Today’s WTF: Assassin’s Creed 10?

Assassin's Creed 3

Franchise fatigue? Ubisoft’s never heard of that, apparently. With Assassin’s Creed 3 on the way, Gamasutra sat down for an interview with Ubisoft North America executive director Laurent Detoc, in which he insisted that the idea that there can be too many sequels simply isn’t true. So does that mean we’ll see Assassin’s Creed 8, 9 and 10?

“I hope we will,” says Detoc. He goes on:

“I also hope we’ll be able to branch out from within the franchise. It’s very simple to me: There’s no such thing as not being able to annualize a franchise. If it’s good, people will come.”

I get that this guy is talking from a business standpoint. Obviously, a game studio head wants to crank out yearly sequels for a profit – but surely, everyone remembers what happened to some of Activision’s franchises recently, yes? People do get fatigued and move on from franchises. We’ve seen it time and time again.

It seems like some of these studios should worry more about how to offer something new and less about how to crank out the same thing every year. The reason some are excited about Assassin’s Creed 3 isn’t because they’re dying to see what happens to Desmond — it’s because the game finally represents a shot in the arm for the franchise, after several years of re-hashing some of the same ground.

What do you guys think? Is this WTF worthy? Or am I just overreacting? Call me crazy. Do it. Go!

Source – Gamasutra

The GamerSushi Power Rankings: June 2012

Diablo 3 banner

Welcome to the June Power Rankings page update. If you’re new to this feature, it’s our running list of the top 10 games of 2012, pitted against each other in brutal fashion. Think Wizard Chess, only not as cool. Really, that’s not a fair comparison, since nothing is cooler than Wizard Chess, but the point still stands — these games are fighting for their lives.

Just like the last update, we see some more moving and shaking as new contenders arrive, and old games fade away. Continue reading The GamerSushi Power Rankings: June 2012

GamerSushi Asks: Franchises That Fool You

amazing spider-man game

While I like to think that I am a savvy consumer, the truth is that I don’t always make the best purchases when it comes to games. Sometimes there’s that one franchise that, even when I know the game will most likely be a steaming pile of crap, I still need to pick it up just in case.

Time and time again that franchise has been Spider-Man, which hasn’t had a really good game since Spider-Man 2 (Shattered Dimensions was pretty decent, but nowhere near that level). I’ve tried them all, from Spider-Man 3 to Web of Shadows, to the aforementioned Shattered Dimensions and the horrible Edge of Time. With the upcoming Amazing Spider-Man movie tie-in game, I might just get fooled again. The new Web Rush mechanic sounds really cool, and the Batman: Arkham City inspired fighting might just spruce up the sections of Spider-Man games that have traditionally been the weakest link.

Before you get to judging me, think back and see if there are any gaming series that draw you in every time, even if history says you should save your money. What are they, and why do you keep going back?

Dead Space 3’s Co-op Gets a Chilly Reception

There are no secrets in the video game industry, which is why we knew about Dead Space 3’s co-op mode almost a week before its official debut at the E3 press conference. Even though we knew it was coming, we didn’t know what it would look like, so the six-minute on stage demo was enough to get a good idea. Here’s that demo so you can watch for yourself:

So what do you guys think? Is it a little too action packed for your taste? How will Visceral Games maintain the horror with two people running and gunning? How does new character John Carver compare to Isaac Clarke? Speak up!

Sony’s E3 2012 Conference Highlights

PS3

Just like last year’s E3 press conference, Microsoft had a bit of a lackluster showing with nothing but sequels, media boasting and Kinect showings. Did Sony do a better job in 2012 than 2011 of capitalizing where the competition falter?

The short answer is yes. Continue reading Sony’s E3 2012 Conference Highlights

The GamerSushi Show, Ep 50: Drunk Cast Redux

gamersushi show episode 50

We’ve been teasing it for weeks and now we’re finally here: the big Episode 50 celebration, the Drunk Cast! I’ll skip my usual jokes about the absence of friend of the show Nick Comardo and just let you enjoy the craziness.

