Poll: What Influences Your Game Buying Decisions?

We’ve come a long way in video games in how we determine what games to buy. In the old days, box art was pretty much all you had to go on. Maybe, if you were lucky, your friend took a chance on something and you got to try it at his house first, but until the video game magazines really got going, information was sparse.

Now, nothing could be further from the truth. There is almost too much information out there about video games, so much so that myself and others are really only reading reviews now and not even able to focus on the myriad previews that are posted daily on the Internet. Which leads me to ask: what is the biggest factor in your game buying process? Myself, it’s reviews, but the score matters less than the text. I know what I like, so I can usually figure it out based on a well-written review. What about you?

What influences your decision most?

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Review: Pokemon Black and White

pokemon black and white review

If you’re in your early twenties now, chances are you were swept away by Pokemania when the first games arrived in North America in 1998. The ubiquity of the games was hard to escape from, especially in the playgrounds of elementary schools where the card trading and GameBoys reigned supreme.

As Pokemon was such a gaming fixture in my youth, I’ve followed the series all my life. I did drop out around the Ruby/Sapphire era, but having dipped my toes into the series with Diamond and Pearl and the HeartGold/SoulSilver remakes, I’m once again back in the world of Pocket Monsters. The fifth generation of the franchise, Black and White, makes a few fundamental changes to both the gameplay and the presentation, but is it enough to bring new life back to this very tried and true series?
Continue reading Review: Pokemon Black and White

Dragon Age 2 and Sequel Changes

Dragon Age 2

Hark and rejoice (and other fun things) friends, for Dragon Age 2 has been bestowed upon our collective brows, adorning us with epic RPG action and signature Bioware storytelling know-how. That last bit was an unintentional rhyme, but I don’t feel like editing the sentence. It seems you’re stuck with my accidental poetry.

Anyway, Dragon Age 2 is out, and I happily plunged into it last night for a couple of hours. After more than half an hour of fiddling with some ridiculous online EA garbage to redeem my preorder bonuses (which didn’t work), I was finally able to play the game proper. I was admittedly nervous about this game after the review embargo lifted yesterday, because so far everyone seems to have it pegged at about the same scores the first game received. Not that that’s a bad thing, exactly. I loved the first game, it’s just that I was hoping for a Mass Effect 2 style improvement.

It seems that the biggest complaints being leveled (get it?) against Dragon Age 2 would be that in terms of its story, it replaced the grand, sweeping 60 hour tale of the first game with a more local, small scale story that only spans about 20-30 hours. Instead of Ferelden-hopping and dealing with a massive conflict, the game focuses on one city and the political events inside of it. Other complaints about the game deal with its inventory system, which, while benefiting from a good old-fashioned streamline, makes almost all loot generic. And we all know we love us some RPG loot, yes? Continue reading Dragon Age 2 and Sequel Changes

Infinity Blade and Breaking Gaming Preconceptions

infinity blade

I’m kind of late to the party on this one but I recently (along with a few other GamerSushi editors) picked up Infinity Blade, Epic Games and Chair Entertainment’s fantasy hack-and-slash title for the iOS. For the uninformed, Infinity Blade is a game that revolves around one family’s quest to kill the God King and avenge the death of the blood lines’ progenitor. The game is played through a series of one-on-one fights between the player’s character and various enemies and has a deep RPG undertone to round out the gameplay.

This is the second hand-held game that I picked up the last couple of days, the first one being Pokemon Black. I had some doubts going into Infinity Blade, and, despite the fact that I’ve played some great iPhone games over the past while, I didn’t think I would find something that would drag me away from the “real” gaming devices. How wrong I was. I put down Pokemon Black to try out Infinity Blade, and I haven’t picked up my DS since. First off, the game is absolutely gorgeous, and I love the design of the enemies, the stages, and the weapons and armor. It has a very “dark fantasy” feel, and it appeals directly to the gamer in me that has been crying out for a bad-ass sword fighting game.

I’m totally floored by how quickly Infinity Blade drew me in, and on a phone of all platforms. I thought that the iPhone wasn’t made for this type of game, but Infinity Blade blew my preconceived notions out of the water. I could ramble on about Infinity Blade forever, but what about you guys? Has any game changed the way you thought about a gaming device, or maybe a different type of input method (like motion controls)? Have you tried Infinity Blade, and what do you think? Want to make fun of me for only realizing just now how great this game is? Go!

