Today’s WTF: Microsoft Bans a Man for Living in Fort Gay

x-box live fort gayMicrosoft, Microsoft, Microsoft. What, are we playing catch-up to our former WTF King Blizzard now? If you’re not putting down your fanbase or trying to disguise your fairy leanings, then you’re banning people from your online service based on the name of their home town.

While this might not be an issue for most people (unless you have the misfortune to live near Lake Titicaca), an X-Box LIVE gamer recently ran afoul of Microsoft’s stringent “no bad words” policy. Typically these types of epithets are wielded on the internet with the expressed purpose of hurting someone’s feelings, but what if you’re just trying to tell people where you live. Fort Gay resident Josh Moore was kicked off of X-Box LIVE for adding the name of his town, a small 1,000 person hamlet in West Virginia, to his bio. Playing the devil’s advocate for Microsoft, they probably have a program that scours their user base looking for offensive language and auto-bans them without delving into specifics. Surely a phone call to X-Box LIVE’s customer service center could fix the issue? Unfortunately, that was not the case.

Mr. Moore was informed by Microsoft that the word gay was unacceptable in any context, and if he persisted in keeping the name of his town on his account, then his subscription would be canceled without a refund. Fort Gay’s mayor David Thompson got involved at this point, and through a series of interviews with local TV stations and the Associated Press, X-Box LIVE’s Director of Policy and Enforcement Stephen Toulouse stepped in and solved the issue. He reasons that, without context, the words Fort Gay, WV could be misconstrued as an insult. Mr. Toulouse promised to get in touch with Mr. Moore and remedy the situation. He said that keeping a lid on improper conduct on LIVE is a challenge, but he will work to set this particular incident right.

What do you guys think of this latest slip up? Microsoft is no stranger to backlash from heavy-handed maneuvers on LIVE, so this is just one more unfortunate incident. Obviously they were wrong in this instance, but is it better to be safe than sorry?

Source:CSB News

Today’s WTF: Rare’s Kameo Had Fairies?

Kameo Remember MeBack when the X-Box 360 launched in 2005, one of the the titles it came with was called Kameo: Elements of Power. At this point, the game has mostly slipped the collective memory of the 360’s user base, but the game’s developer, Rare, remembers. Rare just recently celebrated its 25 anniversary, and it spent a little time reminiscing about a game that is apparently a “painful” memory for the developer.

Rare initially started making Kameo for the GameCube back in 2002, but it was bought up by Microsoft shortly thereafter and transferred the game over to the then-upcoming 360. By that point, Kameo was mostly finished, so they just made a few tweaks to bring it up to next-gen standards. According to Creative Director George Andreas, the studio wished that they had scrapped it and started all over again. The game was originally aimed at the Nintendo audience, and Rare thought that the main character’s race wouldn’t fly with the 360’s shooter-centric crowd, so they fibbed. Here’s the word from Rare’s George Andreas on Kameo’s dirty secret:

“We changed direction slightly because of the new audience we were trying to aim at. We called Kameo an elf, but really she was a fairy. We tried to disguise that a few times, but it didn’t really work out. It was a game with a fairy for an audience that likes shooting and killing things. In hindsight, it probably would have been best to scrap everything and start again. And then we jumped on 360 as a launch title. We weren’t far off finishing [when that happened].”

Well there you have it, folks. We’ve been lied to all these years. This is kind of a funny thing to finally reveal after all this time, but carrying a burden such as this can be hard on people. While this is more of a amusing WTF than a puzzling one, I thought you guys would get a kick out of this. Do you have anything to say on this? Maybe it’s an over-all comment on the difficulty of breaching the X-Box audience with a new, more kid friendly IP?

Source: CVG

Bioware Dishes Enormous Helping of Mass Effect 2 Player Stats

Mass Effect 2

One thing that developers have been able to do within the last decade of gaming is to monitor player behavior in ways that were unprecedented before the online era. As someone a bit into user statistics myself (both for my job and as a hobby), I understand the desire to see how users are behaving, and I’m sure with something as robust as a sci-fi opera RPG like Mass Effect 2, the results are sometimes different to what was originally anticipated.

