GamerSushi Asks: Tired of Zombies?

Dead Rising 2

Zombies. They’re everywhere. Swarming, gnawing, gnashing, brain chomping and being generally ugly while they do it. Not only do they ravage the earth like locusts in fiction, they are rending our gaming landscape littered with their undead bodies. Seriously. No matter where you look in video games these days, there will be a zombie horde doing something unseemly, constructed out of pixels and dismembering other pixelated bodies.

While I am generally eager to play Dead Rising 2, which releases next week, I kind of wonder if I’m zombied out on video games these days. If a game is not about zombies, it will inevitably have a mode that is about zombies of some kind. Sure, fighting the horde is fun, but when are we going to move past this? Next generation?

Anyway, I thought I’d throw the question to you guys: are you zombied out? Are you excited to play Dead Rising 2? What are your favorite zombies in video games? Go!

Microsoft to Increase Frequency of Halo Game Releases

master chiefNow that the release of Halo: Reach is behind us, did you think that we were at the end of the Halo related posts? We’re not out of the woods yet, kiddies, because Microsoft has a bit of news for us. Hot on the heels of Bungie’s super-awesome swan song, Microsoft and 343 Industries (the folks taking over the Halo franchise) have announced that they have a few plans for Master Chief and pals, and the first step is to ramp up the number of Halo releases we’re going to see. Typically, it’s a fairly long length of time between Halo games, about three years, but the success Activsion has had with yearly Call of Duty releases has been a source of inspiration for MS and 343.

Corporate Vice President for Microsoft Game Studios Phil Spencer recently had a little talk with IGN about the future of Halo post-Bungie and what we can look forward to for the next few years. While Mr. Spencer did say that a yearly schedule wasn’t the rule, he did also state the the long delay between releases is detrimental for fans of the series. Out of sight, out of mind, that sort of thing (ignoring the fact that Halo 3 is still charting on the top ten played XBL games to this day, but anyways). Phil went on the explain exactly how their new business model got its roots from Activision and Call of Duty: Continue reading Microsoft to Increase Frequency of Halo Game Releases

BioShock Infinite Gameplay Video is on Cloud Nine

BioShock Infinite (or Skyoshock, if you’re feeling sassy) was announced in late July amid much fervor and rumors. Is this a sequel to BioShock? What’s going on in the airborne city of Columbia? While we did get a glimpse at some of the fantastic looking screens, we haven’t really seen anything concrete on the game up until now. This video, shown during the behind-closed-doors press release event, goes over the sort of shenanigans we can expect to see in Irrational Game’s next foray into the BioShock universe.

One thing that strikes me about the video is how great Irrational is at world building. Much like Rapture before it, Columbia is at the tail end of its life, and the entire city is in shambles. The video opens kind of slowly, but it ramps pretty quickly after that. The game is currently set for release in 2012, so we’ve got a while to go. What do you guys think of the gameplay? Excited for Infinite?

Little Big Planet 2 Beta Produces Vietnam FPS, Zone of the Enders and Street Fighter II

Wow. The more I see about Little Big Planet 2 and its incredible sandbox, the more I can’t wait to play it. The beta for the game is currently underway, which means that players are creating all kinds of madness that has been previously unknown to us. However, the NDA for the beta has finally lifted, which means that we are now getting to see just what people have been up to in secret. Some of the results include an FPS, Zone of the Enders and Street Fighter II. And frankly, the clips are incredible.

First, we have the Vietnam-themed first person shooter. While it’s fairly basic, I’m actually quite impressed with the graphics here, and the possibilities are enough to whet the creative appetite for more.

See the next two videos after the jump!
Continue reading Little Big Planet 2 Beta Produces Vietnam FPS, Zone of the Enders and Street Fighter II

Fable III Achievements Encourage Friend List Love

Fable 3Fable III, the next entry in Peter Molyneux’s epic Trilogy of Great Expectations, is due out on October 26th, but if you want to start planning your playthrough with regards to achievements, 1UP has the newly released list.

