The Question of Online Friends

Steam FriendsWe’re all used to the buddy list, that mysterious thing full of avatars and names that populates the user interface of our gaming machine of choice. From the Wii to Steam to XBL and PSN, we’ve gone through the process of adding names to that list, connecting with other users in the vastness of cyberspace in order to play our silly video games. Many of these systems refer to these connections as friends, but is that always the case?

A recent Kotaku post titled Are Your Online Friends Really Your Friends got my brain fired up on this subject, and I think it’s a cool question for discussion. I’m not sure how many of you have developed friendships with online buddies before, but I have done this quite a few times over the years. In fact, I have friends from a forum I used to go to 10 years ago that I still actively communicate with through Facebook and IM, and I have even met a handful of them.

There are many people that I know who would not view these as actual friendships, but I don’t think being face-to-face with somebody is a requirement for getting to know them in a way that you can call them a legit friend. It goes both ways, too. I think you can just as easily really know somebody you’ve never seen just as easily as you can not know somebody you see everyday.

In an age where more of our interactions with people are happening online, I think it’s going to become more and more common for people’s online friends to increase. I just view it as people that you would be friends with it if you lived close to each other, you just do it over a distance. I know that XBL is how I kept up with many of my friends from college, so how is it any different if you’ve never officially met the person?

Anyway, what are your thoughts on this topic? Can online friends be real friends? Go!

Source- Kotaku

GamerSushi Asks: Treasure Hunting?

Red Dead RedemptionI tend to be a bit of an obsessive gamer. I’ve written about this a few times in the past, so you probably already know that about me, but I seriously get fixated on the most inane parts of games and will sink hours into accomplishing a certain task. Whether it’s hunting for a certain weapon, achievement, trophy or whatever, I’m not above admitting that I turn into kind of a freak about trying to get things done in games.

In the past, this manifested itself as orb hunting in Crackdown. Right now, it’s revealing its ugly head in the form of mining Red Dead Redemption for achievements. I’m actually considering trying to 100 percent the game, which is something I don’t typically do. The last week or so, I’ve been finding myself just hunting, enjoying the world, seeing the sights, and it’s really quite exciting. Currently, I’m trying to find all the locations in the game, and will probably move to co-op or some of the public free roam items next.

What about you guys? Do you often like to mine games for those extra little rewards? What’s the most you’ve done for an achievement/trophy/unlockable? Go!

Obvious News of the Day: Black Ops Pre-orders Going Like Crazy

black opsAs reviled as Activision is among the hardcore gamer population, the constant success of their franchises really makes me wish I bought some stock in the company. Whether they’re printing money with World of Warcraft or breaking sales records all over the globe with Call of Duty, Activision seems to be doing quite well for themselves.

While Call of Duty may be experiencing a little fatigue brand-wise, there’s no question that the next installment, Black Ops, will still pull in massive numbers over the holiday season. An analyst for Pacific Crest Securities has predicted that, even with the current kerfuffle between Activision and CoD-creating studio Infinity Ward, Black Ops is outpacing Modern Warfare 2 for pre-orders at this current time. His information comes from some of his “retail contacts”, so take from that what you will. The same analyst also says that even though Black Ops will have a greater number of pre-orders, he expects it to only move about 12 million copies during the holiday season, about four million less than Modern Warfare 2 did.

Black Ops is coming into a tough market this season with a lot of big-name titles from competing publishers hoping to vie for consumer’s holiday dollars. Could this be the first step on the road to mediocrity for Call of Duty, or do you think that the veteran franchise will have another stellar year? Has anyone pre-ordered this yet?

Source: 1up

Great Moments In Video Game Music: Dragon Quest VIII – Strange World

Yeah, yeah, two Square Enix RPGs in a row, something I have tried not to do. But you have to cut me some slack because Dragon Quest IX comes out on July 11th for the Nintendo DS and I am pumped. By the time most of you hear this one, I will be knee deep in slimes and drakys. So to honor this momentous occasion, here is the main theme of the previous entry in the most popular RPG franchise in Japan (Yes, much more so than even Final Fantasy), Dragon Quest VIII, which was one of the best RPGs for the Playstation 2. Enjoy!

