World of Warcarft: Cataclysm Cinematic Intro Brings the Wrath of Deathwing to Azeroth

I know that World of Warcraft ain’t too popular around these here parts, but there’s no denying that once your subscriber numbers and gross monthly income surpasses most small nations, you’re definitely on to something. Blizzard’s MMORPG juggernaut has been gaining steam since it launched in 2004, and now, six years later, it shows no signs of slowing down. Blizzard just put the cinematic intro to the newest expansion, Cataclysm, up on the YouTube account, and good lord is it both gorgeous and terrifying:

The most amazing thing is that all of Blizzard’s incredible cinematics are done in house, not sourced out to a third-party studio like Blur (best known for The Old Republic trailers). While Blizz’s movies have been incredible in the past, this one seems to take them to a new plateau. I’ve never been more impressed by their videos, so kudos to them for continuing to raise the bar. We must have a few WoW players on the site, so can anyone share their thoughts on Cataclysm? Looking forward to the end of the world as you know it? The game launches December 7, 2010.

GamerSushi Asks: Repetitive Gaming?

Uncharted 2

In talking to people about why they dislike games, there are any number of reasons that gamers use to discredit certain titles. Whether people don’t like an inventory system, a story, or long cut scenes, everybody has their own individual beef. However, it seems like one of the complaints I hear about games more often than not is that a game is perhaps “too repetitive”.

The interesting thing to me about this criticism is that when you break it down, all games are repetitive. In essence, that’s what a game is. It has to have an established set of rules, as well as a playing style that gets repeated constantly. Really, the often quoted Bungie mantra of designing a game that has “30 seconds of fun” over and over is what all games strive to do. The difference is that the best games just figure out a way to hide it. To me, Uncharted 2 is an excellent example of this, and probably one of the best I’ve seen at disguising repetition. Naughty Dog found a great balance of platforming, shooting and insane setpiece moments that really make you forget that you’re repeating yourself.

So what do you guys think about the issue of repetitive gaming? What games feel too repetitive to enjoy, and what games mask it? Go!

GamerSushi Asks: Insane Gaming Stories?

Minecraft

Epic multiplayer matches. Horrid save fails. Ridiculous things that you pulled off, wishing someone had been there to witness what could have been a storied feat. We all have those ridiculous gaming stories, things that defy explanation, logic or just happen to be worth their weight in lulz.

I find that these most often take the best shape in either sandbox games or in multiplayer. Exhibit A: my Halo: Reach Killtrocity from a few weeks ago is something I’m quite proud of, in the nerdiest way possible (you’ll notice several GamerSushi editors being dominated). In terms of other stories, I’m finding that Minecraft seems to produce them from everybody that I talk to. It’s just one of those games where the unthinkable happens. For instance, my friend was playing and mined underground so long that he got lost from his spawn point. When he dug his way back to the surface and found that the sun was setting, he hurriedly pulled his compass and accidentally threw it into the ocean. He never found his way back home, died, and lost all of his stuff. It happens.

Hearing all of these hilarious things lately made me wonder what the deal was with you guys. So, what are some of your favorite gaming stories? Feel free to share!

Image by Janitor.Master

Update: Valve Not Considering Steam Trade-Ins

steam trade insWe generally like to avoid cluttering up the front page with multiple articles on the same story, but I think that this particular story deserves a follow up. A couple of days ago, I published an article in which I quoted Michael Pachter saying that Steam is “supposedly” looking into allowing trade-ins via their digital store. Now that the interview has had sometime to make it’s way to Valve, the quote is coming back to haunt Mr. Pachter.

Valve marketing head Doug Lombardi recently spoke to EuroGamer regarding the alleged trade-in plans, and said that Valve has never met with Michael Pachter, and they have no idea where he got the notion from. Pachter responded in turn, agreeing that he had never met Valve, and that the problematic quote came around because the game journalist posed the question to him awkwardly. This is his new stance on his line from a couple days ago after the jump: Continue reading Update: Valve Not Considering Steam Trade-Ins

Remember Reach: A Halo Fanboy Is Spawned

On the day the newest entry in the Halo series, Halo: Reach, was released, two sounds were heard: the sound of my mind being blown and the sound of oinking high above your heads, as pigs were surely flying. What caused the pork chops to take flight? I, Anthony, someone who was always “meh” towards the Halo franchise and quite frankly, bewildered by the insane amount of love and devotion gamers bestowed upon the series, had reached gaming nerdvana by way of Reach. Satan shivering in Hell? Check.