This is also our E3 2012 predictions show, so we manage to squeeze in some forecasting about what the big three and the publishers will do next week. We also talk 38 Studios, Infinity Ward’s redonkulous salaries and Bungie’s contract with Activision. In addition to that we have a couple bro-downs and Eddy not so humble-brags about his accomplishments over the last year.

By this point you’ve probably stopped reading and are listening to the cast, but don’t forget to rate it on iTunes when you’re done. We’ll see you all post E3 for The Hangover Cast 2.

Podcast links:

Red versus Blue Season 10, Episode 1
Leap Motion demo

0:00 – 5:00 Intro
5:01 – 6:15 Last year’s pre-E3
6:16 – 11:55 Motion control/Drink topics
11:56 – 19:13 38 Studios Money Issues
19:14 – 25:30 Infinity Ward salaries and bonuses
25:31- 34:59 Bungie’s deal with Activision
35:00 – 37:50 E3 2012
37:51 – 45:39 Xbox vs PS home entertainment
45:40 – 46:56 2012 Exodus
46:58 – 53:03 Nintendo at E3
53:04 – 53:59 Anthony’s new pc
54:00 – 57:20 Sony at E3
57:21 – 1:01:36 Valve at E3 (?)
1:01:37 – 1:05:56 Publisher predictions
1:05:07 – 1:08:37 Outro

Is the Next Gears of War Game a Prequel?

Gears of War Game Informer

It’s possible. Game Informer’s got the scoop on the newest no-neck cover-based execution-loving third-person shooter from Epic Games, and while we don’t know much about it, we do know that it’s a brand new Gears of War game. It’s the particulars that get a little bit iffy.

So far, the big rumor that’s swirling around the tubes is that the fourth Gears of War game is a prequel. And not only that, but the first game in a prequel trilogy, developed by People Can Fly, the team that created Bulletstorm. The cover image from Game Informer’s July issue would seem to indicate that this new game could possibly show how Marcus Fenix ended up in the prison cell when the first game started.

As much as I’ve adored the Gears of War franchise, count me among the people in the world that is just not that excited by the term “prequel” any longer. The problem with most prequels is that we’ve seen the end of the story already, so they just don’t hold the narrative steam of new content. And even though Epic and Co. insist that they can go a million different directions with the story, I’d rather see a new setting/universe, but with the same mechanics that make Gears of War unique. Why keep spinning out endless threads for a story that we’ve already explored to death? I guess we’ll find out more next week at E3.

So what do you guys think of the idea of a new Gears of War game? Do you dislike the idea of it being a prequel? Are prequels old news now? Go!

Update: Game Informer has updated the link, showing that the cover image is actually of both Cole and Baird in chains, not Marcus Fenix. So it looks like this will still be a prequel, but starring the two fan favorites. Does this change your feelings?

Source – Game Informer and CVG

Rumor: Battlefield 3 Premium Fact Sheet Leaks

battlefield 3 premium fact sheet

Poor, poor EA. You know, I do kind of feel bad for them at this point. Between all the stuff with Mass Effect, trying to launch an much-maligned digital store and Battlefield 3, they really have been getting the short end of the stick recently. Not that they don’t deserve it, but still, it must suck to be the new punching bag.

As another addition to EA’s recent list of slip-ups, a rumored fact sheet for Battlefield 3 Premium has appeared, listing everything that should be coming with the service. As I speculated on The GamerSushi Show, it is a “season pass” of sorts, getting you access to all the DLC and a few goodies for a flat $50 fee. Here’s a quick and dirty read-out of what you get:

  • All Battlefield 3 DLC (up-coming and previously released) with two week early access
  • Unique in-game knife, dog-tags, soliders camos and gun camos
  • Stat reset option
  • Server queue priority
  • Exclusive events, double-EXP events and videos
  • 5+ unique assigments
  • Stategy guides
  • Additional bonus content

In addition to all that you also get some new platoon decal options and the ability to save Battle Reports. Battlefield 3 Premium is shaping up to be pretty decent, considering that all told you get a $10 discount on the DLC. What do you guys think? Are EA and DICE going back on their Call of Duty ELITE trash-talk by offering up a similar service? Will you be picking this up?