[youtube]http://www.youtube.com/watch?v=5coKpnqqAbI&feature=related[/youtube]

Review: Crackdown 2

Crackdown 2Crackdown is one of those games that somehow obtained mythical status among its fervent fanbase, a lofty position almost inexplicable in nature. Originally only noteworthy for the Halo 3 Beta invitation, the open-world super-hero cop game became a cult hit overnight, capturing players with its addictive skill progression and crazy gameplay. Three years have passed, and gamers have been waiting patiently for a sequel. The developer may have changed from Real Time Worlds to Ruffian but there was hopes that Crackdown 2 would retain the same charm that its predecessor possessed. Does Crackdown 2 recapture the magic of the original, or does it play it too safe?

I’m coming at Crackdown 2 with a unique perspective, specifically the one of someone who barely even touched the original. I played a demo of it at EB Games a long time ago for about five minutes, and I remember bounding around buildings until various gang members filled my vaulting body with lead. At the time, I didn’t even have an XBox 360, so I promptly forgot about the game. When I did pick one up a few months later, my chance to get in the Halo 3 Beta had long passed, so Crackdown slipped from my memory.
Continue reading Review: Crackdown 2

The GamerSushi Show, Ep 5: Gamebots In Disguise

TransformersWe’ve taken a few weeks off since our epic E3 2010 podcast so that Nick and I could finish slaying the titan known as Web Zeroes. But now we’re back, despite the current drought of gaming related news, and we still manage to talk for a ludicrously long time.

That’s partly because in this episode, we go off on a wild series of awesome nerdy tangents, which includes a great discussion on old school Saturday morning cartoons and how they are full of both nostalgia and win. Also, why mono is God’s gift to gamers.

Anyway, give it a listen, rate it on iTunes if you want, and feel free to continue the conversation we had here down in the comments. Enjoy! Continue reading The GamerSushi Show, Ep 5: Gamebots In Disguise

Great Moments In Video Game Music: Final Fantasy X – Zanarkand

We return to the usual epic JRPG music that I have been avoiding for the last few weeks with a gorgeous composition from Final Fantasy X. This song plays on the title screen when you just let the game do its intro scene and it is one I never really tire of. For anyone who says games aren’t art, listen to this and tell me how something associated with it is not art.

[youtube]http://www.youtube.com/watch?v=08RYp-uDpPo[/youtube]

Today’s WTF: Blizzard Divulges Your Secret Identity

forum rageAnonymity on the internet is an important tool, even if it allows every single user on YouTube to type out the stupidest crap known to man without fear of repercussion. While we all get upset from time to time at the vitriol spouted from the internet, it’s mostly harmless and said by those who don’t really know better. However, most of us are rational people who can shrug off a random troll’s abuse. As with all segments of the population, there are those who can’t be responsible with information and use the internet as a vessel to play out their sadistic tendencies.

This is why protecting your identity is vital, because we live in an age of information where everything from your favorite band to your bank account can be accessed by someone with the inclination and the right know-how. Since we’re all pretty guarded against identity theft and stalking, Blizzard’s latest move has caused quite a furor on their forums. Just to bring you up to speed, the renown MMO/RTS developer has stated that, come StarCraft 2, forum posts will require users to submit their real name via the “RealID” system. Naturally, Blizzard’s users crawled out of the woodwork to protest this change, and some of the points they make are valid. Several female users expressed their concern for cyber stalking, and a lot of people voiced their opinion on the stigma associated with playing World of Warcraft and what would happen if their employers found out.

To placate the masses, Blizzard employee Bashiok decided to tell people his real name and within minutes all his personal information spilled onto the internet like tauntaun guts. While this act is mostly out of ire, it shows just what people are capable of with such little information. What do you guys think of this move by Blizzard? I’m sure it was put forward with the best of intentions but it seems to have backfired. Should you force users to give up their real names if they’re already paying you for your services?

Update: Looks like this idea got scrapped. Chalk up a win for for the forum goers. I guess Blizz should get some kudos for actually listening to fan feedback. Now, if we could only get LAN support.