Crytek Shows Off CryEngine 3’s Pretty Pixels at GDC 11

GDC 11 happened last week, and it seems that one of the highlights of the show was when Epic demoed its next gen ambitions behind closed doors. The demonstration ran in real time and had a Blade Runner-esque feel to it, astounding gaming press viewers who went on to report about it on their respective sites.

As impressive as the screenshots are, I couldn’t help but think that Crytek essentially does the same kind of thing now with its various iterations of CryEngine. And wouldn’t you know it: Crytek confirmed its awesomeness with a brand new CryEngine 3 video demonstration.

If there was a way to display the face I made when I saw this demo via text, I would have just pasted it here and not bothered with any kind of setup. Seriously, just watch it. Then we can drool together in the comments.

Gaming Pop Quiz: Spring 2011 Edition

Where is 2011 going? It’s already a week into March, and I feel like time for playing games is just slipping through my fingers. I was going to see if I could make a joke about pixels and grains of sand in there, but it kind of fell through last second. Don’t judge me.

As we have no doubt beaten the issue beyond death by now, you probably already know that 2011 is the year of the gaming assault. Already we’ve had some stellar titles, and we’ve barely even scratched the surface. Nearly every single month for the rest of the year is going to have some kind of landmark release (or several), and for March that title is Dragon Age 2. Naturally, we thought it was time to check in with another edition of the Gaming Pop Quiz. You know, because of the dragons and all.

As always with our getting-to-know-you type games, feel free to answer with as much or as little as you like. Answer to the best of your ability. Go! Continue reading Gaming Pop Quiz: Spring 2011 Edition

Poll: Which HD Remake Excites You Most?

In case you’ve been holding your fingers in your ears every time we hit the topic on the podcast, you should know that I love Beyond Good and Evil. This past Wednesday the classic (although not commercially successful) title hit XBox Live Arcade, gracing player’s screens with re-done assets and a slick HD resolution.

As someone who’s had a soft spot for this game for years, I can say that it’s an excellent recreation of a game not many got to play the first time around, and so far I’m getting into it just as much as I did back then. The thing is, that’s not the only HD remake we’ve got on the horizon. We’ve discussed this before, but there’s also the Splinter Cell games coming, the Team Ico collection and Halo CE HD.

I thought I’d create a poll to find out which of these HD games you want to play most. Because I’m generous like that. Go!

Which HD remake excites you most?

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GamerSushi Asks: Best Looking Games Ever?

TF2 Pyro

I’ve never been one to call myself a graphics whore. In fact, over the years, I’ve taken quite a few shots at those friends of mine that I knew only cared about graphics. Oddly enough, the two types of people that seem to really love graphics fall on opposite ends of the spectrum, ranging from hardcore PC gamers that love their real time benchmark demos to frat boys who can not get over how good a game looks, bra.

However, even my elitist mind can get knocked down a few pegs when I see something truly stunning, something that makes my jaw drop until drool leaks out, and I’m left mumbling incoherently while watching awe-inspiring visuals. Over the years, games that have really stood out to me in terms of graphics have been Mass Effect 2, Uncharted 2, Red Dead Redemption, Metal Gear Solid 4 and Crysis. In terms of design, I’d have to say Shadow of the Colossus and any number of the Zelda games.

It seems that CVG has put together a list of what they consider to be the 9 best looking games of all time. That’s a fairly lofty claim, although I don’t know if any of you will be surprised by their list, save for one or two entries. I really do like that they included Team Fortress 2 and Limbo on the list though, because those two games have such unique looks that make them both iconic.

So what do you guys think? What games left you stunned visually when they came out, and what games do you think still rank among the best looking games of all time? Go!

Source – CVG

How We’ve Ruined Mainstream Gaming

bulletstorm mainstream gaming

Ever watch a cut-scene and wish you could skip it, or spell out rude words with bullets during a Half-Life 2 vignette, or resented Call of Duty for the forced interaction in some parts of the game? Typically we’ve focused our ire on developers through forcing us through the rigmarole of excessive padding in games, but PC Gamer recently published an article that suggest that we may be the ones who have caused mainstream gaming to become the frustration fest that it is.

The articles author explores the notion that the reason a game has unskippable cut-scenes and forced player participation is because developers are tired of gamers who try to break their games and are resorting to heavy-handed methods to try and engage us. This is backfiring, as gamers are finding more ways to break games, and developers are trying even harder to force us out of the equation (as exemplified by the excellent Call of Duty video embedded in the article).

