Defining Good Choices in Gaming

Mass Effect 2

It’s been said often, but Bioware is the developer that gets the most praise when it comes to infusing a game with player-made choices (and more recently, Quantic Dream). However – is choice always the best route that a developer can take? Could choice restrict or limit game design? Could choice make a game less interesting?

That’s the question that Robert Green at Gamasutra poses this week. Green discusses the choices in games that have mattered most to him, and the ones that really fell flat. He makes some spot-on points about good and bad choices just for the sake of having them, and how they don’t really add much to a game. Green also waxes eloquently about how putting players into a class or upgrade box before giving them all the information they need is limiting for the player as well.

I totally agree with the assertion that players need more information before choosing classes and certain upgrade paths. The skills you have at the end of the game can make or break its enjoyment, and I hate not knowing what becomes more important later on. I’ve spent dozens of upgrade points leveling up completely useless things before in games, and it’s fairly irritating. I also agree with the idea that hard choices are better than simple morality choices.

What do you guys think about how choices are being used in games? What choices have felt too simplistic or not impacting? Which choices have really stuck with you?

Source – Gamasutra

GamerSushi Asks: Would You Rather, 2011 Edition

It’s a brand new year, so it’s time for a brand new edition of Would You Rather, that game where you answer questions and give us awesome rants and diatribes about life, gaming and what you had for dinner.

It’s been some time since our last WYR (November), so I think everyone should be recharged and ready to give us some good responses. Since we’re in a bright shiny new year, I thought it would be pertinent to come at you, bros, with a salvo of 2011 gaming-related queries. I know, I know, the 2011 thing is already getting old, but you’ll probably stop being told that it’s a new year on every site in the world sometime within the next week. That’s just how bloggers roll, I guess.

For the Would You Rather virgins out there, the game is simple: I ask questions, and you follow up with your answers. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

But don’t let your answers suck. In previous years, we’ve threatened violence and humiliation for having bad bouts of WYR responses. This year, we are going to be more civilized, and instead threaten verbal assaults on your immediate family. After all, you can’t come back to the site if we’ve broken your hands. Anyway, answer away, gents.

Continue reading GamerSushi Asks: Would You Rather, 2011 Edition

Fighting Through Bad Game Design

Call of Duty Black Ops SOG

Yesterday, I got off the late bus and finally picked up Call of Duty: Black Ops, joining the masses currently playing through another one of Treyarch’s well-received stabs at the CoD franchise. So far, I’m a huge fan of the campaign, and it’s managed some intense and epic moments, and the pace never lets up on you from the moment it starts with its memorable opening missions.

However, during the first Vietnam level, S.O.G., I’ve run into a bit of a problem with some bad game design. It turns out I’m not the only one, either. If you haven’t played the game (and even if you have), there’s a point in the mission where your objective is to take a hill back from the NVA. They are storming across and hopping down in trenches, and your mission marker tells you to get to the bottom of the hill.

This proved almost impossible. Continue reading Fighting Through Bad Game Design

Dragon Age 2 Developer Diary Lays Out the Narrative

If there was ever a title out there scampering about with a question mark firmly planted above its head, it would definitely be Dragon Age 2. While the original game in the newly birthed fantasy franchise was a slightly revamped cross between the combat sensibilities of Bulder’s Gate and the dialog system of older BioWare games like Knights of the Old Republic, Dragon Age 2 is, to further use our phrase, “Mass Effecting” it a little. Gone is the very mutable player character: you now control a human named Hawke, who’s only variables are gender and class. How is this going to work in a world that was defined by your actions and not necessarily your character? BioWare has just dropped some relevant knowledge on us in the form of a developer diary which I’ve embedded below:

BioWare is playing Dragon Age 2 very close to the chest this time around, causing a lot of Dragon Age: Origins’ fans to raise a very justified eyebrow. While we’ll see for certain on March 2 whether Dragon Age 2 can live up to the original, at this point I’m certain that BioWare’s pedigree speaks for itself. Who’s got Dragon Age on their must buy list?

Telltale’s Jurassic Park Will Draw Inspiration From Heavy Rain

telltale games jurassic park

When big companies go to translate their franchises to video games, there are usually two routes they typically take: make a first person shooter, or emulate God of War. When Universal Studios wanted to make a game based on Jurassic Park, they didn’t want another FPS associated with the JP name and a third-person brawler would have been a little far fetched. Knowing that the franchise needed a gentle hand, the movie company approached Telltale Games, the development house known these days for keeping the dying adventure game genre alive.

According to Telltale executive director Kevin Boyle, the nature of making a Jurassic Park game has forced the team to rethink how they typically go about making adventure games. While large parts of the game will no doubt resemble the classic point and click style of Back to the Future or Sam and Max, Mr. Boyle says that there where be frantic moments that require Heavy Rain level reactions and input from the player.

