Gamers Gonna Hate

gamers gonna hateThe problem with having gaming as a hobby and actively persuing that interest means that I often come face to face with the fact that gamers love to complain and do it often and loudly. I know that the most vocal of gamers are a small constituent, but when you’re active in the places that these people frequent, it sort of seems like there’s a wall of complaining and moaning that hits you like an incessant tidal wave.

Complaining about people complaining is like pissing in the wind, but if there’s any safe place to do it, I feel that it’s here on GamerSushi. While we may disagree on a lot of issues, there isn’t any one topic where everyone is overwhelmingly negative or against a certain thing. Honestly, it’s like a breath of fresh air compared to some of the places that I lurk and I’m always thankful that we’ve managed to carve out an island of stability amidst the turbulent waters of the Internet. Continue reading Gamers Gonna Hate

DICE Details Battlefield 3’s Co-Op Mode

battlefield 3 co op mode

Seeing as we’re not a professional gaming site (something I’m increasingly thankful for), we tend to over-indulge on posting about games that are of great interest to us collectively or individually. This was the case last year with Halo: Reach, so I thank you for your patience in that respect. That said, I’m going to be writing about Battlefield 3 constantly from now until release, and probably after, so you will learn to like it.

Following the excellent multiplayer trailer for Caspian Border earlier this week, DICE has detailed Battlefield’s co-op mode a bit more, shedding some light on their interpretation of a mode that the series has sorely lacked. Sure, Bad Company 2 had Onslaught mode, but that didn’t come out for PC.

Cross-platform feature griping aside, DICE has stated that Battlefield 3’s co-op mode will take place alongside the single-player campaign and will feature multiple branches of the military, allowing for lots of different types of gameplay. The mission that DICE showed at Gamescom, called Exfiltration, started with a stealthy segement where you and your partner are tasked with infiltration a building and nabbing an informant. The blog post teases a little surprise if you manage to pull this feat off without raising the alarm (this sort of brings Splinter-Cell’s co-op to mind, which is awesome).

Co-op in Battlefield 3 will also be quite the challenge according to the game’s producers, but those who persevere will be rewarded with guns and other items that they can take into multiplayer. These items are garnered through combined co-op scores with your partners, so hopefully we won’t see too many people crying about how imbalanced this is going to be for multiplayer.

Everything about Battlefield 3 just makes me more and more excited for the game. Outside of modding Battlefield 2 with an infinite horde mode, there hasn’t really been a way for PC players to do co-op gaming with this series, so I’m glad DICE is adding it in. Imagine if we get to do a co-op dogfight?

Source- Battlefield Blog

What’s Your Take on Free to Play Games?

Age of Empires Online

Free to play games are getting more and more common these days, but I’ve always been hesitant to check them out, mostly because if a game has the word “free” in it, my mind tends to lower my expectations significantly. I don’t know where this notion comes from, but I’ve been making an effort to try out the mass of free games that have flooded the market (except for TF2, I played that game for years before it became free).

To date I’ve tried the Battlefield game, APB Reloaded and Age of Empires Online, and a few buddies of mine have tried out the MMOs that have gone free like Dungeons and Dragons and Lord of the Rings Online. While the gameplay in these games are pretty good, I just can’t get into them, mostly because of their reliance on the microtransaction business model.

All of the games use it to varying degrees, but APB Reloaded and Battlefield are the two worst offenders in my mind, allowing players to purchase weapons for use in PvP combat. This might not make much of a difference in Battlefield, which is still and FPS and is mostly determined by skill, but APB is an MMO, so whoever has the best gear wins. Add that to the fact that the level system is so convoluted (I had to play for two days before I realized that I wasn’t even close to eligible to buy a weapon with in-game funds) and I got tired of the whole experience pretty fast. It was fun ripping around the city robbing store with friends, but the whole microtransaction aspect soured me on it.

I realize that this is just one example and most of the stuff you can buy with your money in other games are personal cosmetic things and the like, but I just can’t abide with the “whoever has the most money wins” method of play. I know some people don’t have an issue with this, but for me I can clearly identify which games are a shameless cash-grab.