My experience with Halo began back in my college days at Florida State, where drunken Halo was a common pasttime at a friend of mine’s apartment. However, owning only a PS2 and a GameCube, I couldn’t play Halo worth a darn and no one was about to give me a second to do something as simple as figure out the reload button, so my early contact with Spartans and Master Chief was filled with cursing and frustration. When that happens, I usually just say, “Meh, that game sucks.”

But I kept hearing about it over and over and as Halo 2 was released, I felt like a lone wolf left behind by the pack as they all raced to stores at midnight to buy the sequel and play it all night. Then, when Halo 3 was released and Microsoft suddenly channeled the immortal merchandising and marketing soul of George Lucas, my feelings went from surprise to complete annoyance. How dare this franchise get so huge without my approval? And seriously, Gaming Fuel? Who authorized this? Clearly, some moron didn’t get the memo.

I was that moron. Continue reading Remember Reach: A Halo Fanboy Is Spawned

Vanquish Video Shows How War Has Been Accelerated

The more I see of Vanquish, the more interested I get. While it does partly look like a very white Gears of War, it also throws in a few things to mix it up, like a heightened sense of speed in close combat or a morphing gun arm. While none of those conventions are new per se, mixing them all together may make for one tasty gameplay gumbo…or a mangled casserole of failure. Vanquish has a new trailer highlighting the A.R.S. Battle Suit (because what else would you use it for?), the same one you’ll be manning when the game drops on October 19th.

So there you have it folks, possibly the last of the Vanquish trailers we’ll see before next Tuesday. Call me crazy, but I think I might be sold on this game. The one thing that concerns me is how busy the game looks when everything is going all at once, but I guess I’ll find out how it shakes down soon enough.

Dota 2 and Other PC Modder Victories

Defense of the Ancients 2

One of the advantages that PC gaming still maintains over consoles is its modding community. I’ve stated on numerous occasions that until 360 and PS3 games allow the same kind of tools and access as you’ll find in the PC world, the question of “have consoles surpassed PCs” is a discussion that can’t yet happen. If you’re not too keen on the exciting world of PC modding, you might have missed out on a few pieces of big news that happened this week.

  • Dota 2 (an adaptation of the name Defense of the Ancients 2, probably to avoid legal issues) was announced by Valve for PC and Mac in 2011. For the uninitiated in PC gaming lore, Defense of the Ancients was a Warcraft III mod that pitted teams of heroes against one another as they rushed enemy turrets, with AI controlled units battling it out between them. Valve hired project lead IceFrog to come aboard and develop a Source version.
  • A Duke Nukem 3D fan remake of the game in the Unreal engine titled Duke Nukem: Next-Gen received legal approval by Gearbox and Take Two to continue in production.
  • Derek “Krael” Paxton, creator of the Fall From Heaven Civilization IV mod, was hired by Stardock to fix their maligned and catastrophic release build of their new RTS Elemental.

What do you guys think of all of these pieces of news? Have you played either DotA or Fall from Heaven? What other PC mods would you like to see full releases for?

Source – GameInformer, Shacknews, and for the sake of repetition, Shacknews

Michael Pachter Believes Valve Will Offer Steam Trade-Ins Soon

Steam trade in service
Michael Pachter, an analyst that tries to gauge future trends in the video game industry, has basically built a career saying crazy things and hoping they come true (kind of like some games journalists, but I digress). While most of what he says can be brushed off as preposterous rumor, he sometimes produces a rare gem, like a diamond in a coal mine.

Take this recent interview he had with NowGamer where he postulated that Valve will begin offering a trade in service on Steam fairly soon. While we all love Steam, apparently there’s some demand to have Valve’s digital store offer the same sort of service provided by GameStop, i.e the ability to trade in titles for credit towards new ones. This is the explanation Pachter gave as to how he thinks it would go down:

“Steam is phenomenal, it’s a great service,” Pachter explained, “Steam gives gamers enough other stuff so that they don’t resent the fact they can’t trade in their games. And you know, name all the Steam games that you’ve purchased that you’ve traded back in to somebody else for credit. Steam’s about to let you do that supposedly, you know like trade and exchange, but they’re going to take a fee from it.”