Enter Bioware, who has just recently released a whole smattering of interesting stats from Mass Effect 2. For instance, did you know that somewhere out there, a couple of PC gamers played ME2 a total of 28 times? You probably didn’t. That’s because it’s insane.

Check a few other statistics you might not have known, after the jump! Continue reading Bioware Dishes Enormous Helping of Mass Effect 2 Player Stats

PAX 2010 Round Up

pax2010 So, PAX 2010 has come and gone, and I’m glad that I finally took this year to go down and experience it. I saw a lot of games before their release and some cosplay that I could have gone without. Of course, such a big event deserves a bigger write up, so steel yourselves and jump into my PAX 2010 Round-Up Spectacular! In this post I’m going to be covering the games that I saw with the pictures going up in a separate post once I sort out and re-size the photos.
Continue reading PAX 2010 Round Up

GamerSushi Asks: What Are Your “S” Games?

One of the things that the GamerSushi staff likes to debate in lengthy e-mail threads and occasionally on podcasts is the difference between an “A” rated game and an “S” rated game, based on the qualifications laid out in our grade chart. As some of you know, our review system underwent a major overhaul last year, where we tried to spread out our grades a little more. So often, review sites fail to distinguish between great games and classic games.

For me, an “S” game isn’t just a great “A” game that you love. It’s something a little more than that. One of my favorite games of this generation is Resident Evil 5, and I wouldn’t distinguish it with that remarkable rating because I feel like it lacks that intangible quality that stamps it as one of the greats.

Ideally, there are only a handful of games that reach that mark every generation. For this gen I would say Portal, Call of Duty 4 and Uncharted 2 easily fall into that category. I would also say Red Dead Redemption, but that’s another issue altogether. For last gen I would say Shadow of the Colossus and Metal Gear Solid 3 are the top two that come to mind, though there are definitely many others (side argument: did last gen have the most “S” games?).

Anyway, as we are taking another look at our review system as some new changes (hint: get excited) are in the works here at GamerSushi, I wanted to ask what you think gives a game that special something, that quality that makes it stand out from the pack. In addition, what games this generation would you give an “S” to, and can you remember any from last gen? Go!

Kevin Butler’s Epic Move-Tage

I just love the Kevin Butler persona. Our favorite VP of anything and everything has shown up yet again, this time in what he has deemed an epic move-tage that has a lot of the Playstation Move games on display. So far, looking pretty good. Whatever that mech game is, I actually kind of want to play it.

Out of all the motion control pundits out there, Sony seems to understand that the hardcore gamer wants real games. While I’m still not sold on Move completely, it’s the most appealing to me in terms of software, even though the hardware of Microsoft’s Kinect is much more impressive from a technical standpoint. Awesome promos like this certainly help.

What do you guys think? Go!

Call of Duty: Black Ops Brings Wager Matches

After eating my words about Call of Duty: World at War — a game I doubted for months on end — I have had an up and down relationship with Call of Duty: Black Ops. You see, occasionally I find myself excited, really enjoying some of the glimpses I get to see. And other times, I wonder if the series is getting close to jumping the shark, so to speak.

However, I might be back on the optimistic side after the brand new footage Treyarch revealed this week, showing off the new wager multiplayer mode that they’ve included in Black Ops. Basically, it’s a game mode where you take the currency you’ve earned in multiplayer matches and gamble it against other players. There are a variety of ways to do this, including single shot rounds, knife gametypes and even one where each kill upgrades your weapon up to a new tier. Really, you need to see it yourself.

Did this excite anyone else? Or just me?

GamerSushi Asks: Finishing Games?

Game OverOver the last few weeks, we’ve gotten to do a lot of great getting-to-know-you type posts here at the Sushi. We’ve covered topics like FPS preferences, games that changed the way you thought about games and that’s just barely scratching the surface. One of the things that’s been on my mind lately as I’ve been clearing out the backlog is the idea of finishing video games.

