Required Reading: Designing Shadow of the Colossus

Shadow of the Colossus

Shadow of the Colossus is heralded as one of the greatest games of last generation, if not one of the greatest games of all time. That piece of information is of course nothing new to anybody here, or anybody that has played games, for that matter, but it’s still something that is understated due to the emotional impact that it had on so many. Part of what really made Shadow of the Colossus shine was its superior art design, which went above and beyond what many expected out of the PS2 hardware. It just goes to show that great art trumps a massive amount of polygons, and continues to be a stunning example of atmosphere and design to this day.

In some newly translated interviews with the creators found in the official guidebook to Shadow of the Colossus, Team Ico boss Fumito Ueda and the game’s artists discuss the creation of SotC’s world and the ideas behind its design. Both of these articles give a fascinating look into the minds of a truly remarkable video game, and what drove the decisions they made in development. Of particular note is a section where they talk about how the artists and the environmental guys had to work together to create the Colossi arenas, since the way the Colossi functioned hinged so tightly on the arenas themselves.

Anyway, it’s hard to do the damn things any kind of justice, but I know that so many of you are interested in game design. I’ve got a new kind of respect for Ueda after reading both of them. And this is also making me want to put in the Team Ico HD Collection in the worst possible way. So yeah, what are you guys waiting for? Go!

Source – Siliconera and Siliconera

GamerSushi Asks: The Kickstarter Process?

Kickstarter

Kickstarter. It’s the newest buzzword. And not just in the video game realm, but in every realm. Anyone anywhere that has a dream can take to this crowd-funding service in order to make their pet project a reality, and now artists all over the world (and all over the talent spectrum) are heading there in droves. After Double Fine’s successful Adventure project, Kickstarter was heralded as the savior of the industry, in that it could provide a new method for publishing titles that don’t always get their fair shake. But are people hopping to Kickstarter too quickly on both sides?

A few weeks back, Ben Kuchera had a nice editorial on PA Report about the Ugly Side of Kickstarter, looking at what all goes into a successful Kickstarter venture. Not only are there a ton of fees that supporters (and project leads) are unaware of, but frankly, many of these people don’t understand how to spend your money in the right way. And what happens to the first crowd-funded game that severely disappoints its backers? What then? Continue reading GamerSushi Asks: The Kickstarter Process?

Skyrim Dawnguard DLC and Black Ops 2 Revealed Updated

call of duty black ops 2 screenshot

These two bits of news are kind of small so I’m smushing them together to get a decent sized post out of them. Hope you don’t mind.

In news that will surprise no one, Activision has announced the existance of Call of Duty: Black Ops 2, which will finally make the long rumored jump TO THE WORLD OF TOMORROW. More like 10-15 years down the line, but still. Yes, this Call of Duty will take place in the future, as the second Cold War makes its way to Los Angeles. There’s a trailer tonight airing during an NBA game but the leaked screens show tiny quadrotor remote control helicopters and a trooper in a full-face helmet with a big old gun (looking very Battlefield 2142 to me). Call of Duty: Black Ops 2 will apparently be out November 13. The trailer is out now:

Continue reading Skyrim Dawnguard DLC and Black Ops 2 Revealed Updated

Giving Slack to Indie Games

Botanicula

Over the last couple of years, the indie games scene has been given the spotlight in a major way. With shockingly good titles dropping on Steam, PSN and XBLA, more people have access to these off-the-beaten-path games than ever before. And with the recent influx of games like Journey, Fez, Trials Evolution, Super Meatboy and Botanicula, plus a slew of cheap downloadable mobile titles, it looks like this won’t be slowing down any time soon.

But are people giving these smaller titles too much slack, just because they’re indie? That’s the question that Game Front’s Jim Sterling poses in his new article, Are We too Generous to Indie Games. In it, he wonders if people give passes to indie games simply because they’re not made by Activision or EA — and as such, let indie games get away with a lot more grievances than most games.

This is definitely an interesting question, and one we sort of touched on in the as of yet unreleased podcast. There’s this idea going around that just because something is small and charming, it’s better — and if you don’t like an indie title, it’s because you love Call of Duty or Halo too much to appreciate a title like Fez’s nuances.