The most interesting are two that expect you to marry and have a child with someone on your friends list, which should either bring you and your pals closer or end the friendships all together. Lionhead is encouraging cooperative play of a type heretofore unseen and I am all for trying new things. That being said, I am not having Eddy’s baby. Mitch’s, maybe. Eddy, no.

Check out the full list here! Are there any appeal to you? Would you enter matrimonial bliss with an Xbox Live Friend?

Source – 1UP

Fanmade Minecraft Trailer Has Both Mining and Crafting

For the last few weeks, I’ve been hearing more and more about the game Minecraft, the sandbox game that allows players to shape the world as they choose, albeit in pixelated blocks of wood and stone. Full disclosure: I don’t know much about the game, so if you do, feel free to explain some more in the comments, but from what I can tell, it was developed by one person and is currently taking the indie gaming world by storm.

While the game is normally just 9 bucks, it’s actually free to play indefinitely while creator Markus Persson works on getting everything back up and running. To me, the most interesting aspects of the game, on top of building whatever you want, is the idea of community construction and fashioning the world together in a multiplayer setting.

Anyway, this Minecraft fanmade trailer really has perked my interest even more than it was originally, and I’m tempted to try this out. Have any of you guys played this current PC sensation (looking at you, karhax and Muaddib)? Please share your thoughts!

To check the game out, go check out the Minecraft website!

GamerSushi Asks: HD Remakes?

Metal Gear Solid 3

If there’s anything that the HD console generation has brought us, it’s the tantalizing promise of HD remakes of some of our old favorites. Inspired by this new (and hopefully spreading) trend, GamesRadar put together a wish list of 13 Playstation 2 HD remakes. I have to say, just thinking about that kind of thing gets my engines going. As one of the best consoles we’ve had, the idea of seeing Jak and Daxter, Final Fantasy and Metal Gear Solid restored and remastered for HD would be more than a bit incredible.

Ideally, we could spread that around a little bit to older developers and consoles, but that’s a bit more of a stretch than upgrading things from the PS2, no doubt. I’d love an HD Super Mario 64 (if Nintendo could get in on the HD game), as well as Link to the Past and some of the older Final Fantasy games. What would be on your wishlist for an HD remake? Go!

Source – GamesRadar

The GamerSushi Show, Ep 8: Nostalgia and the S

Mass Effect 2 LiaraIt’s been some time, gentlemen and ladies, but we’re back with another episode of the GamerSushi show. Chalk the delay for this one up to a few things. Namely, the update to GamerSushi 2.0, which sidelined Jeff and Nick on the weekends. Also, Halo: Reach which totally ruined my week, and I’m the dude that edits it. So sue me.

In this episode, we talk about a number of things, including PAX 2010, where Mitch gives us a rundown of all the things he saw and experienced. We also chat about a number of issues including cut scenes in games, Mass Effect 2 and Lair of the Shadow Broker, writing in video games and Alan Wake, and how small games companies are killing it with downloads. At the end, we break into one of my favorite podcast discussions we’ve had, piggybacked off of the conversation about S games.

As always, we had one or two issues during the recording, and this issue resulted in Mitch being dropped from the discussion part of the way through. You’ll hear the glitch associated with that a handful of times. Just blame him for using a free headset he won at PAX.

As always, please go rate this cast on iTunes and subscribe with the handy links to the right. Enjoy!
Continue reading The GamerSushi Show, Ep 8: Nostalgia and the S

Realtime Worlds Slaps the Cuffs on APB

apb-gal-logoThey say that only the good die young, but sometimes this old adage extends to the bad as well. All Points Bulletin (APB for those of us who have never been in the back of a cop car) was released only three months ago, but the cops-and-robbers style MMO is being put behind bars already. The game was lauded for its strong customization options but lost a lot of points for having dull combat, horrible player versus player and a very generic quest system.