Among the Sleep Might Give You Nightmares

This unusual first-person horror game has been making waves recently, so it kind of behooves me to post it here for all of you to see. The game is called Among the Sleep by an indie studio that goes by the name Krillbite and in it you play a two-year old child who encounters monsters after everyone else has gone to sleep. Krillbite recently put up a short gameplay video, so check it out!

I’m not a big fan of horror games per se, but the concept might be enough for me to check it out when it releases. What do you guys think of Among the Sleep? Is it on your radar now?

Source – KrillBite Studios

The GamerSushi Show, Ep 49: The Illusive Beard

tgs episode 49

I forget when something qualifies as “over the hill”, but I think at this point the podcast is probably there. As benefits our advanced age, this week’s show is full of ramblings; without Nick on the cast to rein us in with a game we tend to go off on any tangent we feel like. Like episode 48, the result is a shorter podcast but I think that we have some pretty good discussions.

What do we discuss, you ask? We talk about a large variety of things all the way from EA removing official Battlefield 3 servers to Diablo III’s launch day woes and even how BioWare is floundering with the relationship they have with their fans. There’s also a couple of Day Z stories, some ranting about how we’re all too old to enjoy longer games, and whether or not games can (or should) qualify as art.

So! You know the drill, friends. Listen. Rate. Be fruitful and multiply. See you next time on our big five-oh shindig!

0:00 – 3:00 Intro
3:01 – 8:35 Diablo 3 launch day woes
8:36 – 10:30 EA removes official BF3 servers
10:31 – 13:44 The new new EA
13:45 – 18:13 Diablo 3
18:14 – 27:03 The future of Dragon Age
27:04 – 33:07 Padding games and getting old
33:08 – 36:51 Minecraft xbl
36:52 – 39:36 Walking Dead episode 1
39:37 – 49:29 Day Z stories
49:30 – 57:00 Should games be art?
57:01 – 59:04 Outro

Bungie’s Sci-Fantasy Game Destiny Revealed in Infinity Ward Suit

Bungie Destiny reveal

An unintended side-effect of the long-standing legal battle between former Infinity Ward head honchos Jason West and Vincent Zampella and Activision is the reveal of the specifics behind Bungie’s contract with the publisher. Brought to light as part of the court-case, the 27 page agreement between the Bellevue, Washington studio and Activision details the plans for the studios’ new shooter, code-named Destiny.

There’s plenty of legalese in the document but the basic gist of it is that Bungie has signed on for a four game deal, the first of which is set to drop in 2013 for the Xbox 360. Subsequent games will be released on the next generation systems (aggravatingly, the agreement calls the 360 successor the “Xbox 720”) including the PS3 follow up and PCs. The games will be spaced to come out every other year with additional content packs called “Comet” filling in the gaps. Destiny is not strictly a “sci-fi” game but rather a “sci-fantasy” shooter. What that means exactly isn’t clear, so we’ll have to wait for a more specific reveal on that. The contract also stipulates that Bungie is working to revive their classic Marathon franchise.

Bungie’s official response, entitled “Well, that just happened” all but confirms this as fact, promising that the official reveal is coming soon and we’ll be seeing them starside in 2013.

What do you guys think about this? Is it unfair to Bungie to have their secret work revealed without much fanfare? Is this a low blow by West and Zampella’s lawyers to expose another developer? What do you think of the working conditions Bungie is under in the contract? Thoughts on what “sci-fantasy” means?