This actually comes from a couple of places. The first would be my great addiction to achievements, which I’ve come clean about here on multiple occasions. It’s a healing process. Anyway, one of my favorite things about achievements (in addition to being a revival of the top scores of the 80s) is that you can see at a glance how far your friends are in games. For instance, I can check out Anthony or my buddy Miles’s profile to find out where they currently are in Mass Effect. It certainly makes for easier conversations about the game. However, one of the things I notice as I browse my friends’ achievements is how few of them actually finish games. And this isn’t unique to my friends, either. Apparently, there are a lot of people out there that don’t finish games. Continue reading GamerSushi Asks: Finishing Games?

Vanquish Features SDTV Mode To Enlarge Text

For once it appears that a Japanese developer is ahead of the curve with regards to visual options in a game. Platinum Games’ new release — Vanquish, the sci-fi shooter starring a guy in a killer battle suit — will feature an SDTV mode that makes the text slightly crisper and more readable on those ancient SDTVs. You know, the ones that about half of all people in the U.S. still have.

Personally, this issue is moot for me ever since I upgraded to an HDTV earlier this year, but I am glad to see a company go out of their way to think of the little guy who perhaps can’t afford one yet. Times are tough and whenever I hear about a game that is almost unplayable due to tiny text (Dead Rising, I’m looking at you), I get pretty irritated. But only in an abstract kind of way.

Do you think more games should do something like this or should everyone just upgrade to an HDTV and leave the past behind? How many of you have an HDTV versus an SDTV?

Source – 1UP

Christopher Lloyd Reprises Role As Doc Brown For Back to the Future Games

Back to the FutureOK, the Back to the Future fanboy just has to get this out of the way right off the bat. Ready for it? Great Scott!

Anyway, several months back, Telltale Games announced that they were going to be developing some Back to the Future and Jurassic Park adventure games. Well, today they let loose a little bit more information about the project, and the details are certainly enticing. For one, there are going to be a total of five episodes of gaming goodness. For dos (that’s Spanish for all of you keeping track at home), both Michael J. Fox and Christopher Lloyd have released their likenesses for use in the game.

On top of all of that, Bob Gale, one of the key people behind the writing of the movie trilogy, will be contributing to these games to make sure they are in keeping with the series. And last but not least, Christopher Lloyd will be reprising his role as Doc Brown, lending his vocal talents to the project. Heavy. I can honestly say that these are some of my most anticipated games in development right now, and I’m going to jump on any news that comes out of these guys. I hear they’re going to have a DeLorean at PAX, so Mitch, that means you need to take pictures.

Anyway, who else is pumped about these games, and this news? What do you think of the new concept art? Go!

Source- Telltale Games

Batman: Arkham City has Beautiful Screen Shots

batman arkham city
Consider us blessed, fellow gamers, as some kind soul has posted screen shots for RockSteady Studio’s upcoming Batman: Arkham Asylum follow-up Arkham City. I don’t know what they’ve done to the engine this time around, but the screens are looking really good. If I had to guess, I’d say this is a capture from the PC version of the game running on a super-beefy rig, but with still images this good, I’m not complaining. The new pictures also give us a look at the redesigned Harley Quinn, Two-Face and a, I’m almost ashamed to say it, very sexy Catwoman. More delicious Bat-Screens after the jump! Continue reading Batman: Arkham City has Beautiful Screen Shots

The Mass Effect 3 Wish List

Mass Effect 2

I’ve made no secret of my favorite titles of this great gaming year of 2010 so far. Red Dead Redemption, Limbo and Mass Effect 2 are all currently gunning for “game of the year” status in my eyes, with an especially close race between those first two. We’ve said it a million times around here – Mass Effect 2 is spectacular and simply must be experienced for its storytelling, choices and Bioware’s original universe.