While fans of the game are certainly upset, most of us who followed the news surrounding the title wouldn’t be surprised. Realtime Worlds, best known for the X-Box 360 hit Crackdown, entered administration (bankruptcy over in the United Kingdom) and laid off a significant part of their work force last month. APB’s Community Officer Ben Bateman posted a final thanks on the official forums:

APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone’s best efforts to keep the service running; APB is coming to a close. It’s been a pleasure working on APB and with all its players. Together we were building an absolutely amazing game, and for that, we thank you. You guys are awesome!

It looks like this is the end of Realtime Worlds, folks. It’s a real shame that the studio that brought us Crackdown is on the down and out. While I was originally psyched for the game, really poor reviews led me to steer clear, and I imagine that’s true for a lot of us. What do you guys think of RTW closing? Any parting thoughts for this once celebrated studio?

Source: Kotaku

Would You Rather: Plot Edition

You guys keep asking for it, and because I’m a softy and I like you, we keep bringing it. It’s time for another Would You Rather. What we’ve been doing on the last few outings is focusing in on a specific genre, keying in on features to see what your gaming preferences are. I’ve said it before, but I love the responses that these things get, so I wanted to get a feel for how you guys lean when it comes to stories and plot in the world of video games.

For the uninitiated, in Would You Rather, I simply ask a series of questions, and you follow up with your answers. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

But beware, lest your answers be blessed with the curse of suck. If they do, large men dressed as either sushi or video games (I haven’t decided yet), will come to your house. And you will not like what they do when they arrive. I haven’t decided on what it is yet, but involves the fireball flower from the Mario games.

For video game plots, would you rather… Continue reading Would You Rather: Plot Edition

Activision Wants to Sell Gaming Cut Scenes as Movies

Starcraft 2Get your popcorn ready. Bobby Kotick’s got a bright idea for you.

Ever since gaming content distribution has moved online in a significant way, I’ve wondered privately why video game studios haven’t taken full advantage of this by capitalizing on their audiences with video content. Since it’s ridiculously hard these days to get a video game movie produced, why don’t video game studios take this development into their own hands?

With great looking game assets and competent studio directors, there’s no reason someone like Konami, Bungie or Naughty Dog couldn’t take their popular franchises and create an in-game graphics movie out of the cut scenes, extending their stories or telling side stories. At a proper price point, this would be cheaper than producing a movie, and much cheaper than going to a movie for consumers. I imagine a 90 minute Uncharted movie would sell millions online, but I could be naive about this.

Well, we appear to be inching in a slightly different direction, if Activision CEO Bobby Kotick’s latest comments are to be taken at face value. You see, Kotick thinks that if Blizzard took the cut scenes from the already released Starcraft II and put them all together at once, gamers would pay up to $20 or $30 for them. Say what, Bobby Kotick? Check the jump for the quote. Continue reading Activision Wants to Sell Gaming Cut Scenes as Movies

Poll: How Do You Buy Your Games?

The other night, I gathered in a line of the nerdiest of nerds, standing in mostly single file all with the same goal: Halo: Reach. I know, we’re trying to cut back on Reach posts, and you’ll see some more impressions/reviews in the coming week (I’ve already beat Campaign), but the line got me thinking about something else entirely.

As all of the nerds (I say this with mostly affection) began clamoring for whatever merchandise was being thrown out as prizes, I wondered how they all came to arrive there, and how the hype is different for a release in this digital download age. After all, you won’t see quite as many people lining up to play an exclusively PC game, since they can just order it with the click of a mouse. In the future, when Call of Duty 11X is being released for download on consoles, the hype machine will take a different appearance than we know it right now. Even talking to all of my friends, there are a variety of different methods that people used to obtain Halo: Reach. Online, pre-order, walk-in, etc.

So, I thought I’d ask: how would you say you purchase the majority of your games, and through what service? Go!

How Do You Buy Your Games?