Source – LA Times, Bungie.net

Diablo 3’s Launch and Metacritic’s Irrelevance

Diablo 3 review scores

Diablo III will probably go down as having one of the most successful launches of the year sales wise. Even if Blizzard’s server farm probably melted during the initial 24-hour rush, there’s no denying that a lot of people wanted to play the new hack-and-slash RPG. What’s curious about this is that Diablo III hit the streets with no launch day reviews.

While it can be argued that Blizzard, along with Valve, could get away with not needing day-one reviews, the case can still be made that the rush to review is damaging to both the industry and the consumer. It’s something we’ve talked about before here on GamerSushi, but VG247’s Patrick Garrat takes another look at this concept from the perspective of Diablo’s launch.

As games are becoming increasingly reliant on an Internet connection, pre-release review events are done in a controlled environment so things like latency, server issues and all sorts of errors don’t crop up. Games like this are reviewed in a vacuum and that harms the consumer’s impression. Launch-day reviews can be damaging in this case. Remember Gears of War 2, and all of its great scores, none of which mentioned the horrible net-code that plagued users for weeks? Remember any of the Battlefield games that launched with no connectivity, effectively killing the only reason people bought the game? This is stuff that doesn’t get addressed in a pre-release review session.

The big presence behind all of this is Metacritic, where a studio’s future is made or broken. There’s been a couple cases for breaking away from using Metacritic as a measure of success, but Diablo III is the first step towards actual change. If Blizzard was willing to distance themselves from this model, maybe other publishers will follow suit.

So what do you guys think? Does Diablo III’s successful launch mean that we can eventually move away from Metacritic or is this a case of Blizzard being Blizzard? Do you think that day-one reviews are a detriment to a game’s success? What do you think about the article in general? Go!

Source – VG247

The GamerSushi Show, Ep 48: Free Ballin’

It’s Episode 48 of the GamerSushi show! Despite the fact that there’s no game this week will still find a way to fill up almost an hour with our ramblings. Nick is busy with “jobs” so the Beard is not present; I guess you’ll have to make do with us moderately hairy folk.

We talked about a large variety of topics this week and just let the conversation take us where ever it wanted to go. It’s a bit less structured than a normal episode, but I think it still works pretty well.

That’s up for you guys to decide though. Listen to it, rate it, love it. Just one more episode until the big drunkcast! Maybe I’ll live tweet that one too. What do you say?

0:00 – 1:57 Intro
1:58 – 4:55 BioShock Infinite delay
4:56 – 10:15 Assassin’s Creed 3 trailer
10:17 – 11:49 Beyond Good & Evil 2
11:50 – 17:29 What Are You Playing catch-up
17:30 – 30:53 The Two Hour Game is the Future
30:55 -39:55 Day Z Interview
39:56 – 42:23 EVE Online “Burn Jita”
42:24 – 44:38 MOAR Day-Z
44:47 – 48:57 Wii U Will Win Back the Hardcore
48:58 – 50:40 Outro

Bioware Reconnects with Fans over Dragon Age’s Future

Dragon Age 2

It seems that Bioware is in hardcore recovery mode these days. As much as I am still in love with this studio, it’s hard to deny that they haven’t made some missteps as of late — and have taken their share of lumps as a result. From the puzzling changes of Dragon Age 2 to the controversial end of Mass Effect 3, this once untouchable RPG producer is now back against the ropes in terms of their relationship with fans.

So it looks like the next step for them is to stop and take stock of Dragon Age and what it means to fans of the franchise. Bioware is going to take a few months to ask a number of questions about where they would like to see the series go — what places they’d like to see in Ferelden and beyond, what races they want to know more about and what kinds of things they’ve been dying to explore.

While this just appears as normal community management from Bioware’s perspective, it also seems like a bit of damage control after the reactions that the company has gotten over its last couple of titles. Although Dragon Age: Origins saw much critical acclaim, Dragon Age 2 is generally regarded as a step backwards in terms of the franchise’s scope, setting and themes. I know I’m just speculating here, but it really looks to me like Bioware is floundering a bit in terms of the direction it wants to take Dragon Age in the future. Obviously, what they’re doing here isn’t amounting to gameplay or story promises — but I do prefer artists to have a much more clear vision than they’re putting on display here.

