps even socks.

Personally, while I can tend to be an information hound, I have to say that I’m glad that sometimes we don’t know every little detail of development as it’s going down. Think of all the fan overreactions we’d hear about on a daily basis if we saw extremely early iterations of games that more than likely changed over the development cycle.

What do you guys think of this list? Are you glad that developers hold back on what they have to show until closer to release? Or do you wish that they would show us sooner?

Source – Cracked

The Top 100 Trailers of All Time

GameTrailers decided to, fittingly, rank the 100 best trailers of all time and they just announced their pick for number one. They give a quick countdown of all their choices and there are a few really great picks in there that are a little low for my choice. There’s a bias towards this generation of consoles and trailers, but that’s understandable given that video game trails only really got good last generation. Here’s the number one pick:



What do you guys think of GT’s choice? Do you agree? What would you have chosen?

Spider-Man: Edge of Time and the Sophomore Slump

spider-man edge of time

As you guys know I bought Spider-Man: Edge of Time this past Tuesday, and I think I’ve played enough of it to get a firm grasp on whether or not it’s a good follow-up to Shattered Dimensions and if it’s worth your time and money. The short answer is no, and it makes me really worried for future Activision published sequels that aren’t Call of Duty.

The long answer is: instead of the four different Spider-Men from the last game, this time you play only as the basic Amazing Spider-Man and Spider-Man 2099. When I first heard about this I was a little disappointed but I figured that Beenox would find a way to vary up the fighting and puzzle sections enough between the two Spider-Men so it wouldn’t just feel like I was playing the same game with a palette swap. This unfortunately isn’t the case because all you do in Edge of Time is beat up dudes. A lot of dudes. The fighting in Shattered Dimensions was interesting because every Spider-Man had his own unique style but in this game both 2099 and Amazing are pretty much exactly the same except Amazing can hit people with giant web flails which are now inexplicably less effective than they were in Shattered Dimensions. The game also suffers from some pretty bad pacing issues as certain combat or free-fall sections can go on for entirely too long (free-fall also has the annoying habit of not giving enough time to recover after you slam into obstacles meaning that once you hit one thing you’re pretty much dead).

Edge of Time really feels thrown together as there’s not much inspiration in the combat encounters, the story, or the level design. The quantum reality-shifting aspects could be cool but it makes very little sense most of the time (the two Spideys even comment on how fast and loose the whole thing is) and kind of gets predictable very quickly. Hearing Christopher Daniel Barnes as Spider-Man 2099 is awesome for fans of the old 90s cartoon, but other than that there’s no real reason to play Edge of Time. Maybe that was obvious to you guys, but I liked Shattered Dimensions and I was hoping Beenox could keep up a decent level of quality. Given that Fall of Cybertron was just announced (another sequel that’s coming a year after the studio’s last title), I’m worried about how that’s going to turn out. Honestly, I’m worried about any Activision game that isn’t Call of Duty.

Do you guys have any sequels that were a huge disappointment, especially if they were sequels to games that weren’t universally loved? Go!

Sony’s Long Live Play Ad “Michael” Will Give You Chills

A week and a bit ago, Anthony posted a mysterious teaser for a Sony trailer which featured a lot of nods to their famous franchises. The full version of the ad had gone up, and it’s rather awesome. I’m not going to spoil it for you guys, so go ahead and watch it.

That was actually really, really cool, the “Super Smash Bros” of commercials, if you will. I bet Microsoft is kicking themselves for not thinking of this first (although their ads have never really focused on the games their system offers, they just assume those will sell). Not only did Sony manage to get pretty good ringers for their characters, they brought in the voice actors, too. There’s some really good attention to detail in this video, and if I was still holding out on a PS3, this would have convinced me. So what did you guys think of the ad? Did it knock your socks off?

GamerSushi Asks: Gaming Control Fails?

gaming control fails

I’ve gotten to the point now in my gaming career where I automatically assume I know everything there is to know about a game and its interface. With the standardization of most control set-ups, I’m usually correct but there are certain times where something about a game will mystify me to no end and force me to crack open the manual.