Naturally, there are several gamers out there gunning hard for Mass Effect 3, and already giving thought to certain qualities the title should possess. In fact, GamesRadar has put together a list of what they want to see in Mass Effect 3. Without spoiling too much, I think it’s a really great list of things that would be awesome for the next edition, particularly the idea of the “Dark Shepard” clone, gunning around the galaxy and ruining your good (or bad) name. This could easily work, seeing as how we know that Cerberus has Shepard’s DNA. I also like the idea of making Shepard’s backstory a more central part of at least one major sidequest.

For me, I would love to see bigger parties but also a few momentous and game altering choices in more moments than just the big ending mission. Something that Dragon Age: Origins nailed was a few “holy crap” moments sprinkled throughout the game, rather than bunching them up at the end the way Mass Effect 2 did.

Anyway, what do you guys think? What are some things you’d really like to see in the next Mass Effect game?

Source – GamesRadar

The Digital Future?

PSN LogoA new development over the last few years for the gaming industry has been the advent of digital distribution on a large scale basis, beyond just downloadable bonuses. Through platforms such as Steam, XBox Live and PSN, games are being delivered to us entirely differently than they were even just a short decade ago. So what is the next decade going to bring?

Back in 2006, former Sony exec Phil Harrison was quoted as saying that he would be surprised if the PS4, the next iteration of the Sony black box, would have a physical disc drive at all. That comment caused some interesting conversations in its wake, but current Sony exec Kaz Hirai has recently weighed in on the matter as well. In an interview with MCV, Hirai had this to say:

“We do business in parts of the world where network infrastructure isn’t as robust as one would hope… There’s always going to be requirement for a business of our size and scope to have a physical medium. To think everything will be downloaded in two years, three years or even ten years from now is taking it a little bit to the extreme.”

I know that there are differing opinions on this issue out there. On the one hand, the idea of an all digital future at some nebulous point down the technology timeline is an exciting prospect, with instant access to all forms of entertainment. On the other hand, there is a part of me that likes physical copies of everything I own. To prove that I, you know, do in fact own it. There’s also the risk of things like the recent debacle with the PSP Go, where adopters of hardware without physical disc drives run the possibility of getting screwed.

So what do you guys think? Are you looking forward to an all digital future? Or do you prefer to keep a physical copy of what you own? I think this question is already answered in many ways for PC users who download via Steam, but go ahead and jump in anyway. Would you do this for all of your entertainment, based on your experience with Steam? Go!

Source- MCV

Today’s WTF: Xbox LIVE Prices Going Up

Subscriptions are a tricky thing, especially in the video game industry. Thanks to World of Warcraft, $15 a month is now the standard fee for MMOs, but the console market is a different story. As of right now, only Microsoft has a mandatory subscription service (the PS3’s PlayStation Plus is optional), so they can pretty much price it however they want. Ever since the service launched back in 2002, the average price for a yearly rate was $49.99 for Americans, but as of November 1, 2010, this price is going up. The prices and the plans they affect vary across the board, but the US, UK, Canada and Mexico are seeing increases in all areas. The breakdowns are as after the jump: Continue reading Today’s WTF: Xbox LIVE Prices Going Up

Half-Life Movie Would Come Direct From Valve

half_life_movieThe transition from a video game to a movie is a tricky one, a notion that we have explored in the past on our sweet podcast. It seems that the only people who are capable of making a movie based on games are the developers themselves, but they lack either the necessary components or the capital to make a feature film. Valve Software, who we all know as the studio behind Half-Life, Team Fortress 2 and Left 4 Dead, has stated that they’d like to try their own hand at making a Half-Life movie, saying that they were approached by a bunch of Hollywood types with horrible interpretations of the Half-Life saga. Here’s part of the quote given by the man himself, Valve’s CEO Gabe Newell, on what happened with the Half-Life movie:

Where we got into this direction was after Half-Life 1 had shipped. There was a whole bunch of meetings with people from Hollywood. Directors down there wanted to make a Half-Life movie and stuff, so they’d bring in a writer or some talent agency would bring in writers, and they would pitch us on their story. And their stories were just so bad. I mean, brutally, the worst. Not understanding what made the game a good game, or what made the property an interesting thing for people to be a fan of.