What do you guys think? Does it look like Bioware is struggling here to reconnect with its fans? Or are they just doing their due diligence to make Dragon Age 3 as good as it can possibly be? Go!

Source – Bioware Blog

Beyond Good and Evil 2: What Do You Expect from Next Gen?

Beyond Good and Evil 2

For years, fans have been clamoring for a sequel to Michel Ancel’s cult classic, Beyond Good and Evil. Even though the game didn’t enjoy huge commercial success, it’s developed quite a following from those that experienced this sci-fi adventure set in a truly engrossing world. A couple of years back, Ubisoft teased those of us that have been dying for a follow-up with a short CGI trailer for Beyond Good and Evil 2, but since then, rumors of the game’s cancellation and subsequent re-start have been in wild circulation.

Where does this game actually stand? Last week, some new details popped up in a video interview with Michel Ancel, which was then translated at NeoGAF. Apparently, Beyond Good and Evil 2 is still in active development — for next generation consoles. Since then, even more news has come to light, first in the form of leaked screenshots, but then in the form of a leaked environment video, showcasing some of the game’s settings. Continue reading Beyond Good and Evil 2: What Do You Expect from Next Gen?

Emergent Gameplay and Persistent Worlds: The Day Z Interview

day-z-banner

In this day and age it only takes one good idea to get your indie title or mod noticed by the gaming community at large. It needs to be something that the big studios aren’t doing but everyone clamors for. The team behind the Arma 2 mod Day Z managed to find their zeitgeist by transforming Arma 2’s 225 km squared landscape into an open-world zombie survival sandbox. When the world is covered by zombies and you’re struggling to survive, the gloves come off and that’s exactly what this mod encapsulates.

Players live an average of four hours, just to give you an idea of how tough it is to survive out there. You start off with meager supplies and you need to keep yourself fed, watered and breathing all while contending not only with hordes of roaming undead but also other players. It’s safe to assume in Day Z that everyone is out for themselves and the game features a humanity meter to chart your interactions with other survivors. Malevolent players can earn a “Bandit” ranking that changes their outward appearance and makes them a target for frontier justice. There are a ton of player guides to help you out, but the true genius of Day Z is the moment to moment gameplay and what emerges out of that.

A video chronicling some of what happens in Day Z by YouTube user SideStrafe.

Day Z requires both Arma 2 and its expansion Operation Arrowhead, and the Combined Operations package has cracked the top five sales on Steam, surpassing The Elder Scrolls V: Skyrim. Here’s a handy installation guide for Day Z to get you started on your journey, including some tips for living longer than a few minutes.

Since Day Z has taken off in such a huge way, we decided to get in touch with the developers behind the mod and ask them a few questions. Dean “Rocket” Hall was kind enough to provide us with some answers about how the mod came about, what sort of reaction they’ve seen from Bohemia Interactive, and what’s next for Day Z. Continue reading Emergent Gameplay and Persistent Worlds: The Day Z Interview

Some EVE Players Just Want to Watch the World Burn

EVE Online

Another month, another crazy thing to report from the insane realm that is EVE Online. We’ve talked about this startlingly player-directed space MMO on a couple of other occasions, and each time I hear these things I get a renewed interest in the game. Sure, the actual playing of it sounds boring, but it feels like it would almost be worth it to experience these epic scenarios.

If you’re unaware, the thing that makes EVE Online so unique is that developer CCP basically lets anything go down, as long as it doesn’t break the game’s terms of service. This means that some huge fluid narratives have taken place, from the take down of major in-game corporations to the loss of actual, real dollars in the form of ISK, which can be renewed for subscriptions or even other products.