Firefall is an upcoming free game that I’m greatly looking forward to though, mostly because the developers have stated that they want their game to be about skill, and the paid stuff will not affect PvP combat. To me, that’s the best way to go about these things. I’m wondering what you guys think about free to play games, though? Which ones have you played and did you enjoy them? What your take on microtransactions?

The GamerSushi Show, Ep 34: To Be Fair

A new challenger arrives: Episode 34 of the podcast, in which we repeat the phrase, “To Be Fair” quite a bit, even though we are usually anything but fair in these raucous casts which we pod. Also, sorry for Anthony’s robot voice. These things happen over the tubes.

As per usual, we bounce around along various topics, including but not quite limited to Team Bondi, Valve, GameFly’s PC rentals and a throwback to Metroid Prime. After that, we launch into a game of Fill in the Blank, where we vocabitate about next gen consoles, The Old Republic’s expected sales numbers and Bethesda claiming the word Scrolls.

We recorded this guy the day before Counter-Strike: GO was announced, so sadly there’s none of that on there. But next week! Oh, next week there will be counters struck, you guys.

So, listen to it. Give it mad ratings. <3. Continue reading The GamerSushi Show, Ep 34: To Be Fair

GamerSushi Asks: Better Originals?

infamous

Seeing as we’re stuck in kind of a gaming drought and I don’t have regular access to my PC to play me some sweet, sweet StarCraft 2, I’ve been replaying the original inFamous after I got it for free during the PlayStation Network’s Welcome Back program. Coming fresh off of the sequel, it’s given me appreciation for just how different inFamous was when it came out and reminded me about some of the things that the first game did that were awesome that Sucker Punch removed for the second game.

While I am glad that Sucker Punch changed the horrible side-mission structure, some of the powers and the main quest designs in the first game were pretty awesome. The ability to absorb energy while grinding and using your basic lightning bolt to redirect your rockets akin to a laser-guided missile have me really enjoying the game, even on hard difficulty.

While I still maintain that inFamous 2 is truly deserving of the grade that I gave it, the original still holds up even two years later (at least in the sense of gameplay, the graphics are still pretty rough). This got me thinking about the original games in franchises that have a better reputation than their sequels. Games like Knights of the Old Republic and Deus Ex are obvious, but I’d count Halo (which is better than three of its four successors) and Dead Rising among those. Dead Rising 2 was good, but the original sucked me in in a way that the sequel never did.

What about you guys? Any games that you like more than their sequels? If your thoughts go against popular opinions, I definitely want to hear about it.

Multiplayer Map Hall of Fame, Part Two

Last year, we did a feature highlighting some of our favorite multiplayer maps of all time, in which we singled out Halo’s Blood Gulch, Mario 64’s Block Fort and Left 4 Dead’s No Mercy, among others. All of you answered with some great suggestions, and I promised I would return with another edition (and beyond) honoring some of those mentioned.

So, here we are. Remember, these aren’t intended to be definitive lists, but rather, a way for us to reminisce on some great games and some great maps that we enjoyed in our time with them. If you have more suggestions for awesome maps that deserve to be in the Multiplayer Hall of Fame, by all means, post them in the comments and we can continue to induct new members. Continue reading Multiplayer Map Hall of Fame, Part Two

Why I Love Emergent Gameplay

starcraft 2 emergent gameplay

One of the best parts of gaming is finding new ways to make an old favorite fresh and new again. While it’s always easy to play the game that the developers packed into the box, it can sometimes be a rewarding challenge to make new types of games out of an existing framework.

The Halo series are full of some great examples, with things like Zombies, Grifball and many others besides, but this phenomenon is by no means limited to Halo (although the wealth of tools built into the game by Bungie do make it easy to invent your own ways of playing). For example, during a gaming session today, my friends and I cooked up a StarCraft 2-themed drinking game by adding in a bunch of handicaps (like only attacking someone who attacked you first, or not being able to upgrade your units) and game-long missions (using the dance command in everyones base or making someone rage quit). We then dolled out drinks based on whether or not you stuck to your handicaps and if you completed your mission or not. While StarCraft 2 is still a blast for us to play normally, we spent most of the afternoon and a good part of the night playing this game and having a great time.

Over the course of our games, we started talking about how making up your own game within a game is a very old tradition for gamers and can lead to either hours lost trying to make up new things or playing a game you haven’t thought about in months. I know this is kind of a random topic, but have any of you done something similar? Any custom-made gametypes that you want to share?