As terrific as some scripted moments are, there are points where I think a game can become a little too divorced from its main purpose (providing fun through interaction) and turning the player into a “camera dolly”. The article suggests that developers should give us more freedom in games instead of locking us into what they think we should be doing. I actively hated Bulletstorm’s opening scenes because it was just unnecessary BS before I got turned loose into the fun area of the game. I don’t care about the main character’s troubled past, I picked up Bulletstorm to kill dudes. That’s where the game excels, not in the narrative aspect.

What do you guys think? Has the gamer tendency to push the envelope forced developers into using brute force methods to have us play through their perceived perspective? How could games address this going forward? Do you even agree with the article? Go!

Source – PC Gamer (Thanks, Sean, for pointing this out to us!)

The Top Game Design Programs in the Country

MiyamotoI’d like to think our Sound Off the other day was a rousing success. It let a few of you talk about some stuff that you’ve been thinking about, and also brought to light a few issues that you guys were interested in. Score one for Eddy, yes? And you guys, I guess. But me most of all.

Anyway, one of the things that you guys brought up was the topic of getting into the video game industry. While I’m not whiz when it comes to the gaming industry myself (every attempt of mine has gone down in burning flames), it seems that GamePro has posted a recent article to help you do just that. They basically do a run down of the best grad and undergrad game design programs in the country, by school. It’s certainly an interesting list, and one that I thought would be beneficial for you guys.

So what do you guys think? Would you be interested in going to any of those places? I have to say that I’m not too surprised that USC ranks at the top for both grad and undergrad, knowing the way they excel at other media as well. What kinds of positions are you guys interested in specifically when it comes to games? Go!

Source – GamePro

The GamerSushi Show, Ep 21: Drunk Cast

Urgh. This is the episode of the podcast where we decided to play a drinking game in honor of our 21st birthday together, so to speak. The results are either brilliant or completely inaudible. For real. You may excuse yourself from this if you don’t want to hear us all embarrass ourselves. Especially me.

Along with the drinking game we play (shots every fifteen minutes plus drinks for podcast memes), we also chat about Skyrim, marrying video games, Battlefield 3, Bulletstorm, goats and donkeys, the Dragon Age 2 demo and difficulty in games. Nick also takes time away from slamming beer and whiskey to deliver a brand new game of grades. The results are not very pretty, but probably hilarious to listen to.

So yeah. Hopefully you don’t hate us after this.

Alright, warnings aside, here’s the podcast. Listen. Rate. Enjoy.

Continue reading The GamerSushi Show, Ep 21: Drunk Cast

GamerSushi Asks: Top 100 PC Games of All Time?

Deus Ex

Alright, guys. Time to take the gloves off.

It seems that PC Gamer recently released a list of what their contributors feel are the 100 best PC games of all time. I know how riled up everyone here gets over these crazy lists, so I thought I’d bring it over to see everyone froth at the mouth.

All in all, I actually don’t think there’s much wrong with the list, although I’d probably move Counter-Strike into the top 10. Granted, I haven’t played a lot of these PC games, but there are only a handful of games that I feel define what made me a PC gamer back in the day: Myst, Counter-Strike, Quake 3, Doom, and more recently Team Fortress 2 and Portal. In fact, these games are the reason that I still maintain that bond with my PC gaming roots, and why I don’t know if I could ever turn my back to it completely. Even now, I’m infected with the bug of wanting to upgrade my rig in anticipation of some of the awesome titles coming out later this year.

So what do you guys think of this list? What titles define your PC gaming?

Source – PC Gamer

User Created Missions Will Make You Infamous 2

infamous 2

As if the excitement for Infamous 2 isn’t palpable enough, Sucker Punch decided to…well…sucker punch us with the news that the sequel to the popular super hero/open world game will have user-made missions, as reported by 1UP. That’s right, you can devise all kinds of crazy ways to put Cole through his paces and piss your friends right off.

The missions can be uploaded online and will actually appear in the game world on the map, though user-created content will be marked by a different color and also display the creator’s username. The levels range from races to puzzles to regular missions where you kill lots and lots of enemies. There appears to be quite a bit of options, including action triggers and enemy placement.

I was already pretty pumped about this, but now I think Infamous 2 might be in my top 5 most anticipated games of 2011. Does something like this interest you? Do you think more open world games should incorporate features like this? Sound off!