Sound like typical Hollywood, doesn’t it? So, if Valve didn’t want Half-Life handed off to a big studio, they would just have to do it themselves. Gabe also explained that the Team Fortress 2 “Meet the Team” shorts were a small part of the build-up to a full-fledged film.

That’s when we started saying ‘Wow, the best thing we could ever do is to just not do this as a movie, or we’d have to make it ourselves.’ And I was like, ‘Make it ourselves? Well that’s impossible.’ But the Team Fortress 2 thing, the Meet The Team shorts, is us trying to explore that

Valve has been stating for a while that they would like to get into the business of comic books and movies, and recently they’re been taking a lot of steps in that directions. The Meet the Team shorts are getting longer and bolder, and almost every Team Fortress 2 update has had a comic associated with it. What’s your opinion on Valve’s stance towards the Half-Life movie? Do you think they could pull it off? What sort of stuff would you like to see come from Valve in the future?

Source: PC Gamer

PSP Go Owners Have (Kingdom) Hearts Broken

The much criticized PSP Go has just given the naysayers another piece of ammunition against it with the news from Square Enix that the surprisingly normal sounding Kingdom Hearts: Birth By Sleep will only be released on UMD and not the Playstation Network’s PSP Store. This means, of course, that owners of the PSP Go won’t be able to play this blockbuster game at all.

The PSP Go was Sony’s reaction to the rampant piracy that plagued and still plagues the original PSP, thanks to relative ease of ripping information off UMDs. Now, Square Enix is the one who “currently has no plans” to launch a digital release of the game, but it stands to reason that Sony would want to work with them to ensure all of their customers get a chance to play this game.

What do you think about this? Should Sony step in? Do you own a PSP Go and will this affect you at all?

Source: 1Up

Assassin’s Creed:Brotherhood Walkthrough Confirms Flag Collection

The closer we get to November, the more I know in my heart that I will not be able to refuse the siren’s call of Assassin’s Creed: Brotherhood. While I do have my doubts about the quick turn around time, everything I’ve read about the game, from the single-player to the multiplayer, seems to paint it in a good light. I’m especially willing to give it a go after I watched this video, which details some of the single-player mechanics along with how you will be managing your Assassin’s Guild.

Pretty neat, no? Originally, I thought that confining the game to just Rome would severely limit the scale, but it turns out that I might be wrong. Sending my Assassins all over Europe to start riots and kill targets sounds like a lot of fun, and bossing people around is always a good time. What do you guys think of the video? Are you anticipating Brotherhood? Also, as you may notice by the title of the article and the little snippet in the video, the much maligned flag collecting is back. You may commence your complaining (or celebrating, if that’s more your thing.)

Today’s WTF: Before Left 4 Dead, Valve Worked on a Fairy RPG

Tinkerbell BraaaaainsYes, you read the title of the article correctly. You know, some daily WTFs are so absurd sounding that they practically speak for themselves.

Earlier this week in an interview with PC Gamer, Valve honchos Doug Lombardi and Gabe Newell let slip some rather interesting information about what the famed developer was doing just before they embarked down the path that helped them create the zombie sensation Left 4 Dead. This little exchange occurred when PC Gamer asks them what they think they’ve failed at:

Doug Lombardi: There were a few failed starts to build Left 4 Dead.
Gabe Newell: Well, there was the flying fairy game. Is that the one you were referring to?
Erik Johnson: That was just a different game that, when we stabbed it… (everyone laughs)
Doug Lombardi: … It turned into Left 4 Dead!

Huh? Apparently, this fairy RPG required mouse gestures to cast spells and such. Newell later went on to say “it was so clearly dumb that it made us say, ‘OK, what are we actually good at that we can do instead?'” However, sometimes you have to fail to learn truly valuable lessons. They went on from there to figure out that the focus should be on AI and the co-operative experience. Well, thank goodness for that little revelation.