Valve Preparing New Counter-Strike for Q1 2012

Counter-Strike

If we posted every rumor that the videogame industry latched onto, this site would be one great slobbering mess. As it stands, we try to handle ourselves with poise amidst a whirlwind of easily debunked rumors, rampant speculation and URL hounding.

I’m ready to throw all of that out of the window for this rumor: Valve is set to release Counter-Strike: Global Offensive, the long-awaited sequel to their huge FPS franchise, in Q1 of 2012. In terms of credibility, it seems that Valve has recently been inviting major players in the eSports community to their studios to test the game out, and have been making posts around the Web about their experiences.

Some of the other rumors associated with the game as of now are revamps of Dust and Aztec, new weapons, an updated version of the Source engine, a focus on 5 v 5 play and individual and team rankings. Supposedly, a press release should arrive from Valve about the matter soon, but I couldn’t wait to go ahead and get this up.

Whew. I managed to get through that without letting off a major “squee” of excitement or four. Now it’s your turn. Thoughts about this rumor? Could Valve actually have been secretly preparing this game and plan to launch it in just a few short months? Go!

Update: This is now official: Counter-Strike: Global Offensive will release on XBLA, PSN and Steam in early 2012. Woot!

Source – ESEA News and VG247

A Series of Letters About Deus Ex

Deus Ex

A couple of months ago, Anthony and I decided to exchange letters about playing Half-Life 2 for the first time. While I’ve been a bum and neglected to play through our last assigned level (but no worries, I’m resuming this weekend), others have been more active.

Our original inspiration for the feature happened to be a series of Final Fantasy 7 Letters exchanged between (my favorite games writer) Kirk Hamilton and cohort Leigh Alexander. They’ve decided to see if lightning can strike twice, and have tackled the task of writing out their experiences as they play through the original Deus Ex.

As someone that’s never played this celebrated game, it was definitely cool to read the experiences of two gamers, one who has played it and one who hasn’t, to get some perspective on just what it was about this game that was so special. In truth, the feature (coupled with many Sushi-ans devotion to it) makes me a bit curious to try it out.

Anyway, since so many of you love Deus Ex, I certainly thought you’d be interested in this series. Thoughts on the letters? And what was it about the original Deus Ex that has such a strong hold on you guys?

Source – Kotaku

Liking Games on Facebook for In-Game Bonuses: Is It a No-Go?

gears of war 3 facebook griffin

I was kind of in an argumentative mood this week, it seems, and there was a certain thread on Reddit that caught my ire. In this thread, the poster took a screenshot of a pre-trailer ad for Gears of War 3 stating that people could gain a code to unlock a playable character for Horde and multiplayer named “Griffin”.

While I didn’t think this was a big deal, the title for the article stated “Developers, this is not OK!”. My first thought was, why isn’t this OK? It’s just a harmless code based on liking a Facebook page that doesn’t change the game in anyways. It confers no additional advantages to you, unless you end up playing with a guy who gets really jealous that he doesn’t have a playable character voiced by Ice-T.

I shot back at the guy (see if you can find my comment) and got into a back and forth with a few people who said that this was shameless advertising. I maintined that you aren’t going to “like” a game on Facebook that you’re not going to buy anyways, so this is just a simple bonus.

What do you guys think? Is this an evil move by Epic and Microsoft? Have you got my back?

Source – Reddit

The GamerSushi Show, Ep 33: Crafting Stars

Look at that, two weeks in a row. My, we are on something of a streak. In fact, you might even say that we are streaking. Just throwing that out there.

In this edition of the podcast, Jeff and Anthony acted like divas and stormed off the set, leaving myself, Nick and Mitch to discuss things all by our lonesome. We basically used this time to talk about all the things we can’t normally talk about with those two bozos around, which really means we spend a good chunk of time talking about StarCraft 2. It gets… fairly in depth at a couple of points, so hopefully you like that kind of thing. I know I do.

We also took the three-man opportunity to play a game we’ve never been able to play before on the podcast – a real-time edition of GameCop Versus LameCop, with each of us swapping roles as we see fit. I think the results are particularly entertaining, and hopefully you do, too. You will either love it or turn the podcast off and throw it from your window.