Kevin Boyle and his team think that the best way to combine the character-building moments of Jurassic Park with the thrills of dinosaurs leaping at you is to mash-up the precise pace of adventure games with the slam-bang action of Heavy Rain’s quicktime events. The series will be episodic and five episodes are currently planned for a PC/Mac release.

What do you guys think about this? Does this sound interesting enough to get you to look a bit more closely at Jurassic Park? I know it worked for me.

Source – The Escapist

GamerSushi Top 10 Games of 2010

Another year of gaming has gone by, which means it’s time for us to reflect on the games that really made 2010 stand out all its own as one to be remembered. This trip around the sun has produced some clunkers, disappointments, triumphs, wins, fails, works of art and everything in between. We saw quality releases from January through December, and a few surprises that threw us for a major loop in the best way possible.

To create this list, the GamerSushi staff (myself, Nick, Anthony, Mitch and Jeff) all made our own individual top 10 lists. From there, Nick used the powerful science of magicmatics to conjure up a final list, based on some mumbo jumbo he did with a point system. What you see is something like an average of all of our lists together, and one that we’re all happy with, minus a few honorable mentions of course.

So, without further ramblings from myself, I present the Top 10 games of 2010!

Best of 2010

Continue reading GamerSushi Top 10 Games of 2010

Finding the Sweet Spot in Demos

Enslaved Demo

With the break we took on GamerSushi over the last couple of weeks, I suddenly played more video games than I’ve played in a long while. Correlation? Probably.

One of the games I sampled in my several week long buffet was Enslaved. The game was good, but not great, although I would still recommend it for anybody looking for an Uncharted fix with not-quite-as-good gameplay. Sadly, the game underperformed like crazy, and is reportedly one of the bigger busts of the year in terms of sales.

Part of me wonders how much of this has to do with the game’s demo. Like many games, Enslaved’s trial covers the first level of the game, which provides a basic introduction to the world and the main character, Monkey. And when I say basic, I really mean it. It’s meant as the set up for the story rather than the gameplay, with incredibly linear platforming sections and only the slightest of combat. Much of the game revolves around the co-op aspect with the AI partners you encounter, and the platforming and combat grow from there. The first level is in no way representative of the game as a whole, so it’s baffling to me that Namco Bandai and Ninja Theory would choose that as the sample that they wanted people to play. Continue reading Finding the Sweet Spot in Demos

The 2010 Sushis: A Year Honored and Belittled

If everyone else gets to make “Best of the Year” lists, then by golly, so do we. Only, instead of the trite awards that every other site dishes out, we try to be a bit more creative with our end of year awards, bestowing unique honors that bring both shame and glory. That’s right: it’s time again for the annual Sushi Awards.

For those with a keen memory (or that know how to use our search bar), you’ll recall that we did this for 2009 and 2008 as well, so feel free to go over those to remember how awesome those years were, prior to this one.

As with those previous entries, keep in mind that the Sushi awards represent our goofy and snarky take on the year in gaming, for better or worse, chosen by the GS dudes. A proper “best of” top 10 list is coming next week. But for now, enjoy these custom awards and tell us what you think!

Enjoy!

Continue reading The 2010 Sushis: A Year Honored and Belittled

CNN Ranks Their Top Games of 2010

cnn top games of 2010

Like everyone and their dog, “Best of” lists are coming fast and furious as publications set about to rank and rate the various entertainment properties that 2010 has bestowed upon us. While we’re certainly no exception (keep your peepers peeled folks), we’re a little below the notoriety level of say, CNN. Like Time Magazine, they’ve put out a list of their favorite games of 2010, headed off by Heavy Rain.

Unlike Time Magazine, however, Alan Wake is nowhere to be found and Mass Effect 2 ranks sufficiently higher. This list makes a bit more sense to my ingrained gamer traditionalism, but I’m just one man with an opinion. Take a look at the list after the jump: Continue reading CNN Ranks Their Top Games of 2010

GamerSushi Asks: Resurgent Games

Halo: Reach

I’m sure it’s happened to all of us: we beat a game, put the disc back in the box and set it back on our shelf, sure that it’s going to gather dust or end up as trade in fodder at GameStop. Yet something stops us from trading it in, and a while later, be it a few weeks or even a couple months, that game is back in your console or on Steam, once again sucking up your time.

Lately for me this game has been Halo: Reach. I started playing it on a whim about a week ago, and I’ve ranked a couple of times and have been investing more now in the Theater mode than ever before. I’ve even come to appreciate the Challenge system more, even after whining about it when I was stuck in the Warrant Officer hump a few months ago.

Has this phenomenon ever happened to you, and for which game? Go!