Honestly, as ridiculous as this is, I wish more developers would take about the genesis of some of their greatest ideas. I’m sure that Valve isn’t the first studio to start down a really bizarre path only to fail and then find those gems worth polishing. It’s interesting because with movies we’ve gotten so used to special features that walk us through every step of the process. I wish we had more material like that when it comes to games, because the whole thing seems so mysterious to us outsiders.

What do you guys think about this? What games would you like to hear more development stories about? Go!

Source – PC Gamer

Two Years of GamerSushi

portal-cakeThere’s an old saw that I think we all know that goes “time flies when you’re having fun”, and I can’t think of anything more fun than video games. Seriously, it’s hard to believe that it’s been two years since GamerSushi started, because it doesn’t seem like it’s been that long. Granted, I’ve only been posting on the site since last year, starting with the Battlefield 1943 PC delay, but I was commenting on the site before that.

I’m sure most of us came here from Smooth Few Films, but I don’t think that any of us could have predicted the cool community that would have grown around a few dudes talking about games. Honestly, this site has had some of the best discussion on the theory around gaming that I can think of, mostly because we take the time to read each others thoughts and we don’t get buried in a sea of fanboy-centric comments. We may disagree at times, but we’re all united in a love of gaming.

So, thanks to you guys for sticking around for two years, and thanks to Eddy, Nick, Jeff and Anthony for starting this website and keeping it going. It’s been an awesome ride so far, and there are definitely cool things on the horizon!

What about you guys? Any awesome discussions you remember, or a post that you really liked? Keep in mind that this is our birthday, so you’re allowed to shower us with praise.

Final Fantasy XIV and the Experience Cap

Final_Fantasy_XIVOne of the problems plaguing MMOs (and indeed all level-bases online games) is that players who have more time to dedicate to the game will outpace those of us who can only spare a few hours a week. This leads to some disparaging situations where overpowered players wipe the floor with other users in Player versus Player servers since they have the best gear and the stats to match. While some may decide that this is unfair, there’s really nothing the players themselves can do about it. Final Fantasy XIV, the upcoming fantasy MMO for the PlayStation 3 and the PC, is hoping to address this issue with the idea of diminishing returns.

The main way you progress in a Role Playing Games is through experience points, or EXP for short. It’s been this way since the dawn of gaming, and it’s not going to change any time soon. The more time you spend playing, the quicker you get points and the quicker you level up. With Final Fantasy XIV, this is going to change somewhat by limiting the amount of hours each week that you can earn one hundred percent of your experience. Basically, for eight hours of the week, you’ll get the full amount of EXP for quests and killing monsters. After that, though, your gains will start decreasing, eventually reaching a grand total of zero at the fifteen hour mark. This is on a weekly timer, so the experience clock resets every seven days. According to Square Enix, the idea behind this is that, in real life, no one could train at something for hours on end without reaching a plateau. Imagine lifting weights for eight hours a day? Eventually you’d run out of steam, and probably hurt yourself.

Naturally, this sort of artificial barrier is annoying MMO players, most of whom are dedicated to the point of playing more than eight hours a week. Think about it, if you played two hours a night, you’d be at the eight hour threshold before your knew it. An average World of Warcraft dungeon can take upwards of four hours, so this might be a problem in the making. The good news is that the EXP earned during the extra hours are banked as a surplus, but as of yet the developers don’t know what to do with them.

What do you guys think about this? I know we don’t have a lot of MMO players on the site, but as a former Star Wars Galaxies/World of Warcraft player myself, this limiting of player progression seems like it could hurt the game in the long run. I feel that, if you’re paying a subscription, you should play as long as you like with full returns, other players be damned. What do you think?

Update: I’ve read that this only affects up to fifteen hours of each job class, so it’s not an account wide restriction. Definitely better than the heavy-handed maneuver it seemed to be.

Source: FFXIV Core