While the “supposedly” does take this idea pretty firmly into guesswork territory, I think it’s a novel idea that Valve are possibly exploring, if only to further their dominance on PC gaming. What do you guys think? Any truth to Pachter’s statement? What kind of “fee” would Valve take, if any?

Source – NowGamer

What if Retro Games had Achievements?

While there are naysayers in the gaming world about the advent of achievements and trophies, I’ve fervently maintained that they send us back to a simpler and more community-oriented time in gaming. The era of high scores is something that was lost as games migrated from the coin-op to the couch or computer chair, left behind as some kind of relic in the arcade graveyards. What I’ve loved about achievements and trophies is that they feel like a return to that mindset of gaming gone by.

On top of that, I just like seeing where my friends are in the games they’re playing, and vice versa. It’s like displaying your marvelous feats of gaming for your friends to see – not so much for the e-peen factor (as many of its detractors claim), but for conversation and joining in on the shared experience and joy that only gaming can bring.

How awesome would it have been for your friends to see that you completed Super Mario Bros. 3 without the fabled whistle? Or that you located Cloud and Aeris in Final Fantasy Tactics? Or that you can beat Metal Gear Solid in under 2 and a half hours if you skip cut scenes (I swear, it can be done)? The idea that someone could look at one unified profile and see everything I’ve done in games would be incredible. This is sadly not possible, but it got us thinking: what if classic games had achievements?

It might look a bit like this: Continue reading What if Retro Games had Achievements?

Fable 3 Trailer is a Revolution

Ah Fable 3, the black sheep of the Microsoft exclusive lineup. Not as successful as Gears of War or Halo, you still manage to maintain a certain presence within the gaming community despite your continued over-promising. Broken dreams of a fully realized world aside, Fable still has enough clout to make a major debut this holiday season, and we’ve got a new trailer to celebrate the impending release. The launch video for Fable 3 chronicles the overthrow of the current, presumably evil, King by you, his brother. Worst family ever.

I kind of like the stylish presentation of the trailer, and I am anticipating being the King of Albion after busting my hump to save it in the past two games. Time for this faux-British fantasy world to start paying dividends (oh, and friends list baby making). Anyone here getting Fable 3, or is this one we’re passing on in this stuffed holiday season? Saving it for later? Anyone getting it on PC? The game hits the Xbox 360 on October 26.

EVE Online Gives New Players a Leg Up With the Commissioned Officer Box Edition

EVE Online Commissioned Officer EditionWe’ve talked about EVE Online here at GamerSushi a couple of times, and both occasions have been about how some unfortunate soul was ruined by the actions of other players. This sort of stuff is the norm for EVE, just on a smaller scale than $1,200 USD in damages or an entire guild being brought down overnight. Understandably, these kinds of stories creates a barrier for people interested in trying EVE for fear that their tender avatar will be ravaged horribly as soon as they click the “create” button.

Fear not, timid noobies, as EVE developer CCP has plans to make things a little easier for newcomers. The Commissioned Officer Edition of EVE Online gives players the Cerebral Accelerator, an in-game item that allows users to gain a significant advantage in skill gain for the first 30 days of playtime. The package also comes with a month of play time and a nifty poster covered with helpful hints (I wonder where “trust no one” falls on it). The box will only be available in brick and mortar stores, and I assume that there will be some sort of fail safe built into the Accelerator to prevent any unscrupulous activity.

There you have it, a nice little package designed to give you a running start in the dog-eat-dog universe of EVE Online. Apparently this is a good a time as any to get into the game as CCP has a couple new expansions coming out in the next half a year.

Anyone going to finally take the plunge with EVE Online now that it’s extending a helping hand?

Source: Massivley

Drastic Changes: Sequels That Changed The Game

A frequent discussion around GamerSushi’s worldwide headquarters is what makes a sequel worthwhile. Is it more of the same, just fine-tuned and streamlined to perfection? Or it throwing out the baby with the bathwater and starting anew? It’s a question that has a different answer depending on what series you are talking about.