Source: Kotaku

May Video Games Sales Tell a Sad Tale

alan wakeTo be honest with you guys, I totally dug Alan Wake. Like I mentioned in my review, that game was a breath of fresh air, something different in an industry inundated with first person shooters and movie tie-ins. Unfortunately, games don’t move copies on the adoration of one man alone, and Alan Wake has had a disappointing showing in its debut month, shifting only 145,000 copies to date. While there are many reasons that games don’t sell, I’m kind of puzzled by the fact that Wake got left behind. The game reviewed fairly well and was backed up by a decent marketing push, but it still barely managed to crack 100,000 copies.

Of course, one good reason could be Red Dead Redemption, which sold an outstanding 1,513,000 in May alone, more than ten fold what Alan Wake did. That sort of number boggles my mind, especially considering that it’s in the typical video game sales “dry season”. Big name games don’t usually sell that well until the end of the year, so kudos to Rockstar on once again proving that they know how to make damn fine games and sell them well. We can expect that number to go up again once the holiday season hits, so don’t be surprised if Red Dead ends up being one of the best selling titles of the year.

Despite Red Dead’s success over Alan Wake, Microsoft has still maintained that it is interested in ongoing downloadable content for the game, something that could help boost sales and even get us a sequel. One game that isn’t going to be coming back, however, is Alpha Protocol. While the game was by no means terrible (Anthony had a good review for it), it didn’t sell enough for SEGA to justify a second showing. I guess the story that May tells is that new IPs are still a very tough sell in the industry, despite the fact that core gamers clamor for new, original properties. Red Dead is more of a reboot than anything, but it’s still a successor to a previous game with a similar name.

What do you guys think of May’s somber news? Are you thrilled for Red Dead or sad for Alan Wake and Alpha Protocol?

Source(s): 1up and VG247.com

Head to Head: Co-Op or Versus

I think one of the most interesting discussions in gaming right now is the idea of what’s more essential in terms of a multiplayer experience.

For years, co-op was the name of the game, with game studios offering chances for us to play through things with two players on our old school consoles. However, that eventually gave way to the rise of the versus mode through PC gaming, which then bled almost a decade later to the consoles. Now, we’re seeing a renaissance of sorts, with co-operative play coming back to the forefront of many AAA games. In fact, if there’s a multiplayer component, co-operative play is almost expected these days, where it wasn’t before.

For me, I think co-op is the more essential experience, but I know that others feel differently. Over this weekend, in fact, I’ve played several bouts of co-op in both Uncharted 2 and Bad Company 2, and had much more fun than I have in deathmatch modes for most games.

So I’ve put together a poll for you guys. Let the answers do battle!

What is the better multiplayer experience?

View Results

Loading ... Loading ...

Games as Art: Looking Back at MGS 2

Metal Gear Solid 2Metal Gear Solid 2 is a game that gets quite a bit of flack from some of the gaming community. The MGS fan kingdom seems to be split down two camps of people that have opposing feelings for the sequel to the hit PS1 game. Personally, I fall into the group of people that generally dislikes MGS2. I remember being so excited for its release, especially after playing the demo that came packaged with Zone of the Enders. I loved the first game’s comic book Die Hard feel, but the sequel just got much too campy, and Raiden was nowhere near as good of a hero as the beloved Solid Snake, in my opinion.

Some years ago, the Delta Head Translation Group published a formal analysis of Metal Gear Solid 2, which is one of the most fascinating pieces of writing I’ve ever read on a video game. It breaks down some of the meta-narrative of MGS2, and what the game might have actually been designed for: to leave the player feeling frustrated. Agree with it or not, it actually gives a really enlightening look at the game, and might even give you pause about your assumptions.

I was reminded of this article because I got into a discussion with JJ about Roger Ebert recently backtracking on his “games can never be art” infamy; he now says that some day they might be. JJ and I got on a tangent about it being hard for something to be fun, artistic, emotional and medium-transcending all at once. I was arguing that fun might not necessarily be a requirement for video games to be art- after all, is watching Schlinder’s List “fun”? In the MGS2 article, the author argues that perhaps the game was designed to make you feel the way it did, and not designed with a fun-factor in mind. If this is truly the case, then perhaps MGS2, as flawed as it is, might be a video game that approaches that territory, where games are turned on their head and go beyond the medium? Portal is probably one of the best examples of a game that deconstructs gaming yet manages to be entertaining and well made.