The latest insane in-game caper? A player-organized movement to crash the whole game’s economy, which works just like an actual economy. This movement was called Burn Jita, with Jita being the major trading system, full of companies and frigates carrying anything from equipment to other ships or billions’ worth of ISK. The goal was to organize thousands of players in a huge ransack mission that would destroy/burn all these assets in order to upend the entire economy. Continue reading Some EVE Players Just Want to Watch the World Burn

The GamerSushi Power Rankings Update, Week 2

Trials Evolution

One of the newest features of GamerSushi would be the Power Rankings page, wherein we pit the games of 2012 against each other every few weeks or so, in order to see who is leading the chase for that coveted top 10 spot. We’re pretty excited about updating this regularly, and we think it’ll be fun for you guys to get involved. Heck, your comments might even sway our rankings for the next go around.

Anyway, we’ve just given the page its first update, and there is already some moving and shaking going on. Continue reading The GamerSushi Power Rankings Update, Week 2

How Mass Effect 3’s RPG Heritage Made Co-op Work

mass effect 3 multiplayer

Mass Effect 3’s multiplayer was a surprising success, something we’ve been going on about ever since the demo for the game dropped way back in the grey blanket of February. A horde mode experience at heart, Mass Effect 3’s co-op mode drew on the backstory set up by the single-player games and gave players the opportunity to take control of the various alien races we’ve been interacting with as Shepard ever since Mass Effect one.

It’s this sort of legacy that gives the co-op in Mass Effect 3 its longevity, at least according to Rowan Kaiser over at Joystiq. He says that, because we’ve spent so much time with Urdnot Wrex and his krogan brethren, seeing and using a krogan in multiplayer taps into the narrative investment we have in those characters.

The multiplayer mode is an extension of Commander Shepard’s mission in the main game: uniting the various alien species of the Galaxy to take the fight to the Reapers, Cerberus and the heretic geth, throwing it in together as one force. While the multiplayer mode itself is very light on story, there’s such a link between the visuals and everything that we’ve learned about the universe of the game that we create all these threads in our mind that gives the co-op such gravitas.

The article goes a bit more in depth about how the mechanics work into the equation but the part about the aesthetics creating a bigger impression of the mode is definitely true for me. Mass Effect is so well designed from a fictional standpoint that every little thing has meaning for me whether it’s a krogan Vanguard charging into a mess of Cannibals or doing a biotic combo in conjunction with another player. What do you guys think of the article? Are you hooked on ME3’s multi and is the universe a big part of that?

Source – Joystiq

Behind the Demise of Free Radical

free radical haze

One of the biggest stories in gaming over the last few years was the closing of Free Radical, the studio behind the TimeSplitter series, Second Sight, Haze and the oft-rumored Battlefront 3. The studio had a tumultuous time transitioning from the PS2 generation to this one, and their final game, Haze, received a pretty harsh critical reception.

Free Radical went silent after that, working away on Battlefront 3 for LucasArts. That game suffered through a turbulent development and was eventually canned by LucasArts. Screenshots and videos of Battlefront 3 keep coming out, and by all accounts it looked awesome. So what happened?

Eurogamer recently had an in-depth interview with Steve Ellis and David Doak, Free Radical’s two co-founders where they detail the journey of the studio all the way from splitting from Rare after GoldenEye to the problems with Haze’s development. It also explores the issues they had working with LucasArts on Battlefront 3. It’s only one side of the story, but given what the Free Radical guys say, they were hard pressed to find even a basic working relationship with the folks at LucasArts.

It’s a really good article, and I suggested you give it a read. It’s a bit lengthy but it gives a lot of background into the fall of one of the studios that gave us some of the best games of our youth. TimeSplitters is a franchise that I used to love back in the day and I remember being really disappointed by Haze when it came out. I didn’t play it, due to lack of funds at the time, but I wanted it to be a success. I just remember being really drawn in by the premise and the design of the main character.

What do you guys think of the article? Are you impressed that Free Radical lasted as long as they did? What do you think of their time with LucasArts? Go!

Source – Eurogamer