Well, the fine folks at GamesRadar put together a list of Sequels That Changed Everything  and as we all know, the Internet loves lists. Personally, I don’t mind if a franchise changes things up now and again, but being a Final Fantasy fanboy, that goes with the territory. But look at the greatness that has come from such changes: Resident Evil 4 (and 5!), Castlevania: Symphony of the Night and even Mass Effect 2.

What games did you like most when they switched the style up? Are there any that you didn’t care for? What franchises need a serious make-over? GO!

Source: GamesRadar

The Question of Replay Value

Metal Gear SolidOne of the things that’s become a bigger part of game design over the last generation or so has been the idea of replay value. With game prices getting higher and used sales taking over more of the market, developers are faced with the problem of giving gamers more game for their money. This takes the form of multiplayer modes, branching narratives and any other number of things.

Over on Gamasutra, Adam Bishop recently posted a blog about The Myth of Replay Value, saying that this is an issue where the video game industry is missing the point. He goes on to cite how these added bits to games don’t really enhance replay value at all, but what really does is just making a good, rich experience. His main citation is Metal Gear Solid, a game that is completely linear with no variation, but still compels gamers to play through more than once.

Honestly, I only partially agree with this point of view. While I think it’s true that people aren’t going to replay through games that they didn’t love, there’s something to be said for offering extra incentives for players to jump back in time and time again. I think there’s got to be a mix of something there, because a great experience that’s only 10 hours long still isn’t my cup of tea, especially when the price tag is $60.

So what do you guys think of the question of replay value? How important is it to you? When buying a game do you care more about the experience or the replay value? Go!

Source – Gamasutra

Everything You Wanted to Know About Batman: Arkham City

Batman Arkham City

As many of you know, Game Informer recently published a huge cover story that detailed previously unknown information about Batman: Arkham City, Rocksteady Studio’s follow-up to the smash hit Batman: Arkham Asylum. What you may not know is that this enormous cover story is now posted online in its entirety, ready for your eager eyes and cautious optimism.

I seriously recommend checking this out if you enjoyed the first game at all. I read this back when it hit shelves and I have to say my excitement level for the game increased ten-fold. For one, it sounds like they’re going for broke here, trying to hit a grand slam after Arkham Asylum’s home run. Their attempt to create a living breathing Gotham is something I’ve always wanted to see in a Batman title, and it sounds like the sidequests are going to be just a joy to play. Also, there are lots of pretty screenshots, and I know how you all like pretty things.

Anyway, check it out and read up. Who else is pumped for this game?

Source – Game Informer

Review: Castlevania: Lords of Shadow

Castlevania: GabrielIn 2009, I remember feeling a little left out of the geek fervor when I went to go attend a showing of the new Star Trek movie. For some reason or another, I just had never been a fan of the beloved series, and had only ever seen one movie (which I thought was boring). Still, the new movie seemed like it would be worth a watch, so I thought I would check it out with the rest of the red-shirt masses. Long story short: I left the movie feeling high on adventure, and itching to check out all the Star Trek that I had missed up until that point.

If you want to bring this over to gaming terms, I guess you could say that Castlevania has always been my Star Trek, so to speak. It’s one of those titles that I’ve just missed out on over the years. And now, after having spent a whole weekend plumbing the depths of Konami’s newest entry in the long-running classic action franchise, Castlevania: Lords of Shadow, the results are the same: I think Castlevania’s got a new fanboy. Continue reading Review: Castlevania: Lords of Shadow

GamerSushi Asks: Boss Battles?

Lords of Shadow

It’s sad that more and more these days, the phrase “boss battle” seem to be getting removed from our vocabulary as avid gamers. Really, with so many shooters getting the green light over traditional games, there just doesn’t seem to be room left for great boss fights in most of the titles that we play. There’s something to be said for tackling a well designed boss, which is why I think Batman: Arkham Asylum resonated so strongly with me as an old school gamer.

Well, consider me stoked up on boss battles again, since I just spent most of the weekend marathon-ing Castlevania: Lords of Shadow. The game is not shy about throwing boss after boss at you, and I was in geek heaven because of it. I’ll save some more details for the incoming review, but let’s just say I liked them.