The last time I can clearly remember this happening was with Deus Ex: Human Revolution where it took me a good six hours before I realized that holding down the “Y” button on my 360 controller would open up the quick inventory and allow me to swap items lickety-split. Before that I had been doing the complicated dance of pausing, opening the menu and exchanging things from there. I felt that the lack of an expedited way to manipulate your cache was a pretty glaring omission from an otherwise excellent game, so you can imagine how red my face was when a casual perusal of the instructions told me that I was doing things the hard way.

Another game that came under some moderate fire recently for not spelling things out clearly enough was Bastion where people apparently didn’t know that you could re-do the challenges without exiting and going all the way back to the titular stronghold and picking them again. This was fairly obvious to me but a few people I follow on Twitter (non-GamerSushi folks, just so no one thinks I’m calling them out) seemed to run into this problem constantly.

While no one likes to admit that they’re not the best at something (gamers especially), I was wondering if you guys had any embarrassing stories of this nature to share. Was it something like my Deus Ex mishap, or the Bastion one? Go!

Battlefield 3 Beta Impressions

battlefield 3 beta impressions

While the Battlefield 3 Beta does go public today, I’ve been playing it since the 27 thanks to my pre-order early access (and the fact that I bought the Limited Edition of Medal of Honor). I haven’t been hiding my anticipation for Battlefield 3 at all and I’ve been eagerly awaiting a chance to try the game out before release. Since I’ve already pre-ordered it, I’m kind of locked into the full retail version, but I wanted to give those of you still on the fence a little taste to help you decide whether or not to jump on this train.

The only map currently available in the Beta is Operation Metro in its Rush variant. Operation Metro is a very linear map that progresses from a park to a subway tunnel and then out onto a wide promenade. The other map, Caspian Border, is currently locked behind a password, but that’s the more traditional BF map with wide open areas and combined arms warfare. Metro is strictly an infantry combat map in this form, and it doesn’t exactly carry that Battlefield feel that people might be expecting. Continue reading Battlefield 3 Beta Impressions

GamerSushi Asks: Do We Need Better Graphics?

Epic Samaritan

At first glance, the easiest way to note the changes in gaming from the 80s to now would be in the quality of the visuals. We’ve moved from the jagged mazes of Pac-Man to the jaw-dropping realism of Battlefield 3. And while I’m not one to call myself a graphics dude, this certainly makes me happy in a variety of ways. I remember playing games on the PS1, seeing the cut scenes, and thinking that some day games will look like this. The crazy thing is, we blew that point out of the water as early as last generation in some cases.

But have we hit our graphical peak? And where else can gaming go? CEO of Epic Games Tim Sweeney has some ideas about that:

I really see two major milestones coming up for games in the very long-term future. Number one is achieving movie quality graphics and movie quality pixels on the screen, which mean no flicker in the visuals, no popping artifacts, no bulky character outlines on the screen at all. I see that actually occurring over the next ten years. I expect I’ll be actively programming at the time we’ve achieved full movie-quality graphics because that’s really just a matter of brute force computing power and clever algorithm. We know exactly how to do that.

He goes on to talk about the second major milestone being the human aspects of the game such as AI and other simulations. Perhaps I’m nitpicking a bit here, but it seems interesting that game makers are still so devoted to graphics. Granted, this is Epic we’re talking about, makers of one of the most gorgeous engines in gaming, but it still gives me pause. Continue reading GamerSushi Asks: Do We Need Better Graphics?

Chart Your Gaming Progression

gaming evolution

I stumbled upon something neat the other day while browsing the Internet, and I thought it would make an interesting topic here on GamerSushi. We often talk about what our current favorite is, or which game got us into gaming, but it’s very rare that we step back and examine our gaming evolution from day one.

The basic format we’re going to be following is outlined in this picture, but if you don’t want to date yourself by giving your age, that’s OK. I’ll go first just to give everyone another example to go off of. Just because there’s kind of a big gap between the adolescent game and the current favorite game, I’m also going to add in an early adulthood game in order to make the time difference a little less severe.

Date of Birth: 1987
First Game: Super Mario Bros/Duck Hunt
Childhood Defining Game: Super Mario World
Adolescent Defining Game: The Legend of Zelda: Majora’s Mask
Early Adulthood Defining Game: Gears of War
Current Favorite Game: Red Dead Redemption

So there we go, my gaming evolution charted from birth until now. So, how does this look for you guys? What was your first game ever? Your current favorite? Go!