Ranking the Best Co-Op Video Games

Left 4 Dead co-op

If there’s one thing that we’re crazy about here at GamerSushi, it’s the wonder of co-op gaming. I’m surprised you guys aren’t sick of hearing about me always talk about how much I love playing games with other people. I don’t know if co-op’s just that fun or if I’m just that sad and lonely, but either way, I want to marry it.

UGO recently added a new list to their site about the 25 Best Co-Op Games of all time, and it’s interesting as a study of the wide variety of co-op games we’ve seen over gaming history. Really, the NES, Sega Genesis and SNES days had a lot more co-op gaming than I gave them credit for, which makes a lot of sense considering how much my friends and I used to play together. Toe Jam and Earl is one the list reminded me of that I hadn’t considered in a long time.

It’s actually pretty difficult to quantify my favorite co-op experiences of all time. There’s so many to choose from. For this gen it would be Resident Evil 5 (no jokes, wise guys), Guardian of Light, Crackdown and Left 4 Dead.

What about you guys? What do you think of this list? I know we’ve asked this before, but what are your favorite co-op games you’ve ever played?

Source – UGO

LittleBigPlanet 2 Beta Beats Capcom to the Punch

It’s kind of hard not to be amazed by what people are capable of. LittleBigPlanet 2 is still only in beta and yet more and more amazing videos keep coming out. Take this newest video for instance, which recreates Marvel vs. Capcom 3, managing to edge Capcom’s release date by a few months.

The dynamic camera movements are a nice new feature, as is the obviously over-dramatic voice recorded to announce the fight’s beginning. What really impressed me were the special moves that were on display, such as a missile and bomb projectiles. Also, a demo for LBP 2 will hit the PSN Store tomorrow and while it likely will just be a Story mode-based demo without any of the building tools, I am still anxious to get my grubby hands on it.

[youtube width=”500″ height=”310″]http://www.youtube.com/watch?v=B-AdUZeuxYc&feature=player_embedded#![/youtube]

What do you think? What games are you looking to make using this handy new dev kit? I would love to see some RPGs, myself. Is anyone going to download the demo tomorrow? Speak!

The GamerSushi Show, Ep 14: The 2010 Recap

Mass Effect 3As promised, here’s yet another edition of the GamerSushi Show, 3 weeks in a row! Seriously, you should be impressed with us, because I am. And I am not easily impressed.

Anyway, I actually didn’t make it to this podcast as I had family in town, but the other dudes are more than capable and ended up having a great discussion on the year 2010 in review. There’s a big discussion about the VGAs, the biggest disappointments of 2010, as well as its biggest surprises. Naturally, since I’m not there, it probably means it was maybe the greatest podcast ever of all time, so please listen to it and tell everyone how much better it is without me.

There probably won’t be a podcast next week because of Christmas, so don’t hold your breath. We’ll let you guys know if it’s coming or not, it just depends. In the mean time, check out this podcast and enjoy its gaming goodness.

And, as always, please go rate this cast on iTunes and subscribe with the handy links to the right. Enjoy! Continue reading The GamerSushi Show, Ep 14: The 2010 Recap

Bungie Serves Up Crazy Halo: Reach Stats

As a gaming nerd, I’m a big fan of statistics (though not nearly as much as Eddy), so looking at the accumulated kills of Grunts in Halo: Reach is a nice Christmas present from the folks at Bungie. Ever since Halo: Reach dropped back on September 14, the Noble Sixes of the world have been investing a lot of time in the sci-fi shooter, spending about twenty-four thousand years in game and earning nine hundred trillion credits in the process.

Of course, reading stats dry off a page is kind of boring, which is why Bungie whipped up a handy infographic detailing the genocidal, time-wasting nature of Halo players. I’ve posted the whole thing after the jump, so go take a look!

Continue reading Bungie Serves Up Crazy Halo: Reach Stats

Ruling the Open Gaming World

Fable 3

Howdy, gents. I hope that this post finds all of you starting the holiday gaming extravaganza that this time of year is typically known for. As I said, we’re mostly taking it easy for the next couple of weeks, but because I like you all, I thought I’d share a post with you that I found.

Over at the Moving Pixels blog at Pop Matters (one of my favorite gaming blogs), a recent article goes over the idea of owning the open world in single player sandbox games. Taking a look at new games Assassin’s Creed: Brotherhood, Fallout: New Vegas and Fable III, they study the recent trend in game design that pushes players to control major portions of real estate and owning/converting as much of the game world as possible. It’s interesting to think about the idea that in many of these games, the players tend to want to set the main storyline aside in favor of getting invested in the world itself, which I guess is the case with many RPG’s as well, even apart from owning land.

I think this gets to another interesting issue as well: does this mean that the stories in those games aren’t actually all that compelling? If we are willing to set them aside to do everything else but the stories, is there a problem with the design there? In addition, most of these games almost seem to require a fair amount of exploration and sidequest upgrading in order to stand a fair chance in the proper endgames.