**Also a big shout out to Temp0, who’s song, “All I do is Stim” we stole for the outro this week. Check him out on Facebook, Twitter, YouTube and Soundcloud.**

So, check it out. Rate a thing. And enjoy. Continue reading The GamerSushi Show, Ep 33: Crafting Stars

GameFly Introducing Digital Beta and Unlimited PC Play

GameflyWhile PC gaming is one of my new favorite things, one area where I feel it is lacking is an avenue to rent games in a way that makes sense. Maybe someone wants to change that.

Today, GameFly announced that this holiday season, they’re launching their own digital client. Here’s the curious part: the digital client is going to allow an unlimited PC play option, where Mac/PC gamers can download as many PC games as they want, as long as they are GameFly subscribers. It’s going to launch with 1,500 titles and grow from there. If this all sounds a bit too good to be true, you can hop over and sign up for the GameFly digital beta, which launches September 8.

My first reaction to reading this particular piece of news was a dumbfounded “what?” Looking at it again, I’m still not sure how I feel. It’s so casually tossed out there it’s hard to believe it would be a big deal, but the implications seem like they could be huge. It’s almost exactly how I felt when Valve was talking about Steam on the PS3. That “this could change everything” feeling. Seems like this could shake the PC gaming market a little in unexpected ways. But maybe that’s just me.

Your thoughts?

Source – GameSpot

BioWare Alienating Fans in Mass Effect 3? Your Thoughts, Please

bioware alienating fans mass effect 3

Forgive the sensationalist headlines folks, but this is something I’ve been seeing more and more of recently. After Mass Effect 2 toned down the series’ RPG mechanics and tuned up the shooting aspect, there’s been a small but vocal minority complaining that BioWare is abandoning its fans in favor of the dudebro Gears of War audience.

While Mass Effect 2 was way less RPG than its predecessor, it still retained the story and dialogue-focused elements that made the first one such a success. My least favorite parts of the original Mass Effect were the clunky hidden dice-roll combat and the obtuse stat and inventory systems. I loved the story and seeing the ways my Shepard could interact with everyone and I considered the RPG aspects to be a necessary concession to way that the game needed be built. I never considered those mechanics to be an integral part of the Mass Effect experience and I was perfectly fine with the changes they made to 2.

Apparently I am alone is this opinion because a recent article I read on FMV Magazine demonstrates how strongly people feel about this. The writer of the article makes the argument that Mass Effect’s gameplay shouldn’t be made to appeal to a wider player-base, that its inherent RPGness are what makes it a great game. If I’m reading the article correctly, the writer believes that Mass Effect can’t have a great story if its gameplay apes that of Gears of War or other third-person shooters.

Wait, what? I’m sure that I’m reading this wrong, because that makes no damn sense to me. Because the game is now a third-person shooter with RPG-lite elements, it will be all explosions and fist-bumping? Making the argument that story has to be sacrificed because the controls are being tuned to deliver a more shootery experience doesn’t click with me.

I could be wrong in my interpretation of the author’s statements, but that’s how it reads to me. What do you guys think? Will Mass Effect 3’s adherence to more twitch-based gameplay ruin the story (somehow)? Can you sacrifice RPG mechanics and still have a character-driven plot?

Source – FMV Magazine

Much Like Brink, More Games Need a Free Weekend

steam brink free weekend

This past weekend Steam offered Brink, Splash-Damage’s less than well received free-running FPS, as a free download for a limited time. I was turned off by the game’s reception at launch and the various issues I had heard about since then, but at the low, low price of nothing, I was intrigued enough to download it and give it a go.

Instead of being just a simple demo, the full game was up for grabs for the limited time offer and I got to try out a whole host of Brink’s gameplay. I was definitely intrigued by what I played; the game’s free-running aspects were great fun to use once I got used to it and the shooting felt tight and responsive. I played through most of the Security side of the campaign with a friend and we had a great time. This is the co-op shooter that I’ve been missing this year and I never would have played it if Steam hadn’t done this free trial.