I honestly don’t know how I feel about this viewpoint. While I recognize that some of the gaming community is indeed soaking up everything indie, I also think that some of these titles are totally worthy of the praise that they’re getting. I also think that yes, it is fair to cut some slack to a game that you paid only a few dollars for as opposed to one that requires a $60 entry fee. I absolutely don’t expect as much out of something that didn’t take much of an investment as I do out of something I have to spend an ample amount of money to play.

So what do you guys think? Are people too forgiving of the flaws in indie titles? Are they given too much slack? Sound off!

Source – Game Front

PlayStation All-Stars Battle Royale Trailer is Smashing

The long-rumored Sony version of Nintendo’s Super Smash Brothers was announced on GTTV last night and the PlayStation blog put up a short trailer explaining the game. Called All-Stars Battle Royale, the game will feature Sony characters (including some third-party characters as revealed last night) duking it out on a variety of themed stages. Check out the game in action below!

The game is a little too similar to Super Smash Bros for my taste, but for some people this will be right up their alley. The characters confirmed so far are Kratos, Parappa the Rapper, Sweet Tooth, Fat Princess, Colonel Radec from Killzone and Sly Cooper. More will be revealed at E3, so stay tuned for that. Personally, I’m curious to see if Solid Snake will be coming back after his appearance in Super Smash Bros. Brawl, and what the third party characters are. What do you guys think of PlayStation All-Stars Battle Royale?

Reveal Your Shame: Games You Never Finished

games you never finished limbo

While it’s true that the majority of the video game playing masses don’t even come close to finishing games, I think it’s a point of pride among some sections of the population to finish every game we come across. Indeed, I’m kind of infamous around the GamerSushi offices for getting 100% completion in almost every game, so it shames me to say that there are some games I don’t manage to beat.

My most embarrassing failure is Limbo: that’s right, the amazing downloadable game from 2010 is on my list. I got to the tire puzzle in the industrial section of the game and got stuck there long enough to lose my flow and stop playing. Along my gaming career there have been plenty of other games but this is the most egregious.

What about you guys? Any games you didn’t finish? Go!

Ken Levine Talks BioShock Infinite and Promoting Games

bioshock infinite

One thing we talk about a lot here on GamerSushi is the gaming hype cycle, the constant stream of pre-release materials that we get inundated with before launch. We’ve constantly tried to avoid being buried by weekly dev diaries and all that other stuff, but what do people inside the industry think?

Penny-Arcade’s new gaming news site The PA Report sat down with developer luminary Ken Levine to talk about BioShock Infinite and the way that the game is being promoted before release.

Ken got pretty candid at some parts, pointing out that Infinite was revealed before he thought it was ready, so he had to get out ahead of all the marketing in order to insure that people got their first glimpse of the game in the right context.

There’s also a lot of talk about the drip-feeding of short videos every week and the article brings up the “Heavy Hitters” video segments which highlights a new enemy every week. Even though the hardcore gamer can get frustrated with seeing this stuff all the time, Ken Levine says that he trusts the auidence to be able to filter this for themselves.

It’s an interesting article and I suggest you give it a read. What do you guys think of this? I know we’ve talked about this a few times, but this is the first occasion I’ve seen of a guy on the inside opening up about this and letting us know how he feels. Go ahead, comment!

Source – The PA Report

GamerSushi Asks: Do You Free to Play?

tribes ascend

Hope y’all are enjoying the new site, because it’s just the start of some cool changes around here. I know we say that a lot, but when we do deliver, it’s a pretty big deal. Huge props to Nick and Jeff for whipping up the new hotness.

Recently a huge number of Free-to-Play Shooters dropped on us: Tribes: Ascend, Blacklight: Retribution and Super Monday Night Combat all went live and they all host the Free-to-Play model. This has been a trend that has been increasing pretty quickly, and FTP games are on the rise. This year at PAX East saw even more Free-to-Play games being announced, so I have a question for you guys: do you try these games out?

I’m trying to get a sense of how popular these games are because, while I’ve tried them, they never seem to stick. The Battlefield games are moderately fun but DICE’s method of microstransactions really turned me off. I get that a lot of these games have a renting system where you can rent weapons or skins for the in-game currency you use, but the Battlefield games have one of the poorer implementations of it.

I also tried out the Free-to-Play MMO Firefall (thanks to a Beta invite from Drell Assassin), which I’m also enjoying, but it hasn’t really clicked with me yet. Once the game comes out of Beta and gets released I’m sure that the influx of new players and maybe some friends will convince me to stick with it.