So, since it’s fresh in my mind after completing the game, I thought I’d bring the question here: what are some of your favorite boss battles you’ve faced in games? Any that were particularly memorable because they were frustratingly hard? Sound off!

Gearbox: Steam and Microsoft are ‘Hurting’ PC Gaming

Duke Nukem Forever

Steam. Everybody loves it. What better way to get your games online for your PC than with Valve’s awesome distribution method? Naturally, if a competitor is doing something excellently, Microsoft is going to try and capitalize with its own service: enter Games for Windows.

At the London Games Festival, Gearbox recently called for Valve and Microsoft to fix the incompatibility issues that plague users who purchase their games via the rival distributors. According to Gearbox’s marketing honcho Steve Gibson, the two are “building silos”, which will inevitably “hurt the PC industry.”

With their big release of Duke Nukem Forever in 2011 sure to be a sales grabber, it’s no wonder that Gearbox is concerned about this kind of issue. Honestly, I’m wondering why anybody would purchase a game via Games for Windows when an option like Steam even exists.

Check out the rest of his quote after the jump! Continue reading Gearbox: Steam and Microsoft are ‘Hurting’ PC Gaming

Review: Dead Rising 2

dead rising 2 review

Very few “sandbox” games in this generation give you the option to wear dresses and dye your hair while mixing pie and whiskey into a drink. In fact, only one game in memory allows this, and that is Dead Rising. While Capcom’s zombie-slaughtering game’s claim to fame is both the number of walking dead on the screen and the impossible save system, I liked the game because of the freedom it afforded you. Sure, you could screw yourself pretty bad in the main campaign with the save system, but if you wanted to spend your time in the mall rescuing survivors or killing zombies or even just trying on clothes, then you could do that.

Dead Rising offered a lot of re-playability, but it was still fairly broken. Besides the save system, gamers also had to contend with the sluggish controls, terribly friendly AI and the damn guy from the safe room whose phone calls would somehow paralyze you on the spot in a mall full of zombies. As much as I loved the game, there were some problems with it. Now that we have a sequel, have these issues been addressed? With a new developer, Canada’s Blue Castle Games, jumping on board, is it even going to feel like a Dead Rising game?
Continue reading Review: Dead Rising 2

GamerSushi Asks: Overrated But Still Good?

Bioshock

Every year, the question of digging through the stacks of releases to find which games are worth your time and money is a pretty extensive one. It requires a fair bit of research, a little bit of hocus pocus and also gut instincts to nab the things that you think will jive with your gaming preferences most fully. This becomes especially hard as the video game world becomes obsessed with certain games, sometimes hyping and potentially overhyping whatever new Messiah of gaming has shown up this year.

We’ve all dealt with our share of overrated games not quite living up to what we thought they would be. In fact, we’ve talked about that very thing a number of times here on the old Sushi. However, I was thinking about this issue the other day when talking about the Halo franchise to someone: can a game be both overrated but also still good?

Personally, I think it can be, and the Halo games totally fit the bill. They’re not quite as great as everyone gives them credit for, but they’re still pretty awesome, in my book. Other games that belong here in my opinion include anything from GTA IV to Bioshock (great but over-praised, I feel), Final Fantasy X and even one of my all time favorites, Final Fantasy VII.

So, what games would you guys put in that category? Can games be both very good but also overrated?

This Is The End: Video Game’s Best Endings

In the olden days, a high score was the only goal gamers had in mind. But once games went from being something you play at the arcade to something you do in front of the TV, things began to change. Suddenly, a threadbare story was slapped over the gameplay and some games even had endings! Granted, most were crap, such as a “Thank you for playing” message, but every now and then, you would rewarded with something truly special.

We tend to take endings for granted these days, with any ending to any game just a small trip to Youtube away, but some games have touched us with their endings. The nice folks at 1UP decided to gift us with The Best Video Game Endings, which is a nice feature to start the weekend off with. There are some obscure ones on there, but all are pretty deserving. The Streets of Rage is a favorite of mine, although we all know that Final Fantasy VI warms my heart the most.

What endings do you still remember vividly? Do you think game endings have improved or decreased in quality as the years have gone by? GO!

Source: 1UP