While Brink has more than its share of problems (I was dropped from servers constantly until I restarted my PC, which magically fixed that issue), I realized that basing my assumptions off Metacritic ratings isn’t necessarily doing me any favors. For most of the games I’m curious but doubtful about I’ll go off a friend’s recommendation, but I don’t know anyone who even so much as gave Brink a sideways glance.

If it weren’t for some extenuating circumstances, Splash Damage definitely would have made a sale with this free weekend. Brink was a lot more fun then I realized and it kind of made feel stupid for disregarding it in the first place.

Did anyone else try out the free weekend and what are your thoughts on Brink? Did it convince you to pick up a copy? Should more games try this method to boost sales a couple months down the line?

Getting Ready for the XBox 10th Anniversary

XBox

Come November, Xbots everywhere will be celebrating the original console’s 10th anniversary. The Xbox was the console that nobody thought would work, as Microsoft was stomping into territory completely dominated by Nintendo and Sony, and to some extent, Sega. Who would have thought that 10 years from now, they’d be neck-and-neck with the big dogs of the video game world?

To prepare for this event, VG247 has actually done a pretty cool retrospective on the system’s origins, titled The XBox Story. It’s a four-part series that looks at the conceptualization, greenlighting, marketing and launch. They really did their homework, and the whole thing is fascinating. Really interesting in particular is the way they first devised it as an answer for PC gaming.

I confess that I was one of those people that doubted the XBox’s staying power when it first came out. I was eventually swayed by Knights of the Old Republic, and later Halo. While this generation still doesn’t give me much of a favorite at the moment in terms of consoles, I’m overall impressed with the 360 and the job Microsoft has done. We’ll see what it does in the future.

So what do you guys think of the 10th anniversary of the XBox? What are some of your favorite games on either console? What do you think of the retrospectives?

Source – VG247: Part 1, Part 2, Part 3, Part 4

Bungie’s Anniversary ViDoc Features 20 Years of Gaming History

Bungie’s twentieth anniversary may have come and gone (and with it their stewardship of the Halo series) but they have one last present to give to their fans. Pulling footage and interviews from their long history of crafting awesome stuff, Bungie’s newest ViDoc deatils the company’s past in depth, including some frank revelations concerning Halo 2 and its notorious ending.

There’s also a bit about Bungie’s relationship with their passionate community and a few celebrity interviews besides (yes, Anthony, Nathan Fillion is in there). This beast clocks in at just about an hour, so get comfy and prepare to relive your memories of Halo, Myth, Marathon and Oni.

Now that Halo is out of Bungie’s control and they’re onto bigger and better things, do you think that their new project will garner as much acclaim as Halo? What could their new project be? There are some tantalizing hints at the end…

GamerSushi Asks: Call of Duty and Videogame Vampires?

Game Vampires

While reading Game Informer issue 220, I ran across a section called “Feedback.” In here they list responses from readers and one in particular caught my eye. The response was entitled “Call of Duty: Time Vampire.” What follows is the entry and Game Informer’s response.

“This letter is coming from a previously avid Call of Duty online player. Recently, I’ve begun to actually think about what I’m wasting all these hours of my life on. I decided to pop back in my copy of CoD: WaW, and after getting shot up quite a bit, I quit in frustration. Then I moved back into my comfort zone with my usual gaming selection: Black Ops. I played for a little while and suffered more than my share of frustrating deaths. Then I rage quit and walked outside, thinking about what I had just endured. I asked myself, “Aren’t video games supposed to be fun? Why am I wasting hours upon hours of my life on such a meaningless and even disturbing experience? Why does my kill/death ratio even matter?” I then stepped back and realized that Call of Duty is just a massive waste of time. I went into the barracks option and looked at the amount of time played. It read 10 days, 18 hours, and 34 minuets. Call of Duty, you were like a leech, sucking away at me and my time. I’m glad to be rid of you.”

Matt Bernsdorf
via email

Then GI responded with this:

“So we’re guessing you don’t plan on subscribing to Activision’s new monthly Call of Duty: Elite service?”

So the article hit me in a way that may surprise some people. I felt like this letter was totally worthless, as was the response from GI. I talked about it with my girlfriend and she agreed that the article seemed pointless. Games within themselves are just that, ways to waste time. They are for entertainment, like a movie or a book. They are for you to spend your free time and have fun, two things that the author seems to be re-thinking.