So what about you guys? Have you tried any of these games? What do you recommend? What do you think of the current trend of the Free-to-Play game? Is this what PC gaming will look like in the future?

GamerSushi Asks: Footing the Bill?

Trials Evolution

For some reason, an invisible price barrier lives somewhere inside of the part of my brain that processes money. This magical barrier keeps me from springing on downloadable titles, even when it makes a lot of sense to do so. Whereas Physical Goods Eddy is just fine paying upwards of $40-$60 for AAA titles, Digital Goods Eddy hesitates at the prospect of a $15 title like Journey. Or Trials Evolution, which is the game that I spent about fifteen seconds debating last night.

Trials Evolution, the follow-up to the hit Trials HD, released on XBLA last night to the squeals of ghost-beating track timers the world over. If you’re unaware of the mania that this game has inspired or what makes it so fun (as I was up until the last couple of weeks) — Trials Evolution is 2.5D platformer/physics racing game, wherein players control a motorcycle through ridiculously impossible tracks. The addictive part of the game isn’t just the sensation of negotiating through these Sonic-esque levels at the fastest speeds possible, but also from the way the game uses your friends’ times to taunt you. Glowing white dots that represent your friends race alongside of you, daring you to beat them even as you crash repeatedly.

The game is great fun, and the magical barrier in my head that keeps me from picking up digital titles was shattered more quickly than it normally is. It’s funny that even though I try to enter these things cautiously, there are certain factors that can make me foot the bill with almost no hesitation. For Trials, it was the almost limitless content (the game comes with a pro level editor, for instance, meaning that players will create their own ridiculous tracks), the replay factor that comes with competing against your friends’ times, and the number of unlockable races that come packed inside.

So what about you guys? What is it about games that convinces you to foot the bill? What games have recently made you ignore price completely and throw your wallets at the screen? Go!

Working at Valve: a Glimpse Behind the Curtain

Valve Offices

If I know anything about our Sushi-ans, it’s two things: you guys love Valve, and many of you are interested in landing a job in the video game industry. And though jobs in the video game industry are sometimes defined by long hours, menial tasks and not always working on that dream game, it does seem that Valve marches to the beat of a different drummer on multiple fronts.

In a new blog entry by Michael Abrash, currently working in the R&D department at Valve, we’re given a pretty candid look at just how different things operate at the house that built Half Life. On top of having an incredibly unique long term view of how they see the company moving forward, it sounds like Valve has mostly abandoned the corporate structure. To me, this was one of the coolest excerpts:

Hierarchical management doesn’t help with that, because it bottlenecks innovation through the people at the top of the hierarchy, and there’s no reason to expect that those people would be particularly creative about coming up with new products that are dramatically different from existing ones – quite the opposite, in fact. So Valve was designed as a company that would attract the sort of people capable of taking the initial creative step, leave them free to do creative work, and make them want to stay. Consequently, Valve has no formal management or hierarchy at all.

Now, I can tell you that, deep down, you don’t really believe that last sentence. I certainly didn’t when I first heard it. How could a 300-person company not have any formal management? My observation is that it takes new hires about six months before they fully accept that no one is going to tell them what to do, that no manager is going to give them a review, that there is no such thing as a promotion or a job title or even a fixed role (although there are generous raises and bonuses based on value to the company, as assessed by peers). That it is their responsibility, and theirs alone, to allocate the most valuable resource in the company – their time – by figuring out what it is that they can do that is most valuable for the company, and then to go do it.

I could sit here and comment on that, but I think it speaks for itself. It says a lot about the quality of Valve’s products, why Steam is so innovative, and why their games have such a degree of polish. I highly suggest you go read the rest of the post yourself. Not only does Michael talk about what he’s currently working on at Valve (wearable computers – yes, seriously), he also ends the post with a call for people that want to work at Valve.

Out of curiosity, who are the folks at GamerSushi shooting for something in the industry? What are your thoughts on Abash’s post about Valve? Go!

Source – Valve Blog

The GamerSushi Show, Ep 46: H8 cast

What’s this? Two GamerSushi Shows in a row? We must be getting back on track or something. This podcast might mark Eddy’s last appearance on the show for a few weeks so I hope you enjoy basking in his video game knowledge and hatred of my silent treatment.

Yes, on this episode of the GamerSushi Show I was overcome with a fit of shyness and basically stopped talking and participating around the time when we start chatting about Max Payne on the iOS. When it came time to do the game Eddy was getting understandably frustrated with my lack of vocals and you can hear that creeping in at a few points, hence the title of this cast.