Anyway, all that mumbo-jumbo aside, you should definitely check out the article, it’s long, but worth the thoughts it gives on what games are supposed to make you feel. And while you’re at it, feel free to weight in on the “games as art” discussion.

Source- Delta Head Translation Group and Roger Ebert

InFamous 2 Gameplay Trailer is a Whirlwind of Excitement

It’s no secret that I really enjoyed the first inFamous, it just had a nice feel to it that you don’t get with a lot of open-world games these days. Sure, it was a little rough around the edges, but it won me over enough to play it through two times to experience the game from both sides of the morality coin. Since Sucker Punch is hard at work on a sequel, I’ve been keeping my eyes open for anything that pertains to the game, so this new gameplay trailer fits the bill just right. There’s plenty of neat stuff in here, including some very cinematic close-quarters combat, so take a look and tell me what you think.

The game itself is looking pretty hot, but I’m still not sold on Cole’s redesign. I think the voice is the most jarring change, and I don’t know if replacing the old gravelly-voiced Cole with the new one will be favorably received. What do you guys think? Ready to ride the lightning once more?

Review: Transformers: War for Cybertron

transformers war for cybertron review

There are some licensed properties that cry out for a decent video game adaption, and one of those is Transformers. When the basic premise is “giant robots beating the crap out of each other” you really have to try hard to mess that up. So far this generation, we’ve had two less than stellar attempts to cash in on the giant-bot franchise, and both of those fell flat (though that may have something to do with them being movie tie-ins). Now, High Moon Studios, the company responsible for the moderately-successful Bourne game, has gotten behind the wheel and is trying to steer Transformers in a better direction. Does the game deliver the goods, or does it perish in a Michael Bay-style explosion?
Continue reading Review: Transformers: War for Cybertron

The Video Game Level Hall of Shame

At present, we’ve already had two sets of inductions into our very own GamerSushi Hall of Fame: one for solo campaign levels as well as multiplayer maps. When I wrote those, I was sure to note that they were by no means a final list, and that we would be adding plenty of new groups in with them. That’s why I’m here today to bring a new set of candidates, but with a bit of a twist: The Video Game Level Hall of Shame.

This wing of the Hall of Fame is devoted to those game levels which are masochistic in their design, ever demanding more skill from us, more hours and frustration and yes, even blood sacrifices in order to add their notches to our belts. The Video Game Level Hall of Shame is reserved for those notorious offenders that made us collectively throw our controllers in frustration and disdain, scorning the forges that could create such misery in video game form.

Allow me to display the first inductees: Continue reading The Video Game Level Hall of Shame

Great Moments In Video Game Music: Kid Icarus – Underworld Theme

Well, in honor of the awesome news we received at E3 about Kid Icarus returning after a 20 year break, I downloaded the original NES game on Virtual Console. After receiving a few ass-whippings, which I attribute to 20 years or so of rust, I realize another reason I always loved this game: the music.

Specifically, the music of the first level, of which I am becoming way too familiar with as I try to remember how the hell to play this game. So here’s a taste, hope you enjoy. I personally can’t wait to hear a modern version of this when it releases on the 3DS!

[youtube]http://www.youtube.com/watch?v=kUBsXUt5RQE[/youtube]

GamerSushi Asks: What Are You Playing?

transformers_optimusWelcome to our semi-monthly open-forum post where we pose to you the simple question of “What Are You Playing”? It’s summer now, but the games keep on coming, so much so that I can barely keep up with them. I’ve completely skipped Final Fantasy 13, missed half of God of War 3, only just caught up on Heavy Rain, and I still feel like I’m struggling to stay current. It may have something to do with sinking about two days worth of playtime into Red Dead Redemption, but that game is awesome, so I’ll assume that you forgive me.

Other than that, there’s been a couple of co-op DLC releases, a licensed game that’s actually pretty good, and Steam is having a ridiculous sale right now (you can find all of the delicious savings through this link if you don’t follow us on Twitter). I think I’m going to pick up Torchlight since it’s so cheap. I’ve heard good things about it, but has anyone played it?