Source: 1UP

Review: Bulletstorm

bulletstorm review

While some may say that the age of the “silent protagonist” in video games is over, there are a few times where I wish that we could return to the days of yore, where our controlled hero just got on with the job and didn’t have a smart-ass remark for everything. Bulletstorm is one of those times. Everyone in this game suffers from a severe form of tourettes crossed with verbal diarrhea. The story in your game doesn’t have to be amazing to please me, but at least make it so I don’t want to jam a power drill through my skull every time I have to listen to one of the characters wax philosophic about dicks.

For a little history, Bulletstorm is a First-Person-Shooter collaboration between Epic Games and People Can Fly where the object of the game is to kill enemies in creative ways to rack up Skillshots. Taking advantage of the Unreal 3 engine, and going out of its way to distance itself from every other FPS on the market, Bulletstorm hopes to carve out a niche with its unique take on FPS mechanics. How well does it fare in that regard?
Continue reading Review: Bulletstorm

The GamerSushi Show, Ep 20: Hype Machines

Welcome to Episode 20 of the podcast, this time with bigger explosions, more sadness and lots of terrible burns. Mitch is absent for part of this cast, although Jeff is back. But worry not, for the fellowship will be re-united tonight when we record Episode 21 of the podcast, complete with drinking games.

In this podcast, we tackle a number of gaming issues, including the ridiculously good Dead Island trailer (and all they have to live up to), replaying classic video games and ten year console cycles. Nick also hits us with a mathematically stimulating game of percentages which has us battle about Marvel Vs Capcom 3, Video Games at the Smithsonian, and Bungie’s Space MMO. We also chat about Mega Ran’s Black Materia, the FFVII hip hop tribute which is seriously incredible stuff. I may post about it separately later, but for real, check it out if you love either hip hop or the FFVII soundtrack.

So, without further ado, here’s the podcast. Listen. Rate. Enjoy.

Continue reading The GamerSushi Show, Ep 20: Hype Machines

Art Reveals Truth: Do Games Reveal Truth?

Bioshock

Oh, no. Not this debate again. Yes, I’m afraid so. To quote The Dude, “New shit has come to light, man.”

But not on purpose. Video games were the farthest thing from my mind as I was reading an interview on NYMag.com with David Simon, creator of “The Wire” and “Treme”. Simon used to be a journalist, but has moved on to television. His shows are known for their realistix slang, authenticity and frankly, being better than 90% of the stuff out there. He was asked, if he loves realism so much, why doesn’t he make documentaries. This was his response:

We know more about human pride, purpose, and obsession from Moby-Dick than from any contemporaneous account of the Nantucket whaler that was actually struck and sunk by a whale in the nineteenth-century incident on which Melville based his book. And we know how much of an affront the Spanish Civil War was to the human spirit when we stare at Picasso’s Guernica than when we read a more deliberate, fact-based account. I am not comparing anything I’ve done to any of the above; please, please do not presume that because I cite someone else’s art, I claim anything similar for anything I’ve done. But I cite the above because it makes the answer to your question obvious: Picasso said art is the lie that allows us to see the truth. That is it exactly.

Which stopped me in my tracks. We do, as a people, learn more about humanity from fiction than we do history books, which are devoid of emotion, but full of facts. Fiction may skimp on facts, but there is a soul there that highlights the best and worst of the world.

So my question is…what truth do video games allow us to see? What insights have you gleaned from playing games? I’m not talking about learning what a FAMAS is or even being more curious about Objectivism from playing Bioshock and looking it up on Wikipedia, but more of glimpses into the human condition and lessons of life that are readily apparent in other mediums. Answering this question will go a long way towards settling the debate on whether games are art or not.

Source – Nymag.com

GamerSushi Asks: What Are You Playing?

Dragon Age 2

You thought you had a break, didn’t you? In your naivete, you thought that maybe, just maybe, there was going to be a brief lull for you to catch up on all of your games, before all of the big releases of 2011 rained down on us like manna from heaven. Sadly, you’re mistaken. You see, time has this way of sneaking past you – yes, it’s already almost March.

Between Dead Space 2, the Dragon Age 2 demo, the release of Bulletstorm, Killzone 3 and Marvel Vs. Capcom 3, we gamers have our plates more than full. Sadly (or joyfully, depending on how you look at it), it’s only going to get crazier from here on out.