So what do you guys think? Do you tend to set aside single player campaigns in favor of sidequests? Do you like the idea of controlling game worlds, or do you just focus on the stories when you play? Go!

Source – Pop Matters

Battlefield: Bad Company 2: Vietnam Trailer is a Fortunate Son

I’ve made no secret about my love for Battlefield: Bad Company 2, and on more than one occasion I’ve referred to the multiplayer as the best I’ve ever played. How fortunate for me, then, that after months and months of free maps (hey, most weren’t that great, but they didn’t cost me a dime), Battlefield: Bad Company 2 is a getting a full-fledged expansion with Vietnam. Since I’m a total sucker for anything CCR, this trailer is right up my alley, and maybe it will be for you too.

Apparently this multiplayer add-on is blowing critics out of the water because IGN gave it a 9.5. PC players are getting access to Vietnam on Saturday, three days in advance of the console players. I’m picking this up for sure, but what about you guys? Are you going to run through the jungle?

GamerSushi Asks: What Are You Playing?

X Men

You’ve probably noticed a bit of a slow down on the site, and that’s mostly intentional. Since the holidays are rolling in with a vengeance, we’ll still be posting but there will be a tad bit of down time as we take a break and recharge for 2011. There should be a podcast posted in the next couple of days, and maybe a couple of features and news posts as we see them, but overall we’re going to be playing lots of games just like you guys. It’s been a pretty awesome year for us here at the ‘Sushi, and we’re looking forward to next year even more.

So, now that that’s out of the way, what are you guys playing? Right now, I’m working on Dead Rising 2 like a crazy person. I beat the game last weekend and now I’m just rolling through and trying to level up and pick up some extra achievements. In addition to that, I’m on the cusp of finishing Assassin’s Creed: Brotherhood (affectionately known as AssBro by Mitch). I’ve even been playing the re-released X-Men arcade game over XBL with Anthony, which has been a good time. I can’t wait to get some more gaming out of the way.

And you dudes? What are you guys playing?

PS3 Version of Mass Effect 2 Uses Mass Effect 3 Engine

Mass Effect 2 Logo

You have to love Bioware. Since PS3 owners can’t experience the joy of the original Mass Effect, thanks to it having been published by Microsoft, Bioware is going all out to make things right with the PS3 release of Mass Effect 2. First, there’s the 15 minute interactive comic that starts out the game, catching players up on what happened while allowing them to make critical choices themselves, which will of course carry over into Mass Effect 2.

But now, with the news that Mass Effect 2 for the PS3 is actually using the engine for Mass Effect 3, resulting in better graphics, it’s just too much. Bioware could have done the quick and dirty port that so many others have done, but they are really going out of their way to craft a quality product and I have to admire them for that. Personally, it doesn’t matter to me because I will be playing Mass Effect 3 on the 360, but it matters to all those PS3 owners who have to create their own adventure with Shepherd.

What do you think about this? Should more companies be like Bioware or are they just wasting their time and money with needless features and gimmicks?

Source: 1UP

The Video Games of 2011 So Far

Dead Space 2

I’m just going to go ahead and get this out of the way now.

2010 isn’t even over yet, and already I am kind of freaking out about the kind of year 2011 has in store for us. We’ve been saying it a lot over the last few weeks, and you’ll just have to bear with us, because we’ll be saying it a lot over the next few months as well: 2011 is going to be a tornado of gaming. It will be so crazy you may slap a bear in the face. And trust me, that’s crazy.

I promise we’ll try not to talk about Uncharted 3, Mass Effect 3 and Portal 2 too much. But it’ll be difficult. So, in an effort not to overdo the hype and the excitement, I feel like it’s best to just have an official topic dedicated to the list of 2011 games. Kotaku recently posted the entire thing, and it’s even crazier when you see it all together.

Hit the jump to see the full thing!
Continue reading The Video Games of 2011 So Far

Time’s Top 10 Games of 2010 Hails Alan Wake

time top ten games 2010Hot off of Eddy’s post about a list (we told you they were coming), I bring to you Time Magazine’s Top 10 games of 2010. Personally, I feel that the list is kind of strange, but I thought I would put it up here to see what kind of reaction you guys have to it. The first thing that I noticed about the list is that Alan Wake, Microsoft’s Lovecraftian exclusive, comes in at number one, beating out other luminaries like Red Dead Redemption and Halo: Reach.

The number two game on the list, something that I’m sure will make Jeff happy, is Rovio’s mobile sensation Angry Birds. On a traditional “game of the year” list, throwing something like Angry Birds on there still looks strange to me, even though I personally love the game. Instead of running through the list one by one, though, I’ll post it for you fellas after the jump. Continue reading Time’s Top 10 Games of 2010 Hails Alan Wake