Also, before we jump in to your posts, I should mention that next week will be bereft of the GamerSushi podcast since Nick and Eddy are “ascending the slopes of Mount Doom” with Web Zeroes, as they put it. We’ll pick up where we left off with our normal format in a couple of weeks though. Hopefully you can wait a while before our dulcet tones, and my nasally voice, caress your ear canals once again. OK, enough blabbing on my part, get cracking!

The Economics of Gaming

MoneyWhen I was a kid, I remember lugging around a case of 20 or so NES games with me to my day care during the summer. The place that my brother and were imprisoned at had one bonus about it: a row of NES systems to keep the kids occupied, herded like sheep and left to stare bleating in front of small television screens.

Oddly enough there’s only thing to me that’s strange about this scenario. And no, it’s not the fact that I can’t even remember anything else about this period of my life except beating Mega Man 3 in front of onlookers, or the fact that the day care had all these NES units in the first place. The weirdest part of the whole thing for me? As a little kid, how did I afford to buy that many NES games for myself?

If there’s one drawback to this otherwise beloved hobby of ours, it’s that video games don’t grow on trees or drop out of the sky for our enjoyment. These little boxes of contained and bridled joy are ass expensive, especially when you add them up over time. Continue reading The Economics of Gaming

Thoughts on the New X-Box 360

xbox slimAgainst my better judgment I traded in my old, perfectly functional 360 and picked up the new hotness. I did this for a few reasons, mostly having to do with the new “S” model’s higher storage capacity and built in Wi-Fi. The prospect of having a game console that didn’t sound like a jet taking off also appealed to me. Using GameStop’s trade in deals, I only ended up paying about $100 for the whole thing, so all in all not a bad exchange.

Like we’ve seen in the various press shots of the new 360, the glossy black finish does look very nice and it bears more than a little resemblance to an Alienware computer with both its colors and its hard, angular lines. One thing I have against the new outer design is that the pressure sensitive buttons to turn on the system and open the disk tray are very, very touchy. I barely brushed the power button with my finger and the whole console turned off while it was loading a game, so that might be an issue playing Rock Band at rowdy parties. It’s also pretty astounding how much smaller the new console is compared to the old one. Without the massive hard drive jutting out the side, the new 360 takes up a very small space on my floor and looks positively puny next to my old PS3 “fat”. Microsoft’s new console features a lot more fans than the last one, the most noticeable being the giant port on top of the box, taking up almost half of the surface.
Continue reading Thoughts on the New X-Box 360

Crackdown 2 and Demo Achievements

crackdown2This past Monday, the demo for Crackdown 2, the forthcoming open-world super-hero cop game, dropped on X-Box LIVE, and most of the GamerSushi crew have been getting skills for kills. One new thing that the trial introduced is the notion of “Demo Achievements”, a system where you can unlock specific goals before the full retail version comes out and they will be applied to your Gamerscore. While this is 360 centric, I do think it brings up a neat idea that Sony can probably start emulating in their demos.

While Achievements and Trophies are not popular amongst all gamers, accumulating points is something that most of us enjoy and the prospect of getting a bit more out of demos isn’t bad either. Of course, offering these Achievements may color the perception of the game, or produce a subconscious need to buy the game to get your points.

While I’m all for the prospect of unlocking Achievements in demos, I’d like to know how you guys feel. Is this a good idea, or will it hurt the nature of demos? Do you even care? Also, what are your Crackdown 2 impressions, if you’ve been playing it.

GamerSushi Asks: Favorite Co-Op Memories?

heavy rainEver since we’ve been able to use the internet to connect our consoles to each other, cooperative play is becoming more and more popular. I’m all for this, as I enjoy taking on waves of baddies with my friends just as much as I like shooting them in the face in a competitive match. There’s just something about co-op play that is altogether different and more satisfying than a straight-up Deathmatch game, but maybe that’s just because I’m a team player.

Both Red Dead Redemption and Battlefield Bad Company 2, two excellent games in their own rights, are getting co-op add-on packs today. Since both these games should be a blast to play with friends, I thought I would find out what your favorite co-op gameplay memories are. Do you have a specific recollection of you and a buddy (or several) holding out against AI antagonists, or maybe a particularly epic campaign playthrough to the wee hours of the morning? Let us know!