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Review: Spider-Man: Shattered Dimensions

spider-man shattered dimensions review

I think Spider-Man may rank in first place for having the most alternate dimension spin-offs. You have Spider-Man 2099, Ultimate, Manga, India, 1602, Reign; the list goes on and on. Despite the fact that there’s dozens of Spider-Men to draw inspiration from for a game, we’ve generally stuck to the same old Peter Parker with a few exceptions (such as last gen’s Ultimate Spider-Man). Franchise new-comer Beenox decided to tap into the rich tapestry of Spidey’s history and bring together four different version of the web-slinger-Amazing, Noir, 2099 and Ultimate-for a cross-dimensions web-fest. With four different play styles and multiple possibilities, how well does Spider-Man: Shattered Dimensions do in delivering the definitive Spider-Man game?
Continue reading Review: Spider-Man: Shattered Dimensions

Mario Celebrates 25 Years of Stomping Goombas

There are a few times when I feel older than my years, despite the fact that I am only 23. One example is that children born when Harry Potter and the Philosopher’s Stone came out are now teenagers. The other is that, 25 years ago today, Super Mario Bros. graced the Nintendo Entertainment System and changed the way we viewed home entertainment. What started that day in 1985 was just the beginning of a life long journey for Nintendo from a small playing card company to the video game giant it is today. Mario has been through a lot of changes in his life time, and Nintendo has cooked up a video to celebrate.

Watching that video brings a smile to my face as it makes me remember all the great times I’ve had playing Mario games over the years. Although Nintendo doesn’t really click with my anymore, there’s no denying that they were a powerful force in my childhood, and probably ruined my willingness to engage in physical activity for the rest of my life. Do you guys have any memories about the plumber? Any game you remember more fondly than the others? What do you hope to see from Mario in the next 25 years?

Play as a Creepy Zombie Baby in Dead Space 2

Dead Space gained instant cult status amongst gamers, becoming notable for its chilling atmosphere and unique combat mechanic of dismembering foes instead of going for headshots. The game rightly got a bit of stick for essentially boiling down to an extended “Mr. Fix-It” run inside of a derelict spaceship crawling with flesh-rending foes, but it had a lot going for it under the hood, so we’re getting a sequel in January of 2011. One of the things that Visceral Games is adding this time around is multiplayer, and GTTV had an episode up last night with the exclusive reveal. If you ever played through the original Dead Space wishing you could control a dead baby with tentacle-like appendages on a mission to devour your friends, you are in for a treat.

Looks pretty interesting in my opinion, if a little reminiscent of Left 4 Dead’s versus mode. I doubt that the trailer showed all of what is shipping on the final product, but it looks like a four on four blood and guts fest is in the cards. Visceral Games is sure on track to live up to their moniker. Any thoughts on Dead Space 2’s multiplayer? Is the game on your “must have” list, or does the addition of multiplayer make you wary? Tell us in the comments!

Call of Duty: Black Ops Will Have Post-Launch Support, No Online Passes

Call-of-Duty-Black-Ops-DLC

EA recently launched a new initiative a while back in which a unique code (such as Bad Company 2’s VIP or Mass Effect 2’s Cerberus Network) would incentivize purchasers not to trade their games back in by offering exclusive access to downloadable content (used game buyers would have to pay a fifteen dollar fee to access such a service). EA Sports also branched out with their own version of this program with the Online Pass, a one-time use token that would allow gamers to play the online portions of upcoming sports titles like Tiger Woods and Madden. Naturally, there was a bit of a backlash, but EA is just trying to protect itself from the ravenous jaws of the used game industry. So far, this is the only solution put forward by a publisher to actively combat trade ins, but is it the best one?

Enter Mark Lamia of Treyarch Studios, currently the developer of the upcoming Black Ops and potential savior of the Call of Duty series’ image amongst gamers. He maintains that a strong multiplayer segment and good post-launch support is the key to keep people playing your game long past the point of considering a trade-in. Teryarch still has a section of their studio working on keeping World at War fun, and they expect to dish out a lot of content for Black Ops. Instead of moving on immediately to the next project, they will be focusing on keeping fans engaged in the hopes that they’ll continue playing without gimmicks like VIP passes and online access codes, even if you bought the game used. With the new additions to multiplayer features like Wager Matches, replays and bringing back dedicated servers on the PC, Black Ops looks like it’s shaping up to be a proper title.