So yeah, listen, rate, be merry. Hopefully we can keep up this pace so you guys won’t have to wait too long for the next episode. Continue reading The GamerSushi Show, Ep 46: H8 cast

Gaming Pop Quiz: Spring 2012 Edition

Pop Quiz

Did you know we haven’t done one of these pop quizzes since October? That’s half a year. My, how time flies. Things seemed so much simpler back then. There was no Mass Effect 3 debate to keep us up at night. We hadn’t yet played the likes of Arkham City, Skyrim or Uncharted 3. Final Fantasy XIII-2’s ending hadn’t shocked us. And Assassin’s Creed III hadn’t turned on the hype machine to its full effect.

So now here we stand, Spring 2012, and we’ve got a few months of quiet to look forward to while we catch up on gaming backlogs (The Witcher II and Kingdoms of Amalur for me), or enjoy some quality time with the games that currently tickle our fancy (Battlefield 3 and Mass Effect 3). All while we wait for Diablo 3, Borderlands 2 and then the eventual tidal wave that hits us at the end of the year. It’s an age-old cycle, but one that I sort of love.

In light of that, it’s time for a pop quiz. We wanted to ask you guys some questions that take more of a sit-back-and-reflect stance this time around. As always with our getting-to-know-you type games, feel free to answer with as much or as little as you like. Answer to the best of your ability. Go! Continue reading Gaming Pop Quiz: Spring 2012 Edition

Spartan Ops Brings the Episodic Co-Op Flavor to Halo 4

Halo 4

With 343 having officially taken the reins of the Halo universe from the old masters at Bungie, it seems that we’re finally starting to get little trickles of information about the upcoming sequel, Halo 4. On top of the recent news that Massive Attack producer Neil Davidge will be scoring the game, 343 has also given some juicy ammunition to Game Informer over the last week.

While there are new screenshots and other bits to take away from the reports of the Game Informer story, the most curious bit is what lies in store for Halo 4’s co-op. Yes, the campaign will still have 4 player co-op. However, it seems that Firefight is getting the axe – or the gravity hammer, perhaps. That’s right, Firefight is history, but in its place, 343 is providing Spartan Ops, an episodic 4 player co-op campaign with its own story. The most interesting part of all of this, though, is that 343 plans on releasing regular free updates to Spartan Ops, allowing players to devour its content in a weekly format almost like that of a TV show, with new gameplay to experience with each one.

I have to say, this is some interesting news. While I think that booting a (now) series staple like Firefight is probably the wrong move, Spartan Ops will provide a welcome new flavor into the franchise. I love the idea of regular episodic content, as it’s something that nobody has done just yet. Which is odd, considering that this generation is finally ready for something like that.

What do you guys think of the idea of Spartan Ops for the Halo 4? Would you like to see more games experiment with regular episodic content like this? Go!

Source – CVG

The GamerSushi Show, Ep 45: Don’t Stop Believing

It’s been a couple weeks since our groundbreaking Mass Effect 3 spoiler cast, but we just wanted to give you guys some time to absorb the postmortem we gave the series and reflect on how right we all were. OK, that was a lie, but let’s just agree that that’s what happened.

It’s a three man show this week because Nick and Anthony had to sit it out but Eddy, Jeff and I kick off a series of fantastic conversations ranging from Mass Effect 3’s Extended Cut DLC to The Hunger Games to Journey. We also wrap it up with a game of Grades, which we know you love. There’s no overt technical issues this time, because everyone managed to sort out their microphone issues from last week.

So, the usual song and dance. Listen, bask in our gaming-related intellect, and give us a good rating. It’s for your health.

0:00 – 3:38 – Intro
3:38 – 24:16 – Mass Effect 3 Extended Cut DLC
25:20 – 38:05 – PlayStation Orbis and the Amazon Instant App on PSN
40:16 – 1:03:33 – Journey
1:03:35 – 1:04:04 – GAME TIME
1:04:06 – 1:12:18 – Notch’s new game 0x10c
1:12:20 – 1:24:29 – The Influx of Kickstaters
1:24:30 – 1:30:38 – Rent a Server for Battlefield 3 on Consoles
1:30:39 – 1:31:25 – Outro

BioWare Announces “Extended Cut” Mass Effect 3 DLC

mass effect 3 extended cut dlc

In a move to placate fans after the uproar about the ending, BioWare has announced that it will be releasing a free “Extended Cut” DLC for Mass Effect 3 this summer. No specific date beyond the season has been announced, but the DLC will offer additional scenes that the developer hopes will help clarify the end of Shepard’s journey.