I have spent 8 days 2 hours and 31 minuets playing Black Ops alone. I have had horrible games and been frustrated, but I never consider it an absolute waste of time. I play with my friends and I have fun. To me it seems the author of the letter is not having fun, which leads him to believe that said games are a waste of his time. What I find interesting is that this can be taken to more than just the Call of Duty series and FPS games. I guess MMOs and RPGs are all wastes of time, too. What’s the point? Why should I go for the best weapon or armor? Why should I level up?

I find that it defeats the whole purpose of gaming all together. Perhaps he has grown out of videogames, but I feel he is just being a bad sport. So what do you guys think? Is Call of Duty a total waste of time? Are videogames in general worthless vampires that suck away at us? Give me your thoughts!

Source – GameInformer

The GamerSushi Show, Ep 32: The Prodigal Podcast

And… we’re back.

We’ve taken a bit of time away from the podcast (and if you’ve noticed, the site in general) to recharge our batteries a bit before heading into the fall. The thing about video game news is that like anything else, it works in seasons of dry spells and deluges, and the month of July is a drought of anything worth talking about on the whole. This is mostly due to E3, since the games industry seems to save all its mojo for one special week, and then deals with the announcements for another couple of weeks after. And then the dread silence.

So, we decided that for the podcast, August through E3 will now be a “season” of the show. Which technically makes this season 2, I guess. Welcome! We’ve got a game of over/under for the first few games of the fall, some talk about Bastion, as well as some silliness about the Nintendo 3DS price drop.

Anyway, you’ll see more posts in general around these parts, including the continuation of the weekly podcast. I for one am ready for the Fall of epic gaming to be upon us. Here are the topics for this week’s prodigal podcast: Continue reading The GamerSushi Show, Ep 32: The Prodigal Podcast

Borderlands 2 is Announced, What do You Want in the Sequel?

borderlands 2 confirmed

After being confirmed by just about every gaming site in existence (thanks to Eurogamer’s diligent journalism) Gearbox Software and 2K Games acknowledged that Borderlands, the gun-porn heavy FPS RPG, is getting a sequel in early 2012.

There was a bit of a kerfuffle over this reveal earlier today with Gearbox boss Randy Pitchford saying that the premature confirmations were more down to “shoddy journalism” than anything else (it couldn’t be that the sites messed up your careful marketing plan, could it?). Inside baseball aside, I’m kind of excited that this game is getting a sequel and I can’t wait to see what’s going to be changed.

Borderlands 2 will take place on Pandora, which is kind of a bummer in my eyes because of how boring looking the planet was in the original, but there’s nothing saying that the majority of the planet was represented by the last game. The game will also feature brand new characters and a bajillion more crazy weapons.

There’s not much else being revealed right now until the Game Informer story hits, so I’m going to open the floor to you guys. What do you want from Borderlands 2? What do you think the new classes will be like? What would you change about the loot system, the level progression and the story? Go!

Source – Borderlands 2

Ars Technica Details how Developers are Messing Up PC Ports

ars technica how to ruin pc ports

Being an occasional PC Gamer, one thing I’ve noticed recently is that PC ports have a few reoccuring mistakes that developers and publishers are continually making. Sometimes they’re simple things, but most of the time they’re huge errors like not allowing users to customize their controls or burying the graphics options deep within the game’s files.

Ars Technica did a little write up detailing how to ruin PC ports in five easy steps and they included all the major faux pas that are far too common for my liking. I’m not too upset about the controls and graphic things (I usually just play on the default settings, anyways) but the log-ins withing log-ins is getting fairly annoying. Grand Theft Auto IV was annoying in this respect as was Crysis 2.

The old PC Gaming bane DRM is also included in this list, with the writer of the article tearing up a quote from the recent Blizzard event detailing Diablo 3’s DRM. Another point of contention is the fact that PC Ports are often released way after the console versions, meaning that any site that deigns to review them will use the original scores and won’t take any usability errors made in the port into account.

While the tone of the article may come off as snarky, it does make more than a few good points and exposes a lot of the hardships that your average PC gamer has to deal with. I know we have a lot of PC gamers on this site, so what did you guys think about this feature? Did it hit pretty close to home?

Source – Ars Technica