What do you guys think about his statement? What incentives would keep you from trading a game in? Online codes for first time purchasers, or a lot of DLC regardless of how you came by the title?

Source: MCV

GameCop Vs LameCop Vs PsychoCop

Well, GamerSushi-ans, the last time we had a GC vs LC vs PC was back in June, before E3. Ah, things were so innocent then. We had no knowledge of the terrible Kinect software, Portal 2 on the PS3 and Kid Icarus on the Nintendo 3DS. It was a simpler time. And now we’re back, ready to kick off the Fall with a new edition.

If you’re unfamiliar with this feature, we discuss gaming issues and we switch roles each time. The GameCop is looking out for you, the gamer, while the LameCop is just what he sounds like: kind of a lamewad. Meanwhile, PsychoCop is a troll in every sense of the word, and completely bat poop insane.

The topics of this week’s feature include the Final Fantasy XIV experience cap, Dead Rising Case Zero and the raised subscription fees of XBox Live.

Continue reading GameCop Vs LameCop Vs PsychoCop

Valve Regrets Love Affair With 360, Moves to Open Development

team fortress valve heavy
A few years back, around the release of The Orange Box and Left 4 Dead, Valve was really going hard for Microsoft. They were trotting out quotes left and right saying how LIVE was the wave of the future and that the PS3 wasn’t really a good choice for developers. Fast forward to 2010, and opinions are changing. Back in July, Valve head honcho Gabe Newell swaggered out on stage at Sony’s E3 presser and announced that not only would Portal 2 be coming to the PlayStation 3, but it would be the premier version of the game. Naturally, some hyperbole is expected at E3, but Valve seems to be doing a neat about-face in regards to their console preferences.

Part of what caused Valve to change their mind about the X-Box 360 is that the development cycle for the system is very closed off. If you’re not familiar with Microsoft’s certification process, it is a very stringent battery of tests that need to be done internally by Microsoft before anything gets released to LIVE. This adds to the time needed to get patches out, even the critical ones. Microsoft also has a habit of insisting that downloadable content costs money, something Valve has preferred to avoid. The PS3, on the other hand, presents a much more open development platform for Valve, something they’re eager to utilize.
Continue reading Valve Regrets Love Affair With 360, Moves to Open Development

Update: GamerSushi Grade Chart

Along with the fresh coat of paint for the site, you may have noticed a few other updates around the house as well. One of those is an update to ye olde GamerSushi grade chart, which explains the way our review system works, and gives a few examples of where games tend to fall on the scale. It’s mostly the same in terms of content, but with a few extra details to help distinguish between the grades. Nick did a killer job of it, and I’m kind of in love with it.

We’ve been kicking around our grade system a little bit lately, and we’re of the belief that over the course of time we’ll continue to make tweaks and find better ways to look at games. I really like the way we do it right now, and I think the new grade chart is a nice refinement.

Anyway, take a look at it after the jump or head over to the grade chart page. Continue reading Update: GamerSushi Grade Chart

Bungie Tempts Us With Halo: Reach Campaign Walkthrough

I think I’ve mentioned this little factoid on here before, but I am kind of a spoiler hound. There are very few occasions where I manage to keep myself totally in the dark about a story for any book, movie or game. Case in point, I was playing through the new Mass Effect 2 DLC last night, Lair of the Shadow Broker, and I looked up the end of the level while I was playing it. If that isn’t crazy behavior, I don’t know what is. Just to make the wait for Halo: Reach even more unbareable, Bungie has seen fit to release a walkthrough of one of the campaign’s levels called Tip of the Spear, complete with commentary straight from the developers. I’m going to try and avoid watching this, but if you’re so inclined, I’ve embedded the video below:

If you did watch the video, what did you think? Pretty interesting, or are you trying to keep yourself squeaky clean for the next six days?