In terms of what I’m playing, I’ve been splitting my time between a small bit of Dead Space 2 (yes, I screamed like a girl), Little Big Planet 2 and my first ever playthrough of Final Fantasy VI Advance. I also tried my hand at the Dragon Age 2 demo today, and I have to say that I’m already in love with how they’ve revamped the combat. It feels slightly more hack-n-slash without losing that DA:O flavor that I loved. The art style is very nice in motion as well, so hopefully that will alleviate some concerns in that department. I’m not sure just yet how I feel about the conversation system, which has a little less moral gray than I would like, but I suppose I’ll have to wait and see how it pans out.

Needless to say, I’ve been infected with the Dragon Age flavor all over again and can’t wait for March 8th to get here. So what about you guys? What are you playing? Did any of you try out the demo? Go!

Today’s Awesome: Gabe Newell Chats with High Schoolers

Count me jealous. Last week, Gabe Newell, Darth Valve himself, did a teleconference with Tippecanoe Valley High School’s sports and entertainment marketing class. I’m not sure how this class got so lucky as to get 40 minutes of the CEO’s time, but they get schooled in some great lessons about digital marketing and online experimentation.

This is seriously some fascinating stuff. There are a few generic questions like “what’s your favorite video game”, etc., but eventually Newell digs into the nitty gritty, talking specifically about TF2’s marketplace as well as his background at Microsoft. It’s crazy to think that this guy now runs a company worth something between 2 to 4 billion dollars. For real, give this a watch.

25 Years of The Legend of Zelda

legend of zelda 25 years

Twenty five years ago today, Nintendo introduced us to Link, a green-suited, sword-wielding adventurer in the land of Hyrule. Debuting on the Nintendo Entertainment System, The Legend of Zelda focused on exploration and freedom as opposed to constraining players to a linear progression like other games on the system. As with all of Shigeru Miyamoto’s creations, Zelda was inspired by aspects of his personal life, in this case his boyhood spent traversing caves and forests.

Over the past twenty-five years, players have guided Link on quests to rescue the titular Princess of the series, restore order to Hyrule, travel through time, even stop the moon from obliterating the world. The breadth of experiences available in the catalog of Zelda games is unparalled, and it’s easy to see why Link and Zelda are cherished characters in the hearts of gamers everywhere.

Since Link and Zelda have been a part of our gaming lives for so long, I thought this would be a great opportunity to share what we love most about The Legend of Zelda. What were your favorite games, and what aspect did you like most about the series? We all know that my favorite title is Majora’s Mask, but I’d have to say that the music is something I consistently enjoy about Zelda. Whether it’s the stirring notes of the Overworld Theme, the somber tones of the Song of Storms or the upbeat tempo of Gerudo Valley, the songs in Zelda have always stuck with me and are some of my favorite soundtracks in gaming.

What about you guys? Go ahead and share your Zelda recollections!

Image by Serbis

Video Games And Bicycles: The Target of Society’s Ire (Among Other Things)

video games are evil

As fans of video games, we’re certainly familiar with the bizarre claims thrown at our hobby by the ill informed. Whether it’s the fact that violent video games cause people to go on killing sprees, or the unavoidable truth that games like Bulletstorm and Mass Effect will lead to rape (something we touched on during the most recent episode of The GamerSushi Show), video games are the current scapegoat for our world’s problems.

It wasn’t always this way, though. Before Fox News accused Commander Shepard of violating aliens, people pointed their mass hysteria elsewhere. In a recent article by the good folks at GamePro, things like the bycicle, Dungeons & Dragons and even the bikini were pointed to as instrumental in the demonizing of the young folk and the cause of the world’s problems.

GamePro basically put together this article to demonstrate that we’ve always been willing to shift our blame onto the current hot trend and make that the reason our civilization is going down the crapper. As time has gone on, though, our previous trouble-makers have become social norms, or at least acceptable. Dungeons & Dragons doesn’t lead to satanic cults, and who doesn’t like a good bicycle ride? Even though comic books and music are still sometimes blamed for crazy people doing crazy things (just ask Marilyn Manson), we’ve come to understand that sometimes people are just weird, no matter what their taste in entertainment is.

What do you guys think of GamePro’s expose? Will video games come through their time in the fire? What new trend will take over as the lead cause of the impending armageddon? I’m guessing either The Jersey Shore or Justin Bieber. Hit me!

Source- GamePro