The Extended Cut DLC will not change the ending to the game but rather will contain “additional cinematics and epilogue scenes” which will be tacked on to the existing ending, according to a post on the BioWare Blog. The author of this post for BioWare was very cut and dry about the motivations behind the Extended Cut DLC as well:

So there you have it. Are we proud of the game we made and the team that made it? Hell yes. Are we going to change the ending of the game? No. Do we appreciate the passion and listen to the feedback delivered to us by our fans? Very much so and we are responding.

This DLC has apparently been re-prioritized by the staff at BioWare to help address the problems people have with the ending of the game. Will this satisfy the “Retake Mass Effect” people? What do you guys think about the Extended Cut? Is BioWare making the right move?

Source – BioWare Blog

In Minecraft Westeros, You Win or You Mine

I just recently wrapped up watching the first season of HBO’s Song of Ice and Fire adaption Game of Thrones and I have to say that it was fantastic. The producers clearly have a reverence for the source material and the small screen adaptions of the various locations looked spot on to me (except for King’s Landing which struck me as oddly tropical). Of course, with anything nerdy there comes the inevitable Minecraft interpretation of it, and a team of dedicated builders recreated the world of Game of Thrones in blocky form.

I’m always impressed with what people are able to do in Minecraft, and with the dedication they have to undertaking these massive projects. What do you guys think about Minecraft Westeros?

Notch’s Space Epic: 0X10C

Notch

Our love (and the Internet’s at large) affair with Minecraft has been well documented in these parts. While I’m not a guy that actually plays a ton of Minecraft, I consider myself a fan – I’m fascinated by the experiment and totally enthralled by the things that communities produce when they have that kind of free license and creativity. So it should probably go without saying that Notch’s announcement of his new game, 0X10C, is something that I’ve been looking forward to.

If there’s anything to say about 0X10C (besides that bizarre name that I have no idea how to pronounce), it would be that it gives a whole new meaning to the word “ambitious.” As epic as it would be to describe it as Minecraft in space, even that synopsis is reductive. Here’s a quick bit about the plot:

“It’s now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy.”

It gets even better than that. A list of some of the features… Continue reading Notch’s Space Epic: 0X10C

Do Multiplayer Games Make us Jerks?

jenova chen journey

Journey was a sublime experience for me, one that was helped along by the presence of a silent other; a compatriot that I could travel with but not share a single form of spoken or written communication with. Aside from musical chirps, player interaction in Journey is severely limited but this didn’t stop my partners from helping me find hidden items or guiding me through the world. Without the incentive to hinder or harm me, were they actively trying to help?

This is what Jenova Chen, designer at thatgamecompany, thinks. In a recent interview with Eurogamer, he posed the thought that the agressive nature of multiplayer games leads to people being dicks to one another. I’ll let him explain his point, though: Continue reading Do Multiplayer Games Make us Jerks?

The PC Gaming Time Machine

Back to the Future

Somehow, I feel like I’ve stepped into a time warp. I’m not really sure how or when it happened, but gaming has taken me back about 12 years or so. I look a little bit older, I know only a couple of more things, I’m about to be a father, but the mouse and the keyboard still feel the same: every satisfying click fires another round, sends another SCV, marks another target or claims another piece of loot.

And there’s something terribly right about the whole thing. Continue reading The PC Gaming Time Machine

2012 April Fools’ Roundup

april fools gaming 2012April Fools’ is an interesting time for any entertainment industry because you’re never quite sure if what you’re seeing is an obvious farce or something that could come true. Generally we’ve gotten pretty good at sussing these things out, but sometimes there’s a really good prank out there that trips us up.

This year saw some pretty good gags from Blizzard (like Blizzard Kidzz and Supply Depot 2, which takes a stab at Mass Effect 3’s ending) to Mojang and Notch’s very overt dig at Mass Effect, Mars Effect. The Old Republic team also had a pretty good one detailing the addition to play as your ship’s Protocol Droid. There were also a lot of great video April Fools’ gags, which I’ve put in after the jump. Continue reading 2012 April Fools’ Roundup